Affiliates:



Final Fantasy III


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1Abbreviations & Notes1N/A
2Targeting Range2N/A
3Miscellaneous3N/A
4The Chart4N/A


Notes
1
ELEMENTAL PROPERTIES:
---------------------
F = Fire, I = Ice, L = Lightning, A = Air,
W = Water, E = Earth, H = Holy, P = Poison,
C = Curative

Notation ... W,L:500
Would mean that this spell is both
water and lightning-elemental and
causes 500 damage. This spell's
damage would be affected by both
lightning AND water-damage altering
effects.

- If a target is weak against an element, the damage
done by a spell with that elemental property will
be doubled after randomization (see below).

- If a target has "50% Dmg" vs. an element, the damage
done by a spell with that elemental property will
be halved after randomization.

- If a target has "No effect" vs. an element, the damage
done by a spell with that elemental property will
always be zero.

- If a target has "Absorb" on an element, the damage
done by a spell with that elemental property will
be added to the target's HP instead of subtracted
after randomization.

- If a target has the "Float" property, all earth-
elemental spells will miss.

- If a target has the "Undead" property, all spells
with the "Cure" property will cause damage rather
than heal. All spells with the "Poison" property
will heal the undead target. Instant death spells
completely heal an Undead, and Life spells instantly
kill it.

- Moreover, Undead creatures will always be on the
"good end" of a draining spell (i.e., they will
always get HP from it; if Drain is cast on an undead
creature, the caster will LOSE HP and the undead
will gain, unless the caster is also undead).

- There are some other status ailments in the game
which don't appear in the instruction booklet:
*SEIZURE is like Poison, except it only lasts until
the battle is over (if untreated). It can be healed
with the Remedy spell or a Remedy item.
*CHARM is like Muddle, except it is uncurable. The
only way Charm will go away is if PETRIFY or WOUNDED
is set over it.
*FROZEN is like Stop, except it lasts longer and can
only be healed by targetting the afflicted character
with a fire-elemental spell.
*HP LEAK is like Seizure, except it cannot be cured,
except by setting PETRIFY or WOUNDED, which remove
all other status alterations.
2"@ 1" means the spell can be directed towards a single target.

"@ 1/a" means the spell can be directed towards either a single
target, or towards multiple targets. If multiple targeting
occurs, the damage done is divided by the number of targets
before it is randomized. (see below for details)

"all(s)" means the spell targets every opponent and that the
damage calculated is split between all the targets before
it is randomized.

"all(e)" means the spell targets every opponent and that the
damage calculated is done to every target (rather than split)
before it is randomized.

An "all(e)" spell with the same statistics as an "all(s)" spell
will be stronger. For instance, take this example:
Spell 1 = DMG:6600 @ all(e) [EXACTLY]
Spell 2 = DMG:6600 @ all(s) [EXACTLY]

SPELL DAMAGE TO 1 TARGET DAMAGE TO 2 DAMAGE TO 3
----- ------------------ ----------- -----------
Spell 1 6600 6600 to #1 6600 to #1
6600 to #2 6600 to #2
6600 to #3
Spell 2 6600 3300 to #1 2200 to #1
3300 to #2 2200 to #2
2200 to #3

"[EXACTLY]" means a spell's damage is NOT randomized.

"unf." means the spell is unfocused -- it will hit all enemies
and all allies.

"ally" means the spell can target only allies.
An enemy is anyone on the opposite side of the battlefield,
and and ally is anyone on the same side.
A charmed or confused enemy is still an enemy.
A charmed or confused ally is still an ally.

"{N.M.}" means the spell never misses and cannot be blocked.
3+ = addition
- = subtraction
* = multiplication
/ = division

(x, y) = A random number between x and y

[ x ] = The greatest integer less than or equal to X

RHP = Remaining HP
RMP = Remaining MP
MHP = Maximum HP


DMG = Damage done by this spell ignores the target's
Magic Defense.

