G:Super Smash Bros. Melee v1.1 - Stamina Mode, Coin Mode, Rapid Fire, Training Codes, & Misc. Codes

T:Stamina Mode Codes

C:P1 Has 320 HP|XDWK-CARE-2HUNK<br>Y4HH-7XBA-ANZJ7|Doble0|
C:P2 Has 320 HP|NDER-2R0N-2PQNY<br>QZDN-PUJG-EHTC5|Doble0|
C:P3 Has 320 HP|HC02-KF0F-HVFC5<br>5Z4H-TKUE-RR0YR|Doble0|
C:P4 Has 320 HP|20WM-Q319-X2M6J<br>K6DR-3FDQ-WGBEZ|Doble0|
C:P1 Has 1 HP|M3VZ-AFKV-E4D3B<br>XZRZ-N6ZT-0CQUC|Doble0|
C:P2 Has 1 HP|VY1J-RQ4N-ZRQ99<br>2C0W-3GUZ-YHPG8|Doble0|
C:P3 Has 1 HP|A20C-NNB8-ZPZV3<br>NF0R-J8JG-H0BUB|Doble0|
C:P4 Has 1 HP|5PDK-9D2H-W07FT<br>EAYF-CP9W-BYHZ7|Doble0|
C:P1 Has 999 HP|QKYV-7U06-9TJ9H<br>J0N1-73XN-02QY8|Dysfunxion|
C:P2 Has 999 HP|4NMH-QHXB-V2YYR<br>VWA4-C581-RYMV3|Dysfunxion|
C:P3 Has 999 HP|KF46-TA4D-BMTFP<br>MCNQ-PC23-JX0MB|Dysfunxion|
C:P4 Has 999 HP|9B44-Z4Z2-CDG26<br>FX86-35M3-EMGM7|Dysfunxion|

T:Coin Mode Codes

C:P1 Has 0 Coins|MUBQ-YAM8-FX3AP<br>QM4A-4EF3-NZ1UB|Doble0|
C:P1 Has 999 Coins|FQ82-G6PA-5N2FM<br>2F0R-80ER-566JT|Doble0|
C:P2 Has 0 Coins|QA3V-1BRD-VQ4FY<br>X76H-32NG-MWZU2|Doble0|
C:P2 Has 999 Coins|5UUB-H605-EMVYJ<br>59RF-Y4HD-G3Q94|Doble0|
C:P3 Has 0 Coins|ZVM2-BKBB-ZEYK8<br>GX82-N06X-5H5NK|Doble0|
C:P3 Has 999 Coins|M4YJ-B43R-ZP3WF<br>5V9V-5P41-YZNTA|Doble0|
C:P4 Has 0 Coins|ADTQ-YYC6-GM6R7<br>JQR4-KR5V-AHRHX|Doble0|
C:P4 Has 999 Coins|VX5F-4UMF-KJEFF<br>NUMF-0QKN-HVX0R|Doble0|

T:Rapid Fire Codes

C:Rapid Fire Buttons - All Players|632D-4PWT-NA9KM <br>XU27-T97V-B3H39 <br>X5CQ-ETT8-VKM8Q|Jason Haffner|
C:Rapid Fire Buttons - P1|TN6C-0XUU-W1ZKV <br>PPJR-2ZKK-591KA|Codejunkies.com|
C:Rapid Fire Buttons - P2|14VG-B32D-A58XD <br>JDMN-9CDG-ZQ96D|donny2112|
C:Rapid Fire Buttons - P3|GVV9-ZU5G-AZKPE <br>6URF-M932-JMCRR|donny2112|
C:Rapid Fire Buttons - P4|JBG8-TJG4-X7UDW <br>ACZM-RXV7-9CHTG|donny2112|

