G:GoldenEye 007: Altering Items #2

T:Quantity Digits

C:Items Set 1|N/A|SubDrag, Delta Force & Stupd boy1|<p>XX - 07</p> <p>YY Digits:</p> 00 - Classified Folder (At Beginning Of Game)<br>01 - Weird Metallic Cube<br>02 - Folder From Beginning<br>03 - DAT (Green Thing)<br>04 - 0C: Metallic Cube, Smaller<br>0D - Red Card<br>0E - Red Dossier<br>0F - Tan Folder<br>10 - Credit Card, Very Small<br>11 - Bomb Explosive From Frigate<br>12 - Small Black Box (Orange)<br>13 - Videotape<br>14 - Nintendo Logo<br>15 - Goldeneye Logo<br>16 - Giant Folder From Beginning, Weird Sky<br>17 - ? - Might Be Behind Mountains<br>18 - 1D: FREEZE<br>1E - Black Trailer<br>1F - Motorcycle<br>20 - FREEZE<br>21 - Car Boat With Wheels<br>22 - Small Soviet Green Boat<br>23 - FREEZE<br>24 - FREEZE<br>25 - Safe Door<br>26 - Numbers 1 & 2 With Knob On Piece Of Wall<br>27 - Glass Door<br>28 - FREEZE<br>29 - Archives Green/White Door<br>2A - Archives Green/White Door<br>2B - FREEZE<br>2C - Train Door In Depot<br>2D - Small White Car, Streets<br>2E - Small White Car, Streets<br>2F - Small White Car, Streets<br>30 - Small Red Car, Streets<br>31 - FREEZE<br>
C:Items Set 2|N/A|SubDrag, Delta Force & Stupd boy1|32 - Vertical Door (With Spikes?)<br>33 - FREEZE<br>34 - Red Star On Panel<br>35 - Shutters?<br>36 - Small Beaker With Blue<br>37 - Beaker<br>38 - 5 Beaker Set<br>39 - Mines (Blue) From Street<br>3A - Bush From Jungle<br>3B - Bush From Jungle<br>3C - Bush From Jungle<br>3D - Pointy Bush From Jungle<br>3E - FREEZE<br>3F - Goldeneye Intro Screen<br>40 - Horizontal Streets Roads & Buildings<br>41 - Streets Road & Buildings<br>42 - Intersection Of Streets<br>43 - Streets Road & Buildings<br>44 - Streets Road & Buildings<br>45 - Depot, Silver-lined Door<br>46 - Glass<br>47 - Wall, Brick Sand-Coloured<br>48 - Space Shuttle<br>49 - Part Of Table Aztec Under Shuttle<br>4A - Stand For Table Aztec (Two Gold Pipes Up)<br>4B - Small Wall Piece, Blue-Colored<br>4C - Mainframe From Aztec<br>4D - White Flag, Ship On Frigate<br>4E - Road Block<br>4F - Small, White Piece<br>50 - Small, White Piece (Square, Red/Green Switch From Dam?)<br>51 - Computer
C:Items Set 3|N/A|SubDrag, Delta Force & Stupd boy1|52 - Small Pink Knife?<br>53 - Small White Sticking Up Thing<br>54 - FF: FREEZE <p>XX = 28</p> <p>YY Digits:</p> 19 - Big Red Truck<br>1A - Brown Helicopter<br>1B - Pirate<br>1C - Hound<br>1D - Soviet Helicopter<br>1F - FREEZE<br>20 - Tank With RCP-90 Sprite Infront Of It (Unrideable)<br>21 - FREEZE<br>22 - FREEZE<br>23 - Big White Airplane<br>24 - Gun-Turret/Front End Of A Gunboat (Maybe)<br>25 - FREEZE<br>26 - FREEZE<br>27 - FREEZE<br>28 - Gigantic Satellite Dish Overhead<br>29 - 30: FREEZE<br>31 - Small Grayish Car<br>32 - 40: FREEZE <p>XX - 2D</p> <p>YY Digits:</p> 20 - Tank (Rideable)
