G:Perfect Dark: Lo-Res #3

T:Miscellaneous Codes

C:No Hands|800702DF 0000|hack master|
C:Triangle On Mauler|8020E91A 00??|Gray Vader|This code puts a triangle on the Mauler, but only if you go into a multiplayer level by yourself (no other players). I don't know if it will work with sims being in the level. You can see the tip of the triangle with the digit being 01 or 02, but the bigger the number, the taller the triangle. 0 is no difference. I don't know if this works on any other guns, either.|
C:Beta Perfect Dark (Info Screen Text Modifier)|8110C994 2031<br>8110C996 2E30<br>8110C998 2062<br>8110C99A 6574<br>8110C99C 6120|Gray Vader|
C:No Hoverbox in Warehouse|801F2CF0 0000|SubDrag|
C:Hack Almost Finished (Press B)- P1|D009C7E4 0040<br>800AC21A 0010|SubDrag|
C:Hack Almost Finished (Press B)- P2|D009C7EC 0040<br>800AC21A 0010|SubDrag|
C:Level Mod|8008E703 00xx|Gray Vader|00 - Skedar<br>01 - Pipes<br>02 - Ravine<br>03 - G5 Building<br>04 - Sewers<br>05 - Warehouse<br>06 - Grid<br>07 - Grid<br>08 - Area 52<br>09 - Base<br>0A - Fortress<br>0B - Villa<br>0C - Car Park<br>0D - Temple<br>0E - Complex<br>0F - Felicity<br>10 and above - Random
C:Scenario Mod|8009E703 00xx|Gray Vader|Okay, might as well explain these codes now. As you might have noticed, the scenario and level mod are the same code! If you just use it without accessing either the scenario or area sub-menus, it should take you to the level that the digit represents. But, if you choose the scenario sub-menu before you start a multiplayer match, it should do that scenario and a random level.<br>00 - Combat<br>01 - Hold the Case<br>02 - Hacker Central<br>03 - Pop A Cap<br>04 - King of the Hill<br>05 - Capture the Case
C:Gun Set Modifier|800874CB 00XX|kuhl stud|00= Pistols<br>01= Automatics<br>02= Power<br>03= FarSight<br>04= Tranquilizer<br>05= Heavy<br>06= Golden Magnum<br>07= Explosive<br>08= Grenade Launcher<br>09= Rocket Launcher<br>0A= Proximity Mine<br>0B= Remote Mine<br>0C= Random Five<br>0D= Random<br>0E= Custom
C:Custom Gun Modifier|800ACBA? 00xx|kuhl stud|?=	0= 1st slot<br>1= 2nd slot<br>2= 3rd slot<br>3= 4th slot<br>4= 5th slot<br>5= 6th slot<br>x=	00= Nothing<br>01= Falcon 2<br>02= Falcon 2(silencer)<br>03= Falcon 2(scope)<br>04= Magsec 4<br>05= Mauler<br>06= Phoenix<br>07= DY357 Magnum<br>08= DY357-LX<br>09= CMP150<br>0A= Cyclone<br>0B= Callisto NTG<br>0C= RC-P120<br>0D= Laptop Gun<br>0E= Dragon<br>0F= K7 Avenger<br>10= AR34<br>11= SuperDragon<br>12= Shutgun<br>13= Reaper<br>14= Sniper Rifle<br>15= Farsight XR-20<br>16= Devastator<br>17= Rocket Launcher<br>18= Slayer<br>19= Combat Knife<br>1A= Crossbow<br>1B= Tranquilizer<br>1C= Grenade<br>1D= N-Bomb<br>1E= Timed Mine<br>1F= Proximity Mine<br>20= Remote Mine<br>21= Combat Boost<br>22= Shield<br>23= Disabled
C:Combat Boost Always on|8009A42B 0001|kuhl stud|
C:Easy Challenge Finish|8007074f 0001|hack master|To use this code shoot your gun to win
C:Sky Color Mod|80081060 00??<br>80081061 00??<br>80081062 00??|Goldenboy|I would suggest going to these addresses in the mem ed
C:Weapons Info Scrolls Very Fast|80099FE0 0003|SubDrag|
C:The Big Elevator In Ravine Is Gone|801DDB44 007A|TheoryOfG|
C:The Elevator In Pipes Is Gone|801E7A00 007A|TheoryOfG|
C:One Of The Elevators In The Base Is Gone (The Big Room)|801E78F8 004A|TheoryOfG|
C:The Elevator That Is Over The Nonreachable "beta" Room In Sewers Is Gone|801EA099 007A|TheoryOfG|
C:Pipes Elevator Speed Mod|801E7A04 0???|TheoryOfG|
