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GoldenEye 007


WARNING: do not copy these codes to other sites!
1Super Sniper Code (Base Code)1800XXX7D 0000
2Super Sniper Code (Base Code) Multi2800ZZZYY 0000
3Enemies Almost Frozen80027E5C 00FF
4Enemies Frozen Dead80027E54 00FF
5Slow Animation Enemies80027E51 0001
6Fast Animation Enemies80027E51 00FF
7Actors 'Clip' In Intro80025E1B 0018
8No Objectives80025E4C 0000
9Cheat Mission Without Cheats On80025E51 0001
10Cheat Multiplayer Without Cheats On80025E55 0001
Codes Below Can Only Be Used On A Version 3.x AR
Facility
11Stationed Enemies Hatless, And Gunless (Generated Guards Fully Equipped)500062EE 0000
801C0600 0001
12Lots of Guards At Start500062EE 0000
801C0602 0001
13Stationed Guards Twitchy, Can't Shoot (Generated Guards Fully Equipped)500062EE 0000
801C0607 0000
14Silhouette Guards500062EE 0000
801C0609 00FF
15Facility Guards Stuck In Ground Till Shot500062EE 0000
811CO606 2A03
16Guards Unresponsive, Bodies Remain When Shot500062EE 0000
801C0608 0010
17Some Guards Luminescent Blue, Act Normal500062EE 0000
801C0608 00FF
18Guards Have Green Glow500062EE 0000
801C060B 00FF
19Enemy Reaction Speed Modifier 3380025EF0 00xx
20Enemy Accuracy Modifier480025EFC 0041
Dam (3.x AR needed)
21Everyone Wears Sunglasses5000231C 0000
811C6D8C 0001
Crosshairs Always on
22Mission Levels (Base Code)5810XXX22 0000
23Multiplayer Levels (Base Code)6810XXXYY 0000
24Click from Multiplayer into playing Cuba Credits81025E46 0036
800319EB 0001
81026A72 0001
25Play Cuba Credits as Mission780025E47 0036
D00572D1 0020
800319EB 0001
26Select Multiplayer Level from the Mission Menu881025E42 0001
27Generated Guards Unarmed and Can't See You8102D7D2 FFFF
28Enemies Invisible Guns still shoot at you8002D7D2 00FF
29Facilities' Enemies Invisible Guns still shoot801DCCE4 0001
30Bond's Gun Invisible, No Watch80031977 0001
31Level Cut Scene #2 Repeats till you hit start800319FB 0001
32Endless Cocking Gun Cannot Load80031977 0001
33Enemy Reaction Speed980025EF0 00XX
34Enemy Accracy1080025EFC 0041
Groovy Coloured Levels
35Dam800BAB09 1111
36Facility8009DF09 1111
37Run, Surf1, & Depot800C0F09 1111
38Bunkers & Silo8009B709 1111
39Frigate800AE309 1111
40Surface 2800CD709 1111
41Statue800ACF09 1111
42Archives, Caverns, Cradle & Egypt800B4709 1111
43Streets800BE709 1111
44Trn, Jungel, & Control800BA7F09 1111
45Aztec800B97B09 1111
Miscellaneous
46Rise Over Vent in Facility118809DB8D 00FF
8809DA85 00FF
47Glitch Mode8101F8A0 7B18
48Sideways Guns In Facility800B6CCC CCCC
49Fuzzy Sounding Music81020966 FFFF
50Big Guns (Somewhat Flat Also)8101D7FA 4080
51Cool Techno/Garage Music8101A2A2 4080
52No SFX8102228C 4080
53Toy Gun Sounds81008076 4080
54Shot Total Is Equal To 180068A03 0001
55Train Key801AA9A3 0004
801AA9A5 0005
56No Music/SFX Only810221C6 302F
57Blow Up Bond80031997 00FF
58Beat Level1281025E4A 00xx
59Cripple Bond80036427 0001
60Music Mode81025E46 0015
61Bodged Up Music800124C8 F803
62Thick Coloured Fog/Darkness8001F388 0000
63Appear At Vents In Silo80198C8F 0016
80198C94 00FD
80198C9D 00FD
80198CA4 00FD
64Natalya Drops Gun In Control801C0f82 0040
65Play level On Loadup (It's Instant Gameplay!)138102203B 00XX
66Matrix Mode148003A71F 0001
D00572D1 0020
800319E7 0001
D00572D1 0020
81027E5D 0101
D00319E7 0004
81027E5D 0000
67Change Spinning Nintendo Logo1581035A7A XXXX
81035A7E XXXX
68Gun Constantly Reloads80031977 00FF
69Invisible Guns80031977 0001
70No Level intro Code800319EA 0001
71Start In BETA Silo Vent8105C2C0 C47E
8105C2C2 63EE
8105C2C4 C502
8105C2C6 8E69
8105C2C8 4528
8105C2CA 0E36
8105C2CC 8019
8105C2CE 85EC
801985EF 0016
811985F6 FC95
72Third-Person CodeD00572D1 0020
800319E7 0009


Notes
1Where XXX is;
Dam,..................................... BB3
Facility,................................ 9E7
Runway, Surface 1, & Depot,.............. C17
Bunkers & Silo,.......................... 9BF
Frigate,................................. AEB
Surface 2,............................... CDF
Statue,.................................. AD7
Streets,................................. BEF
Archives, Cradle, Caverns, & Egyptian,... B4F
Train, Jungle, & Control,................ A87
Aztec,................................... 983
2Where YY equals;
Player1....7D
Player2....ED
Player3....5D
Player4....CD

