G: GoldenEye 007 - Altering Modifiers 1

T:Altering Items<br>

C:Quantity Digits Set 1|N/A|SeaSalt|00 - Double Alarm<br>01 - Alarm<br>02 - White Pyramid<br>03 - Ammo Box - Brown<br>04 - Ammo Box - Brown<br>05 - Ammo Box - Green<br>06 - Ammo Box - Green<br>07 - Ammo Box - Green<br>08 - Piece Of Egyptian Column<br>09 - Desk Blotter<br>0A - Red Book<br>0B - Full Bookshelf<br>0C - 11 - Control Console<br>12 - 17 - Cardboard Pistol Ammo Box<br>18 - Collar with A Microphone?<br>19 - 1B - Double Screen Consoles<br>1C - 25 - Single Screen Consoles<br>26 & 27 - White Table<br>28 - Archives Desk Lamp<br>29 - Part Of Aztec DAT Box<br>2A - Other Part Of Aztec DAT Box<br>2B - Two Drawer White Cabinet<br><br><br>
C:Quantity Digits Set 2|N/A|SeaSalt|2C - Jerry Can<br>2D - Computer Keyboard<br>2E - 4-Door & Drawer Bench<br>2F - Desk In-Tray<br>30 - Mainframe<br>31 - Mainframe<br>32 - Chair<br>33 - 35 - Metal Crate<br>36 - Ribbed Steel Box<br>37 - Model Of Silo Rocket<br>38 - 4 Models In A Row<br>39 - 3E - 44 Gallon Drum<br>3F - Padlock<br>40 - Phone<br>41 - 44 - Radios<br>45 - Enlarged Silo Goldeneye Satelite<br>46 - Antenna Dish From Dam<br>47 - Small Tape Recorder Or Remote Control?<br>48 - Wooden Stool<br>49 - Swivel Chair<br>4A - Rack Of 3 Blue Rockets<br>4B - Small Television Or Monitor<br>4C - Steel Stand<br>4D & 4E - White Sheet Of A4 Standing On Edge<br>4F to 54 - Wooden Rifle Ammo Crates<br>55 - Archives PP7 Table<br>56 - Floppy Disc<br>57 - The First Blue & Gold Printed Circuit Cube<br>58 - Metal Crate Stack, 4x4<br>59 - Metal Crate Stack, 4x3<br>5A - Metal Crate Stack, 4x2<br>5B - Red Button On Vertical Slab (Enlarged?)<br>5C - Small Rocket<br>5D - Silo Rocket, Full Size<br>
C:Quantity Digits Set 3|N/A|SeaSalt|5E - Double Console On Castors<br>5F - Counter Or Bar<br>60 - Locker Set<br>61 - Locker Set<br>62 - Vision Is Blocked By Blue-Grey Graphics Cut Out Which Bridges Whole Room (Does Not Move With Gunfire)<br>63 - Frigate Square Pack Rocket Launcher, Pointing Down<br>64 - Frigate Square Pack Rocket Launcher, Pointing Up<br>65 - Frigate Gun Turret<br>66 - Frigate Rocket Rack<br>67 - Frigate Other-Type Rocket Launcher<br>68 - Square Foot Of Window Glass<br>69 - Window Lattice Frame<br>6A - Half Size Window Lattice<br>6B - Smaller Lattice<br>6C - Jungle Big Tree (Large)<br>6D - Jungle Palm<br>6E - Jungle Palm Resprouting After Loss Of Fronds<br>6F - Jungle Low Shrub<br>70 - Shrunken Facility Laboratory Bench<br>71 - Facility, Runway White Rubbish Bin<br>72 - Set Of 4 White Bins<br>73 - Body Armour<br>74 - Body Armour<br>75 - Shrunken Facility Gas Tank<br>76 - A Glass<br>77 - Big Metal Plate (3x Table Top Size)<br>78 - Train Brake Controller<br>79 - 7F - Ammo Clips<br>