C:Ravine Elevator Speed Mod|801DDB48 0???|TheoryOfG|XXX=100-1FF
C:No Spark From Bulletholes|8007F0BA 0000|chadman|
C:No Smoke|812034B4 0000<br>812034B6 0000|chadman|
C:No Bullet Holes, Scorches, Blood Marks On Walls Or Floor|8109B045 0000<BR>8109CC4F 0000|Nocturnal|
C:Instantly Get Hills (KotH)|800AC116 001A|crazy4 007|
C:Pop Continuously Gets Points (Pop a Cap)|800AC112 003C|crazy4 007|
C:No Muzzle Flash Or Bullet|811BBCDC 0000<BR>811BC480 0000|chadman|slayer, rocket launcher, devastator, super dragon (grenade), or laser will not work. Laptop sentry and dragon proximity will continually launch
C:Gun/Hand Position/Animation Modifier|811BC080 ????|chadman|Anything after a "/" in the digits refers to what the gun does after it fires. The ones with a "*" are my favorites.<br>0 gun way back<br>1 <br>2 gun close and pointing down<br>3 middle an very close<br>4 middle and less close<br>5 as 3<br>6 shotgun reload<br>7 low on screen (reload)<br>8 low on screen (side reload, devastator?)<br>9 low right w/ rocket reload<br>0a high middle for some guns (superdragon reload?)<br>0b middle close bottom with glitchy movement<br>0c middle less close bottom with glitch<br>0d middle off screen bottom flashes to normal when fire<br>0e bottom middle-to-left close<br>0f very close middle<br>10 bottom right very close/jitters right to left<br>11 bottom right very close/jitters up to down<br>12 close middle right<br>13 less close right/ farther middle<br>14 less close right<br>15 close<br>bf bottom right of screen<br>c0 normal position, but little closer and pointing up<br>c1 crossbow!   cool effect with falcon *<br>c2 close to normal position, but gun parts move sideways*<br>c3 closer<br>c4 closer<br>c5 far left offscreen, gun wont work after reload<br>c6 as 119<br>c7 freeze<br>c8 as 119<br>c9 as c5<br>ca as 119<br>cb <br>cc <br>cd <br>ce <br>cf as c5<br>d0 <br>d1 far right off screen<br>d2 tiny arm, wont fire after reload*<br>d3 gun in pieces, falls apart when fired*<br>d4 gun in pieces*<br>d5 gun offscreen upper left<br>d6 gun offscreen top and slightly left<br>d7 offscreen top and slightly right<br>d8 offscreen top, center<br>d9 offscreen upper left corner<br>da offscreen bottom center<br>db offscreen right<br>dc as d8<br>dd as d6<br>de as db<br>df tiny arm doing weird things in center of screen*<br>e0 tiny arm all the way out and to left*<br>e1 tiny arm all the way out and to left a bit*<br>00e2 laptop gun<br>e3 gun lowered to be part of hand<br>e4 like e3, but reload like superdragon<br>e5 like e3, but very fast reload<br>e6 K7 avenger /offscreen bottom left/kicks up onto screen<br>e7 close on bottom left<br>e8 as e7, but reload like shotgun<br>e9 as e7, but reloads like k7 (good view of gun)*<br>00ea falcons<br>eb gun center<br>ec as eb, fast reload<br>ed gun center/turns on side<br>ee offscreen bottom left<br>ef as ee<br>f0 tiny arms far right facing you*<br>f1 freeze<br>fc offscreen middle<br>fd offscreen normal position<br>fe offscreen middle<br>ff offscreen right<br>100 bottom left offscreen<br>101 gun on left pointing up at angle (good view of top)*<br>102 offscreen top right<br>103 offscreen bottom left<br>104 freeze<br>105 bottom left offscreen<br>106 <br>107 offscreen top right<br>108 <br>109 <br>10a offscreen top<br>10b arm from top to bottom left and it moves to the right when you fire*<br>10c offscreen top right<br>10d offscreen top right<br>10e <br>10f <br>110 huge gun pointing towards you (excellent view of gun)*<br>111 wristmounted gun, very close, cover bottom right corner of screen (good view of gun)*<br>112 hold gun like club/froze when I changed guns<br>113 close right, pointing down/kicks back into face<br>114 middle low, very close<br>115 gun way back/ hand like cmo150<br>116cmp150<br>117 off the top of the screen/flashes to normal<br>118 as 117<br>119 no gun/flashes to normal spot, but bullet streaks dont appear<br>11a as119<br>11b as 119<br>11c <br>11d <br>11e  11f <br>120 offscreen left/flashes to normal spot<br>121 <br>
