G:Perfect Dark - Misc Codes

C:P1 Activator 1|D0099FB0 00??|Tom| 
C:P1 Activator 2|D0099FB1 00??|Tom| 
C:P1 Dual Activator|D1099FB0 ????|Tom| 
C:P2 Activator 1|D0099FB6 00??|Tom| 
C:P2 Activator 2|D0099FB7 00??|Tom| 
C:P2 Dual Activator|D1099FB6 ????|Tom| 
C:Hi-Res Enabler|FF75C000 0000|Gameshark.com|
C:Speed Modifier (Effects all human players)|810229B2 XXXX|Chris_A|Where XXXX = player speeed<br><br>3F00 = Handicap Slow<br>3F80 = default<br>3FFF = GE's turbo mode<br>4100 = Scary Fast<br><br>The higher the number, the faster you go. Affects all human players, but not Sims. Works in hi & low-res modes. Seems to freeze Mission 2/4, works on others.
C:2 Player Carrington Institute|D1099FB0 0020<br>800717BB 0002<br>D1099FB0 0020<br>800625F7 0002|FoxDie|Instructions;<br><br>1. Load game<br>2. Set up a Counter-Operative mission (2 Human Players)<br>3. Hold L while chosing 'Accept'<br>5. When game has loaded you may stop pressing L<br>4. Abort the game using Player 1<br>5. Hold L while pressing B on both pads<br>6. Hold L until the institute starts<br>7. Voil!
C:Walk thru doors|8022E608 0001|Lewis Davidson| 
C:Remove All Cutescenes|8026D87C 0003|Stone Code|It lets you punch in the carrington institute and KILL EVERYONE!!! They will all die when you either shoot or punch them. FINALLY that rude guy in the hangar can get what's coming to him.<br>(Is there a code to allways have a gun in solo, cos it would now work in the C.I???)<br><br>There is a VERY strange thing that happens though that I did not expect. You know how the people are stored o the level somewhere if they're in a cutscene (like Mr Blonde and elvis), well EVERYONE now stays rigid but all are killable. EVEN Mr Blonde.<br>I assume it's because since there are now no cutscenes, the "actors" are never activated for play.<br>It's amazing - there are often multiple Trent Eastons, and Elvis appears on the weirdest of places (Airforce 1, Skedar etc)<br><br>The oddest thing though, is what can only be described as BETA effects on certain levels. For example, you now have to collect the target amplifiers on Skedar, and there is a brand new bridge going accross the canyon. It makes it so much easier to cross. There are 2 breifcases on Chicago, (one is on the road) and the lights don't go out on dD stage 3. also, Dr Carrol is in the lift immediately behind you.<br><br>There are many more cool things, like the army on skedar (complete with King) and Trent and his crew on the level before airforce 1. Check all the levels out for more cool stuff.<br><br>Oh yeah, Villa and Area 51 stage 1 still won't load. Why?!?!<br><br>I got a load more codes if anyone want's them. I hacked a code to make all characters frozen and invincible, and one that makes carrington give you a tour again.<br>I've just found the area for weapon mods in solo, so I'll start working on that too.<br><br>p.s play C.I in solo, It looks amazingly funny. HAHAHAHA.
C:Door Code|5000FC01 0000<br>800ADD00 0001|Stone Code|The first code changes the appearance of the small red doors in the Carrington Institute. (Can be found in the Hacker Central room and the object training room.)
C:Head Code|5000FC01 0000<br>800AF000 0001|Stone Code|The second code changes the appearance of ALL of Jo's heads. It is a HI-RES code and works in solo and multi. It appears to wrap her clothes around her head.<br>It also drastically changes the appearance of the Falcon 2 (all variations) Making it glow red when fired and shine with loads of reflective colours.
C:Fog Code|81202200 0000<br>81202202 0000|Stone Code|The third creates a strange green fog on all solo missions. It looks very odd, since it seems to move in circles.
C:Glass Code 1|50000D01 0000<br>800AD7D2 0000|Stone Code|The fourth code drastically alters the appearance of practically all the glass in the Carrington Institute.<br>(Look at the main ceiling and the lifts). It also alters certain glass in solo levels, often magnifying certain details. (G5 building is an example of this, when you see all the glass)
C:Glitch Code|50002D01 0000<br>800AD7FE 0001|Stone Code|The fifth code creates a white effect, similar to a computer screen, That float around the Carrington Institute. It may work on some solo levels too.
