Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Characters 6 metres up | 80031A1C 0001 |
2 | Play in Cuba Credits Scene (You need to get there) | 800319EB 0001 |
3 | Can't pick up Ammo | 80031999 0001 |
4 | Explosions all Round (Need Invincibility) | 80031997 00FF |
5 | No Cheat Line Mode (Intro & All) | 800320BA 0001 |
6 | Enemies do Splits & Arms Like Scarecrow1 | 803942A0 0004 |
7 | Big Glass throughout Dam | 80398684 0001 |
8 | Enemies Have No Weapons (Drops when Dead)2 | 80398752 0001 |
9 | Enemies Have No Weapons (Don't Drop when Dead)3 | 80398772 0001 |
10 | Disco Bond | 8001FAF5 0001 |
11 | Beta-type Rare Logo | 80314958 0001 |
12 | Disco Light Drug | 8001FEE2 0001 |
13 | One step ahead In intro Bond | 803143C8 0001 |
14 | FEED The Disco Light | 8001FEED 0001 |
15 | Slope challenged (Fires gun at start bit) Bond | 80314418 0001 |
16 | Negative Bullets4 | 800XXX94 FFFF |
17 | Continous Fire/Scab arm | 800XXX74 8556 800XXX66 8556 |
18 | Bond Freeze (Dam)5 | 800BAF52 3999 |
19 | Long armed Bond (Level Intro) | 800XXX1F FB03 |
20 | More Funky Colours for Weapons | 800XXX4F FB03 |
21 | Scab Arm | 800XXX5F FB03 |
22 | Unarmed/Cant use Weapons Bond | 800XXX8F FB03 |
23 | Use Cheats Times still count6 | 88025E53 0000 |
24 | Item Mod - Third Inventory Slot on Dam7 | 811E18B2 00?? |
25 | Beta Door (Facility-Single Stall) | 801AD7A1 0089 |
26 | No backgrounds | 8003D7D7 0000 |
27 | Time always 0000 | 80068502 0000 |
28 | Bond Invisible (Without Cheat) | 80031A17 0000 |
29 | Walk through some Items | 80031A1B 0000 |
30 | Fast bond (Without Cheat) | 800320BB 0001 |
31 | Stop Timers | 8002C03F 0000 |
32 | Enlarge Enemies (About 7ft tall) | 80047EC1 00FF |
33 | Shrink Enemies (About 1/2ft tall) | 80047EC1 0001 |
34 | Enlarge Enemies (Gulliver Size) | 81047EC0 3F80 |
35 | Enlarge Enemies (House Size) | 81047EC0 3E60 |
36 | Enemy Action Modifier8 | 80032142 00?? |
37 | Light Shine Code | 8001F281 0066 |
38 | Only Backgrounds | 8001F08F 0001 |
39 | All Objectives Complete | 80064C9B 0001 80064C9F 0001 80064CA3 0001 80064CA7 0001 80064CAB 0001 |
40 | All Guns Zoom | 50003970 0000 8102DA18 4070 |
41 | Approach from side | 8105C190 C710 8105C194 801B 8105C196 48C8 |
42 | Aero approach: | 8105C190 C70E 8105C194 801A 8105C196 4CB0 |
43 | Load near computer room in dam wall; | 8105C190 C50E 8105C194 801B 8105C196 48B0 |
44 | Appear above near computer room in dam wall; | 8105C190 C50E 8105C194 801B 8105C196 4CB0 |
45 | Intro Cam (Press AR Button) | 880319E7 0001 |
46 | Level Never Ends | 8002BED0 FFFF |
47 | Vastly Inaccurate Guns | 50003870 0000 8102DA14 4280 |
48 | Vertical co-ordinates for the crosshair9 | 81025E58 431A |
49 | Level Highlited10 | 800586C6 00?? |
50 | All 4 guards in the Facility bathroom have no guns11 | 801B78E3 000B |
51 | Cursor All ways Copy thingy | 80025E6B 0000 |
52 | Big Text in menus | 80025E93 00FF |
53 | Level Select redirection12 | 80025E4B XXXX |
54 | One step ahead In intro Bond | 803143C8 0001 |
55 | Slope challenged (Fires gun at start bit) Bond | 80314418 0001 |
56 | Remove Natalya's... (control)13 | 801EDXXX 00FF |
57 | Music Modifier Ported14 | 800221C7 00XX |
58 | Egypt - any left/right gunset to start with (Standard Weapon digits) | D00572D1 0020 801C27FF 00XX D00572D1 0020 801C2813 00XX D00572D1 0020 801C2817 00XX |
59 | Cradle - any left/right gunset to start with (Standard Weapon digits) | D00572D1 0020 801C946F 00XX D00572D1 0020 801C9483 00YY D00572D1 0020 801C9487 00XX |
60 | Can't Enter save game file | 81025E28 0BAB |
61 | Long mines15 | 810xxxE4 C317 |
62 | Weird stuff on Surface 1 (doesn't always work. Works better on Secret Agent with invincible on.) | 80076DAC 0001 |
63 | Start in Facility Bottling Room | 8105DCF4 4605 8105DCFC C588 D00319E7 0003 8109DB88 8018 D00319E7 0003 8109DB8A D464 |
64 | Far away hands on Bond (No Arms) | 50002570 0000 8102DA60 C2C8 |
65 | Everyone will be floating in the air! | 50004F14 0000 81037A6C 4000 |
66 | Make Natalya float like a wierdo! | 81037BAC 4000 |
67 | Really freaked up code | 80049819 0040 |
Notes |
1 | This (as far as i know) only works on Dam. It also only works with either the intro with the truck or the intro with the two guards. |
2 | Dam. Other levels? I have no idea what it does. |
3 | Dam. With this code, I tried it on surface 1 as well as someothers (which froze), but on S1, baddies no weapons, and crazy sniping.The gun pops out of nowhere when done. |
4 | Where XXX equals;
