G:GoldenEye 007 - Item Modifiers #05: Train

T:Quantity Digits

C:Quantity Digits 1|N/A|SeaSalt|Below is the comlplete Item list. The values in brackets are the group sets values (-2 from the<br>address to find that). <br>Also note that not all items will work in an address (i.e. Drone guns can only work in addresses<br>that originally were drone guns) <br>ITEM'S LIST.<br><br>00 = double alarm<br>01 = alarm [05]<br>02 = white pyramid<br>03 = ammo box - brown [14]<br>04 = ammo box - brown [14]<br>05 = ammo box - green [14]<br>06 = ammo box - green [14]<br>07 = ammo box - green [14]<br>08 = piece of Egyptian collumn<br>09 = desk blotter<br>0A = red book<br>0B = full bookshelf<br>0C to 11 = control console<br>12 to17 = cardboard pistol ammo box [03]<br>18 = surveillance camera [06]<br>19 to 1B = double screen consoles [0B]<br>1C<br>1D<br>1E<br>1F<br>20 [03]<br>21 [0A]<br>22 [03]<br>23 [16]<br>24 [03]<br>25 = single screen consoles<br>26 & 27 = white table [03]<br>28 = Archives desk lamp<br>29 =part of Aztec DAT box<br>2A = other part of Aztec DAT box<br>2B = two drawer white cabinet [03]<br>2C = jerry can<br>2D = computer keyboard [03]<br>2E = 4 door & drawer bench [03]<br>2F = desk in-tray<br>30 = mainframe [03]<br>31 = mainframe [03]<br>32 = chair [03]<br>33 to 35 = metal crate [03]<br>36 = ribbed steel box<br>37 = model of Silo rocket<br>38 = 4 models in a row<br>39 to 3E = 44 gallon drum [03]<br>3F = padlock<br>40 = phone<br>41 to 44 = radios [03]<br>45 = enlarged Silo goldeneye sattelite<br>46 = Antenna dish from Dam [03]<br>47 = small tape recorder or remote control?<br>48 = wooden stool<br>49 = swivel chair [03]<br>4A = rack of 3 blue rockets<br>4B = small television or monitor [0A]<br>4C = hanging monitor rack [0C]<br>4D & 4E = wall monitor screen [0A]<br>4F to 54 = big wooden crates [03] <br>55 = Archives PP7 wooden table [03]<br>56 = Floppy disc<br>57 = blue & gold printed circuit cube, could be something else with right numbers.<br>58 = metal crate stack, 4x4<br>59 = metal crate stack, 4x3<br>5A = metal crate stack, 4x2<br>5B = red button on vertical slab (enlarged?)<br>5C = small rocket<br>5D = Silo rocket, full size (one of the biggest items!)<br>5E = double console on castors<br>5F = counter or bar<br>60 = locker set [03]<br>61 = locker set [03]<br>62 = ceiling drone gun [0D] <br>63 = Frigate square pack rocket launcher, pointing down.<br>64 = Frigate square pack rocket launcher, pointing up.<br>65 = Frigate gun turret<br>66 = Frigate rocket rack<br>67 = Runway rocket launcher [03]<br>68 = window glass [2A & 2F]<br>69 = window lattice frame<br>6A = half size window lattice<br>6B = smaller lattice<br>6C = Jungle big tree (another whopper, best viewed on Dam) [03]<br>6D = Jungle palm [03]<br>6E = Jungle palm resprouting after loss of fronds [03]<br>6F = Jungle low shrub [03]<br>70 = shrunken Facility laboratory bench<br>71 = Facility, Runway white rubbish bin<br>72 = set of 4 white bins [03]<br>73 = body armour [15]<br>74 = body armour [15]<br>75 = shrunken Facility gas tank<br>76 = a glass<br>77 = train floor plate securing strips [03]<br>78 = Train brake controller [03]<br>79 to 7F = ammo clips [07]<br>80 = fire extinguisher<br>81 = small box bullets<br>82 = rolled up newspaper?