Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Super Sniper Code (Base Code)1 | 800XXX7D 0000 |
2 | Super Sniper Code (Base Code) Multi2 | 800ZZZYY 0000 |
3 | Enemies Almost Frozen | 80027E5C 00FF |
4 | Enemies Frozen Dead | 80027E54 00FF |
5 | Slow Animation Enemies | 80027E51 0001 |
6 | Fast Animation Enemies | 80027E51 00FF |
7 | Actors 'Clip' In Intro | 80025E1B 0018 |
8 | No Objectives | 80025E4C 0000 |
9 | Cheat Mission Without Cheats On | 80025E51 0001 |
10 | Cheat Multiplayer Without Cheats On | 80025E55 0001 |
Codes Below Can Only Be Used On A Version 3.x AR |
Facility |
11 | Stationed Enemies Hatless, And Gunless (Generated Guards Fully Equipped) | 500062EE 0000 801C0600 0001 |
12 | Lots of Guards At Start | 500062EE 0000 801C0602 0001 |
13 | Stationed Guards Twitchy, Can't Shoot (Generated Guards Fully Equipped) | 500062EE 0000 801C0607 0000 |
14 | Silhouette Guards | 500062EE 0000 801C0609 00FF |
15 | Facility Guards Stuck In Ground Till Shot | 500062EE 0000 811CO606 2A03 |
16 | Guards Unresponsive, Bodies Remain When Shot | 500062EE 0000 801C0608 0010 |
17 | Some Guards Luminescent Blue, Act Normal | 500062EE 0000 801C0608 00FF |
18 | Guards Have Green Glow | 500062EE 0000 801C060B 00FF |
19 | Enemy Reaction Speed Modifier 33 | 80025EF0 00xx |
20 | Enemy Accuracy Modifier4 | 80025EFC 0041 |
Dam (3.x AR needed) |
21 | Everyone Wears Sunglasses | 5000231C 0000 811C6D8C 0001 |
Crosshairs Always on |
22 | Mission Levels (Base Code)5 | 810XXX22 0000 |
23 | Multiplayer Levels (Base Code)6 | 810XXXYY 0000 |
24 | Click from Multiplayer into playing Cuba Credits | 81025E46 0036 800319EB 0001 81026A72 0001 |
25 | Play Cuba Credits as Mission7 | 80025E47 0036 D00572D1 0020 800319EB 0001 |
26 | Select Multiplayer Level from the Mission Menu8 | 81025E42 0001 |
27 | Generated Guards Unarmed and Can't See You | 8102D7D2 FFFF |
28 | Enemies Invisible Guns still shoot at you | 8002D7D2 00FF |
29 | Facilities' Enemies Invisible Guns still shoot | 801DCCE4 0001 |
30 | Bond's Gun Invisible, No Watch | 80031977 0001 |
31 | Level Cut Scene #2 Repeats till you hit start | 800319FB 0001 |
32 | Endless Cocking Gun Cannot Load | 80031977 0001 |
33 | Enemy Reaction Speed9 | 80025EF0 00XX |
34 | Enemy Accracy10 | 80025EFC 0041 |
Groovy Coloured Levels |
35 | Dam | 800BAB09 1111 |
36 | Facility | 8009DF09 1111 |
37 | Run, Surf1, & Depot | 800C0F09 1111 |
38 | Bunkers & Silo | 8009B709 1111 |
39 | Frigate | 800AE309 1111 |
40 | Surface 2 | 800CD709 1111 |
41 | Statue | 800ACF09 1111 |
42 | Archives, Caverns, Cradle & Egypt | 800B4709 1111 |
43 | Streets | 800BE709 1111 |
44 | Trn, Jungel, & Control | 800BA7F09 1111 |
45 | Aztec | 800B97B09 1111 |
Miscellaneous |
46 | Rise Over Vent in Facility11 | 8809DB8D 00FF 8809DA85 00FF |
47 | Glitch Mode | 8101F8A0 7B18 |
48 | Sideways Guns In Facility | 800B6CCC CCCC |
49 | Fuzzy Sounding Music | 81020966 FFFF |
50 | Big Guns (Somewhat Flat Also) | 8101D7FA 4080 |
51 | Cool Techno/Garage Music | 8101A2A2 4080 |
52 | No SFX | 8102228C 4080 |
53 | Toy Gun Sounds | 81008076 4080 |
54 | Shot Total Is Equal To 1 | 80068A03 0001 |
55 | Train Key | 801AA9A3 0004 801AA9A5 0005 |
56 | No Music/SFX Only | 810221C6 302F |
57 | Blow Up Bond | 80031997 00FF |
58 | Beat Level12 | 81025E4A 00xx |
