G:GoldenEye 007 - Normal Codes Page 2

C:Characters 6 metres up|80031A1C 0001|SeaSalt|
C:Play in Cuba Credits Scene (You need to get there)|800319EB 0001|SeaSalt|
C:Can't pick up Ammo|80031999 0001|SeaSalt|
C:Explosions all Round (Need Invincibility)|80031997 00FF|SeaSalt|
C:No Cheat Line Mode (Intro & All)|800320BA 0001|SeaSalt|
C:Enemies do Splits & Arms Like Scarecrow|803942A0 0004|SeaSalt|This (as far as i know) only works on Dam. It also only works with either the intro with the truck or the intro with the two guards.
C:Big Glass throughout Dam|80398684 0001|DBMoDiFieD|
C:Enemies Have No Weapons (Drops when Dead)|80398752 0001|DBMoDiFieD|Dam. Other levels? I have no idea what it does.
C:Enemies Have No Weapons (Don't Drop when Dead)|80398772 0001|DBMoDiFieD|Dam. With this code, I tried it on surface 1 as well as someothers (which froze), but on S1, baddies no weapons, and crazy sniping.The gun pops out of nowhere when done.
C:Disco Bond|8001FAF5 0001|DBMoDiFieD|
C:Beta-type Rare Logo|80314958 0001|DBMoDiFieD|
C:Disco Light Drug|8001FEE2 0001|DBMoDiFieD|
C:One step ahead In intro Bond|803143C8 0001|DBMoDiFieD|
C:FEED The Disco Light|8001FEED 0001|DBMoDiFieD|
C:Slope challenged (Fires gun at start bit) Bond|80314418 0001|DBMoDiFieD|
C:Negative Bullets|800XXX94 FFFF|DBMoDiFieD|Where XXX equals;<br><br>Dam.........................................................BB4 <br>Facility......................................................9E8 <br>Runway, Surface1, & Depot.............................C18 <br>Bunkers & Silo............................................9C0 <br>Frigate......................................................AEC <br>Surface2....................................................CE0 <br>Statue.......................................................AD8 <br>Archives, Water Caverns, Cradle, & Egypt............B50 <br>Train, Jungle, & Control.................................A88 <br>Aztec.........................................................984
C:Continous Fire/Scab arm|800XXX74 8556<br>800XXX66 8556|DBMoDiFieD|
C:Bond Freeze (Dam)|800BAF52 3999|DBMoDiFieD|Pause the game to freeze bond, make him invincable, and baddies still attack, unpause to continue. No left gun.
C:Long armed Bond (Level Intro)|800XXX1F FB03|DBMoDiFieD|
C:More Funky Colours for Weapons|800XXX4F FB03|DBMoDiFieD|
C:Scab Arm|800XXX5F FB03|DBMoDiFieD|
C:Unarmed/Cant use Weapons Bond|800XXX8F FB03|DBMoDiFieD|
C:Use Cheats Times still count|88025E53 0000|SeaSalt|Enter cheats in menu as normal, but push AR button before end of level to make time count.
C:Item Mod - Third Inventory Slot on Dam|811E18B2 00??|SeaSalt|I cant remember the digits. I will put them here at a later date.
C:Beta Door (Facility-Single Stall)|801AD7A1 0089|FoxDie|
C:No backgrounds|8003D7D7 0000|Kevin Cull|
C:Time always 0000|80068502 0000|Kevin Cull|
C:Bond Invisible (Without Cheat)|80031A17 0000|Kevin Cull|
C:Walk through some Items|80031A1B 0000|SeaSalt|
C:Fast bond (Without Cheat)|800320BB 0001|Kevin Cull|
C:Stop Timers|8002C03F 0000|Kevin Cull|
C:Enlarge Enemies (About 7ft tall)|80047EC1 00FF|FoxDie|
C:Shrink Enemies (About 1/2ft tall)|80047EC1 0001|FoxDie|
C:Enlarge Enemies (Gulliver Size)|81047EC0 3F80|FoxDie|
C:Enlarge Enemies (House Size)|81047EC0 3E60|FoxDie|
C:Enemy Action Modifier|80032142 00??|FoxDie|Digits: <br>01 - Enemies Come After You<br>97 - Move Around & Check<br>FF - Check Around Themselves
C:Light Shine Code|8001F281 0066|FoxDie|
C:Only Backgrounds|8001F08F 0001|FoxDie|
C:All Objectives Complete|80064C9B 0001<br>80064C9F 0001<br>80064CA3 0001<br>80064CA7 0001<br>80064CAB 0001|Kevin Cull|
C:All Guns Zoom|50003970 0000<br>8102DA18 4070|Dr Ian|
C:Approach from side|8105C190 C710<br>8105C194 801B<br>8105C196 48C8|SeaSalt|
C:Aero approach:|8105C190 C70E<br>8105C194 801A<br>8105C196 4CB0|SeaSalt|
C:Load near computer room in dam wall;|8105C190 C50E<br>8105C194 801B<br>8105C196 48B0|SeaSalt|
C:Appear above near computer room in dam wall;|8105C190 C50E<br>8105C194 801B<br>8105C196 4CB0|SeaSalt|
C:Intro Cam (Press AR Button)|880319E7 0001|Dr Ian|
C:Level Never Ends|8002BED0 FFFF|SeaSalt|
C:Vastly Inaccurate Guns|50003870 0000<br>8102DA14 4280|Dr Ian|
C:Vertical co-ordinates for the crosshair|81025E58 431A|Anz|I think these are the vertical co-ordinates for the crosshair on the folder screen. I don't reccomend changing the last 4 digits unless you are prepared to lose a file or 2. I somehow managed (0C13) to copy my second folder, to the position of my 3rd folder, erasing the third folder (the one I haven't used the AR on) which basically pissed me off. 0B13 gives you a run down the left side of the screen.
