Affiliates:



Legend of Zelda, The - Ocarina of Time Version 1.1


WARNING: do not copy these codes to other sites!
This Game Requires A Version 2.2+ Cheat Device
Activators
1Enable Code (Must Be On)F10004E4 2400
EE000000 0000
2Activator 1 P11D01C8674 00??
3Activator 2 P1D01C8675 00??
4Dual Activator P1D11C8674 00??
Quest Codes
5Infinite Energy8111A7C0 0140
6Max Heart8111A7BE 0140
7Skulltulas Killed8111A860 03E7
8All Equipment8111A82C 7777
9All Quest/Status Items8111A834 30FF
8111A836 FFFF
10Hover Boots Last While Holding L & R ButtonsD01C8675 0030
811DB472 000D
11Infinite Small Keys8011A859 0009
12Have Big Key, Compass, & Map8011A838 0007
13Have Ocarina of Time8011A80B 0008
14Have Din's Fire (MP6)8011A809 0005
15Have Fairie's Wind (MP6)8011A80F 000D
16Have Nayru's Love (MP12)8011A815 0013
17Infinite MagicD011A7C9 0008
8011A7CA 0001
8011A7CC 0001
8011A7C3 0060
18L Button For Moon Jump2D01C8675 0020
811DAC50 40CB
19Have Deku Stick/Infinite Deku Sticks8011a804 0000
8011a81c 0009
20Have Deku Nuts/Infinite Deku Nuts8011a805 0001
8011a81d 0009
21Have Bombs/Infinite Bombs8011a806 0002
8011a81e 0009
22Have Arrows/Infinite Arrows8011a807 0003
8011a81f 0009
23Have Slingshot/Infinite Slingshots8011a80a 0006
8011a662 0009
24Have Bombchus/Infinite Bombchu's8011a80c 0009
8011a824 0009
25Have All Arrow Types8011a8080004
8011a80e000c
8011a8140012
26Always Have Fairy Ocarina8011A80B 0007
27Always Have Hookshot8011A80D 000A
28Always Have Longshot8011A80D 000B
29Always Have Boomerang8011A810 000E
30Always Have Lens of Truth8011A811 000F
31Always Have Magic Beans8011A812 0010
32Infinite Magic Beans8011A82A 0009
33Always Have Megaton Hammer8011A813 0011
34Always Have Bottle 1 Modifier38011A816 00??
35Always Have Bottle 2 Modifier [See Above Note]8011A817 00??
36Always Have Bottle 3 Modifier [See Above Note]8011A818 00??
37Always Have Bottle 4 Modifier [See Above Note]8011A819 00??
38Item Modifier 148011A81A 00??
39Item Modifier 258011A81B 00??
40Turn Giant's Knife Into Biggoron's Sword8011A7CE 0001
41Have Quiver (Holds 30)8011A831 0001
42Equipment Modifier 168011A832 00??
43Equipment Modifier 278011A833 00??
44Equipped Stuff Modifier88011A800 00??
45Time of Day Modifier98111A79C ????
46C Left to Use Hammer108011A7F9 0011
47Use The Boomerang As Adult Link118011A7FB 000E
48Access Japanese Version of Zelda8011BB99 0000
49Access Japanese Version of Zelda #28111B9D9 0000
50Music Modifier8111B9DE 00??
51Play Intro8111B9E2 0019
52Enter A Town To Make It Night8111B9E6 0002
53Use Any Item Inside Houses(Not Under/In Water)8111B9B2 0000
8111B9B4 0000
54Starting Point Modifier128111A636 000?
8111A637 00??
55Infinite Carrots On Epona [Guerdo Fortress & Hyrule Field]13801EE848 0005
56Infinite Carrots On Epona [Lon Lon Ranch]801EEE48 0005
57Infinite Carrots On Epona [Lake Hylia]801EC48 0005
58Infinite Carrots On Epona [Geurdo Fortress]801EE9C8 0005
59Fake Infinite Carrot Code801D8D8A 0006
60Mirror Shield Ice Charge Modifier14801F70C1 000?
61Mirror Shield Fire Charge Modifier15801F70C0 000?
62Kokiri Boy Lifting Rock Object Modifier1681244236 XXXX
812442C4 YYYY
812442D2 ZZZZ


