G:GoldenEye 007 - Miscellaneous

C:Super Sniper Code (Base Code)|800XXX7D 0000|SeaSalt|Where XXX is; <br>Dam,..................................... BB3 <br>Facility,................................ 9E7 <br>Runway, Surface 1, & Depot,.............. C17 <br>Bunkers & Silo,.......................... 9BF <br>Frigate,................................. AEB <br>Surface 2,............................... CDF <br>Statue,.................................. AD7 <br>Streets,................................. BEF <br>Archives, Cradle, Caverns, & Egyptian,... B4F <br>Train, Jungle, & Control,................ A87 <br>Aztec,................................... 983
C:Super Sniper Code (Base Code) Multi|800ZZZYY 0000|SeaSalt|Where YY equals; <br>Player1....7D <br>Player2....ED <br>Player3....5D <br>Player4....CD <br><br>Where ZZZ equals; <br><br>Basement, Temple, Complex, Library, & Stack. <br>Player1......8F7 <br>Player2......921 <br>Player3......94C <br>Player4......976 <br><br><br>Archives & Cradle. <br>Player1......B4F <br>Player2......B79 <br>Player3......BA4 <br>Player4......BCE <br><br>Facility. <br>Player1......AFF <br>Player2......B29 <br>Player3......B54 <br>Player4......B7E<br><br>Water Caverns & Statue. <br>Player1......AD7 <br>Player2......B01 <br>Player3......B2C <br>Player4......B56<br><br>Bunker. <br>Player1......A0F <br>Player2......A39 <br>Player3......A64 <br>Player4......A8E <br><br>Egyptian. <br>Player1......DA7 <br>Player2......DD1 <br>Player3......DFC <br>Player4......E26 <br><br>Caves. <br>Player1......C17 <br>Player2......C41 <br>Player3......C6C <br>Player4......C96
C:Enemies Almost Frozen|80027E5C 00FF|SeaSalt|
C:Enemies Frozen Dead|80027E54 00FF|SeaSalt|
C:Slow Animation Enemies|80027E51 0001|SeaSalt|
C:Fast Animation Enemies|80027E51 00FF|SeaSalt|
C:Actors 'Clip' In Intro|80025E1B 0018|SeaSalt|
C:No Objectives|80025E4C 0000|SeaSalt|
C:Cheat Mission Without Cheats On|80025E51 0001|SeaSalt|
C:Cheat Multiplayer Without Cheats On|80025E55 0001|SeaSalt|

T:Codes Below Can Only Be Used On A Version 3.x AR

T:Facility

C:Stationed Enemies Hatless, And Gunless (Generated Guards Fully Equipped)|500062EE 0000<br>801C0600 0001|SeaSalt|
C:Lots of Guards At Start|500062EE 0000<br>801C0602 0001|SeaSalt|
C:Stationed Guards Twitchy, Can't Shoot (Generated Guards Fully Equipped)|500062EE 0000<br>801C0607 0000|SeaSalt|
C:Silhouette Guards|500062EE 0000<br>801C0609 00FF|SeaSalt|
C:Facility Guards Stuck In Ground Till Shot|500062EE 0000 <br>811CO606 2A03|SeaSalt|
C:Guards Unresponsive, Bodies Remain When Shot|500062EE 0000 <br>801C0608 0010|SeaSalt|
C:Some Guards Luminescent Blue, Act Normal|500062EE 0000 <br>801C0608 00FF|SeaSalt|
C:Guards Have Green Glow|500062EE 0000<br>801C060B 00FF|SeaSalt|
C:Enemy Reaction Speed Modifier 3|80025EF0 00xx|SeaSalt|This only shows up in 007, check the menu screen. <br>Where XX = <br>3F : 50% <br>40 : 200% <br>41 : 800% <br>42 : 3200% Fast, once they see you. <br>43 : 12800% Guards useless @ twitchy from here on. <br>44 : 51200% <br>45 : 204800% <br>46 : 819200% <br>47 : 3276800% <br>48 : 13107200%
C:Enemy Accuracy Modifier|80025EFC 0041|SeaSalt|This gives over 100% accuracy to start, and renders Bond bulletproof as long as it's over 100%.