C:Gun/Hand Position/Animation Modifier (Part 2)|N/A|N/A|1ae offscreen left<br>1af back on arm no reload<br>1b0 <br>1b1 freeze<br>1d2 offscreen top right<br>1d3 offscreen left<br>1eb freeze<br>1ec freeze<br>1ed freeze<br>1f0 freeze<br>1fb offscreen middle<br>1fc normal position but closer than normal/dips into center then back<br>1fd back slightly and pointing down/pulls back offscreen<br>1fe back slightly/goes down<br>1ff slightly back of normal/gun looks to left then right<br>200 slightly closer than normal pointing down/moves across bottom of screen<br>201 slightly closer and to! the right more<br>300 as 119<br>3e0 gun closer than normal and instant reload<br>3e1 <br>3e2 <br>3e3 <br>3e4 <br>3e5 <br>3e9 gun lower right, reload high left<br>3ea fist punch<br>3eb gun center, reload like farsight<br>3ec farsight<br>3ed gun center, farther away<br>03ee shotgun<br>3ef center shotgun<br>3f0 rocket launcher<br>3f1 held closer than normal, some weird effects<br>3f2 held slightly to left of normal and makes pistol whip motion<br>3f3 mauler<br>3f4 freeze<br>3f5 back farther/turns clockwise slightly<br>3f6 pistol whip<br>3f7 devastator<br>3f8 gun below hand<br>3f9 dragon<br>3fa offscreen in normal position, hand goes right into your face on reload<br>3fb as above different reload<br>3fc offscreen near normal position<br>3fd superdragon grenade launch<br>3fe superdragon normal<br>3ff offscreen near normal position<br>400 floating high on the screen in the center<br>401 as above/ tilts to point down and to the right<br>402 hand in normal position, gun offscre! en in normal/hand stabs forward<br>403 combat knife slash<br>404 other knife slash<br>405 combat knife throw<br>406 magnum<br>407 pistol whip after firing (magnum?)<br>408 magnum reload<br>409 2 magsec<br>40a higher than normal/magsec reload<br>40b Magsec<br>40c sniper rifle<br>40d freeze<br>40e cyclone<br>40f center of screen/goes up (shotgun reload?)<br>410 freeze<br>411 gun close to normal position, but moving part pushed to vertical*<br>412 hand is flat, gun normal, no reload<br>413 <br>414 <br>415 pheonix<br>416 slightly back on hand<br>417 normal position/side reload<br>418 callisto<br>419 ar34<br>41a rcp-120 reload/pointing slightly up at center of screen<br>41b combat knife ready to throw<br>41c gun above and to right of hand aiming at hand*<br>41d arm pointing inwards at normal position, gun offscreen*<br>41e gun back on arm, instant reload<br>41f gun pointing up, hand does palm strike*<br>420 magnum reload<br>421 empty hand with finger on trigger<br>422 gun on fo! rearm/hand goes up (mauler reload?)<br>423 normal position/ gun goes down offscreen (double gun reload?)<br>424 rcp-120<br>425 gun held sideways to right/ goes up when fired*<br>426 pointing from right to left on bottom of screen/weird effects*<br>427 reaper position, gun pointing down at bottom of screen/moves up when fired<br>428 held magically above hand in normal position/goes down<br>429 slightly back on wrist/reload at back (slayer?)