G:GoldenEye 007: Miscellaneous #5

C:Constantly See Status Bar Of Things You Have Picked Up, Cheats On|8003689F 0001|SubDrag|
C:Text Of Last Chat With A Guard Constantly Pops Up|800368AF 0001|SubDrag|
C:Spark Of Gunshot Location Modifier|8006EDF1 00?? <BR>8006EE25 00??|SubDrag|6F is right on first vent part, facility
C:Flash Of Gun Location Modifier|8007A189 00??|SubDrag|6F is right on first vent part, facility
C:Fire Screens As Bulletholes|8107A178 4120|SubDrag|
C:Trevelyan's Gun Invisible|801D215B 0080|SubDrag|USE THIS START POINT, AGENT, FACILITY to start right at Trevelyan.<BR>8106EDB4 45FB<BR>8106EDB8 C39B<BR>8106EDBC C598<BR>8106EDC0 801A<BR>8106EDC2 70AC
C:Signal Ouromov To Come To Trevelyan And Count Down|8003097B 0022|SubDrag|
C:Trevelyan Keeps Walking|801E079B 0010|SubDrag|
C:Trevelyan Stops At End Of Tanks|801E089D 002B|SubDrag|
C:Trevelyan Action Modifier|D0064F30 0010<BR>811E8414 ????<BR>D0064F30 0010<BR>811E8416 YYYY|SubDrag|<BR>(I suggest using the memory editor to test them, but to actually use them put them to activators like I have below)<BR>Press R for action, but set to other activators w/ different actions.<BR><BR>???? YYYY<BR>802B 115C clutch arm<BR>802B 15F4 clutch leg<BR>802B 2E80 fall into ground, but not dead.  Knocked out cold.<BR>802B 2578 falls downward<BR>802B 39C4 arms above head (this is what happens when he throws gun to Ouromov.  Silly Rare, they just did this and moved coords of gun.  It isn't Perfect Dark...)<BR>802B 34D8 walk forward<BR>802B 3594 chase Bond<BR>802B 3530 Sprint!<BR>802B 0274 kneel firing (will only fire if guard nearby)<BR>802B 60D8 kneel<BR>802B 2A88 death animation<BR>802A F4DC stop<BR>802A F884 fire (if guard nearby)<BR>802A F604 aim and fire (if guard nearby)<BR>802A FCD4 firing (if guard nearby)<BR>802A F604 aims<BR>802B AD14 crotch itch<BR>802B 53B0 look around for gunfire<BR>802B AB70 stand on one foot and check around<BR>802B A9E8 swat fly and aim at fly<BR>802B AC88 scratch butt<BR>
C:Does A Little Dance And Turns A Aims To Fire.|802B34DC 0001|SubDrag|
C:All Guards Action Modifier (they All Do It) (put On Invisibility Or They Still Fire)|500064DC 0000<BR>811E55D0 ????<BR>500064DC 0000<BR>811E55D2 ????|SubDrag|NOTE: INCLUDES Scientists, Trevelyan, Ouromov (when he dies), all guards.
C:All Guards True Size Mod|500064DC 0000<BR>811E55C4 ????|SubDrag|3F80 normal
C:All Guards Height They Start At (they'll Fall To Ground W/ Gun From However Far They Are Up)|500064DC 0000<BR>811E5668 ????|SubDrag|3FE0 is a good one in facility
C:Fast Trevelyan|801E8498 0040|SubDrag|
C:Insanely Fast Trevelyan|801E8498 0041|SubDrag|
C:No Bond In Intro To Level And In MCM W/ Out Of Body (Depot Only):|D0064F31 0010<BR>8106BA80 0000<BR>D0064F31 0010<BR>8106BA82 0000<BR>D0064F31 0020<BR>8106BA80 801F<BR>D0064F31 0020<BR>8106BA82 52E8|SubDrag|Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR><BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)<BR>
