WARNING: do not copy these codes to other sites! |
1 | Unlimited Energy For Player 1 | 7E0C2BB0 |
2 | Unlimited Energy For Player 2 | 7E0E2BB0 |
3 | Player 1 Color (Change The Last Two Zero's For Different Colors) | 7E0C0D00 |
4 | Player 2 Color (Change The Last Two Zero's For Different Colors) | 7E0E0D00 |
5 | Allows Players To Be The Same Character (Try This With The Codes For Both Players The Same Colors For Some Interesting Effects) | 7E0BF220 |
6 | Speeds The Whole Game Up To About Double Speed | 7E0C6001 |
7 | Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc. | 7E0CB200 |
8 | Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc. | 7E0EB200 |
9 | If You Are Player 1 You Continue Playing Until You Win Your 2 Matches, Player 2 Never Wins | 7E0ED000 |
10 | If You Are Player 2 You Continue Playing Until You Win Your 2 Matches, Player 1 Never Wins | 7E0CD000 |
11 | Player 1 Only Needs 1 Win To Go Through To The Next Round | 7E0CD002 |
12 | Player 2 Only Needs 1 Win To Go Through To The Next Round | 7E0ED002 |
13 | Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)1 | 7E0ED10X |
14 | Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)2 | 7E0CD10X |
15 | Throws Player 1 High Into The Air3 | 7E0C35B0 |
16 | Throws Player 2 High Into The Air4 | 7E0E35B0 |
17 | Adds A Few Pounds To The World Warriors5 | 008019FF |
18 | If You Hit Pause During The Fight, The Background Will Begin To Mutate Until You Unpause The Game | 0082AFFF |
19 | Several Strange Effects6 | 008330C0 |
20 | Disables The Energy Bar | 008766EA |
21 | Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames | 00896FA9 |
22 | Shortens The Match To One Fight | 00BB4201 |
23 | Enforces Tennis Rules On The Street Fighter Tournament (Best Of Five, Winning By Two) | 00BB4203 |
24 | Primary Effect Is To Lengthen The Matches To The Best Of Nine7 | 00BB4208 |
25 | Makes The Match Last Infinite Rounds | 00BB4211 |
26 | This Lets You Fight Ryu For The Entire Game | 00C08033 |
27 | Force Player Two To Be The Fighter At Whose Stage The Contest Is Occurring | 00CAF114 |
28 | Practice Against Bison | 00CB4595 |
29 | The Two World Warriors Begin Their Fight Back To Back In The Center Of The Screen | 00CC7E86 |
30 | Makes The Characters Only Face Right, And The Neon Colors Are Present Again | 00CD1E74 |
31 | The Characters Appear Upside Down, Plus They Exhibit The Neon Colors, And When A Throw Is Executed The Colors Change Again | 00CD1EE1 |
32 | Multiple Interesting Effects8 | 00CD2E64 |
33 | Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round | 00CD5EFE |
34 | Any Character Performing A Special Move Becomes Invisible9 | 00CDCE00 |
35 | When This Code Is Used In Conjunction With The JAB, Your World Warrior Will Disappear From The Screen, Only To Come Falling Down From The Top Of The Screen Microseconds Later | 00CE0EB5 |
36 | Jab And Short Buttons Become A One-Two Attack10 | 00CE2264 |
37 | Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.) | 00CE2EA2 |
38 | Disables Special Moves11 | 00CE4E86 |
39 | No Charge For Special Moves12 | 00CE7E94 |
40 | Greatly Increases The Damage Power Of Your Blows | 00DA619E |
41 | Makes Blocking A HK Worthless13 | 00DAEE04 |
42 | Your Blows Do Various Amounts Of Damage | 00DBE241 |
43 | The Computer Cannot Block Low Attacks | 00DD2C07 |
44 | Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) | 00DE4900 |
45 | To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked | 00DE6E49 |
46 | Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #2 | 00DE9E49 |
47 | Blood | 00DEE250 |
48 | True Long Range Attack Artist14 | 00DF5F9D |
49 | Player 1 Is Fast, Player 2 Is Slow! | 0180656A |
50 | Some Special Moves Are Faster | 01807505 |
51 | This speeds Up Both Players About Double | 0180756A |
52 | Tap Down To Disappear | 0185D550 |
53 | When You Land, The Computer Will Get Thrown Again No Matter Where It Is!15 | 018662FF |
54 | Allows Both Players To Perform Special Moves In Mid-Air | 01866300 |
55 | All Of The World Warriors Can Bounce Off The Wall | 0186A22C |
56 | Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping16 | 01876AFF |
57 | Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst | 0195F5FF |
58 | Minimizes The Dizzy Time | 0195F600 |
59 | Powers Up Throws So Much That Only One Is Necessary To Win The Fight17 | 0198D4FF |
60 | Throws Do No Damage | 0198D6FF |
61 | Common, Everyday Throw More Potent Than The Dreaded SPD | 0198D7FF |
62 | Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower) | 019BBE0C |
63 | If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button!18 | 01B5F5A0 |
64 | Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves19 | 01B6D244 |
65 | Another No Charge Code (Easier To Use)20 | 01B820FF |