MM = Magic Multiplier. I'm not sure exactly how the two stats Mag Def
and Level are integrated to form this number, but it's something
to the effect of [Caster's Mag Pwr / 32] * (Caster's Level).

When damage from a spell is calculated, the spell's constant
number is multiplied by the MM. Call this number "N". Damage
is then calculated by randomizing:
DAMAGE = ([N - N/8], [N + N/8])
That is, the damage dealt will be equal to a random number between
N minus 1/8th of N and N plus 1/8th of N.

Example of how to read the chart:
---------------------------------
MM = 94

"Fire 3" spell = "F:72*MM"
Means: Fire 3 is fire-elemental (F)
In order to find the "N" value for Fire 3, multiply
the MM by 72.

ONE TARGET
----------
72 * 94 = N = 6768 N/8 = 6768/8 = 846
6768 - 846 = 5922; 6768 + 846 = 7614.

Damage (call this number D), will be a random number between 5922
and 7614 before reduction by the Magic Defense of the target.

NOTE: When spells are cast on you, damage is reduced by a formula
involving your "Mag Def" stat:

Target's Target's
FINAL DAMAGE = D - ([Level* MagDef] - 256, [Level * MagDef] + 256)

Most enemies have a Mag Def of zero, but a few enemies, like Boxed Set,
Goblin and Figaliz, do have signficant Mag Def numbers.

THREE TARGETS
-------------
For a variable targeting spell, we must divide N by the number of
targets in the multiple target scenario. Thus,

3N = 6768
N = 2256

The three targets will each then be randomized individually with
N equal to 2256.
4This lists all 254 magic attacks included in Final Fantasy III.

You can access any of these spells using the Game Genie code, **00-8D68
(or **A0-8D68).
Merely replace ** with the two alphanumerics in the "GG" column of the
chart, and Strago's Lore menu will consist of that spell, plus the 23
following spells in the chart. I've also included base 10 index numbers
to facilitate your counting :).

Codes which might also be helpful:
* 2694-EFDB / 2624-EFDB .... Target anyone with any spell (very useful)
* F19A-8708 / F12A-8708 .... Learn all Lores after one battle

-GG is the two-letter Game Genie combination to obtain the spell in the
first slot of Strago's menu.
-DEC is the corresponding decimal value of the "GG"
-SPELL NAME is the spell's name, not surprisingly
-EFFECT gives the spell's effects or, when applicable, the damage
formula for that spell's damage and its elemental affiliation.


