G:GoldenEye 007 - Item Modifiers #12: Surface 1

T:Quantity Digits

C:Quantity Digits 1|N/A|SeaSalt|Below is the comlplete Item list. The values in brackets are the group sets values (-2 from the address to find that).<br>Also note that not all items will work in an address (i.e. Drone guns can only work in addresses that originally were drone guns)<br>ITEM'S LIST.<br>00 = double alarm<br>01 = alarm [05]<br>02 = white pyramid<br>03 = ammo box - brown [14]<br>04 = ammo box - brown [14]<br>05 = ammo box - green [14]<br>06 = ammo box - green [14]<br>07 = ammo box - green [14]<br>08 = piece of Egyptian collumn<br>09 = desk blotter<br>0A = red book<br>0B = full bookshelf<br>0C to 11 = control console<br>12 to17 = cardboard pistol ammo box [03]<br>18 = surveillance camera [06]<br>19 to 1B = double screen consoles [0B]<br>1C<br>1D<br>1E<br>1F<br>20 [03]<br>21 [0A]<br>22 [03]<br>23 [16]<br>24 [03]<br>25 = single screen consoles<br>26 & 27 = white table [03]<br>28 = Archives desk lamp<br>29 =part of Aztec DAT box<br>2A = other part of Aztec DAT box<br>2B = two drawer white cabinet [03]<br>2C = jerry can<br>2D = computer keyboard [03]<br>2E = 4 door & drawer bench [03]<br>2F = desk in-tray<br>30 = mainframe [03]<br>31 = mainframe [03]<br>32 = chair [03]<br>33 to 35 = metal crate [03]<br>36 = ribbed steel box<br>37 = model of Silo rocket<br>38 = 4 models in a row<br>39 to 3E = 44 gallon drum [03]<br>3F = padlock<br>40 = phone<br>41 to 44 = radios [03]<br>45 = enlarged Silo goldeneye sattelite<br>46 = Antenna dish from Dam [03]<br>47 = small tape recorder or remote control?<br>48 = wooden stool<br>49 = swivel chair [03]<br>4A = rack of 3 blue rockets<br>4B = small television or monitor [0A]<br>4C = hanging monitor rack [0C]<br>4D & 4E = wall monitor screen [0A]<br>4F to 54 = big wooden crates [03] <br>55 = Archives PP7 wooden table [03]<br>56 = Floppy disc<br>57 = blue & gold printed circuit cube, could be something else with right numbers.<br>58 = metal crate stack, 4x4<br>59 = metal crate stack, 4x3<br>5A = metal crate stack, 4x2<br>5B = red button on vertical slab (enlarged?)<br>5C = small rocket<br>5D = Silo rocket, full size (one of the biggest items!)<br>5E = double console on castors<br>5F = counter or bar<br>60 = locker set [03]<br>61 = locker set [03]<br>62 = ceiling drone gun [0D] <br>63 = Frigate square pack rocket launcher, pointing down.<br>64 = Frigate square pack rocket launcher, pointing up.<br>65 = Frigate gun turret<br>66 = Frigate rocket rack<br>67 = Runway rocket launcher [03]<br>68 = window glass [2A & 2F]<br>69 = window lattice frame<br>6A = half size window lattice<br>6B = smaller lattice<br>6C = Jungle big tree (another whopper, best viewed on Dam) [03]<br>6D = Jungle palm [03]<br>6E = Jungle palm resprouting after loss of fronds [03]<br>6F = Jungle low shrub [03]<br>70 = shrunken Facility laboratory bench<br>71 = Facility, Runway white rubbish bin<br>72 = set of 4 white bins [03]<br>73 = body armour [15]<br>74 = body armour [15]<br>75 = shrunken Facility gas tank<br>76 = a glass<br>77 = train floor plate securing strips [03]<br>78 = Train brake controller [03]<br>79 to 7F = ammo clips [07]<br>80 = fire extinguisher<br>81 = small box bullets<br>82 = rolled up newspaper?