T:Dam (3.x AR needed)

C:Everyone Wears Sunglasses|5000231C 0000<br>811C6D8C 0001|SeaSalt|

T:Crosshairs Always on

C:Mission Levels (Base Code)|810XXX22 0000|SeaSalt|Where XXX equals;<br><br>Dam.........................................................BB4 <br>Facility......................................................9E8 <br>Runway, Surface1, & Depot.............................C18 <br>Bunkers & Silo............................................9C0 <br>Frigate......................................................AEC <br>Surface2....................................................CE0 <br>Statue.......................................................AD8 <br>Archives, Water Caverns, Cradle, & Egypt............B50 <br>Train, Jungle, & Control.................................A88 <br>Aztec.........................................................984
C:Multiplayer Levels (Base Code)|810XXXYY 0000|SeaSalt|Where YY equals; <br>Player1....22 <br>Player2....92 <br>Player3....02 <br>Player4....72<br><br>Where XXX equals;<br><br>Basement, Temple, Complex, Library, & Stack. <br>Player1......8F8 <br>Player2......922 <br>Player3......94D <br>Player4......977 <br><br><br>Archives & Cradle. <br>Player1......B50 <br>Player2......B7A <br>Player3......BA5 <br>Player4......BCF <br><br>Facility. <br>Player1......AFF <br>Player2......B29 <br>Player3......B54 <br>Player4......B7E<br><br>Water Caverns & Statue. <br>Player1......AD8 <br>Player2......B02 <br>Player3......B2D <br>Player4......B57<br><br>Bunker. <br>Player1......A10 <br>Player2......A3A <br>Player3......A65 <br>Player4......A8F <br><br>Egyptian. <br>Player1......DA8 <br>Player2......DD2 <br>Player3......DFD <br>Player4......E27<br><br>Caves. <br>Player1......C18 <br>Player2......C42 <br>Player3......C6D <br>Player4......C97
C:Click from Multiplayer into playing Cuba Credits|81025E46 0036 <br>800319EB 0001<br>81026A72 0001|SeaSalt|
C:Play Cuba Credits as Mission|80025E47 0036 <br>D00572D1 0020<br>800319EB 0001|SeaSalt|Press L-shoulder during credits to activate.
C:Select Multiplayer Level from the Mission Menu|81025E42 0001|SeaSalt|Set Multi parameters in Multi Menu, then go to Mission Menu to select level. Onlylevels normally available, plus Statue and Cradle, can be selected. This is the middle line of Play Streets, Silo, & Aztec in multiplayer. Only one line left to break.
C:Generated Guards Unarmed and Can't See You|8102D7D2 FFFF|SeaSalt|
C:Enemies Invisible Guns still shoot at you|8002D7D2 00FF|SeaSalt|
C:Facilities' Enemies Invisible Guns still shoot|801DCCE4 0001|SeaSalt|
C:Bond's Gun Invisible, No Watch|80031977 0001|SeaSalt|
C:Level Cut Scene #2 Repeats till you hit start|800319FB 0001|SeaSalt|
C:Endless Cocking Gun Cannot Load|80031977 0001|SeaSalt|
C:Enemy Reaction Speed|80025EF0 00XX|SeaSalt|This only shows up in 007, check the menu screen.<br><br>Where XX =<br><br>3F : 50%<br>40 : 200%<br>41 : 800%<br>42 : 3200% Fast, once they see you.<br>43 : 12800% Guards useless @ twitchy from here on.<br>44 : 51200%<br>45 : 204800%<br>46 : 819200%<br>47 : 3276800%<br>48 : 13107200%
C:Enemy Accracy|80025EFC 0041|SeaSalt|This gives over 100% accuracy to start, and renders Bond bulletproof as long as it's over 100%.

T:Groovy Coloured Levels

C:Dam|800BAB09 1111|SeaSalt|
C:Facility|8009DF09 1111|SeaSalt|
C:Run, Surf1, & Depot|800C0F09 1111|SeaSalt|
C:Bunkers & Silo|8009B709 1111|SeaSalt|
C:Frigate|800AE309 1111|SeaSalt|
C:Surface 2|800CD709 1111|SeaSalt|
C:Statue|800ACF09 1111|SeaSalt|
C:Archives, Caverns, Cradle & Egypt|800B4709 1111|SeaSalt|
C:Streets|800BE709 1111|SeaSalt|
C:Trn, Jungel, & Control|800BA7F09 1111|SeaSalt|
C:Aztec|800B97B09 1111|SeaSalt|

