G:GoldenEye 007 - Item Modifiers #10: Bunker 2

T:Quantity Digits

C:Quantity Digits 1|N/A|SeaSalt|00 - Double Alarm<br>01 - Alarm<br>02 - White Pyramid<br>03 - Ammo Box - Brown<br>04 - Ammo Box - Brown<br>05 - Ammo Box - Green<br>06 - Ammo Box - Green<br>07 - Ammo Box - Green<br>08 - Piece Of Egyptian Column<br>09 - Desk Blotter<br>0A - Red Book<br>0B - Full Bookshelf<br>0C - 11 - Control Console<br>12 - 17 - Cardboard Pistol Ammo Box<br>18 - Collar with A Microphone?<br>19 - 1B - Double Screen Consoles<br>1C - 25 - Single Screen Consoles<br>26 & 27 - White Table<br>28 - Archives Desk Lamp<br>29 - Part Of Aztec DAT Box<br>2A - Other Part Of Aztec DAT Box<br>2B - Two Drawer White Cabinet<br>
C:Quantity Digits 2|N/A|SeaSalt|2C - Jerry Can<br>2D - Computer Keyboard<br>2E - 4-Door & Drawer Bench<br>2F - Desk In-Tray<br>30 - Mainframe<br>31 - Mainframe<br>32 - Chair<br>33 - 35 - Metal Crate<br>36 - Ribbed Steel Box<br>37 - Model Of Silo Rocket<br>38 - 4 Models In A Row<br>39 - 3E - 44 Gallon Drum<br>3F - Padlock<br>40 - Phone<br>41 - 44 - Radios<br>45 - Enlarged Silo Goldeneye Satelite<br>46 - Antenna Dish From Dam<br>47 - Small Tape Recorder Or Remote Control?<br>48 - Wooden Stool<br>49 - Swivel Chair<br>4A - Rack Of 3 Blue Rockets<br>4B - Small Television Or Monitor<br>4C - Steel Stand<br>4D & 4E - White Sheet Of A4 Standing On Edge<br>4F to 54 - Wooden Rifle Ammo Crates<br>55 - Archives PP7 Table<br>56 - Floppy Disc<br>57 - The First Blue & Gold Printed Circuit Cube<br>58 - Metal Crate Stack, 4x4<br>59 - Metal Crate Stack, 4x3<br>5A - Metal Crate Stack, 4x2<br>5B - Red Button On Vertical Slab (Enlarged?)<br>5C - Small Rocket<br>5D - Silo Rocket, Full Size
C:Quantity Digits 3|N/A|SeaSalt|5E - Double Console On Castors<br>5F - Counter Or Bar<br>60 - Locker Set<br>61 - Locker Set<br>62 - Vision Is Blocked By Blue-Grey Graphics Cut Out Which Bridges Whole Room (Does Not Move With Gunfire)<br>63 - Frigate Square Pack Rocket Launcher, Pointing Down<br>64 - Frigate Square Pack Rocket Launcher, Pointing Up<br>65 - Frigate Gun Turret<br>66 - Frigate Rocket Rack<br>67 - Frigate Other-Type Rocket Launcher<br>68 - Square Foot Of Window Glass<br>69 - Window Lattice Frame<br>6A - Half Size Window Lattice<br>6B - Smaller Lattice<br>6C - Jungle Big Tree (Large)<br>6D - Jungle Palm<br>6E - Jungle Palm Resprouting After Loss Of Fronds<br>6F - Jungle Low Shrub<br>70 - Shrunken Facility Laboratory Bench<br>71 - Facility, Runway White Rubbish Bin<br>72 - Set Of 4 White Bins<br>73 - Body Armour<br>74 - Body Armour<br>75 - Shrunken Facility Gas Tank<br>76 - A Glass<br>77 - Big Metal Plate (3x Table Top Size)<br>78 - Train Brake Controller<br>79 - 7F - Ammo Clips
C:Quantity Digits 4|N/A|SeaSalt|80 - Fire Extinguisher<br>81 - Small Box Bullets<br>82 - Rolled Up Newspaper?