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Affiliates:
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WARNING: do not copy these codes to other sites! |
Quantity Digits |
1 | Quantity Digits 11 | N/A |
Codes |
2 | Turrets Always Inactive (Secret/00 Agent) | 801BBD80 0070 801BBE68 0070 801BBF50 0070 801BC028 0070 801BC100 0070 801BC1D8 0070 801BC2B0 0070 |
3 | Glassless Control | 811BF180 0000 811BF214 0000 811BF182 0101 811BF216 0101 50000D94 0000 811BE9EE 0101 50000D94 0000 811BE9EC 0000 50000F94 0000 811BF2BA 0101 50000F94 0000 811BF2B8 0000 |
4 | All totally unbreakable glass is not there | 50000D94 0000 801BEA4B 0004 |
5 | The two explosion destructible frames | 801BF1DF 0004 801BF273 0004 |
6 | The rest of the glass is gone | 50001094 0000 801BF317 0004 |
7 | Glass breaks, but remains | 5000D494 0000 801BE9E2 0088 801BF176 0088 801BF20A 0088 50001094 0000 801BF2AE 0088 |
8 | Glass Mod (Clear Glass Near Boris) | 801BF599 00?? 801BF506 00?? |
Notes |
1 | Below is the comlplete Item list. The values in brackets are the group sets values (-2 from the address to find that). Also note that not all items will work in an address (i.e. Drone guns can only work in addresses that originally were drone guns) ITEM'S LIST. 00 = double alarm 01 = alarm [05] 02 = white pyramid 03 = ammo box - brown [14] 04 = ammo box - brown [14] 05 = ammo box - green [14] 06 = ammo box - green [14] 07 = ammo box - green [14] 08 = piece of Egyptian collumn 09 = desk blotter 0A = red book 0B = full bookshelf 0C to 11 = control console 12 to17 = cardboard pistol ammo box [03] 18 = surveillance camera [06] 19 to 1B = double screen consoles [0B] 1C 1D 1E 1F 20 [03] 21 [0A] 22 [03] 23 [16] 24 [03] 25 = single screen consoles 26 & 27 = white table [03] 28 = Archives desk lamp 29 =part of Aztec DAT box 2A = other part of Aztec DAT box 2B = two drawer white cabinet [03] 2C = jerry can 2D = computer keyboard [03] 2E = 4 door & drawer bench [03] 2F = desk in-tray 30 = mainframe [03] 31 = mainframe [03] 32 = chair [03] 33 to 35 = metal crate [03] 36 = ribbed steel box 37 = model of Silo rocket 38 = 4 models in a row 39 to 3E = 44 gallon drum [03] 3F = padlock 40 = phone 41 to 44 = radios [03] 45 = enlarged Silo goldeneye sattelite 46 = Antenna dish from Dam [03] 47 = small tape recorder or remote control? 48 = wooden stool 49 = swivel chair [03] 4A = rack of 3 blue rockets 4B = small television or monitor [0A] 4C = hanging monitor rack [0C] 4D & 4E = wall monitor screen [0A] 4F to 54 = big wooden crates [03] 55 = Archives PP7 wooden table [03] 56 = Floppy disc 57 = blue & gold printed circuit cube, could be something else with right numbers. 58 = metal crate stack, 4x4 59 = metal crate stack, 4x3 5A = metal crate stack, 4x2 5B = red button on vertical slab (enlarged?) 5C = small rocket 5D = Silo rocket, full size (one of the biggest items!) 5E = double console on castors 5F = counter or bar 60 = locker set [03] 61 = locker set [03] 62 = ceiling drone gun [0D] 63 = Frigate square pack rocket launcher, pointing down. 64 = Frigate square pack rocket launcher, pointing up. 65 = Frigate gun turret 66 = Frigate rocket rack 67 = Runway rocket launcher [03] 68 = window glass [2A & 2F] 69 = window lattice frame 6A = half size window lattice 6B = smaller lattice 6C = Jungle big tree (another whopper, best viewed on Dam) [03] 6D = Jungle palm [03] 6E = Jungle palm resprouting after loss of fronds [03] 6F = Jungle low shrub [03] 70 = shrunken Facility laboratory bench 71 = Facility, Runway white rubbish bin 72 = set of 4 white bins [03] 73 = body armour [15] 74 = body armour [15] 75 = shrunken Facility gas tank 76 = a glass 77 = train floor plate securing strips [03] 78 = Train brake controller [03] 79 to 7F = ammo clips [07] 80 = fire extinguisher 81 = small box bullets 82 = rolled up newspaper? 