<br>83 to 85 = small box bullets<br>86 = ammo clip [07]<br>87 = Grey door with warning strips on it [01]<br>88 = Silo Door - Arrow Left [01]<br>89 = Wierd Beta Door (Flashes) [01]<br>8A = Silo Door (Again) - Arrow Left [01]<br>8B = Clear Glass Door [01]<br>8C = A diffent silo Door - Arrow Up [03]<br>8D = The silver Silo doors (Corragated,With warning strips) [01]<br>8E = Rusty Old Door [01]<br>8F = Door With rust on it-double cross brace (Archives) [01]<br>90 = Metalic Blue Elevator Door - Silo [01]<br>91 = A different rusty old door [01]<br>92 = Stripey Blue door [01]<br>93 = Blue door (With holes in it) [01]<br>94 = Same [01]<br>95 = Part of Runway Shutters [01]<br>96 = Blue corrugated door w/ Red and white diagonal lines [01]<br>97 = Same but reversed [01]<br>98 = Silo normal door (Grey With indents in) [01]<br>99 = Same but with Keep clear on it [01]<br>9A = Grey Door With blue stripe - Very cool [01]<br>9B = The grey door in Facility [01]<br>9C = Same [01]<br>9D = Plain Wood door (looks like Sand) [01]<br>9E = Facility Normal (Big Brown ones) [01]<br>9F = Facility Bathroom Door [01]<br>A0 = Clear Glass Door - From Labs in Facility [01]<br>A1 = Brown Wooden Door - Train [01]<br>A2 = Brown door with glass in it [01]<br>A3 = Brown door with glass in it (Unbreakable) [01]<br>A4 = Very wierd door that goes up and down [01]<br>A5 = Water Caverns Door [01]<br>A6 = Door from Huts on Surface [01]<br>A7 = Wierd green door with glass in it [01]<br>A8 = Plain green door [01]<br>A9 = Cradle Door [01]<br>AA = Stone door w/ prints on it [01]<br>AB = Sand door w/ prints on it [01]<br>AC = Darker Stone door w/ prints on it [01]<br>AD = Light brown wood door [01]<br>AE = Egyptian Door [01]<br>AF = Sand/Brown door [01]<br>B0 = Blast Door - Control [01]<br>B1 = Train Floor Plate [01]<br>B2 = A different Blast Door - Control [01]<br>B3 = Dam Blast Room Door [01]<br>B4 = Dam Mesh Door [01]<br>B5 = Blown Up door [01]<br>B6 = Stack/Basement Gate [01]<br>B7 - Statue Gates [01]<br><br>B8 - Soviet KF7 [08]<br>B9 - Grenade Laucher [08]<br>BA- Throwing Knife [08]<br>BB - Moonraker Laser [08]<br>BC - AR33 Assault Rifle [08]<br>BD - D5K [08]<br>BE - Cougar Magnum [08]<br>BF - PP7 [08]<br>C0 - Shotgun [08]<br>C1 - Klobb [08]<br>C2 - Silenced D5K [08]<br>C3 - ZMG [08]<br>C4 - Grenade [08]<br>C5 - RCP-90 [08]<br>C6 - Briefcase [08]<br>C7 - Remote Mine [08]<br>C8 - Proximity Mine [08]<br>C9 - Timed Mine [08]<br>CA - Rocket [08]<br>CB - Grenade