G:GoldenEye 007: Miscellaneous #4

C:Bond On Planet Zebes|80021222 00FF|PucksFam@cs.com|
C:Psychadelic Bond|800219F2 00FF|PucksFam@cs.com|
C:Everything Leaves A Streak|8002188C 0002|PucksFam@cs.com|
C:Particle Mode|8002B741 0007|PucksFam@cs.com|
C:Cool Sound Mode|80022731 0007|PucksFam@cs.com|
C:Black Items Mode|8035471D 0001|iceshot15|
C:Cinema Scene|8003649B 0001|Ace|This code lets you move around after cinema scenes, but you can only use the Analog Stick and any C button to move around.
C:Bond Appears On Screens|800213C1 00A4<br>8002A8FC 0091<br>8002AC91 00AF|SHiner, ShadowKnight & JERRY BOND|This code makes it so Bond is on the big screens in both Bunkers, Depot, Control Centre, and on all TVs. If he doesn't appear, try shooting the screen or TV. He should appear.
C:Can Go To The Bottom of Dam|8032332A 0001|Pelord|
C:Green-Blue Explosions|803541D5 0222|StupdBoy1|
C:Enemies Turned Around|80357755 0055|StupdBoy1|
C:Paper Weapon Mode|80016902 0001|Emphasizer@aol.com|
C:Organ Music|8101199B 744F|?|
C:Static Music|8102289B FFFF
C:Illusion Mode|8102199B FFFF
C:Horror Music|8101199B FFFF
C:Cool Sounds|80022F76 0008
C:Mirror Mode|80021BEC 0007
C:Mirror Mode #2|80021A69 0007<br>80023C98 3FF0
C:Blown up Level|80021666 0001<br>80021999 3FF0
C:Nuked Mode|F1021C05 3FF0
C:Crooked Mode|80021909 FFFF
C:Sliced & Diced|800217D3 0022<br>800217D5 0022
C:Smuke Mode|800217D5 0022
C:Organ Music|8101199B 744F
C:Static Music|8102289B FFFF
C:Illusion Mode|8102199B FFFF
C:Horror Music|8101199B FFFF
C:Cool Sounds|80022F76 0008
C:Mirror Mode|80021BEC 0007
C:Mirror Mode #2|80021A69 0007<br>80023C98 3FF0
C:Blown Up Level|80021666 0001<br>80021999 3FF0
C:Nuked Mode|F1021C05 3FF0
C:Crooked Mode|80021909 FFFF
C:Killer Bee Music & Sounds (Sounds Like A Mad Bee)|A0022CC7 0003
C:The Flow of Water|A0022CC7 FFFF
C:Predator Lens 1|81021CFE 3FF5<br>8002114F FFFF<br>81021CFE FFFF
C:Predator Lens 2|81021CFE 3FF5<br>800213B9 0012
C:Predator Lens 3|81021CFE 3FF5<br>8002114F FFFF
C:Predator Lens 4|8002114F FFFF
C:Zinger Mode|81021DB7 0001<br>81021DA1 FFFF
C:Raked Mode|80021393 FFFF
C:Purdy Colors|800213A3 FFFF
C:The Point Of No Return|800213B3 FFFF
C:Silly Willy Mode|80021929 FFFF
C:Bugger Mode|80021949 FFFF
C:Demention F|80021959 FFFF
C:Fried Circuit|81021A37 3FF0<br>81021BC8 0001
C:Quack Mode|81021DA1 0001<br>81021CB8 DDDD
C:Flashy Mode|81021C16 0001<br>81021C16 FFFF
C:Flashy Purdy Colors|81021C20 0001<br>81021C20 FFFF
C:Totally Screwed|80021246 0001<br>8002146D 3FF0
C:See Through Some Doors|800218BB 0001<br>800216AC FFFF|?|I think this only works on the dam I'm not sure.