83 to 85 = small box bullets 86 = ammo clip [07] 87 = Grey door with warning strips on it [01] 88 = Silo Door - Arrow Left [01] 89 = Wierd Beta Door (Flashes) [01] 8A = Silo Door (Again) - Arrow Left [01] 8B = Clear Glass Door [01] 8C = A diffent silo Door - Arrow Up [03] 8D = The silver Silo doors (Corragated,With warning strips) [01] 8E = Rusty Old Door [01] 8F = Door With rust on it-double cross brace (Archives) [01] 90 = Metalic Blue Elevator Door - Silo [01] 91 = A different rusty old door [01] 92 = Stripey Blue door [01] 93 = Blue door (With holes in it) [01] 94 = Same [01] 95 = Part of Runway Shutters [01] 96 = Blue corrugated door w/ Red and white diagonal lines [01] 97 = Same but reversed [01] 98 = Silo normal door (Grey With indents in) [01] 99 = Same but with Keep clear on it [01] 9A = Grey Door With blue stripe - Very cool [01] 9B = The grey door in Facility [01] 9C = Same [01] 9D = Plain Wood door (looks like Sand) [01] 9E = Facility Normal (Big Brown ones) [01] 9F = Facility Bathroom Door [01] A0 = Clear Glass Door - From Labs in Facility [01] A1 = Brown Wooden Door - Train [01] A2 = Brown door with glass in it [01] A3 = Brown door with glass in it (Unbreakable) [01] A4 = Very wierd door that goes up and down [01] A5 = Water Caverns Door [01] A6 = Door from Huts on Surface [01] A7 = Wierd green door with glass in it [01] A8 = Plain green door [01] A9 = Cradle Door [01] AA = Stone door w/ prints on it [01] AB = Sand door w/ prints on it [01] AC = Darker Stone door w/ prints on it [01] AD = Light brown wood door [01] AE = Egyptian Door [01] AF = Sand/Brown door [01] B0 = Blast Door - Control [01] B1 = Train Floor Plate [01] B2 = A different Blast Door - Control [01] B3 = Dam Blast Room Door [01] B4 = Dam Mesh Door [01] B5 = Blown Up door [01] B6 = Stack/Basement Gate [01] B7 - Statue Gates [01]
B8 - Soviet KF7 [08] B9 - Grenade Laucher [08] BA- Throwing Knife [08] BB - Moonraker Laser [08] BC - AR33 Assault Rifle [08] BD - D5K [08] BE - Cougar Magnum [08] BF - PP7 [08] C0 - Shotgun [08] C1 - Klobb [08] C2 - Silenced D5K [08] C3 - ZMG [08] C4 - Grenade [08] C5 - RCP-90 [08] C6 - Briefcase [08] C7 - Remote Mine [08] C8 - Proximity Mine [08] C9 - Timed Mine [08] CA - Rocket [08] CB - Grenade Launcher shot [08] CC - Silenced PP7 [08] CD - Dostovei DD44 [08] CE - Silenced D5K [08] CF - Auto Shotgun [08] D0 - Golden Gun [08] D1 - Hunting Knife [08] D2 - Sniper Rifle [08] D3 - Rocket laucher [08]
D4 = black hat [11] D5 = black hat [11] D6 = black hat [11] D7 = black hat [11] D8 = green hat [11] D9 = helmet [11] DA = helmet [11] DB = moonraker helmet [11] DC = black hat [11] DD = blue special forces hat [11] DE = red special forces hat [11] DF = officers hat [11] E0 to F0 F1 = briefcase laying down F2 = briefcase standing up F3 = yale key [04] F4 = bolt key [04] F5 = covert modem/tracker bug F6 = small video camera with aerial F7 = floppy disc F8 = goldeneye key [08] F9 = sunglasses FA = FB = FC = FD = FE = safe without door [2B] FF = 100 = classified folder (game intro) 101 = 102 = start folder 103 = DAT 104 = bunker2 plans 105 = 106 = audiotape 107 = 108 = 109 = 10A = 10B = 10C = 10D = red card 10E = red dossier [03] 10F = Bunker staff list [03] 110 = credit card 112 = orange helicopter "black" box 113 = cctv tape [03] 114 = Nintendo logo 115 = Goldeneye logo 116 = Folder with royal crest in sky (go to normal object location, look in sky) [07] 117 = Dam truck [27] 118 = jeep [27] 119 = red prime mover [28] 11A = brown helicopter [28] 11B = pirate helicopter [28] 11C = hound helicopter [28] 11D = soviet camouflage chopper [28] 11E = black trailer [07] 11F = motorcycle [07] 120 = tank [2D] 121 = amphibious vehicle [07] 122 = speedboat [07] 123 = Runway aeroplane [28] 124 = wall mount drone gun [0D when working, or 0C just to appear] 125 = safe door [01] 126 = Bunker2 key rack [03] 127 = Bunker2 sliding glass door 128 = Surface satellite dish, from top of building [28] 129 = 12A = 12B = free standing drone gun [0D] 12C = Depot train door 12D = Streets small white car 12E = Streets small white car 12F = Streets small white car 130 = Streets small red car 131 = Ouromov's car [27] 132 = vertical door with spikes 133 = 134 = red star on panel 135 = shutters 136 = beaker with blue 137 = beaker 138 = 5 beaker set 139 = blue Streets mines 13A = jungle bush 13B = jungle bush 13C = jungle bush 13D = pointy jungle bush 13E = 13F = Goldeneye intro screen 140 = Streets roads and buildings 141 = Streets 142 = Streets 143 = Streets 144 = Streets 145 = roller door 146 = Aztec vertical glass slider 147 = Aztec first stone vert slider 148 = Shuttle 149 = girder within girder? 14A = piece of concrete with two brass pipe chimneys 14B = cube of rock 14C = mainframe with green bits on front 14D = flag tag flag 14E = road barrier 14F = Dam screen for covert modem [0A] 150 = Dam sliding door activator [0B] 151 = standing console, no screen 152 = flare? lipstick? 153 = solid stone cairn |
Credits |
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SeaSalt | 1, 3, 4, 5, 6, 7, 8 |
Ass Wigit | 2 |
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