C:Screen Modifiers Set 1|N/A|SubDrag|<p>Not all codes work on all computers due to size, zoom, and position. The 3F80 variables nearby are the number of that image in size.</p> 00 - Bond Silhouette<br>01 - NOKAYOH<br>02 - BENOH APM3A<br>03 - TAPI(backwards E)T<br>04 - C383PHAEA<br>05 - NOPATYAPRET<br>06 - White Emblem<br>07 - Slanted Earth View<br>08 - Jewish Star Screen<br>09 - Hot Green/Orange Planet<br>0A - Asteroid With Lines<br>0B - Blue Computer Screen<br>0C - Wheels and Squares of Color<br>0D - Satellite Above Planet<br>0E - Shuttle Info and Pic<br>0F - Computer Windows<br>10 - White 3D Box<br>11 - Shuttle Slanted Blasting Off<br>12 - Shuttle Blasting Off<br>13 - Earth On Whole Screen<br>14 - Earth On Whole Screen<br>15 - Galaxy With Star<br>16 - Galaxy With Star<br>17 - Saturn
C:Screen Modifiers Set 2|N/A|SubDrag|18 - Earth Great Lakes View<br>19 - Crosshair On Earth<br>1A - Galaxy<br>1B - Fizzled Screen<br>1C - Radio Wave (Squiggle)<br>1D - Green Text<br>1E - Bar Graph<br>1F - Squares Around Larger Squares<br>20 - Russian With Hat (From Surface 2 If You Press Computer)<br>21 - Russian With Hat Arm Up<br>22 - Russian With Hat Arm Up More<br>23 - Russian With Hat Arm Up More<br>24 - Silhouette With SkateBoard (From Bunker 2 In First Room After Cells)<br>25 - Silhouette With SkateBoard Moving<br>26 - Silhouette With SkateBoard Moving More<br>27 - Silhouette With SkateBoard Moving More<br>28 - Person Talking (From Bunker 2 In First Room After Cells)<br>29 - Person Talking With Mouth Open<br>2A - Person Talking With Mouth Open More<br>2B - Person Talking With Mouth Closed<br>2C - World Map From Large Screens<br>2D - 3D Cube<br>2E - 3D Cube Other Direction<br>2F - 3D Cube Other Direction<br>30 - White Flag With Black Piece<br>31 - Sink?<br>32 - Sky?<br>33 - Dots?
C:Screen Modifiers Set 3|N/A|SubDrag|34 - Blue?<br>35 - Copier From Folder Screen!<br>36 - Eraser From Folder Screen!<br>37 - SELECT FILE<br>38 - A Check (After Completing An Agent Level, The Red Check)<br>39 - An X<br>3A - Opal-Shaped Dot<br>3B - ? (Looks like Texture of Exploding Cans)<br>3C - Bond Multi Image Piece<br>3D - Bond Multi Image Piece<br>3E - Bond Multi Image Piece<br>3F - Bond Multi Image Piece<br>40 - Beta Bond Multi Image Piece<br>41 - Beta Bond Multi Image Piece<br>42 - Beta Bond Multi Image Piece<br>43 - Beta Bond Multi Image Piece<br>44 - Beta Bond 2Multi Image Piece<br>45 - Beta Bond 2Multi Image Piece<br>46 - Beta Bond 2Multi Image Piece<br>47 - Beta Bond 2Multi Image Piece<br>48 - Beta Bond 3Multi Image Piece<br>49 - Beta Bond 3Multi Image Piece<br>4A - Beta Bond 3Multi Image Piece<br>4B - Beta Bond 3Multi Image Piece<br>4C - Boris Multi Piece<br>4D - Boris Multi Piece<br>4E - Boris Multi Piece<br>4F - Boris Multi Piece<br>50 - Ourumov Multi Picture<br>51 - ? 

