Affiliates:



GoldenEye 007


WARNING: do not copy these codes to other sites!
Quantity Digits
1Quantity Digits 11N/A
Codes
2Flag811D19AC 0???
3Gun on floor 1811D1A34 0???
4Gun on floor 2811D1C24 0???
5Gun on floor 3811D1E14 0???
6Gun on floor 4811D2004 0???
7Gun on floor 5811D21F4 0???
8Gun on floor 6811D23E4 0???
9Gun on floor 7811D25D4 0???
10Gun on floor 8811D27C4 0???
11Armour 1811D29B4 0???
12Armour 2811D2A3C 0???
13Door 1811D2AC4 0???
14Door 2811D2BC4 0???
15Door 3811D2CC4 0???
16Door 4811D2DC4 0???
17Door 5811D2EC4 0???
18Door 6811D2FC4 0???
19Door 7811D30C4 0???
20Door 8811D31C4 0???
21Door 9811D32C4 0???
22Door 10811D33C4 0???
23Door 11811D34C4 0???
24Door 12811D35C4 0???
25Door 13811D36C4 0???
26Door 14811D37C4 0???
27Door 15811D38C4 0???
28Door 16811D39C4 0???
29Door 17811D3AC4 0???
30Door 18811D3BC4 0???
31Door 19811D3CC4 0???
32Door 20811D3DC4 0???
33Door 21811D3EC4 0???
34Door 22811D3FC4 0???
35Door 23811D40C4 0???
36Door 24811D41C4 0???
37Door 25811D42C4 0???
38Door 26811D43C4 0???
39Door 27811D44C4 0???
40Door 28811D45C4 0???
41Door 29811D46C4 0???
42Glass 1811D47C4 0???
43Glass 2811D4858 0???
44Glass 3811D48EC 0???
45Glass 4811D4980 0???
46Glass 5811D4A14 0???
47Glass 6811D4AA8 0???
48Glass 7811D4B3C 0???
49Glass 8811D4BD0 0???


