Affiliates:
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Shadowgate Classic (Color) |
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WARNING: do not copy these codes to other sites! |
1 | X Coordinate Modifier | 01??ACC8 |
2 | Y Coordinate Modifier1 | 01??ABC8 |
3 | Screen Location Modifier2 | 01??84C3 |
4 | Room Picture Modifier3 | 01??01C5 |
Music Codes |
5 | Music Modifier4 | 01??27C2 |
6 | Round Music Tracks5 | 01010AC1 |
7 | Drums Louder Than Music | 0101E1C0 |
8 | Repeat The Second Note of Starting Menu Song6 | 01??E1C0 01015AC8 0101D2C8 |
Torch Codes |
9 | # Of Torches In Inventory | 01??16C5 |
10 | Infinite Left Torch Fuel7 | 01??F4C4 |
11 | Infinite Right Torch Fuel | 01??F7C4 |
12 | Left Flame Movement8 | 01??F5C4 |
13 | Right Flame Movement | 01??F8C4 |
File Codes |
14 | Language Modifier9 | 01??C8C3 |
15 | File Saves10 | 01??76C8 |
16 | File Selection Modifier11 | 01??E7C8 |
17 | Selection Modifier12 | 01??84C8 |
18 | New Game? Modifier13 | 01??75C8 |
Goods Slot Modifiers |
19 | Slot Modifier Digits14 | N/A |
20 | First | 01??96C4 |
21 | Second | 01??97C4 |
22 | Third | 01??98C4 |
23 | Fourth | 01??99C4 |
24 | Fifth | 01??9AC4 |
25 | Sixth | 01??9BC4 |
26 | Seventh | 01??9CC4 |
27 | Eighth | 01??9DC4 |
28 | Ninth | 01??9EC4 |
29 | Tenth | 01??9FC4 |
30 | Eleventh | 01??A0C4 |
31 | Twelfth | 01??A1C4 |
32 | Thirteenth | 01??A2C4 |
33 | Fourteenth | 01??A3C4 |
34 | Fifteenth | 01??A4C4 |
35 | Sixteenth | 01??A5C4 |
36 | Seventeenth | 01??A6C4 |
37 | Eighteenth | 01??A7C4 |
38 | Nineteenth | 01??A8C4 |
39 | Twentieth | 01??A9C4 |
40 | Twenty-First | 01??AAC4 |
41 | Twenty-Second | 01??ABC4 |
42 | Twenty-Fourth | 01??ACC4 |
43 | Twenty-Fifth | 01??ADC4 |
44 | Twenty-Sixth | 01??AEC4 |
45 | Twenty-Seventh | 01??AFC4 |
46 | Twenty-Eighth | 01??B0C4 |
47 | Twenty-Ninth | 01??B1C4 |
48 | Thirtieth | 01??B2C4 |
49 | Thirty-First | 01??B3C4 |
50 | Thirty-Second | 01??B4C4 |
51 | Thirty-Third | 01??B5C4 |
52 | Thirty-Fourth | 01??B6C4 |
53 | Thirty-Fifth | 01??B7C4 |
54 | Thirty-Sixth | 01??B7C4 |
55 | Thirty-Eighth | 01??B8C4 |
56 | Thirty-Ninth | 01??B9C4 |
57 | Fortieth | 01??BAC4 |
58 | Forty-First | 01??BBC4 |
59 | Forty-Second | 01??BCC4 |
60 | Forty-Third | 01??BDC4 |
61 | Forty-Fourth | 01??BEC4 |
62 | Forty-Fifth | 01??BFC4 |
63 | Forty-Sixth | 01??C0C4 |
64 | Forty-Seventh | 01??C1C4 |
65 | Forty-Eighth | 01??C2C4 |
66 | Forty-Ninth | 01??C3C4 |
Spell Slot Modifiers |
67 | First | 01??88C4 |
68 | Second | 01??89C4 |
69 | Third | 01??8AC4 |
70 | Fourth | 01??8BC4 |
71 | Fifth | 01??8CC4 |
72 | Sixth | 01??8DC4 |
73 | Seventh | 01??8EC4 |
Notes |
1 | 38 - center |
2 | 00 - Normal 40 - Quarter Way Up 80 - Half Way Up A0 - Quarter Way Coming Back |
3 | This code modifies the picture of the room you are in, not the actual room.