C:Purdy Colors 2|80021AC4 0001<br>80021AEA 3FF0
C:Purdy Colors 3|80021B8B 3FF0
C:Disappearing & Reappearing Levels|8002B18D 0001<br>800211CD FFFF
C:Low Detail|800213B9 0012
C:Blown Away|810213A6 FFFF
C:Polygon World|81021A84 BBBB<br>81021A85 DDDD
C:Chewed-Up Then Spit Out Looking People|800211BF 0100
C:Steam Rolled Level|800211DF 0001
C:Green Purdy Colors|800214DB 0003
C:What In The Heck|80021211 0001
C:Really Purdy Colors|8002139A FFFF
C:"WoW" Code|800213C6 0002
C:Clouds On/Off|80044DD7 00??|The Phantom|00 - Off, 01 - On
C:EZ-Coordinate Maker|80069669 0001<br>81054FC4 2020<br>81054FC6 2578<br>81054FC8 0000<br>81054FCA 0000<br>81054FCC 2020<br>81054FCE 2578<br>81054FD0 0000<br>81054FD2 0000<br>81054FD4 2020<br>81054FD6 2578<br>81054FD8 0000<br>81054FDA 0000|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C:Room Modifier|D1064F30 0020<br>8004483B 0001<br>8007C107 0001<br>8007FFA3 0001|nonix|This code's sorta in a prototype mode right now, so if this doesn't work email me at nonixmail@lycos.com. To get this to work, find a way to leave your body during a level and use L to toggle on/off. This code will display a given room, depending on the value you change (01). If a room doesn't appear, that means that it's a "beta" room, which was deleted from the game. If anyone wants a list of rooms i've found, feel free to email me. Have fun!
C:Solo Play Viewing Modifier|800???25 00@0<br>800???2D 00@0<br>800???31 00#0<br>800***E5 00#0|kjn1.me@netzero.net|These Cheat Device codes should only be used once at a time. The screen will jitter sometimes but a little worse when looking at crates.The<br>watch menu will not come up all the way so you won't be able to access it during gameplay. <br><br>Replace ???s for use on the specified level<br>Dam=D41<br>Facility=B75<br>Runway,Surface 1,Depo=DA5<br>Bunker 1,Silo=B4D<br>Frigate=C79<br>Surface 2=E6D<br>Bunker 2=B4D<br>Statue=C65<br>Streets=D7D<br>Train,Jungle,Control=C15<br>Archives,Caverns,Cradle,Egyptian=CDD<br>Aztec=B11<br><br>Replace ***s for use on the specified level<br>Dam=D3F<br>Facility=B73<br>Runway,Surface1,Depo=DA3<br>Bunker 1,Silo=B4B<br>Frigate=C77<br>Surface 2=E6B<br>Statue=C63<br>Streets=D7B<br>Train,Jungle,Control=C13<br>Archives,Caverns,Cradle,Egyptian=CDB<br>Aztec=B0F<br><br>Replace the @s and #s with the following views<br>Farther View (can see whole guns and more surroundings):<br>@=D<br>#=E<br>Closer View:<br>@=2<br>#=3 <br><br>Example:For use on Dam with Farther View:<br>800D4125-00D0<br>800D412D-00D0<br>800D4131-00E0<br>800D3FE5-00E0<br>
C:Super Fast Music|8105DB12 026D|LockexX|