66 | You Do A Block When You Shoot A Fireball (Fireball Is Invisible) | 01C02526 |
67 | You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball21 | 01C02583 |
68 | There Is No Recovery Time Taken By K/R | 01C0451A |
69 | Very High DP | 01C07244 |
70 | Dragon Punch Does Not Go As High | 01C0763E |
71 | Dragon Punch Goes Higher | 01C076DC |
72 | Easier To Connect On A DP22 | 01C0C2B5 |
73 | Teleporting Dragon Punch | 01C0F245 |
74 | Simulates A Strong Wind Blowing From Right To Left (Like Ryu's Victory Stance)23 | 01F8E433 |
75 | Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards) | 01F8E500 |
76 | Makes Multiple DPs Easier | 02807C2A |
77 | Projectiles Are Invisible | 0281FECE |
78 | Alters The Color Of The Backgrounds So That They Are Inverted24 | 02826EFF |
79 | Disables All Projectile Attacks | 0289A553 |
80 | No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible | 0289B26B |
81 | Fireballs Are Lower To The Ground | 079BB000 |
82 | Fireballs Are Higher Off The Ground | 079BB060 |
83 | High Fireballs | 7E1OOA7O |
84 | Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast | 079BBDF0 |
85 | Light Fireballs, Sonic Booms And Yoga Fires Are Faster | 079BBDF9 |
86 | Light Fireballs, Sonic Booms And Yoga Fires Are Slower | 079BBDFF |
87 | Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast | 079BBFF0 |
88 | Medium Fireballs, Sonic Booms And Yoga Fires Are Faster | 079BBFF9 |
89 | Medium Fireballs, Sonic Booms And Yoga Fires Are Slower | 079BBFFF |
90 | Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast | 079BC1F0 |
91 | Hard Fireballs, Sonic Booms And Yoga Fires Are Faster | 079BC1F9 |
92 | Hard Fireballs, Sonic Booms And Yoga Fires Are Slower | 079BC1FF |
93 | Play The Champion Edition Mode Without The Controller Sequence | 07AA8920 |
94 | Vertical HK With DP | 0880EAA6 |
95 | Vertical HK With DP | 0880ECA6 |
96 | Vertical HK With DP | 0880EEA6 |
97 | Soft Music | 0A8A19BB |
98 | Loud Music | 0A8A2DF4 |
99 | High Tone Music | 0A8A8DF4 |
100 | Low Tone Music | 0A8A99F4 |
101 | Music And Sound Is Altered | 0A8AADDA |
102 | Mute | 0A8AD8F1 |
103 | Coconut Drums And Tiny Voices! | 0A8AE8F1 |
104 | Slow Fireballs | 7E01B942 |
105 | Same Character VS Same Character | 7E0BF220 |
106 | Cool Colors For M. Bison And Turbo Colors For Chun Li | 7E0C0D40 |
107 | Unlimited Energy For Player One | 7E0C2BB0 |
108 | Hyper Fighting Colors For Chun Li And Really Cool M. Bison Colors | 7E0CF0D4 |
109 | Player Two Takes On Colours Of Their Opponent | 7E0E4535 |
110 | To Moderately Enhance The Power Of Your Blows | 00E08A2F |
111 | Long-Reach Code Makes All Blows Reach Across The Screen25 | 00E08A31 |
112 | Players Can Hit Each Other No Matter Where They Are | 00DF7A80 00DF7B81 |
113 | Player One Becomes A Heavy Favorite To Win The Fight26 | 01806501 01807501 |
114 | Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You!) | 00A81E80 00A81F11 |
115 | The Rounds Last Until Time Runs Out27 | 00BD6E01 00BD8E01 |
116 | Bonus Stage One | 00CB2900 00CB2E80 |
117 | Bonus Stage Two | 00CB3500 00CB3B00 |
118 | Ken/Ryu Virtually Undefeatable28 | 00CE2D06 00CE3ECA 01C09295 01C0F204 |
119 | Midair | 00CE2D46 |
120 | Most Special Moves Disabled29 | 00CE2D80 |
121 | No Pause After Throwing A Fireball | 01C04301 01C044C0 |
122 | Light Sumo Head Butts And Rolling Attacks Are Faster | 07986809 07986EF9 |
123 | Light Sumo Head Butts And Rolling Attacks Are Super Fast | 07986815 07986EF0 |
124 | Medium Sumo Head Butts And Rolling Attacks Are Slower | 07986A00 079870FF |
125 | Medium Sumo Head Butts And Rolling Attacks Are Faster | 07986A0A 079870F7 |
126 | Medium Sumo Head Butts And Rolling Attacks Are Super Fast | 07986A16 079870EE |
127 | Hard Sumo Head Butts And Rolling Attacks Are Slower | 07986C00 079872FF |
128 | Hard Sumo Head Butts And Rolling Attacks Are Faster | 07986C0B 079872F5 |
129 | Hard Sumo Head Butts And Rolling Attacks Are Super Fast | 07986C17 079872ED |
130 | Ken/Ryu Does A Vertical Hurricane Kick When You Do A Dragon Punch With Either Jab Or Fierce30 | 0880EAA6 0880EEA6 |
131 | Add To Original Boss Code To Play M.Bison Vs. M.Bison | 7E0CD108 7E0ED108 |
132 | Ryu/Ken Do A "Dragon-Hurricane-Kick" When You Performed A Normal DP With The Strong Buttons31 | 0880EAA6 0880ECA6 |
133 | Mid-Air Moves | 7EOCB2OO |
134 | Turbo Speed | 7EOC6O1O |
135 | Ultra Slow Fireballs | 7EOCB912 |
136 | Ultra Fast Fireballs | 7EOCB911 |
137 | Invisible Street Fighter32 | 7EOCOOOO |
138 | Burning Dragon Punches | 7EOEF2O1 |
139 | Modified Backgrounds | 7EO3O1B6 |
140 | Missing Backgrounds | 7EOOA249 |
Notes |
1 | Use the numbers 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B in place of X for the appropriate baddie. |