C:Awesome Music (BEST In Depot, You Gotta Hear This!) (I Think It Changes Instruments Around)|8006387B 0092<BR>80063887 001D<BR>8006388B 0018<BR>8006388F 00BD<BR>80063893 00AE<BR>8006389B 0059|SubDrag|
C:No Sound Caverns|8106384A 0000|SubDrag|
C:Surface 2: Texture Of Trees Always Over Top Part Of Fence (I Hacked A Glitch To Always Occur)|8007FFA7 0002|SubDrag|
C:Surface 2: Same Glitch Never Occurs: (I Might As Well Fix It For The Programmers)|8007FFA7 0000|SubDrag|
C:Mini Drivable Tank In Dam|801E8D37 002D<br>801E8D39 0020<br>8003AFB1 0001|jackbox55|
C:Temple Door Sound Mod (All Doors)|8019D4E3 00??<br>8019D5E3 00??<br>8019D6E3 00??<br>8019D7E3 00??<br>8019D8E3 00??<br>8019D9E3 00??|jackbox55|Replace ?? with any of the following digits:<br>00 - Silent<br>01 - Glass Door<br>02 - Ding<br>03 - Runway Big Door<br>04 - Same as 03<br>05 - Click(Wood?)<br>06 - Same as 02<br>07 - FREEZE<br>08 - Same as 02<br>09 - Same as 03<br>0A - Metal Door<br>0B - Same as 02<br>0C - Light Click<br>0D - Same as 02<br>0E - Whirr door sound (Beta?)<br>0F - Temple Door Sound<br>10 - Bunker Door (I Think)<br>11 - Same as 02<br>12-FF - Silent
C:All Doors In Temple Won't Open|8119D4F0 0000<br>8119D5F0 0000<br>8119D6F0 0000<br>8119D7F0 0000<br>8119D8F0 0000<br>8119D9F0 0000<br>8019D4F2 0000<br>8019D5F2 0000<br>8019D6F2 0000<br>8019D7F2 0000<br>8019D8F2 0000<br>8019D9F2 0000<br>|jackbox55|
C:Frames Per Second(FPS) modifier|80048377 00??<br>8004849B 00??|kjn1.me@netzero.net|Put in for ?? for what FPS you want to have at a more constant rate| 
C:Create-A-Sky|N/A|The Phantom|80044DD4 00?? - Red Level<br>80044DD5 00?? - Green Level<br>80044DD6 00?? - Blue Level<br>80044DD7 00?? - Clouds On/Off (01 for clouds on, 00 for clouds off)
C:Complex 1 Player Mode|8032332A 0001<br>8102B522 0001|ultrabond008|
C:RC-P120|81032AD4 0078<br>81032ADA 006E|Frystar|*It may not have a cloak, but it was the closest I could get in five minutes
C:Don't Eat The Yellow Snow!|800214D8 00AC|Razor|with this code, there'll be plenty of it! go to surface. it WILL do stuff on other levels, but i dont know what, so look out! or change the AC to a AA for hippy psychadelic colored snow!
C:Multi Colored Snow|800214D8 00AA<BR>800214D9 00F1|Razor|
C:Some Enemies Are Not Very Smart. They Think You're On Their Side But If You Shoot A Guy And He Doesn't Die He'll Come After You|80357AAF FFFF|kjn1|
C:Enemies Always Think That You Are On Their Side|80357AAF EEEE|kjn1|
C:Kode-Z's Awesome Random Changing Wall Texture Modifier - Stabilized|8108C72C ????<BR>8108C72E ????|Kode-Z & SubDrag|it doesn't crash, haven't made all levels but have most. <br><br>I recommend changing it in mem, I don't know if it'll boot if you don't do that. <br><br>Depot 801C 3C4C <br>Streets 801A C070 for some reason only beginning has textures, then disappear, prob cause later <br><br>use images not walls <br>Aztec 801B 7000 <br>Cradle 801B D000 <br>Surface 1 801A D0A0 <br>Facility 8019 80FF <- the best <br>Archives 801A 2000 <br>Silo 8019 8090 <br>Control 801A 80B0 <br>Bunker 2 801B 7000 

