Affiliates:



Dragon Warrior 3


WARNING: do not copy these codes to other sites!
Field Codes
1Never Get Attacked While Walking On The Field (Or In Dungeons)EISETLEY
2"Golden Claw" code (Get Attacked Very Often!)NNOEGUAX
3Shoes of Happiness Increase Experience Points By 100 (Instead of By 1) For Each Step Taken On The Field1GVVUGAPA
4Shoes of Happiness Increase Experience Points By 255 (See Above Note)NNVUGAPE
5All Characters Benefit From The Special Effects of The Following Items Outside of Battle Without Having To Have Any of Them Equipped (See Note)2AAUPOVPA
Battle Codes
6Infinite HP!3ATEPZLSZ
7Infinite MP!4AUEOALSX
AVEOPUVG
8"Falcon Sword" Code5AEVOAIYP
9Defeat An Enemy With 1-HitAEXUTTXI
10The Party Always Starts A Battle "BeDragon"ed6PEEATXPX
EKEAYZEA
11Everyone In The Party Always Starts A Battle "Bikill"ed And Will Do Approximately Double The Normal Damage7PEEATXPX
EEEAYZEE
12Always Get A Treasure Chest At The End of A Battle8AANLXAPA
13Get Treasure Chests From Enemies That Rarely Drop Them9AASUUEIP
Battle/Item Codes
14Wizard's Wand Casts Blazemost Instead of BlazeZANLAZAA
15Thor's Sword Casts Lightning Instead of FirevoltPPNLPZIA
16Snowblast Sword Casts SnowStorm Instead of SnowBlastLANLZXZE
17Thunder Sword Casts Explodet Instead of BoomAANLTZYE
18Staff of Thunder Casts Firevolt Instead of FirebaneIANLYZGA
19Sword of Kings Casts Lightning Instead of InfermostPPNUAXYA
20Staff of Judgement Casts Infermost Instead of InfernosYANUZXIE
21Shield of Strength Casts Healall Instead of HealmoreGPNULXLO
22Sage's Stone Casts Healusall Instead of HealusYOELLXTO
Item Codes
23Medical Herbs Don't Disappear After Being UsedEGOPLZKG
24Antidote Herbs Don't Disappear After Being UsedEGOPGZKG
25Fairy Water Doesn't Disappear After Being UsedOTOPIZST
26Wings of Wyvern Don't Disappear After Being UsedEAOPTZKA
27Leaf of World Tree Doesn't Disappear After Being UsedEGOPYZKG
28Full Moon Herbs Don't Disappear After Being UsedOGOOZZSG
29Invisibility Herbs Don't Disappear After Being UsedZAEPGZTA
30Strength Seeds Don't Disappear After Being UsedOAEOIZSA
31Agility Seeds Don't Disappear After Being UsedOAEOTZSA
32Vitality Seeds Don't Disappear After Being UsedOAEOYZSA
33Intelligence Seeds Don't Disappear After Being UsedOAOPPZSA
34Luck Seeds Don't Disappear After Being UsedOAOPAZSA
35Acorns of Life Don't Disappear After Being UsedXAOPZZVA
Money Codes
36Items In Shops Are Free If You Have Enough Money10ATUOIVSZ
Magic Codes
37Important Note11N/A
38The Blaze Spell Uses No MP Instead of 2EGSLZGXG
39The Blazemore Spell Uses No MP Instead of 6EGSLLGVG
40The Blazemost Spell Uses No MP Instead of 12EGSLGKKG
41The Firebal Spell Uses No MP Instead of 4EGSLIGKG
42The Firebane Spell Uses No MP Instead of 6EGSLTGVG
43The Firevolt Spell Uses No MP Instead of 12EGSLYKKG
44The Bang Spell Uses No MP Instead of 5AGSUAGIG
45The Boom Spell Uses No MP Instead of 9AGSUPKPG
46The Explodet Spell Uses No MP Instead of 18AGSUZGZI
47The Lightning Spell Uses No MP Instead of 30AGVLLKTI
48The Heal Spell Uses No MP Instead of 3EAVUGGUA
49The Healmore Spell Uses No MP Instead of 512EAVUIGSA
50The Healall Spell Uses No MP Instead of 7EAVUTGNA
51The Healus Spell Uses No MP Instead of 18AANLAGZP
52The Healusall Spell Uses No MP Instead of 62AANLPKTL
53The Outside Spell Uses No MP Instead of 8AEEUIKAA
54The Return Spell Uses No MP Instead of 8AANUAKAA
55The Antidote Spell Uses No MP Instead of 2EEELTGXA
56The NumbOff Spell Uses No MP Instead of 6EEELYGVA
57The Repel Spell Uses No MP Instead of 4AEEUPGGA
58The Stepguard Spell Uses No MP Instead of 2AEEUYGZA
59The X-Ray Spell Uses No MP Instead of 3AEEUGGLA
Stats Codes
60When A Character Changes Classes, Their Statistics (HP, MP, Strength, Agility, Vitality, Intelligence, And Luck) Remain The Same And Are Not Reduced By 1/2, As Would Normally Happen13APNASSTI
ZZNAVIGA
Experimental Codes (You've Been Warned..)
61Get 65,793 Exp. Per Step On The Field With The Shoes of Happiness14PENLAAAA


