G:Super Smash Bros. Melee v1.1 - ENABLE CODE, Debug Codes & Menu Codes

T:ENABLE CODE (MUST BE ON)

C:[M] Must Be On|2PR9-AVZR-H3EJR<br>AEEK-W403-F76DT|Codejunkies.com

T:Debug Codes

C:Debug Master Control Menu|69KC-WJGT-V09F5<br>P5A0-GP46-M8EB7|Ported by donny2112|This code discovered by Rune. It allows the player to choose any character in the game, their character's size, any level in the game, individual items, the frequency of items, including way too many other interesting options.<br><br>For these codes, go into the main menu, and select ANY mode. For a better understanding of what you can do in the Debug MCM, please click <a href="http://www.geocities.com/gcnhacker87/main.html" target="_blank">here</a>. Much thanks goes to davidk and GCNHacker87 for the website, and donny2112 for providing the Global Edit FAQ!
C:Sound Debugger|YM8V-A9PN-HPTDV<br>EGZD-8T02-EK81G|Ported by donny2112|All of the music in the game (plus possibly some you've never heard) is here! You can choose your volume levels and play any music you wish!
C:Debug Master Control Menu (Fixed)|T1GR-TNRC-G6QEK <br>16XJ-3DQU-EN3QW <br>ET9C-C1N4-43ZG9|donny2112|This fixed version prevents the game from freezing at the win screen with special characters.
C:Black Floors (From Debug Menu)|098Q-GY4X-TNYHP<br>HJBB-FEQP-QNM98|akuryu19|
C:Dark Melee (From Debug Menu)|1V1H-NFM1-CUVXP<br>2D6A-U86X-C9TRT|akuryu19|
C:No Level Textures (From Debug Menu)|NR6T-R8XM-TQGNM<br>1QHZ-ECXB-55CXY|akuryu19|
C:Evil Character Melee (Black/Purple Shading On Characters - From Debug Menu)|M0NQ-ACWA-F63UP <br>EEK1-0XBX-GM3PB|Rune|
C:Amazing Fighting Triangles (From Debug Menu)|EHVR-477J-CJHKK<BR>DAA1-YXRP-0J5C1|akuryu19|
C:Debug Level Modifier|004D3CEB 000000XX|donny2112|00 - Master<BR>01 - No-debug-ROM (default)<BR>02 - Debug- Develop<BR>03 - Debug - ROM<BR>04 - Develop<BR><BR>These values cannot be set to anything other than 01 upon startup, and the values cannot be changed during a match.
C:6-Player Debug Melee - Short Version|BHEE-KZ8A-4XRHZ<BR>80YF-0VW1-EKRRK<BR>P8U7-2Z9N-GGA8Y<BR>42ZU-XBEZ-H7G34<BR>X5FB-YJ0Q-2WW2B|Ported by donny2112|Use the Debug Menu code and this one. When the Debug Menu first comes up, there will be a player selection there. That is Player 5. In the Melee selection criteria, the All Players value will be Player 6. Start the Melee match and P5 and P6 should be the people you chose. You must quit the match to avoid the game freezing.
C:6-Player Debug Melee - Long Version|B0B7-DFPZ-JXU2C<BR>UJZC-P4T7-BE2C8<BR>4CVZ-Z72C-Y9KPT<BR>HA0B-9T4K-B6T9X<BR>4GMT-1UY3-K3ARA<BR>V0PP-FJT9-BGMJ1<BR>NV6F-J84A-DGR1X<BR>K3NW-KV2B-A5T3G<BR>XRP0-73AB-GWHVP<BR>8M2J-8JJE-NZ87Y<BR>U9KG-QUUF-TV6AJ<BR>TZDK-U92A-MHWC4<BR>RHKY-YE87-UY9HZ<BR>RCM6-V8G2-Q7Y9Y<BR>2PDE-VXZM-1AEM1<BR>7TU7-U77F-26E52<BR>FYVK-MTDA-D9WEF<BR>80YF-0VW1-EKRRK<BR>X5FB-YJ0Q-2WW2B<BR>8R8W-3BVX-B4ADK<BR>F60M-CN58-N1PQT<BR>CT9B-K3EX-JWV8Y|Ported by donny2112|
C:Debug Scale Modifier|6F80-EB8D-U2E4T<BR>UUB0-GCMQ-BZH0M<BR>1AT3-HBEM-DU9YX<BR>G7V4-CZ0E-68N6N<BR>ZKUW-XFTF-W1TZT|Ported by donny2112|This changes the max allowable size in the Debug Menu size modifier from 5 to 1000.
C:Mushroom Stacker|CGQH-QU2Y-VJ1D7<BR>3MD2-MD4A-6034Z<BR>GGJF-92PX-83284|Ported by donny2112|This allows Mushrooms and Poison Mushrooms to stack. (e.g. 1 Mushroom doubles your size, 2 Mushroom makes you 4x, etc.) The affect lasts until you die.
C:Stamina Mode/Status Modifiers In Debug Menu|EQWW-N81J-GMWAF<BR>V566-NFVB-5BV4Y<BR>03GB-TBBQ-CM2AR<BR>E7Q9-C08R-97QC3<BR>UNER-E0FM-MUZ4P<BR>5RXF-F44D-JXPU4<BR>2AVA-VAER-9TNM5<BR>DRPX-JD2U-VPAFR<BR>UREP-K385-33NTU<BR>1NVC-KZFD-7EFFZ<BR>78AG-RMNB-W6MUW<BR>J2BA-MW8J-2AVNA<BR>878M-WJ21-HEDFR<BR>6W6P-5BUT-173QN<BR>XH0V-ZQAF-WUH0N<BR>YUMQ-FC02-W72DJ<BR>2DMC-6W1Q-YXA3R<BR>YV8B-YQR1-Z4RCK<BR>ZDAN-EV6K-DFYFR<BR>K77K-3ME7-YYEJB<BR>GBMX-XCQ2-EWK0Y<BR>R4MF-F8M2-G3AAR<BR>3B3R-JKNC-TU1RF<BR>7NKC-8GKQ-9UKXJ<BR>BTT0-1P5R-X42N6|Ported by donny2112|The "VIBRATION SELECT ->" menu under "MODE : RULE >" has been changed to a "FLAGS >" setting menu. You can set an integer for each player which translates into one of the following settings.<BR><BR><BR>1 - stamina mode<BR>4 - low gravity<BR>8 - invisible<BR>48 - metal mode<BR><BR><BR>Notes:<BR>To set the starting HP for stamina mode, go to "DAMAGE SET ->" under "MODE : DAIRANTOU >". The damage you set each of the stamina mode players to will be doubled and used as your starting HP.