GG DEC SPELL NAME EFFECT
-- ----------------- ----------------------------------------------------
[000 - 023: Black Magic]
DD 000 Fire F:12*MM @ 1/a
DF 001 Ice I:12*MM @ 1/a
D4 002 Bolt L:12*MM @ 1/a
D7 003 Poison P:12*MM @ 1
D0 004 Drain Take 20*MM HP from 1 target and add it to caster's RHP
D9 005 Fire 2 F:36*MM @ 1/a
D1 006 Ice 2 I:36*MM @ 1/a
D5 007 Bolt 2 L:36*MM @ 1/a
D6 008 Bio P:36*MM @ 1/a
DB 009 Fire 3 F:72*MM @ 1/a
DC 010 Ice 3 I:72*MM @ 1/a
D8 011 Bolt 3 L:72*MM @ 1/a
DA 012 Break Try to set "Petrify" condition in one target.
D2 013 Doom Try to instantly kill one target.
D3 014 Pearl H:76*MM @ 1
DE 015 Flare DMG:80*MM @ 1
FD 016 Demi DMG:Target's RHP = [RHP / 2]; doesn't always work @ 1
FF 017 Quarter DMG:Targets' RHP = [RHP / 4]; doesn't always work @ all(e)
F4 018 X-Zone Tries to draw enemies into the X-Zone @ all(e)
F7 019 Meteor DMG:44*MM @ all(e)
F0 020 Ultima DMG:256*MM @ all(s)
F9 021 Quake E:32*MM @ all(e)
F1 022 W Wind DMG:RHP = [RHP / 10] (unfocused)
F5 023 Merton F,A:128*MM (unfocused)
[024 - 044: Effect Magic]
F6 024 Scan Examine enemy's HP, MP and weak points @ 1
FB 025 Slow Set "Slow" condition @ 1
FC 026 Rasp Damages target's MP @ 1
F8 027 Mute Silences target @ 1
FA 028 Safe Set "Safe" condition @ 1
F2 029 Sleep Set "Sleep" condition @ 1
F3 030 Muddle Set "Muddle" condition @ 1
FE 031 Haste Set "Haste" condition @ 1
4D 032 Stop Set "Stop" condition @ 1
4F 033 Bserk Set "Berserk" condtion @ 1
44 034 Float Set "Float" condition @ 1/a
47 035 Imp Add/remove "Imp" condition @ 1
40 036 Reflect Set "Reflect" condition @ 1
49 037 Shell Set "Shell" condition @ 1
41 038 Vanish Set "Vanish" condition @ 1
45 039 Haste 2 Set "Haste" condition @ 1/a
46 040 Slow 2 Set "Slow" condition @ 1/a
4B 041 Osmose Take 2*MM MP from 1 target and add it to caster's RMP
4C 042 Warp Escape from battle
48 043 Quick Take an extra turn @ self
4A 044 Dispel Remove time-based conditions & remove "Reflect"
[045 - 053: White Magic]
42 045 Cure C:12*MM @ 1/a
43 046 Cure 2 C:36*MM @ 1/a
4E 047 Cure 3 C:84*MM @ 1/a
7D 048 Life Restore life and [MHP / 8] @ 1
7F 049 Life 2 Restore life and full HP @ 1
74 050 Antdot Cures poison @ 1
77 051 Remedy Cures all status ailments except "Zombie"
70 052 Regen Sets "Regen" condition @ 1 ally
79 053 Life 3 One-time auto-revive @ 1 ally
[054 - 080: Summon Magic]
71 054 Ramuh L:30*MM @ all(s)
75 055 Ifrit F:30*MM @ all(s)
76 056 Shiva I:30*MM @ all(s)
7B 057 Siren Sets "Silence" @ all(e)
7C 058 Terrato E:72*MM @ all(s)
78 059 Shoat Sets "Stone" @ 1
7A 060 Maduin 40*MM @ all(s)
72 061 Bismark W:50*MM @ all(s)
73 062 Stray Confuses @ all(e)
7E 063 Palidor Entire party executes a jump attack
0D 064 Tritoch F,I,L:72*MM @ all(s)
0F 065 Odin Tries to slice up @ all(e)
04 066 Raiden Tries to slice up @ all(e)
07 067 Bahamut DMG:80*MM @ all(e)