C:Glass Code|5000FC01 0000<br>800ADA00 0001|Stone Code|The final code changes the reflective qualities of the glass in the firing room. It has some cool effects.
C:View Modifier on Character Select Screen|8109EC7C 00??|NaeD|?? = OB - 1ST saved player<br>33 - 2nd saved player<br>etc...etc..(any number can be used good for an activator)
C:Character Select Mod|8109EC7E 00??|NaeD|?? = 01 - 1st saved player<br>02 - etc...etc..
C:No Menus|8109E5DC 0000<br>8109E64C 0000|NaeD|Best used with activator like this D109EC7E 0002 then go to saved player 2.
C:Groovy Effect|8109EA9A ????|NaeD|???? = E5A0<br>= E610 dont really know how to explain this just goto saved player select screen and press left/right more than once and you'll see the effect
C:The Extreamly Small but Unperfect Menu|8109E614 0000<br>8109E615 0000<br>8109E5A5 0000|NaeD|
C:Stop cut-scenes showing|8026D87C 0003|Stone Code|It lets you punch in the carrington institute and KILL EVERYONE!!! They will all die when you either shoot or punch them. FINALLY that rude guy in the hangar can get what's coming to him.<br>(Is there a code to allways have a gun in solo, cos it would now work in the C.I???)<br><br>There is a VERY strange thing that happens though that I did not expect. You know how the people are stored o the level somewhere if they're in a cutscene (like Mr Blonde and elvis), well EVERYONE now stays rigid but all are killable. EVEN Mr Blonde.<br>I assume it's because since there are now no cutscenes, the "actors" are never activated for play.<br>It's amazing - there are often multiple Trent Eastons, and Elvis appears on the weirdest of places (Airforce 1, Skedar etc)<br><br>The oddest thing though, is what can only be described as BETA effects on certain levels. For example, you now have to collect the target amplifiers on Skedar, and there is a brand new bridge going accross the canyon. It makes it so much easier to cross. There are 2 breifcases on Chicago, (one is on the road) and the lights don't go out on dD stage 3. also, Dr Carrol is in the lift immediately behind you.<br><br>There are many more cool things, like the army on skedar (complete with King) and Trent and his crew on the level before airforce 1. Check all the levels out for more cool stuff.<br><br>Oh yeah, Villa and Area 51 stage 1 still won't load. Why?!?!<br><br>I got a load more codes if anyone want's them. I hacked a code to make all characters frozen and invincible, and one that makes carrington give you a tour again.<br>I've just found the area for weapon mods in solo, so I'll start working on that too.
C:Timer locked on 2 Secs|81203AFE 0078|GE_EXPERT|
C:Turn Off Characters|80323160 0000|DBMoDiFieD|
C:Turn off Everything else (except level)|80323168 0000<br>80323170 0000<br>80323178 0000|DBMoDiFieD|
C:Makes Rare logo bigger than screen|81053EFC 40FE|Neo-Egyptian|
C:Makes Rare and Nintendo logos backwards and upside down|81053EFC 1008|Neo-Egyptian|
C:Gives game warped, sucked-inwards look|81053EFC 4000|Neo-Egyptian|