C:Quantity Digits Set 4|N/A|SeaSalt|80 - Fire Extinguisher<br>81 - Small Box Bullets<br>82 - Rolled Up Newspaper?<br>83 - 85 - Small Box Bullets<br>86 - Ammo Clip<br>87 = Grey door with warning strips on it<br>88 = Silo Door - Arrow Left<br>89 = Wierd Beta Door (Flashes)<br>8A = Silo Door (Again) - Arrow Left<br>8B = Clear Glass Door<br>8C = A diffent silo Door - Arrow Up<br>8D = The silver Silo doors (Corragated,With warning strips)<br>8E = Rusty Old Door<br>8F = Door With rust on it-It's on a level (maybe Archives)<br>90 = Metalic Blue Door - Silo<br>91 = A different rusty old door <br>92 = Stripey Blue door<br>93 = Blue door (With holes in it)<br>94 = Same<br>95 = Part of Runway Shutters<br>96 = Blue corragated door w/ Red and white diagonal lines<br>97 = Same but reversed<br>98 = Silo normal door (Grey With indents in)<br>99 = Same but with Keep clear on it<br>9A = Grey Door With blue stripe - Very cool<br>9B = The grey door in Facility<br>9C = Same<br>9D = Plain Wood door (looks like Sand<br>9E = Facility Normal (Big Brown ones)<br>9F = Facility Bathroom Door<br>A0 = Clear Glass Door - From Labs in Facility<br>A1 = Brown Wooden Door - Train<br>A2 = Brown door with glass in it<br>A3 = Brown door with glass in it (Unbreakable)<br>A4 = Very wierd door that goes up and down <br>A5 = Stretched Water Caverns Door<br>A6 = Door from Huts on Surface<br>A7 = Wierd green door with glass in it<br>A8 = Plain green door<br>A9 = Cradle Door<br>AA = Stone door w/ prints on it<br>AB = Sand door w/ prints on it<br>AC = Darker Stone door w/ prints on it<br>AD = Light brown wood door<br>AE = Egyptian Door<br>AF = Sand/Brown door<br>B0 = Blast Door - Control<br>B1 = White door<br>B2 = A different Blast Door - Control<br>B3 = A door with chains on it and arrow pointing up<br>B4 = Mesh Door<br>B5 = Blown Up door<br>B6 = Wierd Prison Style Doors<br>B7 - Statue Gates<br>B8 - Gun KF7<br>B9 - Grenade Launcher<br>BA - Throwing Knife<br>BB - Laser<br>BC - AR33<br>BD - D5K?<br>BE - Magnum<br>BF - PP7<br>C0 - Shotgun?<br>C1 - Machine Pistol<br>C2 - Silenced D5K?<br>C3 - Machine Pistol<br>C4 - ZMG?<br>C5 - Auto Shotgun<br>C6 - Exploding Briefcase<br>C7 - Mine<br>C8 - Mine<br>C9 - Mine<br>CA - Rocket Ammo<br>CB - Unrecognisable Lump<br>CC - PP7 Silenced<br>CD - DD44<br>CE - D5K Silenced<br>CF - Shotgun?<br>D0 - Golden Gun<br>D1 - Hunting Knife<br>D2 - Sniper Rifle<br>D3 - Rocket Launcher<br>D4 - Black Hat<br>D5 - Black Hat<br>D6 - Black Hat<br>D7 - Black Hat<br>D8 - Green Hat<br>D9 - Helmet<br>DA - Helmet<br>DB - Yellow and Black Item Of Apparel<br>DC - Black Hat<br>DD - FF - Repetitive Blue & Gold Printed Circuit Cubes