00 068 Alexander H:76*MM @ all(e)
09 069 Crusader DMG:200*MM @ all(s) (unfocused)
01 070 Ragnarok Tries to metamorph into item @ 1
05 071 Kirin Casts "Regen" @ all(e) ally
06 072 ZoneSeek Casts "Shell" @ all(e) ally
0B 073 Carbunkle Casts "Rflect" @ all(e) ally
0C 074 Phantom Casts "Vanish" @ all(e) ally
08 075 Sraphim C:48*MM @ all(e) ally
0A 076 Golem Protects party
02 077 Unicorn Casts "Safe" @ all(e) ally
03 078 Fenrir Makes multi. images of the party
0E 079 Starlet C:72*MM @ all(e) ally
9D 080 Phoenix Casts "Life" @ all(e) ally
[081 - 092: Miscellaneous]
9F 081 Fire Skean F:18*MM @ all(e)
94 082 Water Edge W:18*MM @ all(e)
97 083 Bolt Edge L:18*MM @ all(e)
90 084 Storm A,I:60*MM @ all(e)
99 085 [Dispatch] Displays nothing, but does SwdTech (critical hit)
91 086 [Retort] Slash enemy @ 1(SwdTech)
95 087 [Slash] Cut HP in [half] and causes Seizures @ 1 (S.T.)
96 088 [Quadra Slam] Make four attacks @ 4 (SwdTech)
9B 089 [Empowerer] Drain 20*MM HP, 2*MM MP @ 1 (SwdTech)
9C 090 [Stunner] Attack and set "Stop" @ all(e) (SwdTech)
98 091 [Quadra Slice] Make four critical attacks @ 4 (SwdTech)
9A 092 [Cleave] Attempt to slice up @ all(e) (SwdTech)
[093 - 100: Blitz]
92 093 Pummel A critical hit @ 1
93 094 AuraBolt H:24*MM @ 1
9E 095 Suplex Physical attack @ 1
1D 096 Fire Dance F:48*MM @ all(s)
1F 097 Mantra C:[Caster MHP] @ all(s) ally (except caster)
14 098 Air Blade A:72*MM @ all(s)
17 099 Spiraler Kill caster; restore HP of rest of party
10 100 Bum Rush Damage 8x normal attack @ 1
[101 - 124: Dance Magic]
19 101 Wind Slash A:30*MM @ all(s)
11 102 Sun Bath C:30*MM @ all(s) ally
15 103 Rage DMG:20*MM @ all(e)
16 104 Harvester Remove status ailments @ all(e) ally
1B 105 Sand Storm A:40*MM @ all(s)
1C 106 Antlion Try to send to different dimension @ 1
18 107 Elf Fire F:32*MM @ 1
1A 108 Specter Set "Muddle" @ 1
12 109 Land Slide E:60*MM @ 1
13 110 Sonic Boom DMG:Target's RHP = [RHP / 2] @ 1
1E 111 El Nino W:72*MM @ all(s)
5D 112 Plasma L:48*MM @ 1
5F 113 Snare Try to send to different dimension @ 1
54 114 Cave In DMG:Target's RHP = [RHP / 4] @ 1
57 115 Snowball DMG:Target's RHP = [RHP / 2] @ 1; set "Seizure"
50 116 Surge I:24*MM @ all(e)
59 117 Cokatrice DMG:50*MM @ 1
51 118 Wombat DMG:100*MM @ 1
55 119 Kitty Sets "Haste" @ all(e) ally
56 120 Tapir Removes "Sleep" @ all(e) ally
5B 121 Whump DMG:64*MM @ 1
5C 122 Wild Bear C:64*MM @ all(e) ally
58 123 Pois. Frog P:28*MM @ 1
5A 124 Ice Rabbit C:36*MM @ all(e) ally
[125 - 130: Miscellaneous]
52 125 [Super Ball] DMG:[Target's MHP / 4] @ 1
53 126 Flash DMG:13*MM (? - never seen this before)
5E 127 Chocobop Attack by chocobos
6D 128 H-Bomb DMG:64*MM @ all(e)
6F 129 7-Flush DMG:25*MM @ all(e)
64 130 Megahit DMG:256*MM @ all(e) (Leo's desperation move?)
[131 - 138: Magitek]
67 131 Fire Beam F:20*MM @ 1
60 132 Bolt Beam L:20*MM @ 1