C:Multi Music Mod|800AAB9B 00XX|Kode-Z & Krijy|XX:<br>03 - Pause menu<br>0A - Death music from Solo<br>1B - Control Pak menu music or when you complete Defense<br>47 - Failed mission music<br>48 - Combat Simulater Menu music<br>49 - Level complete music<br>59 - Perfect Menu music<br>64 - The Last Boss music<br>65 - Training <br>67 - Combat Simulater Game Complete<br>3A - Dark Combat<br>3B - Skedar Mystery<br>3C - The BETA soundtrack (starts like Deep sea but changes)<br>3D - CI Operative<br>3E - dataDyne Action<br>3F - Maian Tears<br>40 - Alien Conflict<br>0D - Carrington Institute<br>09 - Defection<br>10 - Defection X<br>12 - Investigation<br>13 - Investigation X<br>02 - Extraction<br>11 - Extraction X<br>0C - Villa<br>27 - Villa X<br>0E - Chicago<br>28 - Chicago X<br>0F - G5 Building<br>29 - G5 Building X<br>14 - Infiltration<br>2A - Infiltration X<br>16 - Rescue<br>32 - Rescue X<br>06 - Escape<br>33 - Escape X<br>17 - Air Base<br>34 - Air Base X<br>18 - Air Force One<br>35 - Air Force One X<br>1D - Crash Site<br>1E - Crash Site X<br>1C - Pelagic II<br>36 - Pelagic II X<br>07 - Deep Sea<br>37 - Deep Sea X<br>04 - Defense<br>24 - Defense X<br>1F - Attack Ship<br>20 - Attack Ship X<br>21 - Skedar Ruins<br>38 - Skedar Ruins X<br>58 - End Credits<br> <br>Cut-Scene Music:<br>0B - Sound effects from Defection intro<br>22 - Defection intro without sound effects<br>23 - Defection outro<br>25 - Investigatin intro<br>26 - Investigation outro<br>2D - Extraction intro<br>2C - Extraction outro<br>30 - Villa intro version one<br>43 - Villa intro version two<br>44 - Villa intro version three<br>1A - Jumpship sounds from Villa intro<br>63 - Villa outro<br>2F - Chicago intro<br>2B - Chicago outro<br>2E - G5 Building intro<br>46 - G5 Building Special<br>45 - G5 Building outro<br>31 - Infiltration intro<br>53 - Infiltration outro<br>51 - Rescue intro<br>42 - Rescue outro<br>41 - Escape intro<br>50 - Escape Special<br>55 - Escape outro<br>76 - Escape outro (Short version)<br>72 - UFO from Escape outro<br>4B - Air Base intro<br>39 - Air Base intro (Last part only)<br>60 - Air Base outro<br>4E - Air Force One intro<br>5B - Air Force One Special<br>5D - Air Force One outro<br>4A - Confrontation intro<br>57 - Confrontation outro<br>54 - Pelagic II intro<br>5C - Pelagic II outro<br>52 - Deep Sea intro<br>4D - Deep Sea Special<br>5A - Deep Sea outro<br>56 - Defense intro<br>61 - Defense outro <br>4C - Attack Ship intro<br>4F - Attack Ship outro<br>5E - Skedar Ruins intro<br>62 - Skedar Ruins outro<br>6C - Joanna using PC cut-scene<br> <br>Sound Effects:<br>05 - Experiments from Investigation<br>08 - Traffic from Defection<br>66 - Wind (With strange beats?)<br>68 - The sound of the sea from Pelagic II<br>69 - Wind<br>6A - Traffic from Chicago<br>6D - Frogs and Grasshoppers from Infiltration<br>6E - Ceten Screams from Deep Sea<br>6F - Hum from Air Force One <br>70 - Hover sound<br>71 - Wind<br>73 - Area 51 employee comandments (The only one with speach)<br>74 - Same as above<br> <br>Short Sound Effects:<br>01 - Rareware logo<br>15 - BETA Combat Simulater death soundtrack<br>19 - Combat Simulator death<br>5F - A simple tone (Bloop)<br>6B - Perfect Dark Logo music<br>75 - BETA A few plongs which sound like a Mario theme
C:Single Player Music Mod|800AABB7 00XX|Kode-Z|Use values 01 to about 6F. Once you have played one level and complete or exit, when you go into another level, the music resets...
