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Street Fighter 2


WARNING: do not copy these codes to other sites!
1Unlimited Energy For Player 17E0C2BB0
2Unlimited Energy For Player 27E0E2BB0
3Player 1 Color (Change The Last Two Zero's For Different Colors)7E0C0D00
4Player 2 Color (Change The Last Two Zero's For Different Colors)7E0E0D00
5Allows Players To Be The Same Character (Try This With The Codes For Both Players The Same Colors For Some Interesting Effects)7E0BF220
6Speeds The Whole Game Up To About Double Speed7E0C6001
7Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.7E0CB200
8Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.7E0EB200
9If You Are Player 1 You Continue Playing Until You Win Your 2 Matches, Player 2 Never Wins7E0ED000
10If You Are Player 2 You Continue Playing Until You Win Your 2 Matches, Player 1 Never Wins7E0CD000
11Player 1 Only Needs 1 Win To Go Through To The Next Round7E0CD002
12Player 2 Only Needs 1 Win To Go Through To The Next Round7E0ED002
13Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)17E0ED10X
14Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)27E0CD10X
15Throws Player 1 High Into The Air37E0C35B0
16Throws Player 2 High Into The Air47E0E35B0
17Adds A Few Pounds To The World Warriors5008019FF
18If You Hit Pause During The Fight, The Background Will Begin To Mutate Until You Unpause The Game0082AFFF
19Several Strange Effects6008330C0
20Disables The Energy Bar008766EA
21Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames00896FA9
22Shortens The Match To One Fight00BB4201
23Enforces Tennis Rules On The Street Fighter Tournament (Best Of Five, Winning By Two)00BB4203
24Primary Effect Is To Lengthen The Matches To The Best Of Nine700BB4208
25Makes The Match Last Infinite Rounds00BB4211
26This Lets You Fight Ryu For The Entire Game00C08033
27Force Player Two To Be The Fighter At Whose Stage The Contest Is Occurring00CAF114
28Practice Against Bison00CB4595
29The Two World Warriors Begin Their Fight Back To Back In The Center Of The Screen00CC7E86
30Makes The Characters Only Face Right, And The Neon Colors Are Present Again00CD1E74
31The Characters Appear Upside Down, Plus They Exhibit The Neon Colors, And When A Throw Is Executed The Colors Change Again00CD1EE1
32Multiple Interesting Effects800CD2E64
33Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round00CD5EFE
34Any Character Performing A Special Move Becomes Invisible900CDCE00
35When This Code Is Used In Conjunction With The JAB, Your World Warrior Will Disappear From The Screen, Only To Come Falling Down From The Top Of The Screen Microseconds Later00CE0EB5
36Jab And Short Buttons Become A One-Two Attack1000CE2264
37Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)00CE2EA2
38Disables Special Moves1100CE4E86
39No Charge For Special Moves1200CE7E94
40Greatly Increases The Damage Power Of Your Blows00DA619E
41Makes Blocking A HK Worthless1300DAEE04
42Your Blows Do Various Amounts Of Damage00DBE241
43The Computer Cannot Block Low Attacks00DD2C07
44Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB)00DE4900
45To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked00DE6E49
46Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #200DE9E49
47Blood00DEE250
48True Long Range Attack Artist1400DF5F9D
49Player 1 Is Fast, Player 2 Is Slow!0180656A
50Some Special Moves Are Faster01807505
51This speeds Up Both Players About Double0180756A
52Tap Down To Disappear0185D550
53When You Land, The Computer Will Get Thrown Again No Matter Where It Is!15018662FF
54Allows Both Players To Perform Special Moves In Mid-Air01866300
55All Of The World Warriors Can Bounce Off The Wall0186A22C
56Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping1601876AFF
57Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst0195F5FF
58Minimizes The Dizzy Time0195F600
59Powers Up Throws So Much That Only One Is Necessary To Win The Fight170198D4FF
60Throws Do No Damage0198D6FF
61Common, Everyday Throw More Potent Than The Dreaded SPD0198D7FF
62Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)019BBE0C
63If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button!1801B5F5A0
64Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves1901B6D244
65Another No Charge Code (Easier To Use)2001B820FF
66You Do A Block When You Shoot A Fireball (Fireball Is Invisible)01C02526
67You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball2101C02583
68There Is No Recovery Time Taken By K/R01C0451A
69Very High DP01C07244
70Dragon Punch Does Not Go As High01C0763E
71Dragon Punch Goes Higher01C076DC
72Easier To Connect On A DP2201C0C2B5
73Teleporting Dragon Punch01C0F245
74Simulates A Strong Wind Blowing From Right To Left (Like Ryu's Victory Stance)2301F8E433
75Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)01F8E500
76Makes Multiple DPs Easier02807C2A
77Projectiles Are Invisible0281FECE
78Alters The Color Of The Backgrounds So That They Are Inverted2402826EFF
79Disables All Projectile Attacks0289A553
80No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible0289B26B
81Fireballs Are Lower To The Ground079BB000
82Fireballs Are Higher Off The Ground079BB060
83High Fireballs7E1OOA7O
84Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast079BBDF0
85Light Fireballs, Sonic Booms And Yoga Fires Are Faster079BBDF9
86Light Fireballs, Sonic Booms And Yoga Fires Are Slower079BBDFF
87Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast079BBFF0
88Medium Fireballs, Sonic Booms And Yoga Fires Are Faster079BBFF9
89Medium Fireballs, Sonic Booms And Yoga Fires Are Slower079BBFFF
90Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast079BC1F0
91Hard Fireballs, Sonic Booms And Yoga Fires Are Faster079BC1F9
92Hard Fireballs, Sonic Booms And Yoga Fires Are Slower079BC1FF
93Play The Champion Edition Mode Without The Controller Sequence07AA8920
94Vertical HK With DP0880EAA6
95Vertical HK With DP0880ECA6
96Vertical HK With DP0880EEA6
97Soft Music0A8A19BB
98Loud Music0A8A2DF4
99High Tone Music0A8A8DF4
100Low Tone Music0A8A99F4
101Music And Sound Is Altered0A8AADDA
102Mute0A8AD8F1
103Coconut Drums And Tiny Voices!0A8AE8F1
104Slow Fireballs7E01B942
105Same Character VS Same Character7E0BF220
106Cool Colors For M. Bison And Turbo Colors For Chun Li7E0C0D40
107Unlimited Energy For Player One7E0C2BB0
108Hyper Fighting Colors For Chun Li And Really Cool M. Bison Colors7E0CF0D4
109Player Two Takes On Colours Of Their Opponent7E0E4535
110To Moderately Enhance The Power Of Your Blows00E08A2F
111Long-Reach Code Makes All Blows Reach Across The Screen2500E08A31
112Players Can Hit Each Other No Matter Where They Are00DF7A80
00DF7B81
113Player One Becomes A Heavy Favorite To Win The Fight2601806501
01807501
114Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You!)00A81E80
00A81F11
115The Rounds Last Until Time Runs Out2700BD6E01
00BD8E01
116Bonus Stage One00CB2900
00CB2E80
117Bonus Stage Two00CB3500
00CB3B00
118Ken/Ryu Virtually Undefeatable2800CE2D06
00CE3ECA
01C09295
01C0F204
119Midair00CE2D46
120Most Special Moves Disabled2900CE2D80
121No Pause After Throwing A Fireball01C04301
01C044C0
122Light Sumo Head Butts And Rolling Attacks Are Faster07986809
07986EF9
123Light Sumo Head Butts And Rolling Attacks Are Super Fast07986815
07986EF0
124Medium Sumo Head Butts And Rolling Attacks Are Slower07986A00
079870FF
125Medium Sumo Head Butts And Rolling Attacks Are Faster07986A0A
079870F7
126Medium Sumo Head Butts And Rolling Attacks Are Super Fast07986A16
079870EE
127Hard Sumo Head Butts And Rolling Attacks Are Slower07986C00
079872FF
128Hard Sumo Head Butts And Rolling Attacks Are Faster07986C0B
079872F5
129Hard Sumo Head Butts And Rolling Attacks Are Super Fast07986C17
079872ED
130Ken/Ryu Does A Vertical Hurricane Kick When You Do A Dragon Punch With Either Jab Or Fierce300880EAA6
0880EEA6
131Add To Original Boss Code To Play M.Bison Vs. M.Bison7E0CD108
7E0ED108
132Ryu/Ken Do A "Dragon-Hurricane-Kick" When You Performed A Normal DP With The Strong Buttons310880EAA6
0880ECA6
133Mid-Air Moves7EOCB2OO
134Turbo Speed7EOC6O1O
135Ultra Slow Fireballs7EOCB912
136Ultra Fast Fireballs7EOCB911
137Invisible Street Fighter327EOCOOOO
138Burning Dragon Punches7EOEF2O1
139Modified Backgrounds7EO3O1B6
140Missing Backgrounds7EOOA249


Notes
1Use the numbers 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B in place of X for the appropriate baddie.