T:Archives

C:Modify All Bookcases|801CAB71 00??<br>801CABF1 00??<br>801CAC71 00??<br>801CACF1 00??<br>801CAD71 00??<br>801CADF1 00??<br>801CAE71 00??<br>801CAEF1 00??<br>801CAF71 00??<br>801CAFF1 00??<br>801CB071 00??<br>801CB0F1 00??<br>801CB171 00??<br>801CB1F1 00??<br>801CB271 00??<br>801CB2F1 00??<br>801CB371 00??<br>801CB3F1 00??<br>801CB471 00??<br>801CB4F1 00??<br>801CB571 00??<br>801CB5F1 00??<br>801CB671 00??<br>801CB6F1 00??<br>801CB771 00??<br>801CB7F1 00??<br>801CB871 00??<br>801CB8F1 00??<br>801CBB71 00??<br>801CBBF1 00??<br>801CBC71 00??<br>801CBCF1 00??<br>801CBD71 00??<br>801CBDF1 00??|SubDrag|
C:Walkthrough All Bookcases|801CAB71 0000<br>801CABF6 0000<br>801CAC76 0000<br>801CACF6 0000<br>801CAD76 0000<br>801CADF6 0000<br>801CAE76 0000<br>801CAEF6 0000<br>801CAF76 0000<br>801CAFF6 0000<br>801CB076 0000<br>801CB0F6 0000<br>801CB176 0000<br>801CB1F6 0000<br>801CB276 0000<br>801CB2F6 0000<br>801CB376 0000<br>801CB3F6 0000<br>801CB476 0000<br>801CB4F6 0000<br>801CB576 0000<br>801CB5F6 0000<br>801CB676 0000<br>801CB6F6 0000<br>801CB776 0000<br>801CB7F6 0000<br>801CB876 0000<br>801CB8F6 0000<br>801CBB76 0000<br>801CBBF6 0000<br>801CBC76 0000<br>801CBCF6 0000<br>801CBD76 0000<br>801CBDF6 0000|SubDrag|
C:Modify Some Tables|801D04F1 00??<br>801D0571 00??<br>801D05F1 00??<br>801D0671 00??<br>801D06F1 00??<br>801D0771 00??<br>801D07F1 00??<br>801D0871 00??<br>801D08F1 00??<br>801D0971 00??<br>801D09F1 00??|SubDrag|
C:Walkthrough More Tables|801D04F6 0000<br>801D0576 0000<br>801D05F6 0000<br>801D0676 0000<br>801D06F6 0000<br>801D0776 0000<br>801D07F6 0000<br>801D0876 0000<br>801D08F6 0000<br>801D0976 0000<br>801D09F6 0000|SubDrag|
C:Walkthrough Safe (Can't Get Flight Plans)|801D0B76 0000|SubDrag|
C:Modify Safe|801D0B71 00??|SubDrag|
C:Change The Look Of The PP7 On The First Table|801D1919 00??|Laugh10704|
C:Change The Actual Weapon On The First Table|801D1994 00??|Laugh10704|
C:Make The Weapon You Chose Neon|811D1992 FFFF|Laugh10704|
C:Modify All Chairs|801D0F75 00??<BR>801D0FF5 00??<BR>801D1075 00??<BR>801D10F5 00??<BR>801D1175 00??<BR>801D11F5 00??<BR>801D1275 00??<BR>801D12F5 00??<BR>801D1375 00??<BR>801D13F5 00??<BR>801D1475 00??<BR>801D0EF5 00??<BR>801D0DF5 00??<BR>801D0E75 00??|SubDrag|I like digit 0072  the trash can!
C:Don't Load Part of Archives Level (With Natalya)|801D3729 0072|SubDrag|
C:Change The Left Cabinet|801D14F5 00??|Stupd boy1|Cabinet Change - Fill in any number from 87 B7
C:Change The Right Cabinet|801D15F5 00??|Stupd boy1|
C:Change The First Door|801D29CD 00??|Stupd boy1|Door Change - Fill in any number from 87 B7 (try A4 and A5!)
C:Change The Second Door|801D2ACD 00??|Stupd boy1
C:Height Of First Door|801D29F5 00??|SubDrag|00FF - The door is centered.
C:No First Door|801D29CF 0001|SubDrag|
C:No Second Door|801D2ACF 0001|SubDrag|
C:Modify All Doors|801D20CD 00??<BR>801D21CD 00??<BR>801D22CD 00??<BR>801D23CD 00??<BR>801D24CD 00??<BR>801D25CD 00??<BR>801D26CD 00??<BR>801D27CD 00??<BR>801D28CD 00??<BR>801D29CD 00??<BR>801D2ACD 00??<BR>801D2BCD 00??<BR>801D2CCD 00??<BR>801D2DCD 00??<BR>801D2ECD 00??<BR>801D2FCD 00??<BR>801D30CD 00??<BR>801D31CD 00??<BR>801D32CD 00??<BR>801D33CD 00??<BR>801D34CD 00??<BR>801D35CD 00??<BR>801D36CD 00??<BR>801D37CD 00??<BR>801D38CD 00??<BR>801D39CD 00??<BR>801D3ACD 00??<BR>801D3BCD 00??<BR>801D3CCD 00??<BR>801D3DCD 00??|SubDrag|
C:No Doors In Level|801D20CF 0001<BR>801D21CF 0001<BR>801D22CF 0001<BR>801D23CF 0001<BR>801D24CF 0001<BR>801D25CF 0001<BR>801D26CF 0001<BR>801D27CF 0001<BR>801D28CF 0001<BR>801D29CF 0001<BR>801D2ACF 0001<BR>801D2BCF 0001<BR>801D2CCF 0001<BR>801D2DDF 0001<BR>801D2ECF 0001<BR>801D2FCF 0001<BR>801D30CF 0001<BR>801D31CF 0001<BR>801D32CF 0001<BR>801D33CF 0001<BR>801D34CF 0001<BR>801D35CF 0001<BR>801D36CF 0001<BR>801D37CF 0001<BR>801D38CF 0001<BR>801D39CF 0001<BR>801D3ACF 0001<BR>801D3BCF 0001<BR>801D3CCF 0001<BR>801D3DCF 0001|SubDrag|
C:Modify Cabinets|801D1A35 00??<br>801D1AB5 00??<br>801D1B35 00??<br>801D1BB5 00??<br>801D1C35 00??<br>801D1CB5 00??<br>801D1D35 00??<br>801D1DB5 00??<br>801D1E35 00??<br>801D1EB5 00??<br>801D1F35 00??|SubDrag|
C:Crate Modifier (Multi-Player)|801E4E71 00??<br>801E4EF1 00??<br>801E4F71 00??<br>801E4FF1 00??<br>801E5071 00??<br>801E50F1 00??<br>801E5171 00??<br>801E51F1 00??<br>801E5271 00??<br>801E52F1 00??<br>801E5371 00??|SubDrag|
C:Tiny Drivable Tank (Archives)|811D1914 002C<BR>801D1917 002D<BR>811D1918 0120<BR>801D191D 0002<BR>801D191E 0001|FoxDie|<p>The code puts the tank on the table, so just shoot the table and blow it up. Thanks to Seasalt for making the UK PP7 changer and DELTA Force, SubDrag etc... for finding out the digits.</P>