T:Cutscene Chooser

C:Cutscene Chooser|800364C3 00??|SubDrag|<p>RESTRICTION:&nbsp; You must enter the level you specified or the game will freeze. (note, some levels have the same code so you can go to either of those levels and the code will work).</p> <p>DAM</p> E4 - The big door that opens for the truck with a guard walking thru it<br>34 - View of walkway over towers<br>BC - More zoomed out view of the walkway over the towers<br>0C - Ocean with docks view<br>94 - Top view of the beginning white tower<br>6C - View of the truck moving <p>FACILITY</p> 0C - Bottling Room where you see two vertical bottles but not Trevelyan<br>84 - See two sets of stairs<br>5C - View of hallway with crates on the side<br>34 - Bottling room with a slanted view and Trevelyan walks in it <p>RUNWAY</p> B4 - Side view of start point outside building<br>8C - High view of white floor outside and 4 square containers<br>14 - View of runway with a turret
C:Cheat Device Button For Game To Cause Cut-Scene Swirling Around Bond|88036497 0002|SubDrag|
C:Cheat Device Button To Reload Cut-Scenes|88036497 0001|SubDrag|
C:Cheat Device Button To Reload Gun|88036497 0003|SubDrag|
C:Cut-Scene Continues Until User Presses Button|800364A5 0000|SubDrag|
C:Cut-Scene Zoom Modifier|810364CC ????|SubDrag|3F80 - Normal<br>3B80 - Closer<br>4280 - Farther Away
C:Quantity Digits - Set 1|N/A|N/A|<p>SURFACE 1</p> A0 - Behind satellite dish<br>C8 - Pathway and satellite dish in distance <p>BUNKER 1</p> 20 - Doorway with blue lights on hallway<br>A8 - Stairs with 2 ways to go and a guard in the right hallway<br>D0 - Room where Boris goes to get you the information <p>SILO</p> 44 - View of hallway and 2 cans <p>FRIGATE</p> 40 - Helicopter (Pirate) view<br>68 - Ship view<br>18 - Room w/ stairways, computer terminals, and a guard<br>F0 - Room w/ guards and crates<br>C8 - Ship close-up view <p>SURFACE 2</p> D0 - House w/ fenced area and a can<br>A8 - Above the satellite dish<br>80 - Satellite dish view that is more horizontal <p>BUNKER 2</p> 9C - Hallway going up<br>74 - Guard walking at intersection of 2 hallways and going right<br>4C - Guard walking at another intersection but going left to other guards <p>STATUE</p> 60 - The statue w/ a reddish sky<br>88 - An arch and Valentin's red building in the back left<br>38 - The Russian hook on a pedestal
C:Quantity Digits - Set 2|N/A|N/A|<p>ARCHIVES</p> DC - Guard walking at railing above tables and stuff below<br>B4 - Outside of Archives with 2 guards, 1 walking <p>STREETS</p> C8 - Guard aiming at hole in the wall<br>A0 - Guards in front of the blocking things <p>DEPOT</p> A0 - Computers w/ 2 guards standing by a big viewscreen<br>C8 - View of the train<br>78 - View of the big boxes from above <p>TRAIN</p> 04 - View of Guards' backs behind crates <p>JUNGLE</p> A8 - Behind plants<br>80 - Turret w/ wooden structure above it<br>58 - Above the exploding plane (pretty high) <p>CONTROL</p> 50 - Top view of 3 guards and 2 turrets<br>28 - Stairs right in front of Bond and the big viewscreen <p>CAVERNS</p> 04 - View of circular part of caverns from below<br>B4 - View of circular part of caverns from above<br>DC - Water at hallway with railing hallway <p>CRADLE</p> CC - View from starting point but a little more forward w/ Trevelyan running<br>F4 - Sideways view of reddish boxes and cradle
C:Quantity Digits - Set 3|N/A|N/A|<p>AZTEC</p> 30 - Far away view of Jaws and 2 guards<br>08 - Guards looking and a pillar<br>58 - View of hanger <p>EGYPT</p> 9C - Golden gun room w/ glass receding downward<br>74 - Behind pillars and above the blue reflective floor, Simply put in this code, go to the level you chose, and this cut-scene will always show!