C:Level Highlited|800586C6 00??|Anz|Where question mark equals level digits (00 = Dam 01=Facility etc.)<br>this highlights the selected level. See, I told you these things suck.<br>However, you can also highlight Dam or Facility @ the same time. You may be able to use a 16 bit cover to get two highlighted and the choice of Dam or Facility. However, I think with a 16bit cover, it would lock up. As you can only highlight Dam and Facility, wherever yo click (except previous) brings u 2 the selected level. Input ?? as 14, and you'll get no levels highlighted, only Dam and Facility will light up properly, it looks az if Runway and Surface 1's 'bulbs' have blown. It's all a little boring
C:All 4 guards in the Facility bathroom have no guns|801B78E3 000B|Anz|This is probably the best of the lot, though it's still pretty boring.<br>All 4 guards in the Facility bathroom have no guns. Sometimes they act as if they are holding them but they are not there. They don't slap. <br>If they don't keep sidestepping around, they are forced to pull grenades. I've seen this code on CIA on ARHQ but I didn't know if they pulled grenades or not. I found mit by chance, honest.
C:Cursor All ways Copy thingy|80025E6B 0000|DBMoDiFieD|
C:Big Text in menus|80025E93 00FF|DBMoDiFieD|
C:Level Select redirection|80025E4B XXXX|DBMoDiFieD|00 - Crap Not Beta (M 1 : Arkangalsk P 1 : Arkangelsk)<br>01 - Dam<br>02 - Fac<br>03 - Run<br>04 - Crap not Beta ( M 2 : Severnaya P 2 : Severnaya )<br>05 - surface<br>06 - Bunker<br>07 - Crap not Beta (M 3 : Kirghizstan P 1 : Kirghizstan )<br>08 - Silo<br>09 - Crap not Beta (M 4 : Monte Carlo P 4 : Monte Carlo )<br>10 - Frigate<br>11 - Crap Not Beta (M|5 : Severnaya P|5 : Severnaya )<br>12 - surface<br>13 - Bunker<br>14 - Crap not Beta (M 6 : St. Petersburg P 6 : St. Petersburg )<br>15 - Statue Park<br>16 - Military Archives<br>17 - Streets<br>18 - Depot<br>19 - Train<br>20 - Crap Not Beta (M 7 : Cuba P|5 : Cuba )<br>21 - Jungle<br>22 - Control Centre<br>23 - Water Caverns<br>24 - Antenna Cradle<br>25 - Crap Not Beta (M|8 : Teotihuaca'n P|8 : Teotihuaca'n )<br>26 - Aztec Complex<br>27 - Crap not Beta (M 9 : el - Saghira P 9 : el - Saghira )<br>28 - Eqyptian Temple
C:One step ahead In intro Bond|803143C8 0001|DBMoDiFieD|
C:Slope challenged (Fires gun at start bit) Bond|80314418 0001|DBMoDiFieD|
C:Remove Natalya's... (control)|801EDXXX 00FF|DBMoDiFieD|AC1 - Right hand<br>ACD Right B/Arm<br>AE6 Right U/arm<br>B06 Left B/arm<br>B1D Left U/Arm<br>AF9 Left Hand<br>BA6 Right Foot<br>B6D Left Foot<br>B4D Neck<br>B39 Head!<br>B59 Torso<br>B79 Left B/Leg<br>B91 Left U/Leg<br>BB1 Right B/Leg<br>BC9 Right U/Leg<br>BE1 Buttocks<br>C5D Gun?
