Affiliates:



GoldenEye 007


WARNING: do not copy these codes to other sites!
Quantity Digits
1Quantity Digits 11N/A
Codes
2Ammo Box 1801BAA05 0???
3Armour 1801B9A1D 0???
4Armour 2801B9995 0???
5Brown Slider801B9885 0???
6Glass Door 1801B9785 0???
7Glass Door 2801B9685 0???
8Glass Door 3801B9585 0???
9Glass Door 4801B9485 0???
10Glass Door 5801B9385 0???
11Glass Door 6801B9285 0???
12Arrow Up Silo Type Door 1801B9185 0???
13Arrow Up Silo Type Door 2801B9085 0???
14Arrow left silo type door 1801B8F85 0???
15Arrow left silo type door 2801B8E85 0???
16Arrow left silo type door 3801B8D85 0???
17Arrow left silo type door 4801B8C85 0???
18Arrow left silo type door 5801B8B85 0???
19Arrow left silo type door 6801B8A85 0???
20Arrow left silo type door 7801B8985 0???
21Arrow left silo type door 8801B8885 0???
22Mainframe801B8775 0???
23Glass801B86E5 0???
24Wall screen monitor section 1801B85E5 0???
25Wall screen monitor section 2801B84E5 0???
26Wall screen monitor section 3801B83E5 0???
27Wall screen monitor section 4801B82E5 0???
28Wall screen monitor section 5801B81E5 0???
29Wall screen monitor section 6801B80E5 0???
30Wall screen monitor section 7801B7FE5 0???
31Wall screen monitor section 8801B7EE5 0???
32Wall screen monitor section 9801B7DE5 0???
33Wall screen monitor section 10801B7CE5 0???
34Wall screen monitor section 11801B7BE5 0???
35Wall screen monitor section 12801B7AE5 0???
36Wall screen monitor section 13801B79E5 0???
37Wall screen monitor section 14801B78E5 0???
38Wall screen monitor section 15801B77E5 0???
39Wall screen monitor section 16801B76E5 0???
40Wall screen monitor section 17801B75E5 0???
41Wall screen monitor section 18801B74E5 0???
42Wall screen monitor section 19801B73E5 0???
43Wall screen monitor section 20801B72E5 0???
44Centre of Wall screen801B7091 0???
45Console 1801B7000 0???
46Console 2801B6E81 0???
47Console 3801B6D00 0???
48Screen console 1801B6F01 0???
49Screen console 2801B6D81 0???
50Wooden Crate 1801B6C81 0???
51Hanging monitor 1801B6B81 0???
52Hanging monitor 2801B6A81 0???
53Hanging monitor 3801B6981 0???
54Hanging monitor 4801B6881 0???
55Hanging monitor 5801B6701 0???
56Hanging monitor 6801B6601 0???
57Hanging monitor 7801B6501 0???
58Hanging Monitor Rack801B6401 0???
59Alarm 1801B6301 0???
60Alarm 2801B6281 0???
61Surveillance camera 1801B6195 0???
62Surveillance camera 2801B6099 0???
63Surveillance camera 3801B5F9D 0???
64Surveillance camera 4801B5EA1 0???
65Big cardboard box 1801B5E91 0???
66Big cardboard box 2801B5E11 0???
67Big cardboard box 3801B5D91 0???
68Big cardboard box 4801B5D11 0???
69White Table801B5C91 0???
70Big cardboard box 1801B5C11 0???
71Big cardboard box 2801B5B91 0???
72Wooden Crate 1801B5B11 0???
73Wooden Crate 2801B5A91 0???
74Wooden Crate 3801B5791 0???
75Metal Crate 1801B5A11 0???
76Metal Crate 2801B5991 0???
77Metal Crate 3801B5911 0???
78Metal Crate 4801B5711 0???
79Metal Crate 5801B5691 0???
80Wood table801B5891 0???
81Swivel Chair801B5811 0???
82Goldeneye key801B5609 0???
83Keyboard801B5579 0???
84Monitor801B5479 0???
85White Table801B53F9 0???
86Always Pick up Double RCP-90's50001888 0000
811B9DC0 0E0E


