G:Dragon Warrior 3 - Page 2

T:Field Codes

C:Never Get Attacked While Walking On The Field (Or In Dungeons)|EISETLEY|Paulygon|
C:"Golden Claw" code (Get Attacked Very Often!)|NNOEGUAX|Paulygon|
C:Shoes of Happiness Increase Experience Points By 100 (Instead of By 1) For Each Step Taken On The Field|GVVUGAPA|Paulygon|It's possible that this code may have been made available by someone else. I am listing this here only because I discovered it independantly.  In fact, one of the codes I submitted originally to the Game Patch Server mentioned in the introduction was the 100 exp. version.  If anyone else found this code, this is just my way of saying "I found it too." :-)
C:Shoes of Happiness Increase Experience Points By 255 (See Above Note)|NNVUGAPE|Paulygon|
C:All Characters Benefit From The Special Effects of The Following Items Outside of Battle Without Having To Have Any of Them Equipped (See Note)|AAUPOVPA|Paulygon|Armor of Radiance, Sacred Robe, Water Flying Cloth, Shoes of Happiness, and the Ring of Life.  (1 HP per step, 1 Exp. point per step on the field, etc.) NOTE: To activate this, you must be outside of battle.  Then, just go to any character's item screen and try to use their weapon (or other item that will produce no effect).<br><br>Also, see the infinite HP and MP codes below.  They also work while travelling on the field.  The infinite HP code protects against swamp/barrier damage.

T:Battle Codes

C:Infinite HP!|ATEPZLSZ|Paulygon|Take no physical damage in battle or while crossing swamps or barriers.  Note that Beat and Defeat can still wipe out your characters.
C:Infinite MP!|AUEOALSX<br>AVEOPUVG|Paulygon|None of your party's MP is used in battle or while on the move.  In fact, casting spells increases the caster's current MP! Note that to cast a spell, you must have enough MP.
C:"Falcon Sword" Code|AEVOAIYP|Paulygon|All party members that choose to fight will strike twice per turn!
C:Defeat An Enemy With 1-Hit|AEXUTTXI|Paulygon|
C:The Party Always Starts A Battle "BeDragon"ed|PEEATXPX<br>EKEAYZEA|Paulygon|Most normal battles will be won easily in one round with this, due to the high damage of the dragon breath.  NoteYou will be a spectator of battles when using this code, as each character will automatically breathe at the enemy until they win or are defeated.  Experienced players will recognize this loss of control as a natural consequence of the dragon state.  This lasts only as long as the battle does.  At all other times, the player has normal control.<br><br>Speaking from experience, the dragon code is not desirable in battles against big bosses like Baramos and Zoma, unless you have high HP.  Since the dragon state removes your ability to control the character for the rest of the battle, you will not be able to heal the probably heavy damage inflicted by those bosses.  Most likely is that your party will not be able to outlast the boss, unless your characters have high or infinite HP.
C:Everyone In The Party Always Starts A Battle "Bikill"ed And Will Do Approximately Double The Normal Damage|PEEATXPX<br>EEEAYZEE|Paulygon|Great for boss battles!<br><br>Speaking from experience, the dragon code is not desirable in battles against big bosses like Baramos and Zoma, unless you have high HP.  Since the dragon state removes your ability to control the character for the rest of the battle, you will not be able to heal the probably heavy damage inflicted by those bosses.  Most likely is that your party will not be able to outlast the boss, unless your characters have high or infinite HP.
C:Always Get A Treasure Chest At The End of A Battle|AANLXAPA|Paulygon|The item awarded will be from the last enemy defeated.  Note that some enemies either drop items rarely or not at all.  In such cases, nothing is likely to be awarded with this code.  This code is compatible with AASUUEIP.
C:Get Treasure Chests From Enemies That Rarely Drop Them|AASUUEIP|Paulygon|For example, the BlueBeak.  It might even cause enemies that normally drop nothing to drop an item (usually, it's something worthless like the Cypress Stick, though).  This code is compatible with AANLXAPA.

T:Battle/Item Codes

C:Wizard's Wand Casts Blazemost Instead of Blaze|ZANLAZAA|Paulygon|
C:Thor's Sword Casts Lightning Instead of Firevolt|PPNLPZIA|Paulygon|
C:Snowblast Sword Casts SnowStorm Instead of SnowBlast|LANLZXZE|Paulygon|
C:Thunder Sword Casts Explodet Instead of Boom|AANLTZYE|Paulygon|
C:Staff of Thunder Casts Firevolt Instead of Firebane|IANLYZGA|Paulygon|
C:Sword of Kings Casts Lightning Instead of Infermost|PPNUAXYA|Paulygon|
C:Staff of Judgement Casts Infermost Instead of Infernos|YANUZXIE|Paulygon|
C:Shield of Strength Casts Healall Instead of Healmore|GPNULXLO|Paulygon|
C:Sage's Stone Casts Healusall Instead of Healus|YOELLXTO|Paulygon|