Notes
1IMPORTANT: A version 2.2 or higher Cheat Device is required in order to use these codes! Also some of the following codes have been known to erase your savegame files, so please ensure that you have saved your previous savegame file to a Memory Pak before using them! Usually it is the first or second savegame file that gets erased. -GSC Staff
2With this code, you need to press and hold the 'L' button to rise up in the air, and then let go when you are at your desired height to fall.
314 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
42D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
521 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
602 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
708 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
8

Some quantity digits (14, 15, 16, 10) are by Gray Vader. All others are by Kong K. Rool! To get Hover or Iron Boots, replace the next to last digit (from 1 to 2 for Iron Boots and 1 to 3 for Hover Boots).

11 Normal Clothing
21 Normal Tunic + Iron Boots
31 Normal Tunic + Hover Boots
12 Goron Tunic + Normal Boots
22 Goron Tunic + Iron Boots
32 Goron Tunic + Hover Boots
13 Zora Tunic + Normal Boots
23 Zora Tunic + Iron Boots
33 Zora Tunic + Hover Boots
14: Black Tunic & Kokiri Boots
15: White Tunic & Kokiri Boots
16: Yellow Tunic & Kokiri Boots
10: Slightly Darker Green Tunic & Kokiri Boots
94000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D0000 - Fairly Dark
10You will be able to use the Hammer when you are a kid, but you will not see it.
11The boomerang will be equipped to the right-C button, and will be partly invisible when you are an adult.
12

[+] means this can only be used if your game is saved as Young Link, [*] means it only works as Adult. The first number is the "?" in the first part of the code, the dash separates the numbers, and the last two numbers are the "??" in the second part of the code.

0-01: (*)Dodongo's Cavern
0-02: Inside Jabu-Jabu
0-06: (+)Spirit Temple
0-07: (*)Shadow Temple
0-09: (*)Ice Cavern
0-0A: Ganon's Castle
0-0C: (+)Thieve's Hideout
0-0E: Ganon's Castle
0-0F: Ganon's Castle
1-00: Inside The Deku Tree
1-03: Forest Temple
1-04: Fire Temple
1-05: Water Temple
1-08: Bottom of The Well
1-0B: Gerudo Training Ground
2-0D: Inside Ganon's Castle
2-10: Temple of Time
3-11: Inside The Deku Tree
13This code temporarily only works in Hyrule Field. You must have Epona already before using this code, otherwise the game will freeze if you enter Lon Lon Ranch!
140 - No Ice Charge, But You Can Absorb Fire Blasts
1 - Ice Flashes (Ice Level One)
2 - Faster Ice Flashes (Ice Level Two)
3 - Fastest Level of Ice Flashes (Ice Level Three; Right Before Your Shield Shoots It Back, It Doesn’t Shoot Back)
4 - If Twinrova Fires An Ice Blast At You, It Turns To Level 3 And Fires Back
5 - If Twinrova Fires An Ice Blast At You, It Turns To Level 3 And Fires Back
150 - No Fire Charge, But You Can Absorb Ice Blasts
1 - Fire Flashes (Fire Level One)
2 - Faster Fire Flashes (Fire Level Two)
3 - Fastest Level of Fire Flashes (Fire Level Three; Right Before Your Shield Shoots It Back, It Doesn’t Shoot Back)
4 - If Twinrova Fires A Fire Blast At You, It Turns To Level 3 And Fires Back
5 - If Twinrova Fires A Fire Blast At You, It Turns To Level 3 And Fires Back
16Sample actor addresses (they work without activators alright, but might cause problems depending on the area):

xxxx = group
YYYY = actor
ZZZZ = variable

You can find the addresses for any actor you wish by going to the appropriate room data(see pointers below) and looking at the list of groups and actors in it. The "true" start of the room files is the word 0x16000000. Offset 0x31 from this is the number of actors in the room, offset 0x37 is the offset value to the first actor data. Group data(a list of halfwords) ends directly before the first actor data, so it's easy to find.
You should always try and replace the group of the actor you're changing, changing other actor's groups may cause problems. Group 0001 is ALWAYS loaded, so if an actor belongs to this group you don't have to bother with changing any group numbers.

