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Dragon Quest VI


WARNING: do not copy these codes to other sites!
Money Codes
1When An Item Is Sold At A Shop, Gold Is Maxed Out To 999,999D244-7D24
Battle Codes
2Poison Needle Does A Normal Amount of Damage (Based On Strength, Etc. Like Other Weapons) Instead of Always 1 And Still Retains The Ability To Hit An Enemy's Weak Spot6D68-5F0C
3The Poison Needle And Demon Spear Always Hit An Enemy's Weak Spot6D57-8D06
DB57-8D66
4All Weapons, While Behaving Normally, Have A Chance To Hit The Enemy's Weak Spot16D5D-87D6
5Each Party Member Will Repeat Their Attack At No Extra Cost (For A Total of 2 Attacks Each)2DD12-5F66
6D1E-54D6
6Keep Getting Rewards For End-of-Battle Over And Over Again36D74-746B
EC74-74AB
7Any Battle Is "Good Enough" To Count Towards Job Advancement4DD8C-8706
8After Winning A "Good Enough" Battle, The Character At The Top of The Lineup Will Advance Through All of Their Job Levels Until Mastered, Learning The Appropriate Skills/Spells Along The Way5DD8B-8FD6
688D-EFA6
9All But The Most Difficult-To-Recruit Monsters Will Always Offer To Join Your Party, Within The Normal Restrictions6DD85-EDD6
10Monsters That Are Considered Difficult To Recruit Will Always Offer To Join Your Party, Within The Normal Restrictions7DD84-E766
Miscellaneous Codes
11In Battle, No Attacks By Either The Party Or The Enemy, Physical Or Magical, Are Successful8DD62-540C


Notes
1Thus, all your weapons act just like the Poison Needle and Demon Spear. If combined with the above 2 codes, all weapon hits will be fatal to the enemy!
2For some reason, this doesn't seem to work all of the time and I'm not sure why. If anyone figures out why, I'd really like to hear from you.
3This includes experience, gold, and possibly items and job points. Turn these codes off to allow the battle to end.
4You will still have to fight the required numbers of battles, but with this code, you can fight easy battles to satisfy the requirements. Normally, you must defeat enemies approximately equal in strength to get job points.
5The codes must be turned off before you can leave the battle screen. NOTE: If combined with the "good enough" code above, this will work in any battle.
6As for monsters that rarely offer to join, this may increase the odds of getting them to join, but it is not guaranteed. Important note on these recruitment codes: It's been reported that
recruiting a 3rd (and final) monster of a given type may sometimes
recruit an incorrect monster or cause other side-effects. So, you may
only want to use either (or both) of these codes only to recruit up to
2 of a given type of monster, unless you're feeling adventurous. :-)
Remember, the normal restrictions apply. Here are the ones I know of:
You must have at least one BeastMaster in your active party in order to recruit monsters.
The number of active party members in this job, as well as their job-level in this skill may increase the chances of recruitment.
There is a limit to the number of total party members, including
those at Luisa's Place. After this limit is reached, no more
monsters may be recruited.
A maximum of 3 monsters of any single kind may be recruited.
Also, these do not guarantee that more than one difficult-to-recruit
monster will join. For instance, with these codes, I got the first
Lamp Demon to join immediately, but subsequent battles didn't yield any
additional ones, although the possibility may still remain.
7It may only work for the first monster of that kind, as the 2nd and 3rd monsters of any type are progressively more difficult to recruit. * See the Note listed above *
8More specifically, any attack that targets the "other side" (enemy -> party, party -> enemy) will not work. One use for this is that enemies that use attack spells often will waste their MP. Also, you can take advantage of the opportunity to cast stat-boosting spells without fear of taking damage. Be sure to turn off the code to proceed further in battle.

NOTE 1: This only affects physical attacks and attack spells. Healing and status-boosting types of spells will still work for both you and for any enemies that use them. The reason for this is that these spells typically target their own groups (party -> party, enemy -> enemy).

NOTE 2: Fatal-hit attacks, poison-needle style, will still work, but only if a hit would be fatal.


Credits
Paulygon1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11