2Use the numbers 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B in place of X for the appropriate baddie.
3Switch the Action ReplayTM off to bring him down to earth.
4Switch the Action ReplayTM off to bring him down to earth.
5This code makes them appear as block figures instead of their normal "svelte" selves.
6Among them: no life gauge, no score listed, the screen spacing is whacked out, and other stuff.
7But a cute side effect is the attack noises of the characters become mixed up around bout five. Especially funny is the DP in round five/six.
8Players face to the right for the entire fight (allowing some interesting moves, i.e. a foot first Sumo Torp, etc.) and the first player will assume the color of the second (Example: player one is Chun-li, player two is a blue Blanka. Chunners will look bluish with gold outfit.)
9Once invisible, the character can only damage the other player with throws.
10It works like this: for characters with an uppercut (K/R/G), if you push the jab button a jab will come out, immediately followed by an uppercut. For characters with a roundhouse, the result is the same, substituting the short button for the jab, and the following roundhouse for the uppercut.
11Plus, those who keep trying to do a special move with this code entered will soon find themselves dazed and at their opponents mercy.
12It works like this: 1. PERFORM the flash kick or other charged move in the normal fashion the first time. 2. BEFORE the move is finished, pull your joystick back to the charge position. 3. WHILE holding the joystick in the charge position, hit either roundhouse for kick-charged special moves or fierce for punch-charged moves. 4. REPEAT step 3 to your hearts content!
13For it will still do the same amount of damage. Maybe this makes the HK worth doing? This code also affects Chun li and E. Honda. It makes it worthless to block Chunner's Spinningkick and Lightningkick, and Honda's (gives the term 'coffin corner' a new meaning!)
14As far as I could discern, every attack (except throws) reached across the length of the screen.
15Use repeated holds and throws to destroy the opposition.
16So, if the last thing you did was a throw, head bite, yoga nugie, etc., your opponent is history! Keep jumping, and he will be thrown, no matter where he is!
17However, this quick death can be prevented by accepting the throw passively (no button or joystick movement), and then only normal throw damage is enforced.
18Warning: This code affects the other players in strange ways: Chun li & Zangief; frozen when a button is pushed and they are on the ground, air and special attacks are unaffected; Blanka, Dhalsim, & Honda; only do a wimp move when any button is pressed on the ground, again air and special attacks are normal.
19That's right, all you have to do is perform the joystick motions, no button pushing necessary!
20It works like this: 1) Perform the charged move the first time, charging before the match starts will count as the first charged move!, 2) do the motion of the charged move to perform it, without the wait (ie, just go back then forward/punch to do a Blanka roll).
21Warning: it might be possible to be thrown when you are invisible.
22Instead of flying up in the air, you slide along the ground.
23This code has some interesting effects on projectiles: Ken/Ryu/Guile: on the left - projectiles go backwards on the right - projectiles are faster Dhalsim: on the left - projectiles go backwards on the right - projectiles are much slower, the jab is almost stationary.
24The Nintendo and CAPCOM screens are blank in beginning.
25Only certain blows will do damage. Special moves appear to damage from across the screen.
26This is because player one's speed is greatly increased, where player two's is drastically decreased. Just watch M.Bison crawl around the screen! This code could also be a useful handicapping tool.
27So, if the time is turned off, the bout never ends. Also, if time is on, the winner is the one who is defeated (i.e. lying face down in the dirt).
28The effects are: 1) the DP flies across the screen, similar to the Turbo SF2 2) after the first DP is performed, the player only needs to hit a punch button to do another one (The same applies for HK & FB) 3) the special moves work in the air as well.
29Computer can still do them, Zangief can still do Spinning Clothesline.
30They do a normal dragon punch you do a dragon punch with strong.
31BTW, each code changes the move for only one button, so you can pick which button(s) you want to change.
32Note: Change 7EOC to 7EOE to make the code affect Player 2!


Credits
All by ?13, 14, 15, 16, 17, 19, 24, 32, 34, 36, 38, 39, 41, 48, 53, 56, 59, 63, 64, 65, 67, 72, 74, 78, 111, 113, 115, 118, 120, 130, 132
?83, 133, 134, 135, 136, 137, 138, 139, 140