Room data pointers:
OoT E1.0: 801D81A8
OoT E1.1: 801D81E8
OoT U1.0: 801DA168
OoT U1.1: 801DA328
OoT U1.2: 801DAA28
MM E : 803F66AC
MM U : 803FF234
MM J : 803FF3BC

Actor data follows this format:
YYYY = Actor Number
aaaa = X Coordinate
aaaa = Y Coordinate
aaaa = Z Coordinate
aaaa = X rotation
aaaa = Y rotation
aaaa = Z rotation
ZZZZ = Variable
In the sample addresses above I've not supplied the rotation or coord addresses, as you don't need to change these usually.

And the values:
Some actors that don't load (?) may have the wrong group number, more often though they don't have the correct variable or are prevented loading by some other factors(such as which actor they are replacing). Actor numbers not listed may be able to be loaded, or may have been removed.


YYYY : XXXX
ZZZZ - If no value then assume 0000

Ocarina of Time:
0000 : 0019 = ?

0002 : 0032 = Invisible Stalfos. Crashes N64

0004 = ?

0007 : 0001 = ?
0008 : 0001 = Flame
0000 = Orange flame

83F0 = Small scrolling texture with light
0009 : 0001 = Wooden door
000A : 000e = Treasure chest
0800 = Already open
0801 = Compass
0823 = Dungeon map
000B : 000A = Great Fairy
000C : 002C = Proximity activated firewall

000E : 0007 = ?
000F : 0036 = Hole covering web
1FD6 = Vertical web wall
0010 : 0001 = Bomb
0000 = Bomb
0001 = Round shadow
0011 : 000B = Ceiling Wall Master
0012 : 000C = Dodongo
0012 : 0019 = ?
0013 : 000D = Keese
0000 = Fire Keese
0001 = Fire Keese
0002 = Agressive Keese
0003 = Roosting Keese
0004 = Ice Keese
0014 : 001A = Epona
0015 : 000E = Collectables
0000 = Green Rupee
0001 = Blue rupee
0002 = Red rupee
0003 = Heart
0004 = Collectable Bomb
0005 = Collectable Arrow
0806 = Heart Piece
0007 = Heart container BETA
0008 = Collectable arrow
0009 = Double collectable arrow
000A = Triple collectable arrow
000B = Collectable Bomb (5)
000C = Collectable Deku nut
000D = Collectable Deku stick
000E = Collectable Large Magic jar
000F = Collectable Magic jar
0010 = Collectable Deku seeds
0011 = Collectable Small Key
0012 = Invisible heart
0013 = Giant orange rupee
0014 = Large purple rupee

2403?
0016 : 0001 = Flame
0000 = Small orange flame, disappears

0018 : 0001 = Fairy
0000 = Navi
0001 = Bottled Healing Fairy
0002 = Roaming Healing Fairy
0003 = Roaming Healing Fairy
0004 = Group of Healing Faries
0005 = Fairy Healing you
0006 = Roaming Healing Fairy
0007 = Roaming Large Healing Fairy
0019 : 0013 = Cucco

001B : 0016 = Red Tektite
001C : 0017 = ?
001D : 0018 = Peehat
001E : 0002 = Butterfly

0020 : 0001 = Bug
0000 = Large bug
0001 = Large bug
0002 = Three small bugs
0003 = Small bug
0021 : 0001 = Fish
0000 = Fish flopping
0001 = Fish swimming
0002 = Fish swimming, reacts to you

0023 : 0001 = Room changing black plane
0024 : 0040 = ?
0025 : 001B = Lizafos
0026 : 0076 = Wooden post with red cloth

0028 : 001C = Ghoma
0029 : 001D = Princess Zelda child looking in window
002A : 0001 = ?
002B : 001E = Ghoma egg
0006 = Normal
0008 = Invisible until it hatches
002C : 0003 = ?
002D : 0012 = Bubble enemy
002E : 0001 = Metal studded, lifting wooden door
002F : 001F = Dodongo jr.

0032 : 0001 = Returning Boomerang
0033 : 0020 = Dark Link
0034 : 0021 = Biri thing
0035 : 0022 = ?