T:Training Mode Codes

C:"Item" Highlight Modifier|00471A33 000000XX|Rune|00 - Food <br>01 - Maxim Tomato <br>02 - Heart Container <br>03 - Ray Gun <br>04 - Fire Flower <br>05 - Super Scope <br>06 - Star Rod <br>07 - Lip's Stick <br>08 - Beam Sword <br>09 - Home-Run Bat <br>0A - Fan <br>0B - Hammer <br>0C - Green Shell <br>0D - Red Shell <br>0E - Flipper <br>0F - Freezie <br>10 - Mr. Saturn <br>11 - Pok Ball <br>12 - Bob-omb <br>13 - Motion-Sensor Bomb <br>14 - Super Mushroom <br>15 - Poison Mushroom <br>16 - Starman <br>17 - Parasol <br>18 - Warp Star <br>19 - Metal Box <br>1A - Bunny Hood <br>1B - Screw Attack <br>1C - Barrel Cannon <br>1D - Cloaking Device <br>1E - Motion Sensor Bomb (Only Text - Crashes If You Select It - It's obvious nothing else was programmed in afterwards)

T:Rumble Modifiers

C:Rumble On P1|CCU2-YWAE-PXV4Y<BR>D9Z4-F5BA-AZ2EP|An Old Friend|The game only checks the rumble value when a match starts.
C:Rumble Off P1|A3N8-EUNC-G6AHA<BR>8FP2-N2AU-DYBJ0|An Old Friend|
C:Rumble On P2|9B5D-JD3Y-G6TJG<BR>XQKJ-0TFC-BV068|An Old Friend|
C:Rumble Off P2|B6PD-YJ21-PM01G<BR>JDGT-AFGB-HXGZU|An Old Friend|
C:Rumble On P3|QBDA-5QKR-VHW4D<BR>9F51-68JH-GREQY|An Old Friend|
C:Rumble Off P3|ACZX-QVFQ-6PQE7<BR>8E1A-7FWV-JFEEZ|An Old Friend|
C:Rumble On P4|9JMX-T83J-DENBJ<BR>XFEE-HAU0-J6MCK|An Old Friend|
C:Rumble Off P4|X8ZC-PCGP-9Q5BM<BR>NX5X-WJAM-HGBAR|An Old Friend|