Where ZZZ equals;

Basement, Temple, Complex, Library, & Stack.
Player1......8F7
Player2......921
Player3......94C
Player4......976


Archives & Cradle.
Player1......B4F
Player2......B79
Player3......BA4
Player4......BCE

Facility.
Player1......AFF
Player2......B29
Player3......B54
Player4......B7E

Water Caverns & Statue.
Player1......AD7
Player2......B01
Player3......B2C
Player4......B56

Bunker.
Player1......A0F
Player2......A39
Player3......A64
Player4......A8E

Egyptian.
Player1......DA7
Player2......DD1
Player3......DFC
Player4......E26

Caves.
Player1......C17
Player2......C41
Player3......C6C
Player4......C96
3This only shows up in 007, check the menu screen.
Where XX =
3F : 50%
40 : 200%
41 : 800%
42 : 3200% Fast, once they see you.
43 : 12800% Guards useless @ twitchy from here on.
44 : 51200%
45 : 204800%
46 : 819200%
47 : 3276800%
48 : 13107200%
4This gives over 100% accuracy to start, and renders Bond bulletproof as long as it's over 100%.
5Where XXX equals;

Dam.........................................................BB4
Facility......................................................9E8
Runway, Surface1, & Depot.............................C18
Bunkers & Silo............................................9C0
Frigate......................................................AEC
Surface2....................................................CE0
Statue.......................................................AD8
Archives, Water Caverns, Cradle, & Egypt............B50
Train, Jungle, & Control.................................A88
Aztec.........................................................984
6Where YY equals;
Player1....22
Player2....92
Player3....02
Player4....72

Where XXX equals;

Basement, Temple, Complex, Library, & Stack.
Player1......8F8
Player2......922
Player3......94D
Player4......977


Archives & Cradle.
Player1......B50
Player2......B7A
Player3......BA5
Player4......BCF

Facility.
Player1......AFF
Player2......B29
Player3......B54
Player4......B7E

Water Caverns & Statue.
Player1......AD8
Player2......B02
Player3......B2D
Player4......B57

Bunker.
Player1......A10
Player2......A3A
Player3......A65
Player4......A8F

Egyptian.
Player1......DA8
Player2......DD2
Player3......DFD
Player4......E27

Caves.
Player1......C18
Player2......C42
Player3......C6D
Player4......C97
7Press L-shoulder during credits to activate.
8Set Multi parameters in Multi Menu, then go to Mission Menu to select level. Onlylevels normally available, plus Statue and Cradle, can be selected. This is the middle line of Play Streets, Silo, & Aztec in multiplayer. Only one line left to break.
9This only shows up in 007, check the menu screen.

Where XX =

3F : 50%
40 : 200%
41 : 800%
42 : 3200% Fast, once they see you.
43 : 12800% Guards useless @ twitchy from here on.
44 : 51200%
45 : 204800%
46 : 819200%
47 : 3276800%
48 : 13107200%
10This gives over 100% accuracy to start, and renders Bond bulletproof as long as it's over 100%.
11Press AR button when next to vents and just walk over them.
12xx:
01 Dam
02 Facility
03 Runway
05 Surface 1
06 Bunker 1
08 Silo
10 Archives
0A Frigate
0C Surface 2
0D Bunker 2
0F Statue
11 Streets
12 Depot
13 Train
15 Jungle
16 Control
17 Caverns
18 Cradle
1A Aztec
1C Egypt
All the numbers otherwise not mentioned won't work. They will freeze upon starting level.
13XX:
21- Dam
22- Facility
23- Runway
24- Surface 1
09- Bunker 1
14- Silo
1A- Frigate
2B- Surface 2
1B- Bunker 2
16- Statue
18- Archives
1D- Streets
1E- Depot
19- Train
25- Jungle
17- Control
27- Caverns
29- Cradle
1C- Aztec
20- Egyptian
36- Watch Cuba credits,
All other numbers are Beta Bunker

Unfortunately, the game freezes when you complete the level or quit it.
14Press L whilst playing on a level to activate. If you press L whilst in front of a guard whose shootin' at you, it gives a cool effect. When using this code, do 007 level, and change the accuracy of the guards to absolutely cr@p!

If you want you can add extra codes like ENEMY COSTUME MODS + ENEMY SUNGLASSES
If using the costume or sunglasses codes or even both, you must use the codes relevant to the level you want to play on (duh!)

For costume mods. I suggest you use 0017 as the digits on the end.
As for sunglasses- 0001
I suggest these because these digits make the guards look slightly like the bad guys in the Matrix!
15Here are the XXXX values:
Motor Bike:
45E4
C230

White Car (From Streets):
4788
C2EC

Locker(From Archives):
3100
B6B4

Speed Boat(From BETA Dam):
4638
C24C

Sniper Rifle:
3D78
BD88

Orange Car(From Streets):
47C0
C304


Credits
SeaSalt1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 48, 63
Danno_g46
FoxDie47, 49, 50, 51, 52, 53, 55
Tom54
Gavin John Donnely56, 57, 58, 59, 60, 61, 62
Allen Davis64
krusha_k65, 66
Kode-Z67, 71, 72
GE_EXPERT68, 69, 70