Dam.........................................................BB4 Facility......................................................9E8 Runway, Surface1, & Depot.............................C18 Bunkers & Silo............................................9C0 Frigate......................................................AEC Surface2....................................................CE0 Statue.......................................................AD8 Archives, Water Caverns, Cradle, & Egypt............B50 Train, Jungle, & Control.................................A88 Aztec.........................................................984 |
5 | Pause the game to freeze bond, make him invincable, and baddies still attack, unpause to continue. No left gun. |
6 | Enter cheats in menu as normal, but push AR button before end of level to make time count. |
7 | I cant remember the digits. I will put them here at a later date. |
8 | Digits: 01 - Enemies Come After You 97 - Move Around & Check FF - Check Around Themselves |
9 | I think these are the vertical co-ordinates for the crosshair on the folder screen. I don't reccomend changing the last 4 digits unless you are prepared to lose a file or 2. I somehow managed (0C13) to copy my second folder, to the position of my 3rd folder, erasing the third folder (the one I haven't used the AR on) which basically pissed me off. 0B13 gives you a run down the left side of the screen. |
10 | Where question mark equals level digits (00 = Dam 01=Facility etc.) this highlights the selected level. See, I told you these things suck. However, you can also highlight Dam or Facility @ the same time. You may be able to use a 16 bit cover to get two highlighted and the choice of Dam or Facility. However, I think with a 16bit cover, it would lock up. As you can only highlight Dam and Facility, wherever yo click (except previous) brings u 2 the selected level. Input ?? as 14, and you'll get no levels highlighted, only Dam and Facility will light up properly, it looks az if Runway and Surface 1's 'bulbs' have blown. It's all a little boring |
11 | This is probably the best of the lot, though it's still pretty boring. All 4 guards in the Facility bathroom have no guns. Sometimes they act as if they are holding them but they are not there. They don't slap. If they don't keep sidestepping around, they are forced to pull grenades. I've seen this code on CIA on ARHQ but I didn't know if they pulled grenades or not. I found mit by chance, honest. |
12 | 00 - Crap Not Beta (M 1 : Arkangalsk P 1 : Arkangelsk) 01 - Dam 02 - Fac 03 - Run 04 - Crap not Beta ( M 2 : Severnaya P 2 : Severnaya ) 05 - surface 06 - Bunker 07 - Crap not Beta (M 3 : Kirghizstan P 1 : Kirghizstan ) 08 - Silo 09 - Crap not Beta (M 4 : Monte Carlo P 4 : Monte Carlo ) 10 - Frigate 11 - Crap Not Beta (M |
13 | AC1 - Right hand ACD Right B/Arm AE6 Right U/arm B06 Left B/arm B1D Left U/Arm AF9 Left Hand BA6 Right Foot B6D Left Foot B4D Neck B39 Head! B59 Torso B79 Left B/Leg B91 Left U/Leg BB1 Right B/Leg BC9 Right U/Leg BE1 Buttocks C5D Gun? |
14 | This isn't exactly foolproof. Basically, you get the selected music in the folder screen and during the intro. It doesn't work in levels because it resets it. I tried using an activator but holding the activator in whilst you're clicking the level doesn't work. Once you exit a level all music returns to normal until you leave the screen until it runs the intro again, when it runs the intro it will play the selected music. I didn't port it directly because that didn't work. I used the digits on GS Central and did searches on them, it only took me two searches.
01 Death Music Theme 1 02 Goldeneye Theme Song 03 Train 04 Depot 05 Multiplayer Theme 1 06 Multiplayer Theme 2 07 Facility 08 Control 09 Dam 10 Bunker 2 11 Statue 12 Elevator Music (Except Caverns) 13 Cradle 14 Sound Effects Only 15 Elevator Music (Caverns only) 16 Egypt 17 Main Menu Theme 18 007 Watch Theme 19 Aztec 20 Softer Version of Depot 21 Multiplayer Theme 3 22 Multiplayer Theme 4 23 Multiplayer Theme |
15 | xxx =
BAB = Dam 9DF = Facility ACF = Statue C0F = Runway, Surface, Depot B47 = Archive, Caverns, Cradle, Egyptian 9B7 = Bunker 1 & 2, Silo BE7 = Streets AE3 = Frigate A7F = Train, Jungle, Control CD7 = Surface 2 97B = Aztec |
Credits |
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SeaSalt | 1, 2, 3, 4, 5, 6, 23, 24, 29, 41, 42, 43, 44, 46, 58, 59 |
DBMoDiFieD | 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 51, 52, 53, 54, 55, 56 |
FoxDie | 25, 32, 33, 34, 35, 36, 37, 38 |
Kevin Cull | 26, 27, 28, 30, 31, 39 |
Dr Ian | 40, 45, 47, 64, 65, 66, 67 |
Anz | 48, 49, 50, 57, 60, 61, 62, 63 |
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