00 - outside 01 - outside, door open 02 - hallway 03 - hallway, first door open 04 - hallway, second door open * 05 - hallway, both doors open 06 - stoneway 07 - stoneway, secret door open 08 - stoneway, secret door closed, floor open 09 - stoneway, secret door open, floor open 0A - hallway closet 0B - three way junction 0C - three way junction, right door open 0D - three way junction, left door open 0E - three way junction, left and right door open 0F - three way junction, middle door open 10 - three way junction, middle and right doors open 11 - three way junction, middle and left doors open 12 - three way junction, all doors open 13 - shark lake 14 - shark lake, door open 15 - waterfall 16 - behind waterfall 17 - room with gem hole (left at the junction) 18 - room with gem hole, door open 19 - room with gem hole, trap door open 1A - room with gem hole, both doors open 1B - dragon room 1C - move the torch room, wall closed 1D - move the torch room, wall open 1E - move the torch room, balcony fallen 1F - move the torch room, wall open and balcony fallen 20 - two bridges 21 - two bridges, weak bridge down 22 - phantom room 23 - phantom room, no phantom 24 - phantom room, door open with phantom * 25 - phantom room, door open with no phantom 26 - epor room 27 - phantom room, rope up 28 - phantom room, door open 29 - phantom room, rope up and door open 2A - gem rock room, door closed * 2B - gem rock room, door open 2C - gem rock room, wall open, door closed * 2D - gem rock room, wall and door open 2E - mirror room 2F - mirror room, left mirror broken |
4 | This modifies the first of two music tracks. You will barely be able to hear the other track playing. |
5 | This creates a "round" with the music playing. Two beats after the music starts playing, the second track will pick up, creating a round. |
6 | Different digits gives you different note pitches. |
7 | 00 - Out 10 - First Digit of Small Flame 64 - Brand New Flame |
8 | 00 - Very Fast Movement 04 - Default FF - No Movement |
9 | 00 - English 01 - Francais (French) 02 - Deutsch (German) 03 - Español (Spanish) 04 - Svensk (Swedish) 05+ - Freeze |
10 | 00 - All Files New 01 - Second and Third New 02 - First and Third New 03 - Third New 04 - First and Second New 05 - Second New 06 - First New 07 - No Files New |
11 | 00 - File 1 01 - File 2 02 - File 3 03+ - Freeze |
12 | 00 - Continue 01 - Exit 02 - New Game 03 - New Game Without Deleting Old Game (Unless You Save) 04+ - Freeze |
13 | 00 - Yes 01 - No 02+ - Freeze |
14 | When you put these items into your inventory, it says "You cannot use what you have not taken". Very appropriate, but just click "take" and select the item you have inserted. Then it will show up at the end of your inventory. These digits represent every item in the game. The blank ones are just items (such as the troll or cyclops) that the programmers didn't name. Also, the * mean items that cannot normally be collected.
00 - torch=# 01 - torch=# 02 - rug (can't reach) 03 - torch 04 - torch=# 05 - sword 06 - key 3 (can't reach) 07 - stone 08 - stone 09 - stone 0A - stone 0B - stone 0C - stone 0D - coppcoin 0E - coppcoin 0F - goldcoin 10 - goldcoin 11 - rock 12 - torch=# 13 - torch=# 14 - sphere 15 - torch=# 16 - spear 17 - helmet 18 - hammer 19 - shield 1A - skull 1B - skull 1C - bone 1D - arrow 1E - bridge * 1F - torch=# 20 - cloak 21 - torch=# 22 - bottle 1 23 - bottle 2 25 - scroll 1 26 - scroll 2 27 - torch=# 28 - torch=# 29 - broom 2A - scepter 2B - mummy * 2C - banshee * 2D - demon * 2E - rope * 2F - torch=# 30 - map 31 - skull 32 - book 33 - bellows 34 - poker 35 - cup 36 - testtube * 37 - bottle 2 38 - bottle 3 39 - bottle 4 3A - bottle 2 3B - horseshoe * 3C - flute 3D - lid 3E - ring 3F - water 40 - tapestry 41 - rug 42 - mirror 43 - crest 44 - key 4 45 - star 46 - rod 47 - scroll 5 48 - blade 49 - horn 4A - werewolf * 4B - talisman 4C - torch=# 4D - torch=# 4E - wand 4F - snake * 50 - staff 51 - rug 52 - torch=# 53 - torch=# 54 - torch=# 55 - torch=# 56 - orb 57 - ferryman 58 - key 1 59 - key 2 5A - white gem5B - red gem 5C - blue gem 5D - coppcoin 5E - gauntlet 5F - scroll 3 60 - scroll 4 61 - key 5 62 - glasses 63 - key 6 64 - bottle 65 - big coin 66 - goldcoin 67 - torch=# 68 through 70 - blank 71 - book (opening text) * 72 - desk * 73 - globe * 74 through 7F - blank 80 - sling 81 - bag 1 82 - bag 2 83 - bucket * 84 - bag 3 85 through 8F - blank 90 - epor 91 - humana 92 - terrakk 93 - illumina 94 - motari 95 - blank 96 - blank 97 - spells * 98 - goods * 99 through A0 - blank A1 - book (key holder) * A2 - desk * A3 - globe * A4 through AF - blank B0 - sling B1 - bag 1 B2 - bag 2 B3 - bucket * B4 - bag 3 B5 through DF - blank E0 - epor E1 - humana E2 - terrakk E3 - illumina E4 - motari E5 - blank E6 - blank E7 - spells * E8 - goods * E9 through EF - blank F0 - skeleton * F1 - candle * F2 - blank F3 - blank F4 - fin * F5 through FC - blank FD - iron bars FE - blank FF - blank |
Credits |
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Gray Vader | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73 |
N/A | 19 |
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