<br>83 -<br>85 - Small Box Bullets<br>86 - Ammo Clip<br>87 = Grey door with warning strips on it<br>88 = Silo Door - Arrow Left<br>89 = Wierd Beta Door (Flashes)<br>8A = Silo Door (Again) - Arrow Left<br>8B = Clear Glass Door<br>8C = A diffent silo Door - Arrow Up<br>8D = The silver Silo doors (Corragated,With warning strips)<br>8E = Rusty Old Door<br>8F = Door With rust on it-It's on a level (maybe Archives)<br>90 = Metalic Blue Door - Silo<br>91 = A different rusty old door <br>92 = Stripey Blue door<br>93 = Blue door (With holes in it)<br>94 = Same<br>95 = Part of Runway Shutters<br>96 = Blue corragated door w/ Red and white diagonal lines<br>97 = Same but reversed<br>98 = Silo normal door (Grey With indents in)<br>99 = Same but with Keep clear on it<br>9A = Grey Door With blue stripe - Very cool<br>9B = The grey door in Facility<br>9C = Same<br>9D = Plain Wood door (looks like Sand<br>9E = Facility Normal (Big Brown ones)<br>9F = Facility Bathroom Door<br>A0 = Clear Glass Door - From Labs in Facility<br>A1 = Brown Wooden Door - Train<br>A2 = Brown door with glass in it<br>A3 = Brown door with glass in it (Unbreakable)<br>A4 = Very wierd door that goes up and down <br>A5 = Stretched Water Caverns Door<br>A6 = Door from Huts on Surface<br>A7 = Wierd green door with glass in it<br>A8 = Plain green door<br>A9 = Cradle Door<br>AA = Stone door w/ prints on it<br>AB = Sand door w/ prints on it<br>AC = Darker Stone door w/ prints on it<br>AD = Light brown wood door<br>AE = Egyptian Door<br>AF = Sand/Brown door<br>B0 = Blast Door - Control<br>B1 = White door<br>B2 = A different Blast Door - Control<br>B3 = A door with chains on it and arrow pointing up<br>B4 = Mesh Door<br>B5 = Blown Up door<br>B6 = Wierd Prison Style Doors<br>B7 - Statue Gates<br>B8 - Gun KF7<br>B9 - Grenade Launcher<br>BA - Throwing Knife<br>BB - Laser<br>BC - AR33<br>BD - D5K?<br>BE - Magnum<br>BF - PP7<br>C0 - Shotgun?<br>C1 - Machine Pistol<br>C2 - Silenced D5K?<br>C3 - Machine Pistol<br>C4 - ZMG?<br>C5 - Auto Shotgun<br>C6 - Exploding Briefcase<br>C7 - Mine<br>C8 - Mine<br>C9 - Mine<br>CA - Rocket Ammo<br>CB - Unrecognisable Lump<br>CC - PP7 Silenced<br>CD - DD44<br>CE - D5K Silenced<br>CF - Shotgun?<br>D0 - Golden Gun<br>D1 - Hunting Knife<br>D2 - Sniper Rifle<br>D3 - Rocket Launcher<br>D4 - Black Hat<br>D5 - Black Hat<br>D6 - Black Hat<br>D7 - Black Hat<br>D8 - Green Hat<br>D9 - Helmet<br>DA - Helmet<br>DB - Yellow and Black Item Of Apparel<br>DC - Black Hat<br>DD - FF - Repetitive Blue & Gold Printed Circuit Cubes

T:Codes

C:Hunting knives 1|811BFEF4 0???|SeaSalt|
C:Hunting knives 2|811BFF7C 0???|SeaSalt|
C:Hunting knives 3|811C0004 0???|SeaSalt|
C:Hunting knives 4|811C008C 0???|SeaSalt|
C:Hunting knives 5|811C0114 0???|SeaSalt|
C:Hunting knives 6|811C019C 0???|SeaSalt|
C:Key on Wall opposite Cell|811C0224 0???|SeaSalt|
C:Wall rack for key opposite cell|811C02D0 0???|SeaSalt|
C:Table|811C0350 0???|SeaSalt|
C:CCTV Tape|811C03E0 0???|SeaSalt|
C:Table|811C0488 0???|SeaSalt|
C:Staff List|811C0518 0???|SeaSalt|
C:Glass|811C05C0 0???|SeaSalt|
C:Camera 1|811C2B80 0???|SeaSalt|
C:Camera 2|811C2C7C 0???|SeaSalt|
C:Camera 3|811C2D78 0???|SeaSalt|
C:Camera 4|811C2E74 0???|SeaSalt|
C:Camera 5|811C2F70 0???|SeaSalt|
C:Camera 6|811C306C 0???|SeaSalt|
C:Camera 7|811C3158 0???|SeaSalt|
C:Camera 8|811C3308 0???|SeaSalt|
C:Safe Body|811C33E0 0???|SeaSalt|
C:Safe Door|811C3460 0???|SeaSalt|
C:Sileneced PP7 1|811C3588 0???|SeaSalt|
C:Sileneced PP7 2|811C3624 0???|SeaSalt|
C:Part of giant monitor screen 1|811C37A8 0???|SeaSalt|
C:Part of giant monitor screen 2|811C38B8 0???|SeaSalt|
C:Part of giant monitor screen 3|811C39C8 0???|SeaSalt|