T:Miscellaneous

C:Rise Over Vent in Facility|8809DB8D 00FF<br>8809DA85 00FF|Danno_g|Press AR button when next to vents and just walk over them.
C:Glitch Mode|8101F8A0 7B18|FoxDie|
C:Sideways Guns In Facility|800B6CCC CCCC|SeaSalt|
C:Fuzzy Sounding Music|81020966 FFFF|FoxDie|
C:Big Guns (Somewhat Flat Also)|8101D7FA 4080|FoxDie|
C:Cool Techno/Garage Music|8101A2A2 4080|FoxDie|
C:No SFX|8102228C 4080|FoxDie|
C:Toy Gun Sounds|81008076 4080|FoxDie|
C:Shot Total Is Equal To 1|80068A03 0001|Tom|
C:Train Key|801AA9A3 0004<br>801AA9A5 0005|FoxDie|
C:No Music/SFX Only|810221C6 302F|Gavin John Donnely|
C:Blow Up Bond|80031997 00FF|Gavin John Donnely|
C:Beat Level|81025E4A 00xx|Gavin John Donnely|xx:<br>01 Dam<br>02 Facility<br>03 Runway<br>05 Surface 1<br>06 Bunker 1<br>08 Silo<br>10 Archives<br>0A Frigate<br>0C Surface 2<br>0D Bunker 2<br>0F Statue<br>11 Streets<br>12 Depot<br>13 Train<br>15 Jungle<br>16 Control<br>17 Caverns<br>18 Cradle<br>1A Aztec<br>1C Egypt<br>All the numbers otherwise not mentioned won't work. They will freeze upon starting level.
C:Cripple Bond|80036427 0001|Gavin John Donnely|
C:Music Mode|81025E46 0015|Gavin John Donnely|
C:Bodged Up Music|800124C8 F803|Gavin John Donnely|
C:Thick Coloured Fog/Darkness|8001F388 0000|Gavin John Donnely|
C:Appear At Vents In Silo|80198C8F 0016<br>80198C94 00FD<br>80198C9D 00FD<br>80198CA4 00FD|SeaSalt|
C:Natalya Drops Gun In Control|801C0f82 0040|Allen Davis|
C:Play level On Loadup (It's Instant Gameplay!)|8102203B 00XX|krusha_k|XX:<br>21- Dam<br>22- Facility<br>23- Runway<br>24- Surface 1<br>09- Bunker 1<br>14- Silo<br>1A- Frigate<br>2B- Surface 2<br>1B- Bunker 2<br>16- Statue<br>18- Archives<br>1D- Streets<br>1E- Depot<br>19- Train<br>25- Jungle<br>17- Control<br>27- Caverns<br>29- Cradle<br>1C- Aztec<br>20- Egyptian<br>36- Watch Cuba credits, <br>All other numbers are Beta Bunker<br><br>Unfortunately, the game freezes when you complete the level or quit it.
C:Matrix Mode|8003A71F 0001<br>D00572D1 0020<br>800319E7 0001<br>D00572D1 0020<br>81027E5D 0101<br>D00319E7 0004<br>81027E5D 0000|krusha_k|Press L whilst playing on a level to activate. If you press L whilst in front of a guard whose shootin' at you, it gives a cool effect. When using this code, do 007 level, and change the accuracy of the guards to absolutely cr@p! <br><br>If you want you can add extra codes like ENEMY COSTUME MODS + ENEMY SUNGLASSES <br>If using the costume or sunglasses codes or even both, you must use the codes relevant to the level you want to play on (duh!)<br><br>For costume mods. I suggest you use 0017 as the digits on the end.<br>As for sunglasses- 0001<br>I suggest these because these digits make the guards look slightly like the bad guys in the Matrix!
C:Change Spinning Nintendo Logo|81035A7A XXXX<br>81035A7E XXXX|Kode-Z|Here are the XXXX values:<br>Motor Bike:<br>45E4<br>C230<br><br>White Car (From Streets):<br>4788<br>C2EC<br><br>Locker(From Archives):<br>3100<br>B6B4<br><br>Speed Boat(From BETA Dam):<br>4638<br>C24C<br><br>Sniper Rifle:<br>3D78<br>BD88<br><br>Orange Car(From Streets):<br>47C0<br>C304
C:Gun Constantly Reloads|80031977 00FF|GE_EXPERT| 
C:Invisible Guns|80031977 0001|GE_EXPERT| 
C:No Level intro Code|800319EA 0001|GE_EXPERT| 
C:Start In BETA Silo Vent|8105C2C0 C47E<br>8105C2C2 63EE<br>8105C2C4 C502<br>8105C2C6 8E69<br>8105C2C8 4528<br>8105C2CA 0E36<br>8105C2CC 8019<br>8105C2CE 85EC<br>801985EF 0016<br>811985F6 FC95|Kode-Z| 
C:Third-Person Code|D00572D1 0020<br>800319E7 0009|Kode-Z|