T:Train

C:Crate Modifier - First Room|801C3315 00??<br>801C3395 00??<br>801C3415 00??<br>801C3495 00??<br>801C3515 00??<br>801C3595 00??<br>801C3615 00??<br>801C3695 00??<br>801C3715 00??<br>801C3795 00??<br>801C3815 00??<br>801C3895 00??<br>801C3915 00??<br>801C3995 00??<br>801C3A15 00??<br>801C3A95 00??<br>801C3B15 00??<br>801C3B95 00??<br>801C3C15 00??<br>801C3C95 00??|SubDrag|
C:Crate Modifier - Second Room|801C3E25 00??<br>801C3EA5 00??<br>801C3F25 00??<br>801C3FA5 00??<br>801C4025 00??<br>801C40A5 00??<br>801C4125 00??<br>801C41A5 00??<br>801C4225 00??<br>801C42A5 00??<br>801C4325 00??<br>801C43A5 00??<br>801C4425 00??<br>801C45A5 00??<br>801C4525 00??<br>801C46A5 00??<br>801C4625 00??<br>801C47A5 00??<br>801C4725 00??<br>801C48A5 00??<br>801C4825 00??<br>801C49A5 00??<br>801C4925 00??<br>801C4AA5 00??<br>801C4A25 00??<br>801C4BA5 00??<br>801C4B25 00??<br>801C4CA5 00??<br>801C4C25 00??<br>801C4DA5 00??<br>801C4D25 00??<br>801C4EA5 00??<br>801C4E25 00??<br>801C4FA5 00??<br>801C4F25 00??|SubDrag|
C:Walk Thru Crates - Second Room|801C3E2A 0000<br>801C3EAA 0000<br>801C3F2A 0000<br>801C3FAA 0000<br>801C402A 0000<br>801C40AA 0000<br>801C412A 0000<br>801C41AA 0000<br>801C422A 0000<br>801C42AA 0000<br>801C432A 0000<br>801C43AA 0000<br>801C442A 0000<br>801C45AA 0000<br>801C452A 0000<br>801C46AA 0000<br>801C462A 0000<br>801C47AA 0000<br>801C472A 0000<br>801C48AA 0000<br>801C482A 0000<br>801C49AA 0000<br>801C492A 0000<br>801C4AAA 0000<br>801C4A2A 0000<br>801C4BAA 0000<br>801C4B2A 0000<br>801C4CAA 0000<br>801C4C2A 0000<br>801C4DAA 0000<br>801C4D2A 0000<br>801C4EAA 0000<br>801C4E2A 0000<br>801C4FAA 0000<br>801C4F2A 0000|SubDrag|
C:Train Door Modifier (Can't Turn Into A Tank)|801EEC45 00??<br>801EED45 00??|SubDrag|
C:Height of Block At End Of Train That Falls|801CD148 00??|SubDrag|You can have it on the floor or above and walk-thru it without doing anything.
C:Natalya Typing Computer|801CDDC7 00??|SubDrag|