Launcher shot [08]<br>CC - Silenced PP7 [08]<br>CD - Dostovei DD44 [08]<br>CE - Silenced D5K [08]<br>CF - Auto Shotgun [08]<br>D0 - Golden Gun [08]<br>D1 - Hunting Knife [08]<br>D2 - Sniper Rifle [08]<br>D3 - Rocket laucher [08]<br><br>D4 = black hat [11]<br>D5 = black hat [11]<br>D6 = black hat [11]<br>D7 = black hat [11]<br>D8 = green hat [11]<br>D9 = helmet [11]<br>DA = helmet [11]<br>DB = moonraker helmet [11]<br>DC = black hat [11]<br>DD = blue special forces hat [11]<br>DE = red special forces hat [11]<br>DF = officers hat [11]<br>E0 to F0<br>F1 = briefcase laying down<br>F2 = briefcase standing up<br>F3 = yale key [04]<br>F4 = bolt key [04]<br>F5 = covert modem/tracker bug <br>F6 = small video camera with aerial<br>F7 = floppy disc<br>F8 = goldeneye key [08]<br>F9 = sunglasses<br>FA =<br>FB =<br>FC =<br>FD =<br>FE = safe without door [2B]<br>FF =<br>100 = classified folder (game intro)<br>101 =<br>102 = start folder<br>103 = DAT<br>104 = bunker2 plans<br>105 = <br>106 = audiotape<br>107 =<br>108 =<br>109 =<br>10A =<br>10B =<br>10C =<br>10D = red card<br>10E = red dossier [03]<br>10F = Bunker staff list [03]<br>110 = credit card<br>112 = orange helicopter "black" box<br>113 = cctv tape [03]<br>114 = Nintendo logo<br>115 = Goldeneye logo<br>116 = Folder with royal crest in sky (go to normal object location, look in sky) [07]<br>117 = Dam truck [27]<br>118 = jeep [27]<br>119 = red prime mover [28]<br>11A = brown helicopter [28]<br>11B = pirate helicopter [28]<br>11C = hound helicopter [28]<br>11D = soviet camouflage chopper [28]<br>11E = black trailer [07]<br>11F = motorcycle [07]<br>120 = tank [2D]<br>121 = amphibious vehicle [07]<br>122 = speedboat [07]<br>123 = Runway aeroplane [28]<br>124 = wall mount drone gun [0D when working, or 0C just to appear]<br>125 = safe door [01]<br>126 = Bunker2 key rack [03]<br>127 = Bunker2 sliding glass door<br>128 = Surface satellite dish, from top of building [28]<br>129 = <br>12A =<br>12B = free standing drone gun [0D]<br>12C = Depot train door<br>12D = Streets small white car<br>12E = Streets small white car<br>12F = Streets small white car<br>130 = Streets small red car<br>131 = Ouromov's car [27]<br>132 = vertical door with spikes<br>133 = <br>134 = red star on panel<br>135 = shutters<br>136 = beaker with blue<br>137 = beaker<br>138 = 5 beaker set<br>139 = blue Streets mines<br>13A = jungle bush<br>13B = jungle bush<br>13C = jungle bush<br>13D = pointy jungle bush<br>13E =<br>13F = Goldeneye intro screen<br>140 = Streets roads and buildings<br>141 = Streets<br>142 = Streets<br>143 = Streets<br>144 = Streets<br>145 = roller door<br>146 = Aztec vertical glass slider<br>147 = Aztec first stone vert slider<br>148 = Shuttle<br>149 = girder within girder?<br>14A = piece of concrete with two brass pipe chimneys<br>14B = cube of rock<br>14C = mainframe with green bits on front<br>14D = flag tag flag<br>14E = road barrier<br>14F = Dam screen for covert modem [0A]<br>150 = Dam sliding door activator [0B]<br>151 = standing console, no screen<br>152 = flare? lipstick?<br>153 = solid stone cairn