0037 : 0024 = Skulltula
0001
0038 : 0025 = Torch Slug
FFFF
0039 = Stone block --
0000 = Small grey stone block
0001 = Large grey stone block
0002 = Huge grey stone block
0003 = Small grey stone block, rotates when you stand on it
0004 = Large grey stone block, rotates when you stand on it
0005 = Small grey stone cube

0007 = Grass clump? BETA?
0008 = Small tree stump
0009 = Oblong Signpost
000A = Arrow Signpost

000C = Black knobby thing
003A : 0026 = Stinger
003B : 0001 = Noises
0000 = Nothing
0001 = Stream
0002 = ?
0003 = River

0015 = Cows
...
003C : 0027 = Normal horse
003D : 0001 = ?
003E : 002A = Great Deku Tree's mouth
003F : 002B = Kills Link, disappears
0040 : 002C = Lower part of Megaton statue
0041 : 002C = Huge stone spike platform
0042 : 002D = Ganondorf's horse
0043 : 002C = Fire Temple stone block
0044 : 002C = Spinning, flame throwing stone block
0045 : 002C = Stationary flame throwing statue
0046 : 002C = Sink stone platform
0047 : 002C = Fire Temple stone block
0048 : 008A = ?
0049 : 0001 = Flame circle
004A : 002F = Drawbridge chains
004B : 0030 = Ground pounding Moblin
004C : 0031 = Bombflower Bomb
004D : 0060 = ?
004E : 002C = ?
004F : 0035 = Lock on blue spot
0050 : 0036 = Back and forth moving platform
0051 : 0036 = Rotating spike cylinder
0052 : 0037 = ?

0054 : 0038 = Armos statue
0055 : 0039 = Deku Baba(snapping)
0056 : 0001 = ?
0057 : 0001 = ?
0058 : 002B = Rising stone platform
0059 : 0001 = ?
005A : 0040 = Lord Jabu-Jabu
FFFF
005B : 0046 = Zelda's Horse
005C : 002B = Stone stairs
005D : 0048 = Blue Warp
0000 = Normal
0001 = Nothing
0002 = Blue warp, disappears
0003 = Giant purple rupee/magic enclosure
0004 = Yellow warp, disappears
0005 = Blue warp, doesn't warp you
0006 = Nothing
0007 = Blue warp, warping animation
0008 = Yellow warp, disappears
0009 = Green warp, disappears
000A = Red warp, disappears
000B = Area fails to load
005E : 00A4 = Golden torch stand
005F : 00BD = Heart Container
0060 : 004A = Deku Scrub
0061 : 004D = Large rotating stone ring
0062 : 004D = ?
0063 : 0056 = ?
0064 : 0059 = ?
0065 : 0059 = Large square of water
0066 : 0014 = Purple screen
0067 : 005A = ?
0068 : 0001 = ?
0069 : 005D = ?
006A : 005E = Temple of time windows
006B : 005F = Flying floor tile
006C : 005E = Master sword(with first seeing cinema)

006E : 0061 = Warp Pad
0000 = Nothing
0001 = Normal
0002 = Different texture in middle (corrupted)
006F : 002C = Metal gate
0070 : 005E = Invisible thing
0071 : 002C = Hammer activated stone steps
0072 : 0077 = Brown bird

0077 : 007C = Greenery
??XX = Seems to control what they drop
XX00 = Large tree
XX01 = Medium tree
XX02 = Small tree
XX03 = Group of trees
XX04 = Medium tree
XX05 = Medium tree, dark brown trunk, greener leaves
XX06 = Group of trees, dark brown trunk, yellow leaves
XX07 = Medium tree, dark brown trunk, yellow leaves
XX08 = Group of trees, dark brown trunk, greener leaves
XX09 = Medium tree, dark brown trunk, greener leaves
XX0A = Big tree from Kakariko village
XX0B = Bush
XX0C = Large bush
XX0D = Group of bushes

007C : 0081 = Large noisy stone BETA
007D : 0082 = Wooden sounding stone cube BETA

0080 : 0085 = Sliding spikey metal trap
0081 : 0001 = ?
0082 : 0086 = Orange pot BETA