T:Bond Modifiers

C:Boiler Bond|8103DFCA ????<br>8103DFCE ????<br>8103DFD8 ????|SubDrag|
C:Suit Bond|8103DFDC ????<br>8103DFE2 ????<br>8103DFEC ????|SubDrag|
C:Timber Bond|8103DFF2 ????<br>8103DFF6 ????<br>8103E000 ????|SubDrag|
C:Snow Bond|8103E006 ????<br>8103E00A ????<br>8103E014 ????|SubDrag|
C:Natalya|8103DF52 ????<br>8103DF56 ????<br>8103DF60 ????|SubDrag|
C:Baron Samedi (All Of Him)|8103DF02 ????<br>8103DF06 ????<br>8103DF10 ????|SubDrag|
C:SpiceBond|8103E43E ????<br>8103E442 ????<br>8103E44C ????|SubDrag|D410 6E80 0100 Camo Guard<BR>D430 6E8C 0100 Grey Guard<BR>D450 6E98 0100 Olive Guard<BR>D470 6EA8 0100 Rus Guard<BR>D490 6EB4 0100 Trev Guard<BR>D910 6EC0 0100 djBond (Suit - NOT USED BY GAME!)<BR>D4B0 6ECC 0101 Boris<BR>D4D0 6ED4 0101 Ouromov<BR>D4F0 6EE0 0101 Trevelyan<BR>D510 6EEC 0101 BoilerTrev<BR>D530 6EFC 0101 Valentin<BR>D550 6F08 0001 Xenia<BR>D570 6F10 0101 Baron Samedi<BR>D590 6F20 0101 Jaws<BR>D5B0 6F28 0001 MayDay<BR>D5D0 6F34 0101 OddJob<BR>D5F0 6F40 0001 Natalya<BR>D610 6F4C 0100 Armour Guard<BR>D630 6F5C 0100 ConmGuard<BR>D650 6F68 0100 Great Guard<BR>D670 6F78 0100 Navy Guard<BR>D690 6F84 0101 Snow Guard<BR>D890 6F90 0100 Boiler Bond<BR>D8B0 6FA0 0100 Suit Bond<BR>D8D0 6FAC 0100 Timber Bond<BR>D8F0 6FBC 0101 Snow Bond<BR>D6B0 6FC8 0100 Blue Woman<BR>D6D0 6FD4 0100 Fastech Woman<BR>D6F0 6FE4 0100 Tech Woman<BR>D710 6FF0 0100 Jean Woman<BR>D730 6FFC 0000 Grey Man<BR>D750 7008 0000 Blue Man<BR>D770 7014 0000 Red Man<BR>D790 7020 0000 Cardiman<BR>D7B0 702C 0100 Check Man<BR>D7D0 7038 0100 Tech Man<BR>D7F0 7044 0101 Pilot<BR>D810 704C 0100 Great Guard<BR>D830 705C 0100 BlueCam Guard<BR>D850 706C 0100 Moonguard<BR>D870 7078 0100 Moonguardfemale<BR>D930 7088 0100 suit_lf_hand (big hand)<BR>DDF0 729C 0001 spicebond

T:Silo Inventory Modifiers
T:Pick Up Item Modifier

C:Keycard 4-H4|8106D2AE ????|SubDrag|
C:Keycard 4-C3|8106D2E2 ????|SubDrag|
C:Keycard 4-K2|8106D316 ????|SubDrag|
C:CPU Circuit Board|8106B436 ????|SubDrag|
C:I/O Circuit Board|8106B46A ????|SubDrag|
C:RSP Circuit Board|8106B49E ????|SubDrag|
C:RDP Circuit Board|8106B4D2 ????|SubDrag|
C:Telemetry Data DAT|8106C4AA ????|SubDrag|
C:Ouromov's Briefcase|8106C512 ????|SubDrag|
C:Ouromov's Dot|8106D34A ????|SubDrag|????=<br>Keycard 4-H4:FA60<BR>Keycard 4-C3:FB0C<BR>Keycard 4-K2:FBB8<BR>CPU Circuit Board:C86C<BR>I/O Circuit Board:C924<BR>RSP Circuit Board:C9DC<BR>RDP Circuit Board:CA94<BR>Telemetry Data DAT:D450<BR>Ouromov's Briefcase:D590<BR>Ouromov's Dot:FC64
C:CPU Circuit Board Modifiers (Just Use Hex Ed. And Translate This Stuff To Other Items If You Wish) Location|801CC873 00??|SubDrag|48 normal, 49 on top of the circuit board next to this