<br>42a slayer<br>42b n-bomb, grenade<br>42c shotgun double blast<br>42d tranq<br>42e laser  most guns not on screen and instant reload<br>42f offscreen normal position<br>430 prox, time mine<br>431 hand in center/gun flashes to normal position<br>432 remote mine<br>433 open hand in center/gun flashes to normal<br>434 as above, but slightly more open hand<br>435 mine close to you<br>436 mine held ready to throw<br>437 really close to screen. Gun held at weird angle, some guns in pieces*<br>438 guns held sideways in pieces mostly offscreen*! <br>439 bottom left offscreen/gun goes to a vertical position on right*<br>43a most guns held vertically in normal position*<br>43b hand in center of screen, gun held vertically, no reload<br>43c gun in center of screen, no reload<br>43d gun way back on hand/flashes to normal position<br>43e gun higher on hand, no reload<br>43f freeze<br>440 hand normal, gun closer than normal<br>441 slightly back from normal, no reload<br>442 <br>443 <br>444 <br>445 <br>4ff freeze<br>ffff freeze
C:Very Very Large Explosions|800405C4 0045<br>800405C4 0000<br>800405D0 0041<br>800405D1 0070<br>800405D4 0045<br>800405D5 0000<br>800405D8 0055<br>800405D9 0000|JDL|The explosion works for any item.<br>WARNING: Get very far away or you WILL die
C:Green Background In Pause Menu|80070F28 0010|SubDrag|
C:Blue Background In Pause Menu|80070F29 0010|SubDrag|
C:Half Blue, Half Green Background In Pause Menu|80070F2A 0010|SubDrag|
C:Size Modifier Health Bar (0c Normal)|80070F2B 00??|SubDrag|
C:Shield Part Of Health Bar Size Modifier (1e Normal)|80070F23 00??|SubDrag|
C:Long Bar|80070F27 0010|SubDrag|
C:Length Of Bar That Looks Correct|80070F2F 00??|SubDrag|
C:No Left Part Of Bar (red Section)|80070F47 0010|SubDrag|
C:Ammo Box Near Top Of Stairs Image Modifier|811EED4C 0???<BR>811EEDF4 0???|SubDrag|
C:Walk Through Doors - Felicity|801EFDEA 0000<br>801EFD0E 0000<br>801EFEC6 0000<br>801EFFA2 0000<br>801F0076 0000<br>801F015A 0000<br>801F0236 0000<br>801F0312 0000<br>801F03EE 0000<br>801F04CA 0000<br>801F05A6 0000<br>801F0682 0000<br>801EF73A 0000<br>801EF582 0000<br>801EF3CA 0000<br>801EF8F2 0000<br>801EF816 0000<br>801EF65E 0000<br>801EF4A6 0000|Perfect Dark|
C:Walk Through Doors - Temple|801DD99E 0000<br>801DDA7A 0000<br>801DDB56 0000<br>801DD8C2 0000<br>801DD7E6 0000<br>801DD702 0000|Perfect Dark|
C:Die Instantly When Falling A Small Distance (Like Stairs)|8113D632 0001|Perfect Dark|
C:Never Die From Falling (Best If Used With Moonjump Code!)|8113D632 0000|Perfect Dark|
C:Kill Count For Player 1 Is 99 Then 100 After First Kill|8009A053 0063|Perfect Dark|
C:Change The Sound Of The First Down Stairs Room In Felicity (Replace With 00 - 21 In Hex)|801EFEA6 00??|Perfect Dark|
C:Ake The Same Doors As Above Red|801EFE39 0000|Perfect Dark|
C:Make The Same Door As Above Black|811EFE38 0000|Perfect Dark|
C:Second Weapon Slot Modifier: Ruins, 1P|801FD8C9 00??|SubDrag|Extra digits from normal ones:<BR>2D Night Vision! It works, but is useless unless someone wants to hack a code to turn off lights.<BR>2E - Camspy, unfortunately, it won't work. If you want to equip it use this code:801FD8B3-0000 [you still can't use it]<BR>2F-x-ray scanner<BR>30-IR scanner<BR>31 and above - nothing<BR><BR>Stupid Rare, they didn't leave their beta guns/stuff in!<BR><BR>Oh, and here's the third and fourth weapon slot: 801FD8DD-00XX, 801FD8F1-00XX <BR>They are all 14 in hex apart.