T:Codes

C:Table 1|801C2B28 0???|SeaSalt|
C:Table 2|801C2BA8 0???|SeaSalt|
C:Full Bookshelf|801C2C28 0???|SeaSalt|
C:Full Bookshelf|801C2CA8 0???|SeaSalt|
C:Full Bookshelf|801C4B5C 0???|SeaSalt|
C:Full Bookshelf|801C4BDC 0???|SeaSalt|
C:Red Book 1|801C2D28 0???|SeaSalt|
C:Red Book 2|801C2DA8 0???|SeaSalt|
C:Red Book 3|801C2E28 0???|SeaSalt|
C:Desk Lamp|801C2EA8 0???|SeaSalt|
C:Motorcycle|801C2E28 0???|SeaSalt|
C:White Car|801C2FA8 0???|SeaSalt|
C:Beaker|801C3028 0???|SeaSalt|
C:Chair|801C30A8 0???|SeaSalt|
C:Stool|801C3128 0???|SeaSalt|
C:Ammo Box - Green|801C31A8 0???|SeaSalt|
C:Jerry can 1|801C3258C 0???|SeaSalt|
C:Jerry can 2|801C32D8C 0???|SeaSalt|
C:Wooden Crate 1|801C3358C 0???|SeaSalt|
C:Wooden Crate 2|801C33D8C 0???|SeaSalt|
C:Wooden Crate 3|801C3458C 0???|SeaSalt|
C:Wooden Crate 4|801C34D8C 0???|SeaSalt|
C:Wooden Crate 5|801C3558C 0???|SeaSalt|
C:Wooden Crate 6|801C35D8C 0???|SeaSalt|
C:Wooden Crate 7|801C3658C 0???|SeaSalt|
C:Wooden Crate 8|801C36D8C 0???|SeaSalt|
C:Wooden Crate 9|801C3758C 0???|SeaSalt|
C:Wooden Crate 10|801C37D8C 0???|SeaSalt|
C:Wooden Crate 11|801C3858C 0???|SeaSalt|
C:Wooden Crate 12|801C38D8C 0???|SeaSalt|
C:Wooden Crate 13|801C3958C 0???|SeaSalt|
C:Wooden Crate 14|801C39D8C 0???|SeaSalt|
C:Wooden Crate 15|801C3A58C 0???|SeaSalt|
C:Wooden Crate 16|801C3AD8C 0???|SeaSalt|
C:Wooden Crate 17|801C3B58C 0???|SeaSalt|
C:Wooden Crate 18|801C3BD8C 0???|SeaSalt|
C:Red Book 1|801C3C58C 0???|SeaSalt|
C:Red Book 2|801C3CD8C 0???|SeaSalt|
C:Red Book 3|801C3D58C 0???|SeaSalt|
C:Chair|801C3DDC 0???|SeaSalt|
C:Wooden Crate 19|801C3E5C 0???|SeaSalt|
C:Wooden Crate 20|801C3EDC 0???|SeaSalt|
C:Wooden Crate 21|801C3F5C 0???|SeaSalt|
C:Wooden Crate 22|801C3FDC 0???|SeaSalt|
C:Wooden Crate 23|801C405C 0???|SeaSalt|
C:Wooden Crate 24|801C40DC 0???|SeaSalt|
C:Wooden Crate 25|801C415C 0???|SeaSalt|
C:Wooden Crate 26|801C41DC 0???|SeaSalt|
C:Wooden Crate 27|801C425C 0???|SeaSalt|
C:Wooden Crate 28|801C42DC 0???|SeaSalt|
C:Wooden Crate 29|801C435C 0???|SeaSalt|
C:Wooden Crate 30|801C43DC 0???|SeaSalt|
C:Wooden Crate 31|801C445C 0???|SeaSalt|
C:Wooden Crate 32|801C44DC 0???|SeaSalt|
C:Fuel C:Drum 2|801C45DC 0???|SeaSalt|
C:Fuel C:Drum 3|801C465C 0???|SeaSalt|
C:Fuel C:Drum 4|801C46DC 0???|SeaSalt|
C:Fuel C:Drum 5|801C475C 0???|SeaSalt|
C:Fuel C:Drum 6|801C47DC 0???|SeaSalt|
C:Fuel C:Drum 7|801C485C 0???|SeaSalt|
C:Fuel C:Drum 8|801C48DC 0???|SeaSalt|
C:Fuel C:Drum 9|801C495C 0???|SeaSalt|
C:Fuel C:Drum 10|801C49DC 0???|SeaSalt|
C:Fuel C:Drum 11|801C4A5C 0???|SeaSalt|
C:Fuel C:Drum 12|801C4ADC 0???|SeaSalt|
C:Survaleince Camera|801C4C5C 0???|SeaSalt|