T:Dam

C:Big Truck|801D00C4 0004|SeaSalt|
C:Change Armour Size|801CFF8C 0004|SeaSalt|
C:Change Sniper Rifle Size|801CFF04 0004|SeaSalt|
C:Change Truck|801D00C9 00??|SeaSalt|
C:Move Truck|801D00CB 002D|SeaSalt|
C:Change & Move Truck|801D00CC 0015|SeaSalt|
C:Big Alarms|801CFCD4 0004<br>801CFD64 0004<br>801CFDF4 0004<br>801CFE84 0004|SeaSalt|Use any number from 0000 to 00FF, but be prepared for how BIG that can be.
C:Change Sniper Rifle|801CFF84 ????|SeaSalt|
C:The First Gun You Pick Up Is|811E18B2 ????|SeaSalt|
C:Big Glass, Last Tower On Dam Wall|801CFC30 00FF|SeaSalt|
C:Change Appearance of Sniper Rifle|801CFF09 005D|SeaSalt|
C:One pane of glass not there|801C9147 0004|SeaSalt|
C:Unbreakable shoot thru|801C90E2 0088|SeaSalt|
C:Change Appearance of Body Armour|801CFF91 006C|SeaSalt|

T:Facility

C:Change Trevelyan's Gun(For You To Pick Up)|801B9504 ????|SeaSalt|
C:Ghost Soldiers|801C060C 0025<br>801C07E8 0025<br>801C09C4 0025<br>801C0BA0 0025<br>801C0D7C 0025<br>801C0F58 0025<br>801C1134 0025<br>801C1310 0025|SeaSalt|
C:All Guards Come To You At Start|500062EE 0000<br>801C0604 00FF|SeaSalt|
C:Enemies Hatless & Gunless|500062EE 0000<br>801C0600 0001|SeaSalt|
C:Lots Of Guards At Start|500062EE 0000<br>801C0602 0001<br>80160402 0001<br>80160502 0001|SeaSalt|
C:Generated Guards Fully Equipped|500062EE 0000<br>801C0607 0000|SeaSalt|
C:Silhouette Guards|500062EE 0000<br>801C0609 00FF|SeaSalt|
C:Guards Have Green Glow|500062EE 0000<br>801C060B 00FF|SeaSalt|
C:Stacked Bottling Tanks at end of level|811B0E34 01B0<br>811B0EC4 01B0<br>801B0ECB 0010<br>811B0F54 01B0<br>811B0FE4 01B0<br>801B0FEB 0012<br>811B1074 01B0<br>811B1104 01B0<br>801B110B 0014<br>811B1194 01B0<br>811B1224 01B0<br>801B122B 0016<br>811B12B4 01B0<br>811B1344 01B0<br>801B134B 0018<br>801B0F20 00A3<br>801B1040 00A3<br>801B1160 00A3<br>801B1280 00A3<br>801B13A0 00A3|FoxDie|
C:Bottling Tank Mod|801B0E39 00??<br>801B0EC9 00??<br>801B0F59 00??<br>801B0FE9 00??<br>801B1079 00??<br>801B1109 00??<br>801B1199 00??<br>801B1229 00??<br>801B12B9 00??<br>801B1349 00??|Anz|
C:All glass gone|50001394 0000<br>801B6557 0004|SeaSalt|
C:Change Enemies Hats|800BB0C4 00ZZ<br>800BB044 00ZZ<br>800BAFC4 00ZZ<br>800BAF44 00ZZ<br>800BAEC4 00ZZ<br>800BAE44 00ZZ<br>800BADC4 00ZZ<br>800BAD44 00ZZ<br>800BACC4 00ZZ<br>800BAC44 00ZZ<br>800BABC4 00ZZ<br>800BAB44 00ZZ<br>800BAAC4 00ZZ<br>800BAA44 00ZZ<br>800BA9C4 00ZZ<br>800BA944 00ZZ<br>800BA8C4 00ZZ<br>800BA844 00ZZ<br>8008905C 00ZZ<br>800A3FFE 00ZZ<br>800A6012 00ZZ<br>800A6054 00ZZ<br>800B1BFE 00ZZ<br>800B701E 00ZZ|SeaSalt|

T:Archives

C:Change Appearance of PP7 On Table At Start|801B8CA9 00DC|SeaSalt|
C:Change PP7 for Any Other Gun|801B8D24 ????|SeaSalt|
C:Change Left Cabinet At Start|801B8885 00B1|SeaSalt|
C:Change Right Cabinet At Start|801B8985 0092|SeaSalt|
C:Change First Door|801B9D5D 0088|SeaSalt|
C:Change Second Door|801B9E5D 0095|SeaSalt|
C:Change Height First Door|801B9D85 0011|SeaSalt|
C:Change Height Second Door|801B9E85 0011|SeaSalt|
C:No Door|801???5F 0001|SeaSalt|Where '???' can be B9A, B9B, B9C, B9D, B9E, B9F, BA0, BA1, BA2, BA3, BA4, BA5, BA6, BA7, BA8, BA9, BAA, BAB, BAC, BAD, BAE, BAF, BB0, or BB1.
C:No Door To Natalya's Room|801BAA5F 0001|SeaSalt|

T:Jungle

C:Modify Natalya's Gun|80197EE8 ????|SeaSalt|The gun is for her use only. You can't pick her gun up if she dies!

T:Cradle

C:Modify Trevelyan's Gun (To Pick Up)|801BF7E8 ????|SeaSalt|