C:Music Modifier Ported|800221C7 00XX|Anz|This isn't exactly foolproof. Basically, you get the selected music in the folder screen and during the intro. It doesn't work in levels because it resets it. I tried using an activator but holding the activator in whilst you're clicking the level doesn't work. Once you exit a level all music returns to normal until you leave the screen until it runs the intro again, when it runs the intro it will play the selected music. <br>I didn't port it directly because that didn't work. I used the digits on GS Central and did searches on them, it only took me two searches.<br><br><br>01 Death Music Theme 1<br>02 Goldeneye Theme Song<br>03 Train<br>04 Depot<br>05 Multiplayer Theme 1<br>06 Multiplayer Theme 2<br>07 Facility<br>08 Control<br>09 Dam<br>10 Bunker 2<br>11 Statue<br>12 Elevator Music (Except Caverns)<br>13 Cradle<br>14 Sound Effects Only<br>15 Elevator Music (Caverns only)<br>16 Egypt<br>17 Main Menu Theme<br>18 007 Watch Theme<br>19 Aztec<br>20 Softer Version of Depot<br>21 Multiplayer Theme 3<br>22 Multiplayer Theme 4<br>23 Multiplayer Theme|5<br>24 Multiplayer Theme 6<br>25 Multiplayer Theme 7<br>26 Faster Music version of Silo<br>27 Sound Effects Only<br>28 Multiplayer Theme|8<br>29 Faster Bunker Music<br>30 Cradle Theme #2 Music31 Ending Theme<br>32 Runway<br>33 Multiplayer Theme 9<br>34 Surface 235 Wind Blowing Sound Effect From Surface 2<br>36 Death Theme 2<br>37 Jungle<br>38 Multiplayer Theme 10<br>39 Surface 1<br>40-43 Sound Effects only<br>0A Frigate<br>0B Archives<br>0C Silo<br>0D Multiplayer Theme 11<br>0E Streets<br>0F Bunker 1<br>1A Caverns<br>2A Bunker 2 Alarm Music Theme<br>3A Death Theme 3<br>1B Death Theme 4<br>2B Jungle<br>3B Multiplayer Theme 12<br>1C Surface 2<br>2C Opening Theme<br>3C Surface 2 Ending Theme<br>1D Train<br>2D Statue<br>3D Surface 2 Ending Theme<br>1E Sound Effects Only<br>2E Space Shuttle Counting Down In Aztec Theme<br>3E Part of Theme from Frigate<br>1F Facility<br>2F Egypt
C:Egypt - any left/right gunset to start with (Standard Weapon digits)|D00572D1 0020<br>801C27FF 00XX<br>D00572D1 0020<br>801C2813 00XX<br>D00572D1 0020<br>801C2817 00XX|SeaSalt|
C:Cradle - any left/right gunset to start with (Standard Weapon digits)|D00572D1 0020<br>801C946F 00XX<br>D00572D1 0020<br>801C9483 00YY<br>D00572D1 0020<br>801C9487 00XX|SeaSalt|
C:Can't Enter save game file|81025E28 0BAB|Anz|
C:Long mines|810xxxE4 C317|Anz|xxx = <br><br>BAB = Dam <br>9DF = Facility <br>ACF = Statue <br>C0F = Runway, Surface, Depot <br>B47 = Archive, Caverns, Cradle, Egyptian <br>9B7 = Bunker 1 & 2, Silo <br>BE7 = Streets <br>AE3 = Frigate <br>A7F = Train, Jungle, Control <br>CD7 = Surface 2 <br>97B = Aztec
C:Weird stuff on Surface 1 (doesn't always work. Works better on Secret Agent with invincible on.)|80076DAC 0001|Anz|
C:Start in Facility Bottling Room|8105DCF4 4605<br>8105DCFC C588<br>D00319E7 0003<br>8109DB88 8018<br>D00319E7 0003<br>8109DB8A D464|Anz|
C:Far away hands on Bond (No Arms)|50002570 0000<br>8102DA60 C2C8|Dr Ian|
C:Everyone will be floating in the air!|50004F14 0000<br>81037A6C 4000|Dr Ian|
C:Make Natalya float like a wierdo!|81037BAC 4000|Dr Ian|
C:Really freaked up code|80049819 0040|Dr Ian|