0084 : 0088 = Talon
0085 : 0089 = ?
0086 : 0072 = ?
0087 : 0072 = ?
0088 : 0072 = ?
0089 : 0072 = ?
008A : 008B = Beamos
008B : 00AD = Spiritual stones
0000 = Crash
0001 = Nothing
0002 = Fading blue glow
0003 = Crash
0004 = Lots of stuff is invisible
0005 = ""
0006 = ""
0007 = Nothing
0008 = Crash
0009 = Crash
000A = Crash
000B = Crash
000C = Crash
000D = Crash
000E = Crash
000F = Nothing
0010 = Nothing
0011 = Nothing
0012 = Nothing
0013 = Kokiri Emerald
0014 = Goron's Ruby
0015 = Zora's Sapphire
008C : 005E = Door of Time
000D = Door of Time
000E = Plane of yellow light
000F = Song warping effect
0010 = Warp song arriving effect
0011 = Sparkly effect
008D : 002C = Large fire wall
008E : 000B = Floormaster

0090 : 0098 = Redead
0091 : 0099 = Poe Sisters
0092 : 009A = Golden Gauntlets rock
0093 : 0099 = Poe puzzle block
0094 : 0001 = Butterflies
3324 = Three
0024 = Lots
0095 : 0024 = Skullwalltula
1000 = Skullwalltula
2000 = Appearing lockable Golden Skulltula
3000 = Golden Skulltula

7000 = Appearing Golden SKulltula
0096 : 009C = Flying Volvagia
0097 : 0001 = ?
0098 : 009D = ?
0099 : 009E = Fire Dancer
009A : 00A0 = Child Epona
009B : 0002 = Hole in ground exit
009C : 00A1 = Large Eye of Truth engraving
009D : 00A2 = Gravestone
009E : 0001 = Farore's Wind
009F : 0001 = Din's Fire

00A1 : 00A3 = Child Princess Ruto
00A2 : 00A5 = Hole Volvagia
00A3 : 0003 = Fireball
00A4 : 00A6 = ?
00A5 : 00A6 = Grave monster hand

00A7 : 0001 = ?
00A8 : 009D = ?
00A9 : 0087 = ?
00AA : 000E = ?
00AB : 009E = Core Fire Dancer creature
00AC : 009C = ?

00AE : 0001 = ?
00AF : 0069 = ?
00B0 : 0069 = Spirit Temple ship
00B1 : 0069 = Spinning scyth statues

00B3 : 0097 = ?
00B4 : 0092 = ?
00B5 : 0092 = Flying rubble
00B6 : 00AC = Flobbery muscle thing from LJJ
00B7 : 00AB = ?
00B8 : 00AE = ?
00B9 : 00AF = Statue from Darunia's room
00BA : 008C = ?
00BB : 0069 = Open topped skull statue
00BC : 0069 = Gullotine blade
00BD : 008D = Coffin lid
00BE : 0069 = Shadow Temple bird statue
00BF : 00B1 = Crater smoke cone
00C0 : 0001 = ?
00C1 : 005B = Shooting Gallery man
00C2 : 00B2 = Shop shelves

00C4 : 00B4 = Morphia
00C5 : 00B5 = Shell Blade
00C6 : 015F = Big Octo
00C7 : 0039 = Deku Baba
0001 = Normal
00C8 : 0096 = Inside Lord Jabu-Jabu objects
0000 = Giant Octo kaiten platform
0001 = Elevator platform
0002 = Square of mizu
0003 = Sliding platform
00C9 : ???? = Recieving medallion
00CA : 00C9 = ?
00CB : 00C0 = ?
00CC : 00C1 = ?

00CF : 002C = Cracked stone platform
00D0 : 0002 = 2D bombable wall
00D1 : 0074 = ?

00D3 : 00CC = ?
00D4 : 0059 = Water noise
00D5 : 006A = Lake Hylia Water Temple gate
00D6 : 006B = Moveable ice block
00D7 : 008D = ?

