G:Super Smash Bros. Melee v1.0 - ENABLE CODE, Debug Codes & Menu Codes

T:ENABLE CODE (MUST BE ON)

C:[M]|MMGK-1CC5-TER04<br>7CDF-NREA-Q4278|Codejunkies.com|

T:Main Menu

C:Highlight "Cursor" Modifier|044BFE0D 00XX0000|Rune|1E is the value I found it as. "05" makes the main menus scroll upwards like crazy.

T:Debug Codes

C:Debug Menu Completion Text At Main Menu|UBBP-9VR6-HP1KN <br>Q7XB-HWND-YTFVX <br>BA4B-AVVE-PCX8X|Rune|White text appears in the upper-left corner of the screen with a date and time. This is the same date and time shown in the Debug MCM that I found.
C:Debug Master Control Menu|77H8-Y4CD-H4VRY<br>JR3K-U29H-U6BHT|Rune|This code discovered by Rune. It allows the player to choose any character in the game, their character's size, any level in the game, individual items, the frequency of items, including way too many other interesting options.<br><br>For these codes, go into the main menu, and select ANY mode. For a better understanding of what you can do in the Debug MCM, please click <a href="http://www.geocities.com/gcnhacker87/main.html" target="_blank">here</a>. Much thanks goes to davidk and GCNHacker87 for the website, and donny2112 for providing the Global Edit FAQ!
C:Debugger's Sound Test Menu|1F38-13J0-DCNA2<br>1UUP-91VD-DAZEB|Rune|All of the music in the game (plus possibly some you've never heard) is here! You can choose your volume levels and play any music you wish!
C:6 Player Debug Melee (Long Version)|9U01-361U-118C4<BR>WMER-R6ZM-6Z8RK<BR>BK5Z-966F-1GCCG<BR>HA0B-9T4K-B6T9X<BR>4GMT-1UY3-K3ARA<BR>V0PP-FJT9-BGMJ1<BR>NV6F-J84A-DGR1X<BR>K3NW-KV2B-A5T3G<BR>XRP0-73AB-GWHVP<BR>8M2J-8JJE-NZ87Y<BR>U9KG-QUUF-TV6AJ<BR>TZDK-U92A-MHWC4<BR>RHKY-YE87-UY9HZ<BR>RCM6-V8G2-Q7Y9Y<BR>2PDE-VXZM-1AEM1<BR>7TU7-U77F-26E52<BR>XYJK-8WX4-6V5F3<BR>5MBW-XH02-HEA88<BR>KH2Z-FYVW-9GX62<BR>E4NH-RRMN-U8TVK<BR>MBP2-4PE3-74A5Y<BR>9783-PA03-XWFCQ|Ported by donny2112|
C:Mode Modifier|024D473C XX000000|Rune|00 - Main Menu <br>01 - Options Menu <br>02 - Vs Mode Character Select<br>03 - 1P Mode (Classic) <br>04 - 1P Mode - Level (Adventure Mode) <br>05 - All Star Mode <br>06 - Debug Master Control Menu (MCM)<br>07 - Debugger's Sound Test Menu <br>08 - Crashes (Announcer says 'Melee') <br>09 - Crashes (Black Screen of Death) <br>0A - Special Camera (Camera Mode?) - Press Start To Access This <br>0B - Trophy Mode - Gallery <br>0C - Trophy Mode - Lottery <br>0D - Trophy Mode - Collection <br>0E - Final Battle Against ...Master Hand? (Goes to level but Mario is there) <br>0F - Stadium Mode - Target Test <br>10 - Special - Sudden Death <br>11 - Special - Invisible Melee <br>12 - Special - Slo Mo Melee<br>13 - Special - Lightning Melee<br>14 - "A New Foe Has Appeared" Screen (Ganondorf) (Freezes if you press Start) <br>15 -  C. Falcon's medal falls onto the character medal 'sheet' as if you had just beat the game with him. Afterwards, you play that silly shooting game. Then you see his FMV. Finally, "A New Foe Has Appeared" Screen (Jigglypuff) shows, and you fight Jigglypuff. Then you earn Jigglypuff and some crappy trophies. Yay! <br>16 - same as '15', but you get a different CG picture of C.Falcon. ... <br>17 - same as '15' and '16', but there's a different CG picture. (All medas in these kind of codes are randomized.)