Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Finisher1 | 811607F4 ???? |
2 | Trademark2 | 81160810 ???? |
3 | 9 Damage | 8116082C ???? |
4 | 8 Damage 1 | 81160848 ???? |
5 | 8 Damage 2 | 81160864 ???? |
6 | 7 Damage 1 | 81160880 ???? |
7 | 7 Damage 2 | 8116089C ???? |
8 | 7 Damage 3 | 811608B8 ???? |
9 | 6 Damage 1 | 811608D4 ???? |
10 | 6 Damage 2 | 811608F0 ???? |
11 | 6 Damage 3 | 8116090C ???? |
12 | 6 Damage 4 | 81160928 ???? |
13 | 5 Damage 1 | 81160944 ???? |
14 | 5 Damage 2 | 81160960 ???? |
15 | 5 Damage 3 | 8116097C ???? |
16 | 5 Damage 4 | 81160998 ???? |
17 | 5 Damage 5 | 811609B4 ???? |
18 | 4 Damage 1 | 811609D0 ???? |
19 | 4 Damage 2 | 811609EC ???? |
20 | 4 Damage 3 | 81160A08 ???? |
21 | 4 Damage 4 | 81160A24 ???? |
22 | Dizzy Punch | 81160A40 ???? |
23 | Dizzy Kick | 81160A5C ???? |
24 | Pose | 81160A78 ???? |
Alter Button Combo Slots |
25 | Finisher | 811607F6 ???? |
26 | Trademark | 81160812 ???? |
27 | 9 Damage | 8116082E ???? |
28 | 8 Damage 1 | 8116084A ???? |
29 | 8 Damage 2 | 81160866 ???? |
30 | 7 Damage 1 | 81160882 ???? |
31 | 7 Damage 2 | 8116089E ???? |
32 | 7 Damage 3 | 811608BA ???? |
33 | 6 Damage 1 | 811608D6 ???? |
34 | 6 Damage 2 | 811608F2 ???? |
35 | 6 Damage 3 | 8116090E ???? |
36 | 6 Damage 4 | 8116092A ???? |
37 | 5 Damage 1 | 81160946 ???? |
38 | 5 Damage 2 | 81160962 ???? |
39 | 5 Damage 3 | 8116097E ???? |
40 | 5 Damage 4 | 8116099A ???? |
41 | 5 Damage 5 | 811609B6 ???? |
42 | 4 Damage 1 | 811609D2 ???? |
43 | 4 Damage 2 | 811609EE ???? |
44 | 4 Damage 3 | 81160A0A ???? |
45 | 4 Damage 4 | 81160A26 ???? |
46 | Dizzy Punch | 81160A42 ???? |
47 | Dizzy Kick | 81160A5E ???? |
48 | Pose | 81160A7A ???? |
Notes |
1 | These codes allow you to assign any move to any move slot. It does not change the properties of the move (Ready, Dizzy, Top Rope) or allow a non-damaging move to cause damage. Text will usually not change until you enter Edit Moves, back out, and enter again. ) |
2 | Use these codes to 1: Assign low damage moves to higher damage slots (eg. Assign Chyna Downstairs to 8 Damage slot), 2: Add additional poses to your movesets, 3: Replace your pose with a pinfall or submission move (you CAN win matches this way, eg. My Sting moveset: Trademark: Splash in Corner, Finisher: Reverse DDT (always stuns opponent), Pose: Sharpshooter), 4: Assign Simpler button combinations for moves (eg. I used the Dr. Bomb Finisher code [811607F4 014F] then went to Edit Moves and made my finisher the Running Splash with opponent on mat and selected "A" as the button combination. Now when the opponent is in red and I'm standing right in front of him, I only need to press the "A" button to do the Dr. Bomb. |
Credits |
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tokidoim | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24 |
Viper187 | 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48 |
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