00D9 : 00D0 = ?
00DA : 0001 = Bombchu
00DB : 0001 = ?
00DC : 00D3 = Green light
00DD : 00D4 = Like Like
00DE : 00D5 = Intestinal tentacle from LJJ
00DF : 00D5 = Intestinal blocking tentacle
00E0 : 00D6 = ?
00E1 : 00D6 = Fire thing
00E2 : 0072 = ?
00E3 : 0072 = ?
00E4 : 0072 = Invisible geometry
00E5 : 017A = Death Mountain cloud ring
0000 = Normal
0001 = Expands and fades away
00E6 : 0096 = Lord jabu-Jabu no naka switch
00E7 : 00E0 = Malon child
00E8 : 00E1 = ?
00E9 : 00E2 = Kage Boss' hand

00EC : 00E5 = Spike Enemy
00ED : 00E6 = ?
00EE : 0015 = Deku shield
0000 = Collectable Deku Shield
00EF : 006B = Large red ice
00F0 : 0001 = Blue Flame
0000 = Group of small blue flames, disappear
0001 = Blue flame, disappears
0002 = Blue flame, disappears

FFFF = Blue flame, targetable
00F1 : 00DE = Ocarina of Time
0000 = Ocarina of Time being tossed higher in air
0001 = Ocarina of Time being tossed in air
0002 = Ocarina of Time
0003 = Collectable Ocarina of Time

00F4 : 0001 = Nayru's Love
00F5 : 0001 = ?
00F6 : 0001 = ?
00F7 : 0069 = Shadow temple truth spinner
00F8 : 00F0 = Hyrule castle fence
00F9 : 011F = Giant rolling boulder
00FA : 00F1 = Moving brick wall

00FC : 00F1 = Rotating Cobra mirror
00FD : 00F1 = Climbable mesh wall
00FE : 015B = Fishing pond man and fish
00FF : 0003 = ? Crash
0100 : 0181 = Death Mountain Trail gate
0101 : 0001 = Sparklies gathering together
0102 : 00F9 = Windmill sails
0103 : 00F9 = Wooden Kakariko village well crossbeam
0104 : 00F9 = Top of Kakariko village well water
FFFF
0105 : 00A4 = Golden torch stand
0106 : 00E1 = ?
0107 : 00F0 = Milk crate
0108 : 0100 = LonLon Ranch jumping fence

010A : 0001 =
010B : 0001 =
010C : 0001 =

010F : 0001 = ?
0000 = Crash
0001 = Nothing
0110 : 0003 = Giant liftable fish BETA
0111 : 0001 = Breakable pot
0112 : 0001 = Invisible collectable
0XXX = Collect as soon as you enter area
1XXX = Collect as you pass over it
X000 = Deku nut
X100 = Heart
X200 = Green rupee
X300 = Green rupee
X400 = Bomb
X500 = Arrow
X600 = ???
X700 = Deku Seeds
0113 : 0106 = ?
0114 : 0106 = ?
0115 : 010a = Skullkid
0116 : 010a = ?
0117 : 0001 = ?
0118 : 005a = ?
0119 : 0001 = ?
011A : 0168 = Deku Salesman
011B : 0001 = Navi info spot
0103 = Forced, You can open a door...
1F02
8001 = You can see below this web...
011C : 0003 = Actor touching triangle
011D ; 0003 = Crash
011E : 0001 = ?
011F : 0112 = Zora's River waterfall
0120 : 0113 = Zora's Domain waterfall
0121 : 0114 = Frezzard
0122 : 0089 = Dampe's Ghost
0123 : 006C = Rotating windmill inside
0124 : 00FE = Diving game Zora
0125 : 0001 = Liftable & cutable, basic bush
0125 : 012B = Liftable & cutable, respawning grass clump
FF01
FF02
0126 : 011E = Bean planting spot
0127 : 0163 = Brown boulder

012A : 0003 = Floor switch
2700
012B : 011B = Huge stone switch?
012C : 011D = Square collapsing platform
012D : 011C = Stone Hookshot target
012E : 0001 = Play Ocarina here spot
13FF = ToT alter value, song of time
012F : 0001 = ?
0130 : 011F = ?
0131 : 0001 = Sparkling rupee
0132 : 0121 = ?
0133 : 0122 = Carpenter