T:Miscellaneous Codes

C:1 Target To Win|3D52-3DZM-ZV8CA<br>4QUB-AMR9-ATVGK|donny2112|
C:Moonwalking|QBU5-R36X-XAYYJ<br>FQA3-A77H-KX3YK|Akuryu|
C:Face Forward|Y6G2-717Y-HV4A5<br>M1ZG-VT2N-WPKCE|Akuryu|
C:Posing Characters|BNZ8-EEA5-FMEJN<br>ZWFC-0V0R-3VDZQ|Akuryu|
C:Camera Mode|5JJW-R5WC-HX1YP<br>WVP1-PRAR-KT8WV|Akuryu|
C:Bouncy Items/Super Zoom|9NT0-XTXZ-ANHQ2<br>9J8H-WE8B-55KC5|Akuryu|
C:Play As Master Hand|4EY4-DBRC-1WUQR<br>HTNB-XW1P-8XDZ2|Rune|You can play as Master Hand in Home Run Contest, Training Mode, or under most events. NOTE: You MUST plug your controller into the third controller port to control Master Hand. (See Note Below On Master Hand's Moves!)
C:Freeze Frame|Z3AF-CKDY-1HH6V <br>0HVW-52G9-RHXJE|Radiokid|When running forward, your character, as well as other characters (computers) freeze in their spot, until you release the joystick.
C:Lead Feet|AWZG-TJ3R-DPQ88<br>G6T0-EW7M-E9HAJ|Radiokid|This code makes it so that your character when on the ground running and not thrown in the air, is struck to the ground (jump button has no effect). It still works when you are thrown however, to allow from you from falling to your death without a good chance. It adds a challenge!
C:Character Select Music Modifier|QDVU-29MA-U2JUA <br>1PWQ-QV5T-ZR78T|Radiokid|Changes Char. Select Music To BG Music To Intro. It is very random.
C:Invisible Items|0DR9-BYHP-3K4AW <br>GZJ7-PGPM-ZH1KB|Radiokid|
C:Turn Off All Walls/Floors (L+Pad Left = Turn Walls/Floors On; L+Pad Right = Turns Walls/Floors Off)|37HU-5UAC-MA5GX<br>P172-HQUC-J7VFV<br>U4K3-4AGK-50BKY<br>GBAJ-JDVQ-YK4H1<br>MUYG-PWQ2-R7BWY|Rune & Hydronix| All level's walls and floors have been turned off, so everyone just falls. You can't lean on anything! Items also fall to their "deaths"! This code affects all modes: VS Mode, Special Melee, Classic, Adventure!
C:Turn Off All Walls/Floors|YE26-DXTP-ZT5ZM<br>MUYG-PWQ2-R7BWY|Rune & Hydronix| All level's walls and floors have been turned off, so everyone just falls. You can't lean on anything! Items also fall to their "deaths"! This code affects all modes: VS Mode, Special Melee, Classic, Adventure!
C:Star & Hammer Music Plays Everywhere|XTF6-MEPF-VAVAB <br>68Y1-0J17-R5XE1 <br>BA4B-AVVE-PCX8X|Rune|
C:Beta Master Hand Icon & Other Weird Effects|6B6K-CDJA-9FG8D <br>54YR-1EMG-3FGXD <br>3RPB-18HA-WHC3B|Rune|Note: Go into Multi-Man Melee to see the Beta Hand icon. The slower way to see the icon is to play through Classic Mode until reaching Master Hand. Most of the icons in 1P Mode and VS Mode have been changed. The H.P. HUD has been turned on, as well as the timer HUD (although the 99:99:99 still is visual-only).
C:Empty Pokeballs (None Will Ever Come Out)|EEZF-2BV2-F0N2M <br>WTDY-GYZ3-UAXFC|Rune|
C:Pokeball Switch|ZJ40-AH37-3R163<br>P172-HQUC-J7VFV<br>WTDY-GYZ3-UAXFC<br>GBAJ-JDVQ-YK4H1<br>08TK-2G7A-EVN4N|Rune|If you turn off the Pokeballs, all the Pokeballs you throw will just sit there and look empty. If you then turn them on, all the Pokeballs will activate at once. It is pretty fun to watch. :D<br><br>L+D-pad left  - Pokeballs off<br>L+D-pad right - Pokeballs on
C:Particle Effects Linger (Game Crashes In 1P - Usually On Second Level) [temp]|JEW2-GA22-U8E1R <br>ERNJ-T7DE-PE1KX <br>0ZMG-V2PU-7W2CX|Rune|Note: This code is only temporary until I find the real code. <br><br>Some particle effects remain after players performed moves, threw items, etc. (game crashed with this value)
C:Hit Anywhere|A6V9-GEQY-169Z5<BR>ZN2C-H6RW-A6Y0R|Parasyte|There are still a few bugs in this code. Nothing that will erase your game, just minor stuff. Players will not be knocked back unless true contact is made, and the hit sparks will appear in the place at which the last true contact was made. Damage will be dealt from anywhere, however.
G:Camera Joker|4UCD-H5QW-1KXV6<BR>MAB7-GDFZ-KC2EC<BR>JVP6-J78K-YXQ95<BR>HZBW-9J9T-C4N7K<BR>P3G3-FTTD-ERA7G<BR>FHW1-JU04-RXQX0<BR>5JFK-PG27-8UW3C|madewokherd|D-pad left: fixed camera<BR>D-pad down: normal camera<BR>D-pad right: lock camera
C:Mushroom Code|FBXE-EEZQ-GNYKA<BR>M06P-Y552-4KW3Z<BR>1A5B-X64T-8TJMY|wParam|
C:Disable All Containers|N5GD-YGYT-JRCRU<BR>2D76-PVEF-Y110D<BR>FYWN-4E0K-V7C36|madewokherd|