59 | Cripple Bond | 80036427 0001 |
60 | Music Mode | 81025E46 0015 |
61 | Bodged Up Music | 800124C8 F803 |
62 | Thick Coloured Fog/Darkness | 8001F388 0000 |
63 | Appear At Vents In Silo | 80198C8F 0016 80198C94 00FD 80198C9D 00FD 80198CA4 00FD |
64 | Natalya Drops Gun In Control | 801C0f82 0040 |
65 | Play level On Loadup (It's Instant Gameplay!)13 | 8102203B 00XX |
66 | Matrix Mode14 | 8003A71F 0001 D00572D1 0020 800319E7 0001 D00572D1 0020 81027E5D 0101 D00319E7 0004 81027E5D 0000 |
67 | Change Spinning Nintendo Logo15 | 81035A7A XXXX 81035A7E XXXX |
68 | Gun Constantly Reloads | 80031977 00FF |
69 | Invisible Guns | 80031977 0001 |
70 | No Level intro Code | 800319EA 0001 |
71 | Start In BETA Silo Vent | 8105C2C0 C47E 8105C2C2 63EE 8105C2C4 C502 8105C2C6 8E69 8105C2C8 4528 8105C2CA 0E36 8105C2CC 8019 8105C2CE 85EC 801985EF 0016 811985F6 FC95 |
72 | Third-Person Code | D00572D1 0020 800319E7 0009 |
Notes |
1 | Where XXX is; Dam,..................................... BB3 Facility,................................ 9E7 Runway, Surface 1, & Depot,.............. C17 Bunkers & Silo,.......................... 9BF Frigate,................................. AEB Surface 2,............................... CDF Statue,.................................. AD7 Streets,................................. BEF Archives, Cradle, Caverns, & Egyptian,... B4F Train, Jungle, & Control,................ A87 Aztec,................................... 983 |
2 | Where YY equals; Player1....7D Player2....ED Player3....5D Player4....CD
Where ZZZ equals;
Basement, Temple, Complex, Library, & Stack. Player1......8F7 Player2......921 Player3......94C Player4......976
Archives & Cradle. Player1......B4F Player2......B79 Player3......BA4 Player4......BCE
Facility. Player1......AFF Player2......B29 Player3......B54 Player4......B7E
Water Caverns & Statue. Player1......AD7 Player2......B01 Player3......B2C Player4......B56
Bunker. Player1......A0F Player2......A39 Player3......A64 Player4......A8E
Egyptian. Player1......DA7 Player2......DD1 Player3......DFC Player4......E26
Caves. Player1......C17 Player2......C41 Player3......C6C Player4......C96 |
3 | This only shows up in 007, check the menu screen. Where XX = 3F : 50% 40 : 200% 41 : 800% 42 : 3200% Fast, once they see you. 43 : 12800% Guards useless @ twitchy from here on. 44 : 51200% 45 : 204800% 46 : 819200% 47 : 3276800% 48 : 13107200% |
4 | This gives over 100% accuracy to start, and renders Bond bulletproof as long as it's over 100%. |
5 | Where XXX equals;
Dam.........................................................BB4 Facility......................................................9E8 Runway, Surface1, & Depot.............................C18 Bunkers & Silo............................................9C0 Frigate......................................................AEC Surface2....................................................CE0 Statue.......................................................AD8 Archives, Water Caverns, Cradle, & Egypt............B50 Train, Jungle, & Control.................................A88 Aztec.........................................................984 |
6 | Where YY equals; Player1....22 Player2....92 Player3....02 Player4....72
Where XXX equals;
