G:F-Zero X: Alter Tracks Codes

C:Track Enhancer Easy (There Are Bumps/Jumps In Tracks)|8109E2CF 30C5|fzeroman|
C:Track Enhancer Hard (There Are Bumps/Jumps/Holes In Tracks)|8109E22F 30C5|fzeroman|Be very careful! There are invisible holes on the tracks, (mainly on corners and crazy amounts of bumps) and there are bumps try to avoid or slow down.
C:Track Cofuser|8109EACF 30C5|fzeroman|The track is there but parts of the track are turned sideways. If you know were the track is supposed to be then you'll be fine.
C:Finish Camera In Time Trials|880CD003 0002|fzeroman|Only activate this code in Time Trial. Do not attempt to activate it in the menus, as it crashes. You will have to reset after the code is activated (there's no way to get out of the views).
C:Smaller Tracks|8109E5AF 30C5|fzeroman|You cannot play the tracks but this might be the start of modifying the tracks.
C:2-Player Races|800CD003 0002|fzeroman|Two players can play in a cup OR two players can play in Death Races. Just select and play. To select any level for Death Race, simply finish the original Death Race and then select change course. All courses are playable.
C:Track Changer 1|8109E5A4 30C5|fzeroman|This code adds twists/turns to existing twist/turns/loops (Mute City's loop is now corkscrewed). For some tracks, you may have to start then select retry because you go through the track the first time. The starting points are changed a bit, and the starting grid is bigger/smaller. Some tracks have a flip point (Silence 1) that won't let you drive the whole track. In some cases it may freeze. The best method to tackling the loop twists is to slow down and hold up!
C:Track Changer 2|8109E5A8 30C5|fzeroman|See the note for the first track changer for additional details. The cars won't fall through the track, and twists or turns are different. In Sector A, there is an inverted loop/corkscrew! That may look impossible to drive on, but just drive carefully. This code seems to be more crash-prone than the previous code, especially on Red Canyon 1. Silence is still the only track with a flip point that you can't drive through. Rainbow Road is awesome, with the bombs gathered together!
C:Changes The Amount of Boosters On The Back of The Car|802C4BEB 00??|fzeroman|01 4 Bottom<br>02 3 /1 On Top/2 On Bottom<br>03 2 Mid Bottom<br>04 4 Bottom/2 Left/2 Right<br>05 1 Mid-Bottom<br>06 4 Middle<br>07 2 Bottom/Far Left/Far Right<br>08 4 Bottom/Diffrent<br>09 2 Bottom/Far Left/Far Right/Diffrent<br>0A 2 Mid Bottom/Closer<br>0B 1 Top-Middle<br>0C 2 Middle<br>0D 1 Middle<br>0E 2 Middle/Diffrent<br>0F 3 Bottom<br>10 2 Bottom<br>11 2 Bottom/Diffrent<br>12 3 1 Top-Mid/2 Bottom<br>13 2 1 Top/1 Bottom<br>14 2 Top<br>15 3 Bottom/Diffrent<br>16 1 Top<br>17 3 Middle<br>18 4 Bottom<br>19 3 1 Top/2 Far Apart<br>1A 3 Top/Mid/Bottom<br>1B 1 Top<br>1C 1 Bottom
C:Full Set Of Colors|802C4BED 00??|fzeroman|00-FF - range gives a fixed value. This means that even pressing Z won't change color, it'll just be the value you choose.<br><br>0016 (For example: gives Blue Falcon a GOLD color.
C:Upside Down Tracks Mode|812C2030 C000<br>812C20D4 C000<br>812C2178 C000<br>812C221C C000<br>812C22C0 C000<br>812C2364 C000<br>812C2408 C000<br>812C24AC C000<br>812C2550 C000<br>812C25F4 C000<br>812C2698 C000<br>812C273C C000<br>812C27E0 C000<br>812C2884 C000<br>812C2928 C000<br>812C29CC C000<br>812C2A70 C000<br>812C2B54 C000<br>812C2BB8 C000<br>812C2C5C C000<br>812C2D00 C000<br>812C2DA4 C000<br>812C2E48 C000<br>812C2EEC C000<br>812C2F90 C000<br>812C3034 C000<br>812C30D8 C000<br>812C317C C000<br>812C3220 C000<br>812C32c4 C000<br>812C3368 C000<br>812C340C C000<br>812C34B0 C000<br>812C3554 C000<br>812C35F8 C000<br>812C369C C000<br>812C3740 C000<br>812C37E4 C000<br>812C3888 C000<br>812C392C C000<br>812C39D0 C000<br>812C3A74 C000|fzeroman|Almost Every track/block is upside down.
C:RollerCoaster Modifier|812C2024 C400<br>812C20C8 4400<br>812C216C 4440<br>812C2210 4480<br>812C22B4 4440<br>812C2358 4420<br>812C23FC 4440<br>812C24A0 4480<br>812C2544 44A0<br>812C25E8 44C0<br>812C268C 44A0<br>812C2730 4480<br>812C27D4 4420<br>812C291C C400<br>812C29C0 C400<br>812C2A64 4440<br>812C2BAC 4460<br>812C2C50 44A0<br>812C2CF4 44A0<br>812C2D98 44C0<br>812C2E3C 44E0<br>812C2EE0 C400<br>812C2F84 C400<br>812C3028 4400<br>812C30CC 4420<br>812C3170 4440<br>812C3214 4460<br>812C32B8 4420<br>812C335C 4400<br>812C3400 C400|fzeroman|These codes can be used everywhere. Keep in mind that the existing tracks have problems adjusting to the codes because of the existing track components. X-Cup makes it the track new everytime.
C:Banking Modifiers|812C202C ????<br>812C20D0 ????<br>812C2174 ????<br>812C2218 ????<br>812C22BC ????<br>812C2360 ????<br>812C2404 ????<br>812C24A8 ????<br>812C254C ????<br>812C25F0 ????<br>812C2694 ????<br>812C2738 ????<br>812C27DC ????<br>812C2880 ????<br>812C2924 ????<br>812C29C8 ????<br>812C2A6C ????<br>812C2B10 ????<br>812C2BB4 ????<br>812C2C58 ????<br>812C2CFC ????<br>812C2DA0 ????<br>812C2E44 ????<br>812C2EE8 ????<br>812C2F8C ????<br>812C3030 ????<br>812C30D4 ????<br>812C3178 ????<br>812C321C ????<br>812C32C0 ????<br>812C3364 ????<br>812C3408 ????<br>812C34AC ????<br>812C3550 ????<br>812C35F4 ????<br>812C3698 ????<br>812C373C ????<br>812C37E0 ????<br>812C3884 ????<br>812C3928 ????<br>812C39CC ????<br>812C3A70 ????|fzeroman|For best results use in X-Cup additionally I cannot promise these will work on the console: its for each block of every track.<br><br>3A00 - No Banking<br>3B00 - More<br>3C00 - More<br>3D00 - More<br>3E00 - More<br>3F00 - More<br>4000 - Low Banking<br>4100 - More<br>4200 - More<br>4300 - More<br>4400 - More<br>4500 - More<br>C000 - More<br>C100 - More<br>C200 - More<br>C300 - More<br>C400 - More<br>C500 - High Banking
C:X-Cup Intersect Modifier|8106A881 0001|fzeroman|This code will create/force X-Cup to intersect, and may cause high bankings. Weird zoom ins occur on track menus, some tracks are slightly altered, some objects flash big for a second, and halfpipes are glitched, but raceable.