<br>18 - White Nintendo Screen (Before Short Character FMV) <br>19 - Plays the following FMVs [fighting hidden character(s) FMVs]: <br><br>1) Luigi Jumping On Mario's Head FMV <br>2) Metroid "Warning"? - Planet Zebes Blowing Up <br>3) Kirby Star/Fight FMV <br>4) Star Fox Wingmen Reporting In <br>5) F-Zero Cars Going By/Blowing Up <br>6) Metal Mario FMV <br>7) Bowser Medal / Ice Climbers Cheering/Giga Bowser Breaking Out of Medal FMV / Bowser Medal <br>Blowing Up <br><br>Then a Congratulations screen. <br>1A - same as 15 - 17, BUT a DEBUG SCREEN comes up! it might be a new one... 'dunno. Anyone like to take some pictures and compare, please? <br>1B - Special Melee?? - Tournament Mode <br>1C - 1P Mode - Training Mode <br>1D - Special Melee - Tiny Melee <br>1E - Special Melee - Giant Melee <br>1F - Special Melee - Stamina Melee <br>20 - Stadium - Home Run Contest <br>21 - Stadium - Multi-Man Melee - 10-Man Melee <br>22 - Stadium - Multi-Man Melee - 100-Man Melee <br>23 - Stadium - Multi-Man Melee - 3-Min. Melee <br>24 - Special Melee? - 15 Minute Melee <br>25 - Special Melee - Multi-Man Melee - Endless Melee <br>26 - Special Melee? - Cruel Melee <br>27 - 'ENABLE PROGRESSIVE SCAN?' Screen? (Exclusive To Debug)<br>28 - 'There Is No Memory Card In ...' Screens <br>29 - 'There Is No Memory Card In ...' Screens (Infinite Looped) <br>2A - Special Melee - Fixed Camera Melee (Is this a normal option?) <br>2B - Puts you into Event Match #1 (Weird) <br>2C - Special Melee - Single-Button Melee
C:Debug Menu - Set DB Level|004D288B 0000000X|Rune|
C:Debug Menu - Develop Spawn Item Modifier|0049D97B 000000XX|Rune|
C:Debug Menu - Develop Spawn Pokmon Modifier|0049D97F 000000XX|Rune|
C:Debug Master Control Menu (Fixed)|PWU7-993A-5FHYH <br>CEN7-HK2T-VUPBB <br>ET9C-C1N4-43ZG9|donny2112|This fixed version prevents the game from freezing at the win screen with special characters.
C:Stage Colouring (From Debug Menu)|00000000 824D49AC <br>0000XX02 00100001|Rune|01 - yellow, dark blue, and some red colouring only? <br>04 - yellow colouring only? <br>02 - yellow colouring and some dark blue colouring only? <br><br>This code only exists in a slide. I've tried condensing it down, but it doesn't work. Feel free to port the code and try the quantity digits.
C:Dark Melee (From Debug Menu)|P8Q0-E8J1-CCMVT<br>40AA-AV7U-982XD|Akuryu|
C:Black Floors (From Debug Menu)|87YM-XX9K-T9WQ8<br>F6PE-F4GC-9YW83|Akuryu|
C:No Level Textures (From Debug Menu)|RUWN-0169-56P4F<br>E16D-036P-R3R42|Akuryu|
C:Wild Crowd (From Debug Menu)|QHUD-Y4FX-AW596<br>HUAT-F18M-ZHENE|Rune|Every single time you attack someone, the crowd will always cheer.
C:Evil Character Melee (Black/Purple Shading On Characters - From Debug Menu)|09J6-PPB0-Y45QY <br>8PH9-N4HM-X5AZZ|Rune|
C:Amazing Fighting Triangles (From Debug Menu)|QBZC-6GKK-WQB16<BR>MRWJ-VHKZ-M29RQ|Akuryu|
C:Debug Scale Modifier|7W31-NC8F-AB8QE<BR>VJHV-1R4E-2HZ37<BR>XGVD-WPJF-CEX8C<BR>RGRH-PBTA-8B9V5<BR>9J8Y-1ZP9-U65V7|wParam|This changes the max allowable size in the Debug Menu size modifier from 5 to 1000.
C:Mushroom Stacker|FBXE-EEZQ-GNYKA<BR>M06P-Y552-4KW3Z<BR>1A5B-X64T-8TJMY|wParam|This allows Mushrooms and Poison Mushrooms to stack. (e.g. 1 Mushroom doubles your size, 2 Mushroom makes you 4x, etc.) The effect lasts until you die.