Basement, Temple, Complex, Library, & Stack. Player1......8F8 Player2......922 Player3......94D Player4......977
Archives & Cradle. Player1......B50 Player2......B7A Player3......BA5 Player4......BCF
Facility. Player1......AFF Player2......B29 Player3......B54 Player4......B7E
Water Caverns & Statue. Player1......AD8 Player2......B02 Player3......B2D Player4......B57
Bunker. Player1......A10 Player2......A3A Player3......A65 Player4......A8F
Egyptian. Player1......DA8 Player2......DD2 Player3......DFD Player4......E27
Caves. Player1......C18 Player2......C42 Player3......C6D Player4......C97 |
7 | Press L-shoulder during credits to activate. |
8 | Set Multi parameters in Multi Menu, then go to Mission Menu to select level. Onlylevels normally available, plus Statue and Cradle, can be selected. This is the middle line of Play Streets, Silo, & Aztec in multiplayer. Only one line left to break. |
9 | This only shows up in 007, check the menu screen.
Where XX =
3F : 50% 40 : 200% 41 : 800% 42 : 3200% Fast, once they see you. 43 : 12800% Guards useless @ twitchy from here on. 44 : 51200% 45 : 204800% 46 : 819200% 47 : 3276800% 48 : 13107200% |
10 | This gives over 100% accuracy to start, and renders Bond bulletproof as long as it's over 100%. |
11 | Press AR button when next to vents and just walk over them. |
12 | xx: 01 Dam 02 Facility 03 Runway 05 Surface 1 06 Bunker 1 08 Silo 10 Archives 0A Frigate 0C Surface 2 0D Bunker 2 0F Statue 11 Streets 12 Depot 13 Train 15 Jungle 16 Control 17 Caverns 18 Cradle 1A Aztec 1C Egypt All the numbers otherwise not mentioned won't work. They will freeze upon starting level. |
13 | XX: 21- Dam 22- Facility 23- Runway 24- Surface 1 09- Bunker 1 14- Silo 1A- Frigate 2B- Surface 2 1B- Bunker 2 16- Statue 18- Archives 1D- Streets 1E- Depot 19- Train 25- Jungle 17- Control 27- Caverns 29- Cradle 1C- Aztec 20- Egyptian 36- Watch Cuba credits, All other numbers are Beta Bunker
Unfortunately, the game freezes when you complete the level or quit it. |
14 | Press L whilst playing on a level to activate. If you press L whilst in front of a guard whose shootin' at you, it gives a cool effect. When using this code, do 007 level, and change the accuracy of the guards to absolutely cr@p!
If you want you can add extra codes like ENEMY COSTUME MODS + ENEMY SUNGLASSES If using the costume or sunglasses codes or even both, you must use the codes relevant to the level you want to play on (duh!)
For costume mods. I suggest you use 0017 as the digits on the end. As for sunglasses- 0001 I suggest these because these digits make the guards look slightly like the bad guys in the Matrix! |
15 | Here are the XXXX values: Motor Bike: 45E4 C230
White Car (From Streets): 4788 C2EC
Locker(From Archives): 3100 B6B4
Speed Boat(From BETA Dam): 4638 C24C
Sniper Rifle: 3D78 BD88
Orange Car(From Streets): 47C0 C304 |
Credits |
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SeaSalt | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 48, 63 |
Danno_g | 46 |
FoxDie | 47, 49, 50, 51, 52, 53, 55 |
Tom | 54 |
Gavin John Donnely | 56, 57, 58, 59, 60, 61, 62 |
Allen Davis | 64 |
krusha_k | 65, 66 |
Kode-Z | 67, 71, 72 |
GE_EXPERT | 68, 69, 70 |
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