<br>83 to 85 = small box bullets<br>86 = ammo clip [07]<br>87 = Grey door with warning strips on it [01]<br>88 = Silo Door - Arrow Left [01]<br>89 = Wierd Beta Door (Flashes) [01]<br>8A = Silo Door (Again) - Arrow Left [01]<br>8B = Clear Glass Door [01]<br>8C = A diffent silo Door - Arrow Up [03]<br>8D = The silver Silo doors (Corragated,With warning strips) [01]<br>8E = Rusty Old Door [01]<br>8F = Door With rust on it-double cross brace (Archives) [01]<br>90 = Metalic Blue Elevator Door - Silo [01]<br>91 = A different rusty old door [01]<br>92 = Stripey Blue door [01]<br>93 = Blue door (With holes in it) [01]<br>94 = Same [01]<br>95 = Part of Runway Shutters [01]<br>96 = Blue corrugated door w/ Red and white diagonal lines [01]<br>97 = Same but reversed [01]<br>98 = Silo normal door (Grey With indents in) [01]<br>99 = Same but with Keep clear on it [01]<br>9A = Grey Door With blue stripe - Very cool [01]<br>9B = The grey door in Facility [01]<br>9C = Same [01]<br>9D = Plain Wood door (looks like Sand) [01]<br>9E = Facility Normal (Big Brown ones) [01]<br>9F = Facility Bathroom Door [01]<br>A0 = Clear Glass Door - From Labs in Facility [01]<br>A1 = Brown Wooden Door - Train [01]<br>A2 = Brown door with glass in it [01]<br>A3 = Brown door with glass in it (Unbreakable) [01]<br>A4 = Very wierd door that goes up and down [01]<br>A5 = Water Caverns Door [01]<br>A6 = Door from Huts on Surface [01]<br>A7 = Wierd green door with glass in it [01]<br>A8 = Plain green door [01]<br>A9 = Cradle Door [01]<br>AA = Stone door w/ prints on it [01]<br>AB = Sand door w/ prints on it [01]<br>AC = Darker Stone door w/ prints on it [01]<br>AD = Light brown wood door [01]<br>AE = Egyptian Door [01]<br>AF = Sand/Brown door [01]<br>B0 = Blast Door - Control [01]<br>B1 = Train Floor Plate [01]<br>B2 = A different Blast Door - Control [01]<br>B3 = Dam Blast Room Door [01]<br>B4 = Dam Mesh Door [01]<br>B5 = Blown Up door [01]<br>B6 = Stack/Basement Gate [01]<br>B7 - Statue Gates [01]<br><br>B8 - Soviet KF7 [08]<br>B9 - Grenade Laucher [08]<br>BA- Throwing Knife [08]<br>BB - Moonraker Laser [08]<br>BC - AR33 Assault Rifle [08]<br>BD - D5K [08]<br>BE - Cougar Magnum [08]<br>BF - PP7 [08]<br>C0 - Shotgun [08]<br>C1 - Klobb [08]<br>C2 - Silenced D5K [08]<br>C3 - ZMG [08]<br>C4 - Grenade [08]<br>C5 - RCP-90 [08]<br>C6 - Briefcase [08]<br>C7 - Remote Mine [08]<br>C8 - Proximity Mine [08]<br>C9 - Timed Mine [08]<br>CA - Rocket [08]<br>CB - Grenade Launcher shot [08]<br>CC - Silenced PP7 [08]<br>CD - Dostovei DD44 [08]<br>CE - Silenced D5K [08]<br>CF - Auto Shotgun [08]<br>D0 - Golden Gun [08]<br>D1 - Hunting Knife [08]<br>D2 - Sniper Rifle [08]<br>D3 - Rocket laucher [08]<br><br>D4 = black hat [11]<br>D5 = black hat [11]<br>D6 = black hat [11]<br>D7 = black hat [11]<br>D8 = green hat [11]<br>D9 = helmet [11]<br>DA = helmet [11]<br>DB = moonraker helmet [11]<br>DC = black hat [11]<br>DD = blue special forces hat [11]<br>DE = red special forces hat [11]<br>DF = officers hat [11]<br>E0 to F0<br>F1 = briefcase laying down<br>F2 = briefcase standing up<br>F3 = yale key [04]<br>F4 = bolt key [04]<br>F5 = covert modem/tracker bug <br>F6 = small video camera with aerial<br>F7 = floppy disc<br>F8 = goldeneye key [08]<br>F9 = sunglasses<br>FA =<br>FB =<br>FC =<br>FD =<br>FE = safe without door [2B]<br>FF =<br>100 = classified folder (game intro)<br>101 =<br>102 = start folder<br>103 = DAT<br>104 = bunker2 plans<br>105 = <br>106 = audiotape<br>107 =<br>108 =<br>109 =<br>10A =<br>10B =<br>10C =<br>10D = red card<br>10E = red dossier [03]<br>10F = Bunker staff list [03]<br>110 = credit card<br>112 = orange helicopter "black" box<br>113 = cctv tape [03]<br>114 = Nintendo logo<br>115 = Goldeneye logo<br>116 = Folder with royal crest in sky (go to normal object location, look in sky) [07]<br>117 = Dam truck [27]<br>118 = jeep [27]<br>119 = red prime mover [28]<br>11A = brown helicopter [28]<br>11B = pirate helicopter [28]<br>11C = hound helicopter [28]<br>11D = soviet camouflage chopper [28]<br>11E = black trailer [07]<br>11F = motorcycle [07]<br>120 = tank [2D]<br>121 = amphibious vehicle [07]<br>122 = speedboat [07]<br>123 = Runway aeroplane [28]<br>124 = wall mount drone gun [0D when working, or 0C just to appear]<br>125 = safe door [01]<br>126 = Bunker2 key rack [03]<br>127 = Bunker2 sliding glass door<br>128 = Surface satellite dish, from top of building [28]<br>129 = <br>12A =<br>12B = free standing drone gun [0D]<br>12C = Depot train door<br>12D = Streets small white car<br>12E = Streets small white car<br>12F = Streets small white car<br>130 = Streets small red car<br>131 = Ouromov's car [27]<br>132 = vertical door with spikes<br>133 = <br>134 = red star on panel<br>135 = shutters<br>136 = beaker with blue<br>137 = beaker<br>138 = 5 beaker set<br>139 = blue Streets mines<br>13A = jungle bush<br>13B = jungle bush<br>13C = jungle bush<br>13D = pointy jungle bush<br>13E =<br>13F = Goldeneye intro screen<br>140 = Streets roads and buildings<br>141 = Streets<br>142 = Streets<br>143 = Streets<br>144 = Streets<br>145 = roller door<br>146 = Aztec vertical glass slider<br>147 = Aztec first stone vert slider<br>148 = Shuttle<br>149 = girder within girder?<br>14A = piece of concrete with two brass pipe chimneys<br>14B = cube of rock<br>14C = mainframe with green bits on front<br>14D = flag tag flag<br>14E = road barrier<br>14F = Dam screen for covert modem [0A]<br>150 = Dam sliding door activator [0B]<br>151 = standing console, no screen<br>152 = flare? lipstick?<br>153 = solid stone cairn

T:Codes

C:Crate 1|811AA724 0???|SeaSalt|
C:Crate 2|811AA7A4 0???|SeaSalt|
C:Crate 3|811AA824 0???|SeaSalt|
C:Crate 4|811AA8A4 0???|SeaSalt|
C:Crate 5 FREEZES|811AA924 0???|SeaSalt|
C:Crate 6|811AA9A4 0???|SeaSalt|
C:Crate 7|811AAA24 0???|SeaSalt|