Notes
1Below is the comlplete Item list. The values in brackets are the group sets values (-2 from the address to find that).
Also note that not all items will work in an address (i.e. Drone guns can only work in addresses that originally were drone guns)
ITEM'S LIST.
00 = double alarm
01 = alarm [05]
02 = white pyramid
03 = ammo box - brown [14]
04 = ammo box - brown [14]
05 = ammo box - green [14]
06 = ammo box - green [14]
07 = ammo box - green [14]
08 = piece of Egyptian collumn
09 = desk blotter
0A = red book
0B = full bookshelf
0C to 11 = control console
12 to17 = cardboard pistol ammo box [03]
18 = surveillance camera [06]
19 to 1B = double screen consoles [0B]
1C
1D
1E
1F
20 [03]
21 [0A]
22 [03]
23 [16]
24 [03]
25 = single screen consoles
26 & 27 = white table [03]
28 = Archives desk lamp
29 =part of Aztec DAT box
2A = other part of Aztec DAT box
2B = two drawer white cabinet [03]
2C = jerry can
2D = computer keyboard [03]
2E = 4 door & drawer bench [03]
2F = desk in-tray
30 = mainframe [03]
31 = mainframe [03]
32 = chair [03]
33 to 35 = metal crate [03]
36 = ribbed steel box
37 = model of Silo rocket
38 = 4 models in a row
39 to 3E = 44 gallon drum [03]
3F = padlock
40 = phone
41 to 44 = radios [03]
45 = enlarged Silo goldeneye sattelite
46 = Antenna dish from Dam [03]
47 = small tape recorder or remote control?
48 = wooden stool
49 = swivel chair [03]
4A = rack of 3 blue rockets
4B = small television or monitor [0A]
4C = hanging monitor rack [0C]
4D & 4E = wall monitor screen [0A]
4F to 54 = big wooden crates [03]
55 = Archives PP7 wooden table [03]
56 = Floppy disc
57 = blue & gold printed circuit cube, could be something else with right numbers.
58 = metal crate stack, 4x4
59 = metal crate stack, 4x3
5A = metal crate stack, 4x2
5B = red button on vertical slab (enlarged?)
5C = small rocket
5D = Silo rocket, full size (one of the biggest items!)
5E = double console on castors
5F = counter or bar
60 = locker set [03]
61 = locker set [03]
62 = ceiling drone gun [0D]
63 = Frigate square pack rocket launcher, pointing down.
64 = Frigate square pack rocket launcher, pointing up.
65 = Frigate gun turret
66 = Frigate rocket rack
67 = Runway rocket launcher [03]
68 = window glass [2A & 2F]
69 = window lattice frame
6A = half size window lattice
6B = smaller lattice
6C = Jungle big tree (another whopper, best viewed on Dam) [03]
6D = Jungle palm [03]
6E = Jungle palm resprouting after loss of fronds [03]
6F = Jungle low shrub [03]
70 = shrunken Facility laboratory bench
71 = Facility, Runway white rubbish bin
72 = set of 4 white bins [03]
73 = body armour [15]
74 = body armour [15]
75 = shrunken Facility gas tank
76 = a glass
77 = train floor plate securing strips [03]
78 = Train brake controller [03]
79 to 7F = ammo clips [07]
80 = fire extinguisher
81 = small box bullets
82 = rolled up newspaper?
83 to 85 = small box bullets
86 = ammo clip [07]
87 = Grey door with warning strips on it [01]
88 = Silo Door - Arrow Left [01]
89 = Wierd Beta Door (Flashes) [01]
8A = Silo Door (Again) - Arrow Left [01]
8B = Clear Glass Door [01]
8C = A diffent silo Door - Arrow Up [03]
8D = The silver Silo doors (Corragated,With warning strips) [01]
8E = Rusty Old Door [01]
8F = Door With rust on it-double cross brace (Archives) [01]
90 = Metalic Blue Elevator Door - Silo [01]
91 = A different rusty old door [01]
92 = Stripey Blue door [01]
93 = Blue door (With holes in it) [01]
94 = Same [01]
95 = Part of Runway Shutters [01]
96 = Blue corrugated door w/ Red and white diagonal lines [01]
97 = Same but reversed [01]
98 = Silo normal door (Grey With indents in) [01]
99 = Same but with Keep clear on it [01]
9A = Grey Door With blue stripe - Very cool [01]
9B = The grey door in Facility [01]
9C = Same [01]
9D = Plain Wood door (looks like Sand) [01]
9E = Facility Normal (Big Brown ones) [01]
9F = Facility Bathroom Door [01]
A0 = Clear Glass Door - From Labs in Facility [01]
A1 = Brown Wooden Door - Train [01]
A2 = Brown door with glass in it [01]
A3 = Brown door with glass in it (Unbreakable) [01]
A4 = Very wierd door that goes up and down [01]
A5 = Water Caverns Door [01]
A6 = Door from Huts on Surface [01]
A7 = Wierd green door with glass in it [01]
A8 = Plain green door [01]
A9 = Cradle Door [01]
AA = Stone door w/ prints on it [01]
AB = Sand door w/ prints on it [01]
AC = Darker Stone door w/ prints on it [01]
AD = Light brown wood door [01]
AE = Egyptian Door [01]
AF = Sand/Brown door [01]
B0 = Blast Door - Control [01]
B1 = Train Floor Plate [01]
B2 = A different Blast Door - Control [01]
B3 = Dam Blast Room Door [01]
B4 = Dam Mesh Door [01]
B5 = Blown Up door [01]
B6 = Stack/Basement Gate [01]
B7 - Statue Gates [01]