T:Prop/Object Size Modifier Codes

C:Most Wooden Crates|8003A609 00??<BR>8003A315 00??|Ryan Toluchanian|With these codes, other normal prop size mods, replace ?? with 01 to shrink, and FF to enlarge.
C:Most Steel Crates|8003A495 00??<BR>8003A4A1 00??<BR>8003A4AD 00??|Ryan Toluchanian|<p>All odd rows (like the 3rd) are 1st row modifiers and all even rows (like the 4th) are 2nd row modifiers</p> <BR><B>Type1</B><BR>1st Row: 3C<BR>2nd Row:<BR>01 - Microscopic (About Half Size Of Bullet Mark)<BR>80 - Somewhere In Between<BR>FF - About Shrink Size<BR><B>Type2</B><BR>1st Row: 3E<BR>2nd Row:<BR>01 - About Enlarge Size<BR>2D - Tank Still Able To Move Around In Streets<BR>80 - Tank Still Able To Move Around In Runway<BR>FF - Really Big Size<BR><B>Type3</B><BR>1st Row: 3F<BR>2nd Row:<BR>01 - Really Big<BR>80 - Gigantic!<BR>FF - Jumbo Size!<BR><B>Type4</B><BR>1st Row: 40<BR>2nd Row:<BR>01 - Jumbo Size!<BR>54 - About Size Of Runway Level<BR>FF - Game Freezes
C:Security Cameras|8003A351 00??|Ryan Toluchanian|
C:Computer Stations|8003A3B1 00??<BR>8003A3BD 00??<BR>8003A3C9 00??<BR>8003A3D5 00??<BR>8003A3E1 00??|Ryan Toluchanian|
C:Computer Tables|8003A3F9 00??|Ryan Toluchanian|
C:Computer Mainframes|8003A471 00??<BR>8003A47D 00??|Ryan Toluchanian|
C:Pick Up Box Stuff|8003A255 00??<BR>8003A261 00??<BR>8003A26D 00??|Ryan Toluchanian|
C:Alarms|8003A23D 00??|Ryan Toluchanian|

T:Advanced Shrink/Enlarge Codes Below

C:Enemies|80051D90 00??<BR>80051D91 00??|Ryan Toluchanian|
C:Tank|8003AFB0 00??<BR>8003AFB1 00??|Ryan Toluchanian|
C:Most Wooden Crates|8003A608 00??<BR>8003A609 00??<BR>8003A314 00??<BR>8003A315 00??|Ryan Toluchanian|
C:Most Steel Crates|8003A494 00??<BR>8003A495 00??<BR>8003A4A0 00??<BR>8003A4A1 00??<BR>8003A4AE 00??<BR>8003A4AD 00??|Ryan Toluchanian|
C:Security Cameras|8003A350 00??<BR>8003A351 00??|Ryan Toluchanian|
C:Computer Stations|8003A3B0 00??<BR>8003A3B1 00??<BR>8003A3BC 00??<BR>8003A3BD 00??<BR>8003A3C8 00??<BR>8003A3C9 00??<BR>8003A3D4 00??<BR>8003A3D5 00??<BR>8003A3E0 00??<BR>8003A3E1 00??|Ryan Toluchanian|
C:Computer Tables|8003A3F8 00??<BR>8003A3F9 00??|Ryan Toluchanian|
C:Computer Mainframes|8003A470 00??<BR>8003A471 00??<BR>8003A47C 00??<BR>8003A47D 00??|Ryan Toluchanian|
C:Computer Keyboard (Bunker 1)|8003A44C 00??<BR>8003A44D 00??|Ryan Toluchanian|
C:Pick Up Box Stuff|8003A254 00??<BR>8003A255 00??<BR>8003A260 00??<BR>8003A261 00??<BR>8003A26C 00??<BR>8003A26D 00??|Ryan Toluchanian|
C:Alarms|8003A23C 00??<BR>8003A23D 00??|Ryan Toluchanian|

T:Other (Shrink/Enlarge)

C:Bond's Weapons (Don't Use With Shrink/Enlarge Codes)|80053E04 00??<BR>80053E05 00??|Ryan Toluchanian|
C:Bond's Prespective (Don't Use With Shrink/Enlarge Codes)|800552FC 00??<BR>800552FD 00??|Ryan Toluchanian|