C:Crate 8|811AAAA4 0???|SeaSalt|
C:Crate 9|811AAB24 0???|SeaSalt|
C:Crate 10|811AABA4 0???|SeaSalt|
C:Crate 11|811AAC24 0???|SeaSalt|
C:Crate 12|811AACA4 0???|SeaSalt|
C:Crate 13|811AAD24 0???|SeaSalt|
C:Crate 14 FREEZES/clash with GE intro|811AADA4 0???|SeaSalt|
C:Crate 15|811AAE24 0???|SeaSalt|
C:Crate 16|811AAEA4 0???|SeaSalt|
C:Crate 17|811AAF24 0???|SeaSalt|
C:Crate 18|811AAFA4 0???|SeaSalt|
C:Table 1|811AC894 0???|SeaSalt|
C:Table 2|811AC914 0???|SeaSalt|
C:All Bolts on panel are tables|50001490 0000<br>811B4580 0055|SeaSalt|
C:Modify ALL Crates|50000480 0000<br>811AA724 XXXX<br>50000880 0000<br>811AA9A4 XXXX<br>50000580 0000<br>811AAE24 XXXX<br>50000B80 0000<br>811AB1B4 XXXX<br>50001880 0000<br>811AB7B4 XXXX<br>50000380 0000<br>811AC3B4 XXXX|SeaSalt|
C:Door 1|801AB0A2 0???|SeaSalt|
C:Door 2|801AB132 0???|SeaSalt|
C:Brake Unit 1|811AC544 0???|SeaSalt|
C:Brake Unit 2|811AC5D4 0???|SeaSalt|
C:Brake Unit 3|811AC664 0???|SeaSalt|
C:Brake Unit 4|811AC6F4 0???|SeaSalt|
C:Brake Unit 5|811AC784 0???|SeaSalt|
C:Brake Unit 6|811AC814 0???|SeaSalt|
C:Brown Roller Shutter 1|811B3B00 0???|SeaSalt|
C:Brown Roller Shutter 2|811B3C10 0???|SeaSalt|
C:Brown Roller Shutter 3|811B3D20 0???|SeaSalt|
C:Brown Roller Shutter 4|811B3E30 0???|SeaSalt|
C:Brown Roller Shutter 5|811B3F40 0???|SeaSalt|
C:Brown Roller Shutter 6|811B4050 0???|SeaSalt|
C:Brown Roller Shutter 7|811B4160 0???|SeaSalt|
C:Brown Roller Shutter 8|811B4270 0???|SeaSalt|
C:Brown Roller Shutter 9|811B4380 0???|SeaSalt|
C:Floor Plate|811B4480 0???|SeaSalt|
C:Floor Plate Securing Strip 1|811B4580 0???|SeaSalt|
C:Floor Plate Securing Strip 2|811B4610 0???|SeaSalt|
C:Floor Plate Securing Strip 3|811B46A0 0???|SeaSalt|
C:Floor Plate Securing Strip 4|811B4730 0???|SeaSalt|
C:Floor Plate Securing Strip 5|811B47C0 0???|SeaSalt|
C:Floor Plate Securing Strip 6|811B4850 0???|SeaSalt|
C:Floor Plate Securing Strip 7|811B48E0 0???|SeaSalt|
C:Floor Plate Securing Strip 8|811B4970 0???|SeaSalt|
C:Floor Plate Securing Strip 9|811B4A00 0???|SeaSalt|
C:Floor Plate Securing Strip 10|811B4A80 0???|SeaSalt|
C:Floor Plate Securing Strip 11|811B4B20 0???|SeaSalt|
C:Floor Plate Securing Strip 12|811B4BA0 0???|SeaSalt|
C:Floor Plate Securing Strip 13|811B4C30 0???|SeaSalt|
C:Floor Plate Securing Strip 14|811B4CD0 0???|SeaSalt|
C:Floor Plate Securing Strip 15|811B4D60 0???|SeaSalt|
C:Floor Plate Securing Strip 16|811B4EF0 0???|SeaSalt|
C:Floor Plate Securing Strip 17|811B4E80 0???|SeaSalt|
C:Floor Plate Securing Strip 18|811B4F10 0???|SeaSalt|
C:Floor Plate Securing Strip 19|811B4FA0 0???|SeaSalt|
C:Console|811B50D0 0???|SeaSalt|
C:Keyboard|811B51E0 0???|SeaSalt|
C:Glass 1|811B5260 0???|SeaSalt|
C:Glass 2|811B52E0 0???|SeaSalt|
C:Glass 3|811B5360 0???|SeaSalt|
C:Glass 4|811B53E0 0???|SeaSalt|
C:Glass 5|811B5460 0???|SeaSalt|
C:Glass 6|811B54E0 0???|SeaSalt|
C:Glass 7|811B5560 0???|SeaSalt|
C:Glass 8|811B55E0 0???|SeaSalt|
C:Glass 9|811B5660 0???|SeaSalt|
C:Glass 10|811B56E0 0???|SeaSalt|
C:Glass 11|811B5760 0???|SeaSalt|
C:Glass 12|811B57E0 0???|SeaSalt|