T:Character Select Screen (1P Mode Only)

C:Player Cursor Modifier (Training, Classic, Adventure, Events, etc.) [beta]|024D4418 0000XX02|Rune|.. <br>04 - Fourth Player (CPU) <br>.. <br><br>When you go into a match, you cannot control your character, no matter which port you put your controller into. However, you can still pause and cancel the match. <br><br>If you use any of the CPU digits, then your character will have 'CPU' over his/her head in the match, and your opponent will be 'P1'. If the computer player dies (it actually happened) via suicide, the match will continue to infinity.
C:P1's/P1 First Ally's Name Text At VS Screen Modifier (In Classic Mode)|044716D0 000000XX|Rune|Note: This code is difficult to understand. Why does it affect both P1 *and* P1's ally? Btw, it does not affect your second ally's name at all. <br><br>Anyone mind testing these digits? They are different than the icon modifier q. digits. <br><br>02 - C. Falcon

T:VS Select Screen Codes (1P Mode Only)

C:Backs At Vs Select|0QTX-ZWU1-ZRFNT<br>VVYY-3PX4-8DGZH|Rune|
C:VS Screen Enemy's Name Sound Modifier|044716D1 000000XX|Rune|The following codes have a minor side-effect: some of the characters at the Vs Select Screen are enormous.
C:VS Screen Name Sound Modifier (Includes Ally's Name)|044716D4 00000004 <br>024716D5 0000000E|Rune|
C:Vs Screen Text Remover Code|044716CE 000000XX|Rune|02 & 03 - Removes text underneath VS Screen (Used by game for 'Break The Targets' and 'Snag The Trophy', and for Vs Team Battles ) [Value used in 'vs team' matches] <br>04 - ? (vs bowser)

T:Victory Screen Codes (VS Mode Only)

C:No Rectangular Pictures After Battle (Except For Victor's)|RPRJ-G7KG-PE8JJ <br>D9N7-C4BZ-4NCJH|ShadowKnight|
C:Elevated Victor (At Winner's Screen)|44UY-RX6B-MUYQD <br>MCNX-E3UD-2CQR4|Rune|Note: This code can be quite funny, such as when Luigi falls down onto his stomach!
C:Super Sized Victor (At Winner's Screen)|KDBG-P4UX-TCZK9 <br>4GEE-X3HM-84CCX|Rune|
C:Victor's Victory Stance Put Into All Four Boxes|PJVQ-4EXT-RE3W3 <br>9V0Z-Q206-EU04W|Rune|The victor's movements are blown up into the boxes.
C:Only Victor's Rectangular Box Shows|8K35-2ARA-ZNEYY <br>PUMT-20ZW-13UPE|Rune|Note: A useful code if you want to know which player has won immediately after a match.
C:No Winner At Win Screen|ZFV1-JQ7B-H6ZAT <br>B9J0-ZBCU-GEVWD <br>ZR99-YH7X-D6R1J|Rune|The flashing that goes along with your character appears, but your character does not. Mario's win pose of circular fireballs in the air is cool to watch. Some miscellaneous borders are got turned off in the process.