Affiliates:
|
| WARNING: do not copy these codes to other sites! |
| Enemy Health Modifiers |
| 1 | Soldier #1 | 812B0FCC ???? |
| 2 | Soldier #2 | 812B11F4 ???? |
| 3 | Soldier #3 | 812B141C ???? |
| 4 | Soldier #4 | 812B2784 ???? |
| 5 | Soldier #5 | 812B29AC ???? |
| 6 | Soldier #6 | 812B2BD4 ???? |
| 7 | Soldier #7 | 812B2DFC ???? |
| 8 | Soldier #8 | 812B3024 ???? |
| Enemy Action Modifiers |
| 9 | Soldier #11 | 812B0FC7 00?? |
| 10 | Soldier #2 | 812B11EF 00?? |
| 11 | Soldier #3 | 812B1417 00?? |
| 12 | Soldier #4 | 812B277F 00?? |
| 13 | Soldier #5 | 812B29A7 00?? |
| 14 | Soldier #6 | 812B2BCF 00?? |
| 15 | Soldier #7 | 812B2DF7 00?? |
| 16 | Soldier #8 | 812B301F 00?? |
| Enemy Multi-Death Modifiers |
| 17 | Soldier #12 | 812B0FC0 ???? |
| 18 | Soldier #2 | 812B11E8 ???? |
| 19 | Soldier #3 | 812B1410 ???? |
| 20 | Soldier #4 | 812B2778 ???? |
| 21 | Soldier #5 | 812B29A0 ???? |
| 22 | Soldier #6 | 812B2BC8 ???? |
| 23 | Soldier #7 | 812B2DF0 ???? |
| 24 | Soldier #8 | 812B3018 ???? |
| Enemy Freeze & Explode Modifiers |
| 25 | Soldier #13 | 802B0FBC 00?? |
| 26 | Soldier #2 | 802B11E4 00?? |
| 27 | Soldier #3 | 802B140C 00?? |
| 28 | Soldier #4 | 802B2774 00?? |
| 29 | Soldier #5 | 802B299C 00?? |
| 30 | Soldier #6 | 802B2BC4 00?? |
| 31 | Soldier #7 | 802B2DEC 00?? |
| 32 | Soldier #8 | 802B3014 00?? |
| Enemy Image/Sound Modifiers |
| 33 | Soldier #14 | 812B0F08 ???? 812B0F0A ???? 812B0F0C ???? 812B0F0E ???? |
| 34 | Soldier #2 | 812B1130 ???? 812B1132 ???? 812B1134 ???? 812B1136 ???? |
| 35 | Soldier #3 | 812B1358 ???? 812B135A ???? 812B135C ???? 812B135E ???? |
| 36 | Soldier #4 | 812B26C0 ???? 812B26C2 ???? 812B26C4 ???? 812B26C6 ???? |
| 37 | Soldier #5 | 812B28E8 ???? 812B28EA ???? 812B28EC ???? 812B28EE ???? |
| 38 | Soldier #6 | 812B2B10 ???? 812B2B12 ???? 812B2B14 ???? 812B2B16 ???? |
| 39 | Soldier #7 | 812B2D38 ???? 812B2D3A ???? 812B2D3C ???? 812B2D3E ???? |
| 40 | Soldier #8 | 812B2F60 ???? 812B2F62 ???? 812B2F64 ???? 812B2F66 ???? |
| Enemy Size Modifiers |
| 41 | Soldier #15 | 812B0E30 ???? |
| 42 | Soldier #2 | 812B1058 ???? |
| 43 | Soldier #3 | 812B1280 ???? |
| 44 | Soldier #4 | 812B25E8 ???? |
| 45 | Soldier #5 | 812B2810 ???? |
| 46 | Soldier #6 | 812B2A38 ???? |
| 47 | Soldier #7 | 812B2C60 ???? |
| 48 | Soldier #8 | 812B2E88 ???? |
| Enemy Action Modifiers Version 2 |
| 49 | Soldier #16 | 812B0F0E ???? |
| 50 | Soldier #2 | 812B1136 ???? |
| 51 | Soldier #3 | 812B135E ???? |
| 52 | Soldier #4 | 812B26C6 ???? |
| 53 | Soldier #5 | 812B28EE ???? |
| 54 | Soldier #6 | 812B2B16 ???? |
| 55 | Soldier #7 | 812B2D3E ???? |
| 56 | Soldier #8 | 812B2F66 ???? |
| Enemy Z Coordinate Modifiers |
| 57 | Soldier #1 | 812B0DFC ???? |
| 58 | Soldier #2 | 812B1024 ???? |
| 59 | Soldier #3 | 812B124C ???? |
| 60 | Soldier #4 | 812B25B4 ???? |
| 61 | Soldier #5 | 812B27DC ???? |
| 62 | Soldier #6 | 812B2A04 ???? |
| 63 | Soldier #7 | 812B2C2C ???? |
| 64 | Soldier #8 | 812B2E54 ???? |
| Enemy Y Coordinate Modifiers |
| 65 | Soldier #17 | 812B0DF8 ???? |
| 66 | Soldier #2 | 812B1020 ???? |
| 67 | Soldier #3 | 812B1248 ???? |
| 68 | Soldier #4 | 812B25B0 ???? |
| 69 | Soldier #5 | 812B27D8 ???? |
| 70 | Soldier #6 | 812B2A00 ???? |
| 71 | Soldier #7 | 812B2C28 ???? |
| 72 | Soldier #8 | 812B2E50 ???? |
| Enemy X Coordinate Modifiers |
| 73 | Soldier #1 | 812B0DF4 ???? |
| 74 | Soldier #2 | 812B101C ???? |
| 75 | Soldier #3 | 812B1244 ???? |
| 76 | Soldier #4 | 812B25AC ???? |
| 77 | Soldier #5 | 812B27D4 ???? |
| 78 | Soldier #6 | 812B29FC ???? |
| 79 | Soldier #7 | 812B2C24 ???? |
| 80 | Soldier #8 | 812B2E4C ???? |
| Notes |
| 1 | 00 = Invisible 01 = Invisible + Frozen 10 = Visible 11 = Visible + Frozen |
| 2 | These codes can cause an enemy to die an infinite number of deaths. 03?? is a good value to start with, but there are others. 0350 causes most enemies to die as if they were shot through the neck. |
| 3 | C0 will cause the enemy to explode instantly. Any other value will freeze the enemy for a certain amount of time before it explodes (the value determines how long). I recommend usinng these with an activator. |
| 4 | The values for these codes vary from enemy type to enemy type (dinos, normal guys, robots, etc.). You can really change one enemy to look like another, but I think I got a normal guy to sound like a raptor when he died with one combination. |
| 5 | Default is 3F80 |
| 6 | You can have enemies use other enemy's attacks. You can also find some other crazy actions. 0013 is interesting. ;) |
| 7 | The enemy will keep floating back to the ground and jumping back to the height specified. |
| Credits |
|---|
| Viper187 | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80 |
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