0135 : 0124 = Non solid bombs?
0136 : 0125 = Dark Link's Illusion room
0137 : 0001 = ? Crash
0138 : 0116 = White clothed Gerudo
0139 : 0001 = ?
013A : 0001 = ?
013B : 0001 = Enemy Arwing ***BETA***
013C : 0110 = Kakariko Cucco lady
013D : 00C9 = Lockable blue arrow spot
013E : 0127 = Bean seller
013F : 0128 = Carpenter's son(ignores you)
0140 : 0129 = ?
0141 : 012F = Square signpost
0142 : 0097 = Hyrule castle catching guard
0143 : 0013 = Not solid hopping Cucco
0144 : 0013 = Attacking Cucco
0145 : 0180 = ?
0146 : 00BC = Saria
0147 : 0001 = Checkable spot
0148 : 0130 = ?
0149 : 010F = Potion Shop Hag
014A : 0132 = Lakeside Professor
014B : 0160 = Bombchu Bowling Alley lady
014C : 0001 = ?
014D : 0131 = Owl
014E : 0002 = Small rock
014F : 0002 = Grave flower
0150 : 012A = Sun emblem
0151 : 0001 = Circle of bushes
0152 : 00C9 = ?
0153 : 0133 = Windmill man

0155 : 0001 = ? Freezes when touch
0156 : 00F1 = Large stone face
0157 : 00F1 = ?
0158 : 00F1 = ?
0159 : 00F1 = Light blocking rock
015A : 00F1 = Circular, lifting metal shutter
015B : 00F1 = Bombable rock
015C : 00AF = Giant 3 sided Goron statue

015E : 00E1 = Ganon's Organ & surrounds
015F : 013A = Water spout
0160 : 013B = Whirpool effect

0162 : 013C = Running Man
0163 : 00C5 = Kokiri
0000 = Standing boy
0001 = Standing Girl
0002 = Boxing boy

0004 = Backflipping boy
0005 = Sitting girl
0006 = Standing girl

000C = Blonde girl
0164 : 00FF = King Zora
0165 : 0001 = ?
0166 : 00E2 = Big blue circle(kage temple boss floor?)
0167 : 00EC = Rooftop man
0168 : 0001 = ?
0169 : 016C = Brick pillar
016A : 0144 = Magic carpet man
016B : 0001 = ?
016C : 0145 = Graveyard Boy
016D : 00FB = ?
016E : XXXX Market NPCs
0000 : 0105 = Fat woman in light blue
0001 : 018C = Fat woman in white, blues & yellow
0002 : 0107 = Bearded man in white & green
0003 = Jogging man(Sakon)
0004 : 0107 = Staunch man in black & green
0005 = Begging man
0006 : 010D = Old woman in white
0007 : 010C = Old man in blue
0008 : 0108 = Thin woman in lilac
0009 : 0111 = Laughing man in red & white
000A : 0111 = Explaining man in blue & white
000B : 0108 = Thin woman in blue & yellow
000C : 0111 = Looking man in crimson
000D = Red haired man in green & lilac
000E = Bearded, red haired man in green & white
000F = Bald man in brown
0010 = Man in white
0011 = Staunch man two shades of green
0012 = Nothing
0013 = Bald man in purple
0014 = Man in two shades of green

0783 = Jogging man(Sakon) running on the spot
016F : 0001 = ?
0170 : 0001 = Rain and lightning
0171 : 014A = Makes map blue
0172 : 014B = Metal grate door
0173 : 0001 = Lockable Navi spot
0174 : 014C = ?
0175 : 006D = Big Poe
0176 : 014D = Lava sprites
0177 : 0156 = Metal bars
0178 : 0097 = Hyrule Guard
FF04
0179 : 0060 = ?
017A : 0153 = ?
017B : 0154 = Scarecrow
017C : 0155 = Treasure Chest game man
017D : 0003 = ? Crash
017E : 0001 = Sun's Song effect
017F : 0001 = The end message