C:Player Rank mod|800ACDED 00XX<br>800ACDEE 00XX|Krijy|00 - Beginner:21<br>01 - Trooper:20<br>02 - Amateur:19<br>03 - Rookie:18<br>04 - Novice:17<br>05 - Shock Trooper:16<br>06 - Agent:15<br>07 - Special Agent:14<br>08 - <br>09 - <br>0A - Veteran:11<br>0B - Proffesional:10<br>0C - Dangerous:9<br>0D - <br>0E - Killer:7<br>0F - Assassin:6<br>10 - Lethal:5<br>11 - Elite:4<br>12 - Invincible:3<br>13 - Near Perfect:2<br>14 - Perfect:1<br>15 - DARTAMMO<br>16 - MODEL 1.4<br>17 - JM: 201172<br>18 - Save Case<br>19 - Def Hill<br>3D - Advance Setup<br>2D - Elvis is dead.<br>57 - Replay Previous Mission
C:Time Mod|800ACDC1 00??<br>800ACDC2 00??<br>800ACDC3 00??|Krijy|
C:Distance mod|800ACDC5 00??<br>800ACDC6 00??<br>800ACDC7 00??|Krijy|
C:Accuracy mod|800ACDCA 003E<br>800ACDCB 0080|Krijy|Gives player one 100% accuracy
C:Ammo used mod|800ACDD9 00??<br>800ACDDA 00??<br>800ACDDB 00??|Krijy|
C:Accuray medals mod|800ACDDE 00??<br>800ACDDF 00??|Krijy|
C:Headshot medals mod|800ACDE2 00??<br>800ACDE3 00??|Krijy|
C:Killmaster mod|800ACDE6 00??<br>800ACDE7 00??|Krijy|
C:Survivor mod|800ACDEA 00??<br>800ACDEB 00??|Krijy|
C:Dammage Dealt|800ACDCE 00??<br>800ACDCF 00??|Krijy|
C:Pain Received mod|800ACDD1 00??<br>800ACDD2 00??<br>800ACDD3 00??|Krijy|
C:Kills modifier|800ACDAE 00??<br>800ACDAF 00??|Krijy|
C:Games won mod|800ACDBA 00??<br>800ACDBB 00??|Krijy|
C:Deaths mod|800ACDB2 00??<br>800ACDB3 00??|Krijy|
C:Headshots mod|800ACDCE 00?? <br>800ACDCF 00??|Krijy|
C:Games played mod|800ACDB6 00??<br>800ACDB7 00??|Krijy|
C:Games lost mod|800ACDBE 00??<br>800ACDBF 00??|Krijy|
C:Team colour modifier|800ACD69 00??|Krijy|
C:Game File Picture Mod|8010D55000XX|Krijy|00 - New recruit<br>08 - Defection<br>10 - Investigation<br>18 - Extraction<br>20 - Villa<br>28 - Chicago<br>30 - G5 Building<br>38 - Infiltration<br>40 - Rescue<br>48 - Escape<br>50 - Air Base<br>58 - Air Force One<br>60 - Crash site<br>68 - Pelagic II<br>70 - Deep Sea<br>78 - Defense<br>80 - Attack Ship<br>88 - Skedar Ruins
C:Language mod|8009A993 00XX|Krijy|00 - English<br>01 - French<br>02 - German<br>03 - Italien<br>04 - Spanish
C:Scenario mod|800AD138 00XX|Krijy|00 - Combat<br>01 - Breifcase<br>03 - Hacker Central<br>04 - Pop a Cap<br>05 - King of the Hill<br>06 - Capture the Case<br>07 - FREEZE!
C:Preset weapon setup mod|80087A1B 00XX|Krijy|00 - Pistols<br>01 - Automatics<br>02-0E is like the rest of the list<br>0E is Custom but you can't change the guns.
C:Game time mod|800AD13A 00XX|Krijy|00 is one minute, FF is 256 minutes.
C:Game score mod|800AD13B 00XX|Krijy|00 is one point, ff is 256.
C:Team score mod|800AD13C 00XX|Krijy|00 is 1 point, FF is -111
C:Simulant mod|800AD13E 000X<br>800AD13F 00XX|Krijy|
C:Set the values over 10 and you get one simulant. Set them to 30 and you get two. I set it at 30 and started a game. There were two sims and I decided to see if I could change them. I changed digits to 3F in-game and for some mysterious reason players two, three, and four appeared on the list when you pause the game?
C:Sim difficulty mod|800ACB20 00XX|Krijy|00 - Meat<br>01 - Easy<br>02 - Normal<br>03 - Hard<br>04 - Perfect<br>05 - Dark<br>06 and up is meatsim and game freezes when you start a game <br>Enemy health, Damage and Accuracy mod:<br>These are from the Perfect Dark difficulty. I don't know if they work in the other difficultys so can someone please try them and see if they work or not?
C:Health|800DB5D2 00XX|Krijy|
C:Damage|800DB5DA 00XX|Krijy|
C:Accuracy|800DB5C2 00XX|Krijy|
C:Self Destruct|812033CC 45E9<br>812033CD 7957<br>81203B70 45E9<br>81203B71 7957|Krijy|You may want to turn on Invincibility.