C:Joanna Coordinates Modifier (temple)|811E49F8 ????<BR>811E49FC ????<BR>811E4A00 ????|SubDrag|You can have this easily for every level.<BR>Here's how:<BR>Go to mem. location 8013D6C7. <BR>Now, scroll down a page or two until you see a pointer in the 801E/F area. Go there and the coords are below!
C:2X Any Weapon|8013E3E3 0001<br>8013E3E4 0001|Elvis|The 2nd one allows any weapon can be doubled. The first tells the game you have the material (ie 2 AR34's) to do it. But it freezes. I may be wrong about what it does, and picking up 2 different AR34's or whatever dosent work. Maybe someone else could get it to work.
C:Player 1 Infinite Laptop Sentury Gun Ammo( Game Counts Kills, Deaths, Etc.)|801E5729 00C8|Elvis|
C:Player 2 Infinite Laptop Sentury Gun Ammo( Game Counts Kills, Deaths, Etc.)|801E57D5 00C8|Elvis|
C:Player 3 Infinite Laptop Sentury Gun Ammo( Game Counts Kills, Deaths, Etc.)|801E5881 00C8|Elvis|
C:Player 4 Infinite Laptop Sentury Gun Ammo( Game Counts Kills, Deaths, Etc.)|801E592D 00C8|Elvis|
C:Number Of Bullets Laptop Sentry Gun Has Taken (complex)|801E04B1 000?<BR>8009CC4B 0000<BR>8009CC5B 0000|Elvis|
C:Give Yourself A Migrane|80157687 0000<BR>8013DE12 0000|Elvis|
C:Camspy Takes Off Like A Rocket|8126BA40 0000|FluFFy|
C:Felicity - Gun Firing Animation Modifier|8013DC38 00??|ghandi0|01 - unarmed<BR>22 - remote mine<BR>23 - combat boost<BR>24 - pp7 (or whatever gay name pd has for it)<BR>2b - rcp90 (")<BR>the weird thing with this is that if you put in a didgit for any gun other than any falcon 2(silenced or scope), all falcons 2's you pull out look scoped and silenced, which is, quite frankly, awesome
C:Felicity - Reload Animation Modifier|8013EB80 00??|ghandi0|
C:Total Time Modifier|810A2212 ????|Gray Vader|
C:Sound|8105DDC8 ????|Gray Vader|
C:Music (5000 - Full, 0000 - None)|810840EC ????|Gray Vader|
C:Sound Mode|8005DDCF 00??|Gray Vader|00 - Mono<BR>01 - Stereo<BR>02 - Headphone<BR>03 - Surround<BR>04+ - Freeze
C:Screen Ratio|8007FAB7 00??|Gray Vader|00 - normal<BR>01 - 16:9
C:Half One Gun, Half Another|8013EB80 00XX|Elvis|What you do is look in the memory editor When you have the gun that has the ammo and secondary function you want and put it in XX. Now when you take out a gun, it will look screwy(possibly fixed by Wrecks position mods) and when you shoot, it will be the gun in XX.<br><br>Example: You want explosive shells on a CMP.<br><br>You goto the memory editor and find Pheonix is 07. You put 07 in XX and take out a CMP150 (If you have trouble, use the weapon wheel) switch to the secondary function (it will say follow lock-on, ignore this) and start shooting explosive shells as fast as the CMP normally fires!<br><br>With this code, you can have Golden bullet RCP120's A knife shooting, perfect accuracy Reaper, Charge-up shot sniper rifle, the possibilites are endless! And, you can use the value for any gun without changing codes or restarting! Put it with and activator, and when your friends come after you when you just start and cant seem to get a weapon, press the button and start pumpin them full of LX!