C:Part of giant monitor screen 4|811C3AD8 0???|SeaSalt|
C:Part of giant monitor screen 5|811C3BE8 0???|SeaSalt|
C:Part of giant monitor screen 6|811C3CF8 0???|SeaSalt|
C:Part of giant monitor screen 7|811C3E08 0???|SeaSalt|
C:Part of giant monitor screen 8|811C3F18 0???|SeaSalt|
C:Part of giant monitor screen 9|811C4028 0???|SeaSalt|
C:Part of giant monitor screen 10|811C4138 0???|SeaSalt|
C:Part of giant monitor screen 11|811C4248 0???|SeaSalt|
C:Part of giant monitor screen 12|811C4358 0???|SeaSalt|
C:Part of giant monitor screen 13|811C4468 0???|SeaSalt|
C:Part of giant monitor screen 14|811C4578 0???|SeaSalt|
C:Part of giant monitor screen 15|811C4688 0???|SeaSalt|
C:Part of giant monitor screen 16|811C4798 0???|SeaSalt|
C:Part of giant monitor screen 17|811C48A8 0???|SeaSalt|
C:Part of giant monitor screen 18|811C49B8 0???|SeaSalt|
C:Part of giant monitor screen 19|811C4AC8 0???|SeaSalt|
C:Part of giant monitor screen 20|811C4BD8 0???|SeaSalt|
C:Part of giant monitor screen 21|811C4CE8 0???|SeaSalt|
C:Roof Monitor Rack|811C4DF8 0???|SeaSalt|
C:Roof monitor 1|811C4E68 0???|SeaSalt|
C:Roof monitor 2|811C5068 0???|SeaSalt|
C:Roof monitor 3|811C5168 0???|SeaSalt|
C:Red Dossier|811C36CC 0???|SeaSalt|
C:Monitor Rack|811C5268 0???|SeaSalt|
C:Monitor 1|811C52E8 0???|SeaSalt|
C:Monitor 2|811C53E8 0???|SeaSalt|
C:Monitor 3|811C54E8 0???|SeaSalt|
C:Monitor 4|811C55E8 0???|SeaSalt|
C:Console 1|811C56E8 0???|SeaSalt|
C:Console 2|811C5868 0???|SeaSalt|
C:Console 3|811C59E8 0???|SeaSalt|
C:Console 4|811C5A68 0???|SeaSalt|
C:Console 5|811C5BE8 0???|SeaSalt|
C:Console 6|811C5D68 0???|SeaSalt|
C:Wooden Crate 1|811C5DE8 0???|SeaSalt|
C:Wooden Crate 2|811C5EF0 0???|SeaSalt|
C:Wooden Crate 3|811C5FF8 0???|SeaSalt|
C:Wooden Crate 4|811C6100 0???|SeaSalt|
C:Wooden Crate 5|811C6208 0???|SeaSalt|
C:Wooden Crate 6|811C6310 0???|SeaSalt|
C:Wooden Crate 7|811C6418 0???|SeaSalt|
C:Wooden Crate 8|811C6520 0???|SeaSalt|
C:Ammo in crate 1|811C5E68 0???|SeaSalt|
C:Ammo in crate 2|811C5F70 0???|SeaSalt|
C:Ammo in crate 3|811C6078 0???|SeaSalt|
C:Ammo in crate 4|811C6180 0???|SeaSalt|
C:Ammo in crate 5|811C6288 0???|SeaSalt|
C:Ammo in crate 6|811C6390 0???|SeaSalt|
C:Ammo in crate 7|811C6498 0???|SeaSalt|
C:Ammo in crate 8|811C65A0 0???|SeaSalt|
C:Computer Mainframe 1|811C6628 0???|SeaSalt|
C:Computer Mainframe 2|811C6728 0???|SeaSalt|
C:Computer Mainframe 3|811C67A8 0???|SeaSalt|
C:Computer Mainframe 4|811C6828 0???|SeaSalt|
C:Computer Mainframe 5|811C6828 0???|SeaSalt|
C:Computer Mainframe 6|811C68A8 0???|SeaSalt|
C:Computer Mainframe 7|811C6928 0???|SeaSalt|
C:Computer Mainframe 8|811C69A8 0???|SeaSalt|
C:White table 1|811C6A28 0???|SeaSalt|
C:White table 2|811C6AA8 0???|SeaSalt|
C:White table 3|811C6B28 0???|SeaSalt|
C:White table 4|811C6BA8 0???|SeaSalt|
C:White table 5|811C6C28 0???|SeaSalt|
C:Four Drawer and Bench 1|811C6CA8 0???|SeaSalt|
C:Four Drawer and Bench 2|811C6D28 0???|SeaSalt|
C:Keyboard 1|811C6AA8 0???|SeaSalt|
C:Keyboard 2|811C6E28 0???|SeaSalt|
C:Keyboard 3|811C6EA8 0???|SeaSalt|
C:Keyboard 4|811C6F38 0???|SeaSalt|
C:Monitor 1|811C6FB8 0???|SeaSalt|
C:Monitor 2|811C70B8 0???|SeaSalt|
C:Console 1|811C71B8 0???|SeaSalt|
C:Console 2|811C72B8 0???|SeaSalt|
C:Armour 1|811C73C8 0???|SeaSalt|
C:Armour 2|811C7450 0???|SeaSalt|