T:Item Codes

C:Medical Herbs Don't Disappear After Being Used|EGOPLZKG|Paulygon|
C:Antidote Herbs Don't Disappear After Being Used|EGOPGZKG|Paulygon|
C:Fairy Water Doesn't Disappear After Being Used|OTOPIZST|Paulygon|
C:Wings of Wyvern Don't Disappear After Being Used|EAOPTZKA|Paulygon|
C:Leaf of World Tree Doesn't Disappear After Being Used|EGOPYZKG|Paulygon|
C:Full Moon Herbs Don't Disappear After Being Used|OGOOZZSG|Paulygon|
C:Invisibility Herbs Don't Disappear After Being Used|ZAEPGZTA|Paulygon|
C:Strength Seeds Don't Disappear After Being Used|OAEOIZSA|Paulygon|
C:Agility Seeds Don't Disappear After Being Used|OAEOTZSA|Paulygon|
C:Vitality Seeds Don't Disappear After Being Used|OAEOYZSA|Paulygon|
C:Intelligence Seeds Don't Disappear After Being Used|OAOPPZSA|Paulygon|
C:Luck Seeds Don't Disappear After Being Used|OAOPAZSA|Paulygon|
C:Acorns of Life Don't Disappear After Being Used|XAOPZZVA|Paulygon|

T:Money Codes

C:Items In Shops Are Free If You Have Enough Money|ATUOIVSZ|Paulygon|Also works in the vault deposit money and it won't decrease, yet you will still have deposited that amount!  Use this code to quickly increase your supply of Gold.

T:Magic Codes

C:Important Note|N/A|Paulygon|These no-MP spell codes also benefit enemies that cast the spells!
C:The Blaze Spell Uses No MP Instead of 2|EGSLZGXG|Paulygon|
C:The Blazemore Spell Uses No MP Instead of 6|EGSLLGVG|Paulygon|
C:The Blazemost Spell Uses No MP Instead of 12|EGSLGKKG|Paulygon|
C:The Firebal Spell Uses No MP Instead of 4|EGSLIGKG|Paulygon|
C:The Firebane Spell Uses No MP Instead of 6|EGSLTGVG|Paulygon|
C:The Firevolt Spell Uses No MP Instead of 12|EGSLYKKG|Paulygon|
C:The Bang Spell Uses No MP Instead of 5|AGSUAGIG|Paulygon|
C:The Boom Spell Uses No MP Instead of 9|AGSUPKPG|Paulygon|
C:The Explodet Spell Uses No MP Instead of 18|AGSUZGZI|Paulygon|
C:The Lightning Spell Uses No MP Instead of 30|AGVLLKTI|Paulygon|
C:The Heal Spell Uses No MP Instead of 3|EAVUGGUA|Paulygon|
C:The Healmore Spell Uses No MP Instead of 5|EAVUIGSA|Paulygon|** Side-effect: Changes how the music notes are played. :) **
C:The Healall Spell Uses No MP Instead of 7|EAVUTGNA|Paulygon|
C:The Healus Spell Uses No MP Instead of 18|AANLAGZP|Paulygon|
C:The Healusall Spell Uses No MP Instead of 62|AANLPKTL|Paulygon|
C:The Outside Spell Uses No MP Instead of 8|AEEUIKAA|Paulygon|
C:The Return Spell Uses No MP Instead of 8|AANUAKAA|Paulygon|
C:The Antidote Spell Uses No MP Instead of 2|EEELTGXA|Paulygon|
C:The NumbOff Spell Uses No MP Instead of 6|EEELYGVA|Paulygon|
C:The Repel Spell Uses No MP Instead of 4|AEEUPGGA|Paulygon|
C:The Stepguard Spell Uses No MP Instead of 2|AEEUYGZA|Paulygon|
C:The X-Ray Spell Uses No MP Instead of 3|AEEUGGLA|Paulygon|

T:Stats Codes

C:When A Character Changes Classes, Their Statistics (HP, MP, Strength, Agility, Vitality, Intelligence, And Luck) Remain The Same And Are Not Reduced By 1/2, As Would Normally Happen|APNASSTI<br>ZZNAVIGA|Paulygon|If you use this code, one thing you're sure to notice is that characters of high level that change classes probably don't get very good increases of stats when their level goes up.  Maybe they won't get any.  This is because of how the game works.  There's something of an upper limit for character stats, which depends on the class.  So, for characters with abilities that are near this limit, very few increases (if any) will be given.  If you play normally, this will be noticeable for any high-level character.

T:Experimental Codes (You've Been Warned..)

C:Get 65,793 Exp. Per Step On The Field With The Shoes of Happiness|PENLAAAA|Paulygon|Doesn't work for the 1st person in the party lineup.  Shuffle the party order to make sure that everyone gets some.