C:Alarm|801C4D48 0???|SeaSalt|
C:Sattelite Dish|801C4DC8 0???|SeaSalt|
C:Console|801C4EC0 0???|SeaSalt|
C:Table|801C4FC0 0???|SeaSalt|
C:Computer|801C5040 0???|SeaSalt|
C:Keyboard|801C5140 0???|SeaSalt|
C:Yale Key|801C5140 0???|SeaSalt|
C:Ammo Box 1|801C557C 0???|SeaSalt|
C:Ammo Box 2|801C5630 0???|SeaSalt|
C:Grenade launcher|801C59E4 0???|SeaSalt|
C:Ammo Box 3|801C5A64 0???|SeaSalt|
C:Ammo Box 4|801C5AE4 0???|SeaSalt|
C:Doorless Safe|801C5B20 0???|SeaSalt|
C:Safe Door|801C5BA0 0???|SeaSalt|
C:Bunker Plans|801C5CC8 0???|SeaSalt|
C:Glass 1|801C5D94 0???|SeaSalt|
C:Glass 2|801C5E28 0???|SeaSalt|
C:Glass 3|801C5EBC 0???|SeaSalt|
C:Glass 4|801C5F50 0???|SeaSalt|
C:Glass 5|801C5FE4 0???|SeaSalt|
C:Glass 6|801C6078 0???|SeaSalt|
C:Glass 7|801C610C 0???|SeaSalt|
C:Glass 8|801C61A0 0???|SeaSalt|
C:Glass 9|801C6234 0???|SeaSalt|
C:Glass 10|801C62C4 0???|SeaSalt|
C:Glass 11|801C635C 0???|SeaSalt|
C:Glass 12|801C63F0 0???|SeaSalt|
C:Glass 13|801C6484 0???|SeaSalt|
C:Glass 14|801C6518 0???|SeaSalt|
C:Glass 15|801C65AC 0???|SeaSalt|
C:Glass 16|801C6640 0???|SeaSalt|
C:Glass 17|801C66D4 0???|SeaSalt|
C:Glass 18|801C6768 0???|SeaSalt|
C:Glass 19|801C67FC 0???|SeaSalt|
C:Glass 20|801C6890 0???|SeaSalt|
C:Glass 21|801C6924 0???|SeaSalt|
C:Glass 22|801C69B8 0???|SeaSalt|
C:Glass 23|801C69B8 0???|SeaSalt|
C:Glass 24|801C6AE0 0???|SeaSalt|
C:Glass 25|801C6B74 0???|SeaSalt|
C:Glass 26|801C6C08 0???|SeaSalt|
C:Glass 27|801C6C9C 0???|SeaSalt|
C:Glass 28|801C6D30 0???|SeaSalt|
C:Glass 29|801C6DC4 0???|SeaSalt|
C:Glass 30|801C6E58 0???|SeaSalt|
C:Glass 31|801C6EEC 0???|SeaSalt|
C:Glass 32|801C6F80 0???|SeaSalt|
C:Glass 33|801C7014 0???|SeaSalt|
C:Glass 34|801C70A8 0???|SeaSalt|
C:Glass 35|801C713C 0???|SeaSalt|
C:Glass 36|801C71D0 0???|SeaSalt|
C:Glass 37|801C7264 0???|SeaSalt|
C:Glass 38|801C75DC 0???|SeaSalt|
C:Glass 39|801C72F8 0???|SeaSalt|
C:Glass 40|801C738C 0???|SeaSalt|
C:Glass 41|801C741E 0???|SeaSalt|
C:Glass 42|801C74B4 0???|SeaSalt|
C:Glass 43|801C75DC 0???|SeaSalt|
C:Glass 44|801C766E 0???|SeaSalt|
C:Glass 45|801C7704 0???|SeaSalt|
C:Glass 46|801C7798 0???|SeaSalt|
C:Glass 47|801C782C 0???|SeaSalt|
C:Glass 48|801C78BE 0???|SeaSalt|
C:Glass 49|801C7954 0???|SeaSalt|
C:Glass 50|801C79E8 0???|SeaSalt|
C:Glass 51|801C7A7C 0???|SeaSalt|
C:Glass 52|801C7B10 0???|SeaSalt|
C:Door 1|801C7BA4 0???|SeaSalt|
C:Door 2|801C7CA4 0???|SeaSalt|
C:Door 3|801C7DA4 0???|SeaSalt|
C:Door 4|801C7EA4 0???|SeaSalt|
C:Door 5|801C7FA4 0???|SeaSalt|
C:Door 6|801C80A4 0???|SeaSalt|
C:Door 7|801C1A4 0???|SeaSalt|
C:Door 8|801C82A4 0???|SeaSalt|
C:Door 9|801C83A4 0???|SeaSalt|
C:Door 10|801C84A4 0???|SeaSalt|
C:Door 11|801C85A4 0???|SeaSalt|
C:Door 12|801C86A4 0???|SeaSalt|
C:Bunker 2 Type Sliding Door|801C89C4 0???|SeaSalt|
C:Padlock 1|801C8AC4 0???|SeaSalt|
C:Padlock 2|801C8B54 0???|SeaSalt|
C:Padlock 3|801C8BE4 0???|SeaSalt|
C:Padlock 4|801C8C74 0???