B8 - Soviet KF7 [08]
B9 - Grenade Laucher [08]
BA- Throwing Knife [08]
BB - Moonraker Laser [08]
BC - AR33 Assault Rifle [08]
BD - D5K [08]
BE - Cougar Magnum [08]
BF - PP7 [08]
C0 - Shotgun [08]
C1 - Klobb [08]
C2 - Silenced D5K [08]
C3 - ZMG [08]
C4 - Grenade [08]
C5 - RCP-90 [08]
C6 - Briefcase [08]
C7 - Remote Mine [08]
C8 - Proximity Mine [08]
C9 - Timed Mine [08]
CA - Rocket [08]
CB - Grenade Launcher shot [08]
CC - Silenced PP7 [08]
CD - Dostovei DD44 [08]
CE - Silenced D5K [08]
CF - Auto Shotgun [08]
D0 - Golden Gun [08]
D1 - Hunting Knife [08]
D2 - Sniper Rifle [08]
D3 - Rocket laucher [08]

D4 = black hat [11]
D5 = black hat [11]
D6 = black hat [11]
D7 = black hat [11]
D8 = green hat [11]
D9 = helmet [11]
DA = helmet [11]
DB = moonraker helmet [11]
DC = black hat [11]
DD = blue special forces hat [11]
DE = red special forces hat [11]
DF = officers hat [11]
E0 to F0
F1 = briefcase laying down
F2 = briefcase standing up
F3 = yale key [04]
F4 = bolt key [04]
F5 = covert modem/tracker bug
F6 = small video camera with aerial
F7 = floppy disc
F8 = goldeneye key [08]
F9 = sunglasses
FA =
FB =
FC =
FD =
FE = safe without door [2B]
FF =
100 = classified folder (game intro)
101 =
102 = start folder
103 = DAT
104 = bunker2 plans
105 =
106 = audiotape
107 =
108 =
109 =
10A =
10B =
10C =
10D = red card
10E = red dossier [03]
10F = Bunker staff list [03]
110 = credit card
112 = orange helicopter "black" box
113 = cctv tape [03]
114 = Nintendo logo
115 = Goldeneye logo
116 = Folder with royal crest in sky (go to normal object location, look in sky) [07]
117 = Dam truck [27]
118 = jeep [27]
119 = red prime mover [28]
11A = brown helicopter [28]
11B = pirate helicopter [28]
11C = hound helicopter [28]
11D = soviet camouflage chopper [28]
11E = black trailer [07]
11F = motorcycle [07]
120 = tank [2D]
121 = amphibious vehicle [07]
122 = speedboat [07]
123 = Runway aeroplane [28]
124 = wall mount drone gun [0D when working, or 0C just to appear]
125 = safe door [01]
126 = Bunker2 key rack [03]
127 = Bunker2 sliding glass door
128 = Surface satellite dish, from top of building [28]
129 =
12A =
12B = free standing drone gun [0D]
12C = Depot train door
12D = Streets small white car
12E = Streets small white car
12F = Streets small white car
130 = Streets small red car
131 = Ouromov's car [27]
132 = vertical door with spikes
133 =
134 = red star on panel
135 = shutters
136 = beaker with blue
137 = beaker
138 = 5 beaker set
139 = blue Streets mines
13A = jungle bush
13B = jungle bush
13C = jungle bush
13D = pointy jungle bush
13E =
13F = Goldeneye intro screen
140 = Streets roads and buildings
141 = Streets
142 = Streets
143 = Streets
144 = Streets
145 = roller door
146 = Aztec vertical glass slider
147 = Aztec first stone vert slider
148 = Shuttle
149 = girder within girder?
14A = piece of concrete with two brass pipe chimneys
14B = cube of rock
14C = mainframe with green bits on front
14D = flag tag flag
14E = road barrier
14F = Dam screen for covert modem [0A]
150 = Dam sliding door activator [0B]
151 = standing console, no screen
152 = flare? lipstick?
153 = solid stone cairn


Credits
SeaSalt1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49