C:One Player Instead Of Two|81062926 0002<BR>810714DA 0002|Green Nails|
C:Mercury Switch Joanna (p1/low Maybe High)(if She Is Tilted A Certain Way, She Dies)|8013D633 0001|SubDrag & Goldenboy|
C:Tall View|800705CC 0040|Quantum Rift|
C:Wide View|800705CC 003E|Quantum Rift|
C:Drunk Joanna Code|800705CA 0002|Quantum Rift|
C:Left gun Falcon action mod (Tested in combat simulator in Felicity)|8013E3DC 00??|Quantum Rift|00 - no function<br>01 - swinging fists<br>02 - normal falcon<br>03 - Silenced Falcon<br>04 - Scoped Falcon<br>05 - I'm not sure what this is<br>06 - Phoenix<br>07 - mauler<br>08 - Magnum
C:Games Played|800AC817 ????|Geno55|
C:Games Won|800AC81B ????|Geno55|
C:Games Lost|800AC81F ????|Geno55|
C:Death Annimation Modifiers|80070769 00??<BR>8007076B 00??<BR>8007076D 00??<BR>8007076F 00??<BR>80070771 00??<BR>80070773 00??<BR>80070775 00??<BR>80070777 00??|Hack Master and J Lint|34 = side jump twice<BR>37 = butt death<BR>38 = gruewesome neck shot<BR>39 = keep on dying ***<BR>3e = trying to throw a grenade<BR>3f = joking to death<BR>81 = shaky death<BR>86 = bump death<BR>89 = beautiful headroll **<BR>8f = twister<BR>91 = belly dive<BR>a7 = gruewesome chocking death<BR>aa = dancing death<BR>bb = very sadistic death<BR>c0 = acrobatic death<BR><BR>** = what an actors<BR>*** = Last Man Standing<BR>, These are the ultimate death animations for the Combat Simulator.<BR>It does't matter if you've an expansion pack or not .<BR>It works in low resolution and in high resolution.<BR>To play the Last Man Standing mode , you must put 39 on every line that ends<BR>with xx.<BR>For several death animation , you can put in different numbers on the xx from<BR>the list.<BR>The players will also suffer the same animation as the computer bots/sims.
C:Almost Perfect, Walk through Walls code! (Glitch Code Version)|8002804B 0001<br>80028053 0001<br>80028057 0021<br>8002805B 0001<br>8002805F 0001<br>8002806B 00A1<br>8002806F 0001<br>80028073 0021<br>80028077 0001|Ructir|
C:Fast Jo|8001AC0F 0000<br>8001AC1F 0080<br>8001AC4B 0081<br>8001AC5B 0001<br>8001AC6B 0081<br>8001AC7B 0001<br>8001AC8B 0081<br>8001AC9B 0001<br>8001ACAB 0081<br>8001ACB7 0001|Ructir|
C:Slippery Floor For Some Items (Grenades Now Slip On Floor)|80026C0F 003B|Ructir|
C:No Blood/Other Effects Go Away Fast|8035EC87 0020|Ructir|
C:IR Scanner in Multiplayer|8106F73A ????|Xizer|
C:Infinite Psychosis Gun Ammo|80207EA3 00FF<br>801EEEA3 00FF<br>801D7B13 00FF|Xizer|

T:Point Modifiers

C:1st Team Combat Positive Point Modifier|800AC7E5 00??|Rune|1st Team OR 1st Player - 2nd Team OR 2nd Player, Etc.
C:1st Team Combat Positive Point Modifier #2 (?)|800ACFDF 00??|Rune|
C:1st Team Combat Negative Point Modifier|800AC7DD 00??|Rune|
C:1st Team Capture The Case/King of The Hill/Hold The Briefcase Positive Point Modifier|800AC7F7 00??|Rune|
C:1st Team Hacker Central Positive Point Modifier|800AC1EB 00??|Rune|
C:1st Team Pop-A-Cap Positive Modifier|800AC14B 00??|Rune|
C:2nd Team Combat Negative Point Modifier|800AC87F 00??|Rune|
C:2nd Team Capture The Case/King of The Hill/Hold The Briefcase Positive Point Modifier|800AC897 00??|Rune|
C:2nd Team Pop-A-Cap Positive Point Modifier|800AC149 00??|Rune|

T:Grid Codes

C:Very Fast Elevator In Grid|801E1734 0040|Quantum Rift|
C:Elevator Is Unoperatable|801E1734 0000|Quantum Rift|
C:Bottom Door Opens When Top Door Is Supposed To Open|811E1762 5CD0|Quantum Rift|
C:Top Door Opens When The Bottom Door Is Supposed To Open|811E1766 9370|Quantum Rift|
C:Bottom Left Door Thickness Modifier|801E1788 00??|Quantum Rift|
C:Sometimes Bottom Set Of Doors Open At Will|801E178F 0000|Quantum Rift|
C:Walk Thru Bottom Left Door|801E1792 D7C0|Quantum Rift|