T:Frigate

C:Weapons Image Modifier|801EA869 00??<br>801EA8E9 00??<br>801EA969 00??<br>801EA9E9 00??<br>801EAA79 00??<br>801EA7B1 00??<br>801EA721 00??<br>801EA6A1 00??<br>801EA621 00??<br>801EA5A1 00??<br>801EA521 00??<br>801EA4A1 00??|SubDrag|
C:Modify Chair/Bomb Vertical Height|801EA1A1 00??<br>801EA221 00??<br>801EA2A1 00??<br>801EA321 00??<br>801EA3A1 00??<br>801EA421 00??|SubDrag|
C:Door Modifier|801E5BC5 00??<br>801E5EC5 00??<br>801EB1C5 00??<br>801EB4C5 00??<br>801EB6C5 00??<br>801EB7C5 00??<br>801EB8C5 00??<br>801EB9C5 00??<br>801EB5C5 00??<br>801EBEC5 00??<br>801EBFC5 00??<br>801EC0C5 00??<br>801EC1C5 00??<br>801EC2C5 00??<br>801EC3C5 00??<br>801EC4C5 00??<br>801EC6C5 00??<br>801EC5C5 00??<br>801EBBC5 00??<br>801EBCC5 00??<br>801EB5C5 00??<br>801E5CC5 00??<br>801E5DC5 00??|SubDrag|
C:Walkthrough Two Computers On Front Of Ship|801E7BF2 0000<br>801E86C2 0000|SubDrag|
C:Walkthrough Pirate|801EAB0E 0000|SubDrag|
C:Helicopter Height Modifier|801EAB05 00??|SubDrag|00 - Smaller<br>FF - Larger
C:Frigate Helicopter|801EAB07 00??<br>801EAB09 00??|SubDrag|
C:Modify Pirate Behind Gate (Use 80030980 FFFF To Be Able To Go Past Gate)|801E03EF 00??<br>801E03F1 00??|SubDrag|<p>First Digit - 28<p> <p>Second Digits:</p> 19 - Big Red Truck! (Beta!)<br>1A - Brown Helicopter With A Hole In The Middle (Beta!)<br>1B - Pirate<br>1C - Hound<br>1D - Soviet Camoflauge Plane! (Beta!)
C:Screen Modifier|801E8D17 00??|SubDrag|

T:Aztec

C:Metal Crate Modifier|801EA185 00??<br>801EA205 00??<br>801EA285 00??<br>801EA305 00??<br>801EA385 00??<br>801EA405 00??|SubDrag|
C:Modify Spike Doors Below Shuttle Aztec (Second Digit - Not Sure Of 1st)|801E7109 00??<br>801E7209 00??|SubDrag|
C:Modify Table In Room Under Spike Doors (Second Digit - Not Sure Of 1st)|801E7319 00??<br>801E7419 00??|SubDrag|
C:A Drone Gun Is On The Ground (In The Air Vent)|801EA94B 0000|fgkjrujkuejrn|
C:Shuttle Modifier|801E7E38 0000<BR>801E7E39 00??|fgkjrujkuejrn|
C:Get Tank In Shuttle Room|811EA000 0114<BR>801EA003 002D<BR>811EA004 0120|fgkjrujkuejrn|
C:Modify Mainframes|801E8129 00??<br>801E8229 00??|SubDrag|
C:Modify Computer Screens|801E477F 00??<br>801E487F 00??<br>801E497F 00??<br>801E4A7F 00??<br>801E4B7F 00??<br>801E4C7F 00??<br>801ED77F 00??<br>801E4E7F 00??<br>801E4F7F 00??<br>801E507F 00??<br>801E517F 00??<br>801E527F 00??<br>801E537F 00??<br>801E547F 00??<br>801E557F 00??<br>801E567F 00??<br>801E577F 00??<br>801E587F 00??<br>801E597F 00??<br>801E5A7F 00??<br>801E5B7F 00??<br>801E5C7F 00??<br>801E5D7F 00??<br>801E5E7F 00??<br>801E5F7F 00??<br>801E607F 00??<br>801E617F 00??|SubDrag|