Notes
1It's possible that this code may have been made available by someone else. I am listing this here only because I discovered it independantly. In fact, one of the codes I submitted originally to the Game Patch Server mentioned in the introduction was the 100 exp. version. If anyone else found this code, this is just my way of saying "I found it too." :-)
2Armor of Radiance, Sacred Robe, Water Flying Cloth, Shoes of Happiness, and the Ring of Life. (1 HP per step, 1 Exp. point per step on the field, etc.) NOTE: To activate this, you must be outside of battle. Then, just go to any character's item screen and try to use their weapon (or other item that will produce no effect).

Also, see the infinite HP and MP codes below. They also work while travelling on the field. The infinite HP code protects against swamp/barrier damage.
3Take no physical damage in battle or while crossing swamps or barriers. Note that Beat and Defeat can still wipe out your characters.
4None of your party's MP is used in battle or while on the move. In fact, casting spells increases the caster's current MP! Note that to cast a spell, you must have enough MP.
5All party members that choose to fight will strike twice per turn!
6Most normal battles will be won easily in one round with this, due to the high damage of the dragon breath. NoteYou will be a spectator of battles when using this code, as each character will automatically breathe at the enemy until they win or are defeated. Experienced players will recognize this loss of control as a natural consequence of the dragon state. This lasts only as long as the battle does. At all other times, the player has normal control.

Speaking from experience, the dragon code is not desirable in battles against big bosses like Baramos and Zoma, unless you have high HP. Since the dragon state removes your ability to control the character for the rest of the battle, you will not be able to heal the probably heavy damage inflicted by those bosses. Most likely is that your party will not be able to outlast the boss, unless your characters have high or infinite HP.
7Great for boss battles!

Speaking from experience, the dragon code is not desirable in battles against big bosses like Baramos and Zoma, unless you have high HP. Since the dragon state removes your ability to control the character for the rest of the battle, you will not be able to heal the probably heavy damage inflicted by those bosses. Most likely is that your party will not be able to outlast the boss, unless your characters have high or infinite HP.
8The item awarded will be from the last enemy defeated. Note that some enemies either drop items rarely or not at all. In such cases, nothing is likely to be awarded with this code. This code is compatible with AASUUEIP.
9For example, the BlueBeak. It might even cause enemies that normally drop nothing to drop an item (usually, it's something worthless like the Cypress Stick, though). This code is compatible with AANLXAPA.
10Also works in the vault deposit money and it won't decrease, yet you will still have deposited that amount! Use this code to quickly increase your supply of Gold.
11These no-MP spell codes also benefit enemies that cast the spells!
12** Side-effect: Changes how the music notes are played. :) **
13If you use this code, one thing you're sure to notice is that characters of high level that change classes probably don't get very good increases of stats when their level goes up. Maybe they won't get any. This is because of how the game works. There's something of an upper limit for character stats, which depends on the class. So, for characters with abilities that are near this limit, very few increases (if any) will be given. If you play normally, this will be noticeable for any high-level character.
14Doesn't work for the 1st person in the party lineup. Shuffle the party order to make sure that everyone gets some.


Credits
Paulygon1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61