0181 : 0001 = ?
0182 : 0154 = ?
0183 : 0001 = ?
0184 : 000A = Pink and Yellow halo beam
0185 : 0001 = Checkable spot, disappears after use
0186 : 0167 = Patrolling Gerudo
0187 : 0001 = Something happened noise
0188 : 015E = Skulltula people
0000 = Guy with an arm
0001 = Guy without an arm
0002 = Guy without an arm
0003 = Guy without an arm
0004 = Guy without an arm
0005 = Guy without an arm
0189 : 0001 = ?
018A : 0001 = Zelda's Lullabye effect
018B : 0001 = Song of Storms effect
018C : 0026 = ?
018D : 0161 = 2D square texture
018E : 00F1 = Stone platform
018F : 016C = ?
0190 : 0162 = Gerudo Fortress wooden gate
0191 : 0162 = Gerudo Fortress training area gate
0192 : 0164 = Green Deku Scrub
0193 : 0001 = ?
0194 : 0166 = ?
0195 : 0168 = Grounded Sales Scrub
0196 : 0001 = ?
0197 : 0169 = ?
0198 : 0001 = Epona's Song effect
0199 : 0001 = Saria's Song effect
019A : 016A = Girl chasing cucco
019B : 016B(001) = Dog
0000 = Dirty blond dog
0001 = Chocolate brown dog
0002 = Red dog
0003 = Multicoloured, flashing dog
more...
019C : 0024 = Golden Skulltula token
019D : 0001 = Semi built shooting gallery
019E : 0002 = Beehive
019F : 016F = ?
01A0 : 0170 = Crate
01A1 : 0001 = ?
01A2 : 0171 = Deku Mask Panel Head Judge
01A3 : 0001 = ?
01A4 : 0111 = Man in purple pants and white top
01A5 : 0178 = ?
01A6 : 0128 = Carpenter's son(looks)
01A7 : 0179 = Ganon's tower magic barrier
01A8 : 0074 = Zora's Fountain bombable wall
01A9 : 00B1 = Explodable crater wall

01AB : 0001 = Stack of Rupees
01AC : 0182 = Honey & Darling
01AD : 0182 = Haggling townspeople
0000 = Blue/green textures
0001 = Green/brown textures
0002 = Green/red textures
0003 = Purple/red textures
0004 = Orange/red textures
0005 = Purple/black textures
0006 = Flashing purple/blue textures
more...
01AE : 00C9 = Large rolling Goron
01AF : 0183 = Wolfos
01B0 : 0184 = Hyrule Field Stalchild
01B1 : 0185 = Ganon battle rubble
FF04 = Ganon's Tower rubble

FF08 = GT rubble1
FF09 = GT rubble2
FF0A = GT rubble3
FF0B = GT rubble4
FF0C = GT rubble5
FF0D = GT rubble6
FF0E = GT rubble7
01B2 : 0186 = Chunk of stone
01B3 : 0179 = Sinking lava platform
01B4 : 0179 = ?
01B5 : 0179 = Web blocked light window
01B6 : 0179 = 2D stone wall
01B7 : 0179 = Large square ice block
01B8 : 0189 = Poe collector and surroundings
01B9 : 0188 = Gossip Stone
3806
3907
3A0E
01BA : 0059 = Bombable stone wall
01BB : 0059 = Metal gate
01BC : 0122 = Carpenters
0103 = Running blue & purple
01BD : 0178 = Bowling alley wall
01BE : 0001 = ?
01BF : 006D = Wasteland guide Poe
01C0 : 0008 = Guay
01C1 : 018E = Fake stomping door
01C2 : 016F = ?
01C3 : 00AF = ?
01C4 : 00AF = Goron room door
01C5 : 00D0 = ?
01C6 : 018B = Cow
01C7 : 006B = Ice staligtite
01C8 : 006B = 2D ice bars
01C9 : 0154 = Scarecrow song spot?
01CA : 0154 = Bonuru the Scarecrow
01CB : 0001 = Song of Time effect
01CC : 0060 = ?
01CD : 004D = Circular piece of stone wall
01CE : 00FE = Zora
01CF : 0001 = ?
01D0 : 0169 = Gerudo giving you membership card
01D1 : 0190 = Time Block
39FF = Appears once you play the SoT
01D2 : 0002 = Bronze Boulder
01D3 : 0191 = Princess Zelda Child
01D4 : 013C = ?
01D5 : 0003 = ?
01D6 : 0190 = Navi green spot


Credits
CodeMaster2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46
Crock (of shit)47, 48
?49
Parasyte50, 51, 52, 53, 54
Gaming Freak55
Animal56, 57, 58, 59
AvsJhs60, 61
Cendamos & JaytheHam62