69 133 Ice Beam I:20*MM @ 1
61 134 Bio Blast P:15*MM @ all(e)
65 135 Heal Force C:60*MM @ 1 ally
66 136 Confuser Set "Muddle" @ all(e)
6B 137 X-fer Try to send target to another dimension @ 1
6C 138 TekMissile DMG:54*MM @ 1
[139 - 237: Blue Magic]
68 139 Condemned Try to set "Condemned" @ 1
6A 140 Roulette Kill target instantly (random targeting @ 1)
62 141 CleanSweep W:24*MM @ all(e)
63 142 Aqua Rake W,A:70*MM @ all(s)
6E 143 Aero A:70*MM @ all(s)
BD 144 Blow Fish DMG:1000 [EXACTLY] {N.M.}
BF 145 Big Guard Set "Safe", "Shell", "Haste" @ all(e) ally
B4 146 Revenge DMG:(Damage target has already dealt to caster)
B7 147 Pearl Wind C:(Caster's RHP) @ all(e) ally
B0 148 L.5 Doom Instantly kill target at lv. 5, 10, 15,... @ all(e)
B9 149 L.4 Flare DMG:80*MM at target at lv. 4, 8, 12,... @ all(e)
B1 150 L.3 Muddle Set "Muddle" in target at lv. 3, 6, 9,... @ all(e)
B5 151 Reflect??? Set random status ailments if target has "Reflect"
B6 152 L.? Pearl P:76*MM at target at lv. ?**, 2?, 3?,... @ all(e)
BB 153 Step Mine DMG:[Steps / 32] @ 1 {N.M.}
BC 154 ForceField Random element is ineffective (unfocused) {N.M.}
B8 155 Dischord Target's Level = [Level / 2] @ 1
BA 156 Sour Mouth Set "Sleep", "Imp", and sometimes "Muddle" @ 1
B2 157 Pep Up Kill caster; target's HP is restored to full @ 1 ally
B3 158 Rippler Exchange status with target @ 1
BE 159 Stone 30*MM @ 1/a, may set "Muddle"
CD 160 Quasar DMG:75*MM @ all(s) {N.M.}
CF 161 GrandTrain DMG:200*MM @ all(s) {N.M.}
C4 162 Exploder DMG:(Caster's RHP) @ 1 and at caster {N.M.}
C7 163 Imp Song Set/remove "Imp" @ all(e)
C0 164 Clear Set "Stop" and "Condemned" in caster (useless)
C9 165 Virite P:10*MM, set "Poison" @ 1/a
C1 166 ChokeSmoke Set "Zombie"; target must be "Wounded" @ 1
C5 167 Schiller Set "Darkness" @ all(e)
C6 168 Lullaby Set "Sleep" @ all(e)
CB 169 Acid Rain P,W:16*MM, set "Seizure" @ all(e)
CC 170 Confusion Set "Muddle" @ 1
C8 171 Megazerk Set "Berserk" @ all(e)
CA 172 Mute Set "Mute" @ 1
C2 173 Net Set "Stop" @ 1
C3 174 Slimer Set "Slow" @ 1
CE 175 Delta Hit Set "Petrify" @ 1 {N.M., except bosses}
8D 176 Entwine Set "Stop" @ 1
8F 177 Blaster Instantly kill @ all(e)
84 178 Cyclonic DMG:Targets' RHP = [RHP / 10] @ all(e)
87 179 Fire Ball F:24*MM @ all(s)
80 180 Atomic Ray F:40*MM @ all(e)
89 181 Tek Laser L:10*MM @ 1
81 182 Diffuser L:30*MM @ all(e)
85 183 WaveCannon L:50*MM @ all(s)
86 184 Mega Volt L:10*MM @ 1/a
8B 185 Giga Volt L:50*MM @ 1/a
8C 186 Blizzard I:12*MM @ all(s)
88 187 Absolute 0 I:50*MM @ all(s)
8A 188 Magnitude8 E:50*MM @ all(s)
82 189 Raid Drain 24*MM HP from target to caster @ 1
83 190 Flash Rain L,W:48*MM @ all(s)
8E 191 TekBarrier Set "Reflect", "Safe", "Shell" @ 1 ally
AD 192 Fallen One Targets' RHP is reduced to one @ all(e) {N.M.}
AF 193 WallChange Change weak/strong points of defense @ 1
A4 194 Escape Caster runs away