T:Text In Inventory (One Where Can't Change Item And Able To View Ammo Amount)

C:Menu Space 1 (Usually A Blank)|801CC8FB 00??|SubDrag|
C:Menu Space 2 (Usually Specific Item Text)|801CC8FF 00??|SubDrag|
C:Text In Inventory Where You Can Change Item|801CC903 00??|SubDrag|
C:Text On Pickup Of Item|801CC90B 00??|SubDrag|
C:Text Of Larger Text (BUT FROM WHERE??? I Can't Find This Spot - Secret Menu?)|801CC907 00??<br>|SubDrag|?? for text mods in silo =<br>00-MI6 has been concerned...<BR>01-Infiltrate the silo...<BR>02-The layout of the missile silo...<BR>03-You leave at 1800 hours...<BR>04-Plant bombs in fuel rooms<BR>05-Photograph Satellite<BR>06-Obtain Telemetric Data<BR>07-Retrieve Satellite Circuitry<BR>08-Minimize Scientist Casualties<BR>09-Explosive Charge Placed-6 Minutes to Download<BR>0A-"Ouromov - Kill Him"<BR>0B-Caution: Detonation Imminent<BR>0C-Mission Failure:Unacceptable Non-military Casualties<BR>0D-K I R G H I Z S T A N<BR>0E-MI6 has been concerned...<BR>0F-Infiltrate the silo...<BR>10-The layout of the missile silo...<BR>11-You leave at 1800 hours...<BR>12-Plant bombs in fuel rooms<BR>13-Photograph Satellite<BR>14-Obtain Telemetric Data<BR>15-Retrieve Satellite Circuitry<BR>16-Minimize Scientist Casualties<BR>17-<blank><BR>18-CPU Circuitry<BR>19-CPU Circuit Board<BR>1A-CPU Circuit Board (larger)<BR>1B-Picked up a Circuit Board<BR>1C-<blank><BR>1D-I/O Circuitry<BR>1E-I/O Circuit Board<BR>1F-I/O Circuit Board (larger)<BR>20-Picked up a Circuit Board<BR>21-<blank><BR>22-RSP Circuitry<BR>23-RSP Circuit Board<BR>24-RSP Circuit Board (larger)<BR>25-Picked up a Circuit Board<BR>26-<blank><BR>27-RDP Circuitry<BR>28-RDP Circuit Board<BR>29-RDP Circuit Board (larger)<BR>2A-Picked up a Circuit Board<BR>2B-<blank><BR>2C-DAT<BR>2D-Telemetry Data DAT<BR>2E-DAT - Telemetry DATA<BR>2F-Picked up a DAT<BR>30-<blank><BR>31-Keycard<BR>32-Keycard 4-H4<BR>33-Keycard (Level 4-H4)<BR>34-Picked up a keycard<BR>35-<blank><BR>36-Keycard<BR>37-Keycard 4-C3<BR>38-Keycard (Level 4-C3)<BR>39-Picked up a keycard<BR>3A-<blank><BR>3B-Keycard<BR>3C-Keycard 4-K2<BR>3D-Keycard (Level 4-K2)<BR>3E-Picked up a keycard<BR>3F-Ouromov's<BR>40-Briefcase<BR>41-Ouromov's Briefcase<BR>42-Ouromov's Briefcase (larger)<BR>43-Picked up Ouromov's Briefcase<BR>44-Soviet Missile Silo, Kirghizstan<BR>45-Two Years Ago<BR>46-Silo Infiltrated-Explosive Charges automatically placed Of course, I assume you can hack the real text modifiers by these values, although the values will not change (they'll all be at different spots).  NOTE, the digit before each text mod is 88, modifying it freezes game, maybe it is level code for text?