T:Egyptian

C:Turret Modifier|801EA945 00??<br>801EA5E3 00??|SubDrag|

T:Bunker 1

C:Walk-Through Mainframes Control|801D3A82 0000<br>801D39F2 0000<br>801D3B12 0000<br>801D3BA2 0000<br>801D3C32 0000<br>801D3CC2 0000
C:Mainframe Image Modifier Control|801D3A7D 00??<br>801D39ED 00??<br>801D3B0D 00??<br>801D3B9D 00??<br>801D3C2D 00??<br>801D3CBD 00??
C:Walkthrough Crate Below Stairs|801CF8F6 0000|SubDrag|
C:Modify Crate Below Stairs|801CF8F1 0000|SubDrag|
C:Alarm Image Modifier|801CEEF1 00??|SubDrag|
C:Chair Image Modifier|801CE481 00??|SubDrag|
C:Computer Image Modifier|801CF971 00??<br>801CF9F1 00??<br>801CFAF1 00??<br>801CFBF1 00??<br>801CFCF1 00??|SubDrag|
C:Screens On Wall Near Big Screen|801CFFDB 00??<br>801D00DB 00??<br>801D01DB 00??<br>801D02DB 00??<br>801D03DB 00??<br>801D04DB 00??<br>801D05DB 00??<br>801D06DB 00??<br>801D07DB 00??<br>801D08DB 00??<br>801D09DB 00??<br>801D0ADB 00??<br>801D0BDB 00??<br>801D0CDB 00??<br>801D0DDB 00??<br>801D0EDB 00??<br>801D0FDB 00??<br>801D10DB 00??<br>801D11DB 00??<br>801D12DB 00??|SubDrag|
C:Big Screen|801CFD87 00??|SubDrag|
C:Big Screen Width From R|811CFD8C ????|SubDrag|
C:Big Screen Width From L|811CFD98 ????|SubDrag|
C:Computers on Ceiling|801CF0F7 00??<br>801CF1F7 00??<br>801CF2F7 00??<br>801CF3F7 00??<br>801CF577 00??<br>801CF677 00??<br>801CF777 00??<br>801CF877 00??|SubDrag|
C:Boris' Computer|801CE16F 00??|SubDrag|

T:Bunker 2

C:Computers In 1st Room|801DFCAF 00??<br>801DFDAF 00??|SubDrag|

T:Object Out Of Enemies' Head Codes

T:Facility

C:Object Out Of Enemies' Head|811A1CCC 00??<br>811BCC6E 00??<br>811BEC82 00??<br>811BECC4 00??<br>811CA86E 00??<br>811CFD7E 00??<br>811D2434 00??<br>811D24B4 00??<br>811D2534 00??<br>811D25B4 00??<br>811D2634 00??<br>811D26B4 00??<br>811D2734 00??<br>811D27B4 00??<br>811D2C34 00??<br>811D2CB4 00??<br>811D2D34 00??<br>811D2DB4 00??<br>811D2E34 00??<br>811D2EB4 00??<br>811D2F34 00??<br>811D2FB4 00??<br>811D3034 00??<br>811D30B4 00??<br>811D3134 00??<br>811D31B4 00??<br>811D3234 00??<br>811D32B4 00??<br>811D3334 00??<br>811D33B4 00??<br>811D3434 00??<br>811D34B4 00??<br>811D3534 00??<br>811D35B4 00??<br>811D3634 00??<br>811D38B4 00??<br>811D3C34 00??<br>811D3CB4 00??<br>811D3D34 00??

T:Runway

C:Object Out Of Enemies' Head|811D983C 00??<br>811D98BC 00??<br>811D903C 00??<br>811D99BC 00??<br>811D9A3C 00??<br>811D9ABC 00??<br>811D9B3C 00??<br>811D9BBC 00??<br>811D9C3C 00??<br>811D9CBC 00??<br>811D9D3C 00??<br>811D9DBC 00??<br>811D9E3C 00??<br>811D9EBC 00??<br>811D9F3C 00??<br>811D9FBC 00??<br>811DA03C 00??<br>811DA0BC 00??<br>811DA13C 00??<br>811DA1BC 00??<br>811DA23C 00??<br>811DA2BC 00??<br>811DA33C 00??<br>811DA3BC 00??<br>811DA4BC 00??<br>812CB3EC 00?? 

T:Bunker 1

C:Object Out Of Enemies' Head|811D37B4 00??<br>811D3834 00??<br>811D38B4 00??<br>811D3934 00??<br>811D39B4 00??<br>811D3A34 00??<br>811D3AB4 00??<br>811D3DE4 00??<br>811D3E64 00??<br>811D3EE4 00??<br>811D3E64 00??<br>811D3F64 00??|All by Stupd boy1|