T:The Following Codes Only Effect Items In Develop Mode

C:Develop Spawn Item Mode|0049EDD3 000000XX|donny2112|00 - CAPSULE - Capsule<BR>01 - BOX - Item Box<BR>02 - TARU - Crate<BR>03 - EGG - Egg<BR>04 - KASUDAMA - Party Ball<BR>05 - TARUCANN - Warp Crate<BR>06 - BOMBMEI - Bom-bomb<BR>07 - DOSEI - Mr. Saturn<BR>08 - HEART - Heart Piece<BR>09 - TOMATO - Tomato<BR>0A - STAR - Star<BR>0B - BAT - Homerun Bat<BR>0C - SWORD - Lazer Sword<BR>0D - PARASOL - Umbrella<BR>0E - G SHELL - Green Shell<BR>0F - R SHELL - Red Shell<BR>10 - L GUN - Lazer Gun<BR>11 - FREEZE - Icicle<BR>12 - FOODS - Food<BR>13 - MSBOMBS - Proximity Mine<BR>14 - FLIPPER - Flipper<BR>15 - S SCOPE - Super Scope<BR>16 - STARROD - Star Rod<BR>17 - LIPSTICK - Lipstick<BR>18 - HARISEN - Fan<BR>19 - F FLOWER - Fire Flower<BR>1A - KINOKO - Super Mushroom<BR>1B - DKINOKO - Poison Mushroom<BR>1C - HAMMER - Hammer<BR>1D - WSTAR - Warp Star<BR>1E - SCBALL - Screw Ball<BR>1F - RABBITC - Bunny Hood<BR>20 - METALB - Metal Box<BR>21 - SPYCLOAK - Cloaking Device<BR>22 - M-BALL - Pokeball<BR>23 - Kuriboh - Spawns a Goomba<BR>24 - LEADEAD - Spawns a Re-Dead<BR>25 - OCTAROCK - Spawns an Octo-rock<BR>26 - OTTOSEI - Spawns a Topi<BR>27 - OLD-KURI - Nothing<BR>28 - MATO - Spawns a target<BR>29 - HEIMO - Spawns a Shy Guy<BR>2A - NOKONOKO - Spawns a Koopa<BR>2B - PATAPATA - Spawns a flying Paratrooper<BR>2C - LIKELIKE - Spawns a Like-Like (Only works on Test level and Hyrule Maze)<BR>2D - OLD-LEAD - Nothing<BR>2E - OLD-OCTA - Nothing<BR>2F - OLD OTTO - Spawns Tingle<BR>30 - WHITEBEA - Spawns a white bear (The one in the Ice Climbers' Adventure Stage)<BR>31 - KLAP - Spawns a Klap Trap (Only works on Test Level and Kongo Jungle)<BR>32 - ZGSHELL - Spawns a red shell<BR>33 - ZRSHELL - Spawns a green shell
C:Develop Spawn Pokemon Modifier|0049EDD7 000000XX|donny2112|00 - Random<BR>01 - Tosakinto - Useless fish - Goldeen<BR>02 - Chicorita - Green and throws blades - Chikorita<BR>03 - Kabigon - Fatass who falls thru screen - Snorlax<BR>04 - Kamex - Blue turtle who shoots blue flames - Blastoise<BR>05 - Matadogas - Pollution guy who blows out smoke - Weezing<BR>06 - Lizardon - Orange Dragon who shoots fire left and right - Charizard<BR>07 - Fire - Flying bird of fire - Moltres<BR>08 - Thunder - Yellow electricity bird - Zapdos<BR>09 - Freezer - Blue bird that freezes enemies - Articuno<BR>0A - Sonans - Blue guy who sits there and randomly attacks - Wobbufett<BR>0B - Hassam - Scizor<BR>0C - Unown - Black eyeball<BR>0D - Entei<BR>0E - Raikou - Yellow lion-like creature with electricity<BR>0F - Suikon - Blue lion-like guy who freezes<BR>10 - Kireihana - Flower-like guy who puts you to sleep - Bellousum<BR>11 - Marumine - Explosive Ball - Electrode<BR>12 - Lugia - Big Bird that flies back and shoots tornadoes<BR>13 - Houou - Red Bird that flies back and shoots fire - Ho-oh<BR>14 - Metamon - Ditto<BR>15 - Pippi - Pink Pig-like guy who randomly attacks - Clefairy?<BR>16 - Togepi - Yellow guy in egg with bright lights - Togepi<BR>17 - Mew<BR>18 - Cerebi - Celebi<BR>19 - Hitodeman - Starfish that fires - Starmie<BR>1A - Lucky - Pink Pig-like guy who throws eggs - Chancy<BR>1B - Porygon2 - Pink bird that attacks fast then disappears into grid<BR>1C - Hinoarashi - Spiky guy who floats and blows fire - Cyndaquil<BR>1D - Maril - Little blue guy that runs<BR>1E - Fushigibana - Blue guy with flower on top who rumbles - Venusaur
C:Press L+R+D-Pad Left Outside of A Match To Activate Develop Mode (Press D-pad Down To Spawn Ditto)|G1NZ-18BT-UEHVT<BR>H18U-21YQ-PWUPT<BR>3ROQ-B0KC-7MEZB<BR>75DG-7JYA-1HFMP<BR>2A0N-UVJQ-85B8J|donny2112

T:1P Screen Codes (1P Mode Only)

C:Enemy Name Sound Modifier|044729B9 000000XX|donny2112|

T:Victory Screen Codes (VS Mode Only)

C:Elevated Victor (At Winner's Screen)|5EKB-UYNK-0EHT0 <br>6U3K-D6CU-9WA6P|donny2112|
C:Super Sized Victor (At Winner's Screen)|QKUH-PW9Z-W1AU6 <br>2WD5-TYBN-Y40QD|donny2112|
C:Super Sized Victor's Victory Stance Put Into All Four Boxes, No Victor|1YYW-H2QW-TDWU3 <br>91N0-NJ3P-4QGWK|donny2112|
C:Only Victor's Rectangular Box shows|TBBV-ANUJ-6PPXN <br>3GPX-DDHH-BEMQC|donny2112|
C:No Winner at Win Screen|XTRX-89X0-9NMPA <br>7XRQ-6TYN-X2NKH <br>ZR99-YH7X-D6R1J|donny2112|The flashing that goes along with your character appears, but your character does not. Mario's win pose of circular fireballs in the air is cool to watch. Some miscellaneous borders are got turned off in the process.
C:Make All Players Huge (Only In Mid-Air)|FF2U-JANJ-DPZDD <br>QZVZ-GRXM-8DTAY <br>MMT4-7R3G-CDYRE|donny2112|This may crash your game a lot, but the players get huge in the air.