A7 195 50 Gs Remove "Float" @ all(e)
A0 196 Mind Blast Set random status ailments @ 1
A9 197 N. Cross Set "Frozen" @ all(e); often misses
A1 198 Flare Star F,DMG = [(Random target's Lv * 80)] @ all(s) [EXACTLY]
A5 199 Love Token Target protects caster from physical harm
A6 200 Seize [No effect]
AB 201 R.Polarity Move targets to back row @ all(e)
AC 202 Targetting [No effect]
A8 203 Sneeze Remove target from battle @ 1/a {N.M.}
AA 204 S. Cross F:80*MM @ all(e)
A2 205 Launcher DMG:Cut targets' HP to [1/4 RHP]; misses frequently
A3 206 Charm Set "Charm" @ 1
AE 207 Cold Dust Set "Frozen" @ 1 {N.M.}
2D 208 Tentacle DMG:11*MM @ all(s)
2F 209 HyperDrive DMG:256*MM, set "Seizure" @ 1
24 210 Train Set "Mute", "Darkness" @ all(e)
27 211 Evil Toot Set random status ailments @ all(e)
20 212 Grav Bomb DMG:Target's RHP = [RHP / 2] @ 1
29 213 Engulf Instantly kill target @ 1 {N.M. (even on Kefka! )}
21 214 Disaster Set random status ailments @ 1/a
25 215 Shrapnel 75*MM @ all(s)
26 216 Bomblet [No effect]
2B 217 Heart Burn 15*MM @ all(s)
2C 218 Zinger Caster is hidden until target dies (Wrexsoul effect) @ 1
28 219 Discard [No effect]
2A 220 Overcast Set "Condemned"; at 0, target becomes Zombie @ all(e)
22 221 Missile DMG:Target's RHP = [RHP * .75], set "Seizure" @ 1
23 222 Goner 128*MM @ all(s)
2E 223 Meteo DMG:75*MM @ all(e)
3D 224 Revenger Removes status enhancements @ all(e)
3F 225 Phantasm HP Leak:([MHP/50]-64, [MHP/50]+64) HP per turn @ all(e)
34 226 Dread Try to set "Petrify" @ 1
37 227 Shock Wave 15*MM @ 1
30 228 Blaze F:48*MM @ 1/a
39 229 Soul Out Set "Zombie" @ 1
31 230 Gale Cut A:12*MM @ all(s)
35 231 Shimsham DMG:Target's RHP = [RHP / 2] @ 1
36 232 Lode Stone DMG:Target's RHP = [RHP / 4] @ 1
3B 233 Scar Beam H:20*MM @ all(e)
3C 234 BabaBreath Remove target from battle @ 1 {N.M.}
38 235 Lifeshaver E:Drain 20*MM HP from target to caster @ 1
3A 236 Fire Wall F:36*MM @ 1
32 237 Slide E:24*MM @ all(e)
33 238 Battle [No effect]
3E 239 Special [No effect]
[240 - 251: Desperation Attacks]
ED 240 Riot Blade DMG:9999 @ 1 (Terra's)
EF 241 Mirager DMG:9999 @ 1 (Locke's)
E4 242 Back Blade DMG:9999 @ 1 (Cyan's)
E7 243 ShadowFang DMG:9999 @ 1 (Shadow's)
E0 244 RoyalShock DMG:9999 @ 1 (Edgar's)
E9 245 TigerBreak DMG:9999 @ 1 (Sabin's)
E1 246 Spin Edge DMG:9999 @ 1 (Celes')
E5 247 Sabre Soul Instant death @ 1 (Strago's)
E6 248 Star Prism Instant death @ 1 (Relm's)
EB 249 Red Card DMG:9999 @ 1 (Setzer's)
EC 250 MoogleRush DMG:9999 @ 1 (Mog's)
E8 251 X-Meteo DMG:9999 @ 1 (Gogo's)
EA 252 Takedown DMG:(5000, 9999)
E2 253 Wild Fang DMG:(0, 9999)
E3 254 Lagomorph C:[Caster's MHP/48], restore status @ all(e)
EE 255 (Nothing) [No effect]
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** ? is the last digit of your GP total.


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