2 | Use the numbers 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B in place of X for the appropriate baddie. |
3 | Switch the Action ReplayTM off to bring him down to earth. |
4 | Switch the Action ReplayTM off to bring him down to earth. |
5 | This code makes them appear as block figures instead of their normal "svelte" selves. |
6 | Among them: no life gauge, no score listed, the screen spacing is whacked out, and other stuff. |
7 | But a cute side effect is the attack noises of the characters become mixed up around bout five. Especially funny is the DP in round five/six. |
8 | Players face to the right for the entire fight (allowing some interesting moves, i.e. a foot first Sumo Torp, etc.) and the first player will assume the color of the second (Example: player one is Chun-li, player two is a blue Blanka. Chunners will look bluish with gold outfit.) |
9 | Once invisible, the character can only damage the other player with throws. |
10 | It works like this: for characters with an uppercut (K/R/G), if you push the jab button a jab will come out, immediately followed by an uppercut. For characters with a roundhouse, the result is the same, substituting the short button for the jab, and the following roundhouse for the uppercut. |
11 | Plus, those who keep trying to do a special move with this code entered will soon find themselves dazed and at their opponents mercy. |
12 | It works like this: 1. PERFORM the flash kick or other charged move in the normal fashion the first time. 2. BEFORE the move is finished, pull your joystick back to the charge position. 3. WHILE holding the joystick in the charge position, hit either roundhouse for kick-charged special moves or fierce for punch-charged moves. 4. REPEAT step 3 to your hearts content! |
13 | For it will still do the same amount of damage. Maybe this makes the HK worth doing? This code also affects Chun li and E. Honda. It makes it worthless to block Chunner's Spinningkick and Lightningkick, and Honda's (gives the term 'coffin corner' a new meaning!) |
14 | As far as I could discern, every attack (except throws) reached across the length of the screen. |
15 | Use repeated holds and throws to destroy the opposition. |
16 | So, if the last thing you did was a throw, head bite, yoga nugie, etc., your opponent is history! Keep jumping, and he will be thrown, no matter where he is! |
17 | However, this quick death can be prevented by accepting the throw passively (no button or joystick movement), and then only normal throw damage is enforced. |
18 | Warning: This code affects the other players in strange ways: Chun li & Zangief; frozen when a button is pushed and they are on the ground, air and special attacks are unaffected; Blanka, Dhalsim, & Honda; only do a wimp move when any button is pressed on the ground, again air and special attacks are normal. |
19 | That's right, all you have to do is perform the joystick motions, no button pushing necessary! |
20 | It works like this: 1) Perform the charged move the first time, charging before the match starts will count as the first charged move!, 2) do the motion of the charged move to perform it, without the wait (ie, just go back then forward/punch to do a Blanka roll). |
21 | Warning: it might be possible to be thrown when you are invisible. |
22 | Instead of flying up in the air, you slide along the ground. |
23 | This code has some interesting effects on projectiles: Ken/Ryu/Guile: on the left - projectiles go backwards on the right - projectiles are faster Dhalsim: on the left - projectiles go backwards on the right - projectiles are much slower, the jab is almost stationary. |
24 | The Nintendo and CAPCOM screens are blank in beginning. |
25 | Only certain blows will do damage. Special moves appear to damage from across the screen. |
26 | This is because player one's speed is greatly increased, where player two's is drastically decreased. Just watch M.Bison crawl around the screen! This code could also be a useful handicapping tool. |
27 | So, if the time is turned off, the bout never ends. Also, if time is on, the winner is the one who is defeated (i.e. lying face down in the dirt). |
28 | The effects are: 1) the DP flies across the screen, similar to the Turbo SF2 2) after the first DP is performed, the player only needs to hit a punch button to do another one (The same applies for HK & FB) 3) the special moves work in the air as well. |
29 | Computer can still do them, Zangief can still do Spinning Clothesline. |
30 | They do a normal dragon punch you do a dragon punch with strong. |
31 | BTW, each code changes the move for only one button, so you can pick which button(s) you want to change. |
32 | Note: Change 7EOC to 7EOE to make the code affect Player 2! |