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Affiliates:
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WARNING: do not copy these codes to other sites! |
Player 1 Codes |
1 | Infinite Energy | 7E056290 |
2 | Infinite Ki Energy | 7E056501 7E056490 |
3 | Character Modifier1 | 7E0500?? |
Player 2 Codes |
4 | Infinite Energy | 7E076290 |
5 | Infinite Ki Energy | 7E076501 7E076490 |
6 | Character Modifier | 7E0700?? |
Other Codes |
7 | BG Modifier2 | 7E0BAB?? |
8 | Music Modifier *3 | 7E1B08?? |
Notes |
1 | Character Values:
00 - Goku 01 - Vegeta 02 - Gohan 03 - Goten 04 - Trunks 05 - Majin-Buu 06 - Darbura 07 - Android 18 08 - Babidi 09 - Adult Trunks 0A - Kaiohshin
About Babidi (as far as playing as him in DBZ 3 goes):
This is the little dude that transforms into Majin-Buu before a fight. He's not supposed to be playable, but he is usable to a reasonable extent. He uses his summoning animation for just standing, and uses adult Trunk's body for action. He has no special moves, although the moves list says he has only 1 and it doesn't work. The best move he has is a 2 hit ax kick, used with down+B. Has no fireballs whatsoever, so if you counter an energy blast with one of your own (though Babidi doesn't have one), he'll disappear, leave behind the text "No Chr" (No Character), and you won't be able to continue until you reset (you can pause it and use the in-battle options, but that's it), so it's obviously best if you use the other counters instead. He is very weak both offensively and defensively, so even on difficulty level 4 even a beginner should be able to dominate him if they know a couple of moves. He uses the announcer's portrait as his own (from the battle royal, this also explains why he isn't seen until after the battle quotes or during after-battle quotes), and his own sentences are gibberish. I think that about covers Babidi. |
2 | Background Values:
00 - House 01 - House at sunset 02 - Sky 03 - Sunset sky 04 - Storm 05 - Spaceship 06 - Field 07 - Field with statue (hidden BG I think) 08 - Field at sunset 09 - Field at night |
3 | Music values:
The names are what I read off of the options menu.
00 - Off (none) 01 - Beat Up 02 - Opening 03 - Battle1 04 - Battle2 05 - Battle3 06 - Battle4 07 - Battle5 08 - Battle6 09 - Select 0A - Ending
The music modifier effects the music picked off of the options screen and for battle only, I think. |
Credits |
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Master ZED | 1, 2, 3, 4, 5, 6, 7, 8 |
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