Notes
1Below is the comlplete Item list. The values in brackets are the group sets values (-2 from the address to find that).
Also note that not all items will work in an address (i.e. Drone guns can only work in addresses that originally were drone guns)
ITEM'S LIST.
00 = double alarm
01 = alarm [05]
02 = white pyramid
03 = ammo box - brown [14]
04 = ammo box - brown [14]
05 = ammo box - green [14]
06 = ammo box - green [14]
07 = ammo box - green [14]
08 = piece of Egyptian collumn
09 = desk blotter
0A = red book
0B = full bookshelf
0C to 11 = control console
12 to17 = cardboard pistol ammo box [03]
18 = surveillance camera [06]
19 to 1B = double screen consoles [0B]
1C
1D
1E
1F
20 [03]
21 [0A]
22 [03]
23 [16]
24 [03]
25 = single screen consoles
26 & 27 = white table [03]
28 = Archives desk lamp
29 =part of Aztec DAT box
2A = other part of Aztec DAT box
2B = two drawer white cabinet [03]
2C = jerry can
2D = computer keyboard [03]
2E = 4 door & drawer bench [03]
2F = desk in-tray
30 = mainframe [03]
31 = mainframe [03]
32 = chair [03]
33 to 35 = metal crate [03]
36 = ribbed steel box
37 = model of Silo rocket
38 = 4 models in a row
39 to 3E = 44 gallon drum [03]
3F = padlock
40 = phone
41 to 44 = radios [03]
45 = enlarged Silo goldeneye sattelite
46 = Antenna dish from Dam [03]
47 = small tape recorder or remote control?
48 = wooden stool
49 = swivel chair [03]
4A = rack of 3 blue rockets
4B = small television or monitor [0A]
4C = hanging monitor rack [0C]
4D & 4E = wall monitor screen [0A]
4F to 54 = big wooden crates [03]
55 = Archives PP7 wooden table [03]
56 = Floppy disc
57 = blue & gold printed circuit cube, could be something else with right numbers.
58 = metal crate stack, 4x4
59 = metal crate stack, 4x3
5A = metal crate stack, 4x2
5B = red button on vertical slab (enlarged?)
5C = small rocket
5D = Silo rocket, full size (one of the biggest items!)
5E = double console on castors
5F = counter or bar
60 = locker set [03]
61 = locker set [03]
62 = ceiling drone gun [0D]
63 = Frigate square pack rocket launcher, pointing down.
64 = Frigate square pack rocket launcher, pointing up.
65 = Frigate gun turret
66 = Frigate rocket rack
67 = Runway rocket launcher [03]
68 = window glass [2A & 2F]
69 = window lattice frame
6A = half size window lattice
6B = smaller lattice
6C = Jungle big tree (another whopper, best viewed on Dam) [03]
6D = Jungle palm [03]
6E = Jungle palm resprouting after loss of fronds [03]
6F = Jungle low shrub [03]
70 = shrunken Facility laboratory bench
71 = Facility, Runway white rubbish bin
72 = set of 4 white bins [03]
73 = body armour [15]
74 = body armour [15]
75 = shrunken Facility gas tank
76 = a glass
77 = train floor plate securing strips [03]
78 = Train brake controller [03]
79 to 7F = ammo clips [07]
80 = fire extinguisher
81 = small box bullets
82 = rolled up newspaper?
83 to 85 = small box bullets
86 = ammo clip [07]
87 = Grey door with warning strips on it [01]
88 = Silo Door - Arrow Left [01]
89 = Wierd Beta Door (Flashes) [01]
8A = Silo Door (Again) - Arrow Left [01]
8B = Clear Glass Door [01]
8C = A diffent silo Door - Arrow Up [03]
8D = The silver Silo doors (Corragated,With warning strips) [01]
8E = Rusty Old Door [01]
8F = Door With rust on it-double cross brace (Archives) [01]
90 = Metalic Blue Elevator Door - Silo [01]
91 = A different rusty old door [01]
92 = Stripey Blue door [01]
93 = Blue door (With holes in it) [01]
94 = Same [01]
95 = Part of Runway Shutters [01]
96 = Blue corrugated door w/ Red and white diagonal lines [01]
97 = Same but reversed [01]
98 = Silo normal door (Grey With indents in) [01]
99 = Same but with Keep clear on it [01]
9A = Grey Door With blue stripe - Very cool [01]
9B = The grey door in Facility [01]
9C = Same [01]
9D = Plain Wood door (looks like Sand) [01]
9E = Facility Normal (Big Brown ones) [01]
9F = Facility Bathroom Door [01]
A0 = Clear Glass Door - From Labs in Facility [01]
A1 = Brown Wooden Door - Train [01]
A2 = Brown door with glass in it [01]
A3 = Brown door with glass in it (Unbreakable) [01]
A4 = Very wierd door that goes up and down [01]
A5 = Water Caverns Door [01]
A6 = Door from Huts on Surface [01]
A7 = Wierd green door with glass in it [01]
A8 = Plain green door [01]
A9 = Cradle Door [01]
AA = Stone door w/ prints on it [01]
AB = Sand door w/ prints on it [01]
AC = Darker Stone door w/ prints on it [01]
AD = Light brown wood door [01]
AE = Egyptian Door [01]
AF = Sand/Brown door [01]
B0 = Blast Door - Control [01]
B1 = Train Floor Plate [01]
B2 = A different Blast Door - Control [01]
B3 = Dam Blast Room Door [01]
B4 = Dam Mesh Door [01]
B5 = Blown Up door [01]
B6 = Stack/Basement Gate [01]
B7 - Statue Gates [01]

B8 - Soviet KF7 [08]
B9 - Grenade Laucher [08]
BA- Throwing Knife [08]
BB - Moonraker Laser [08]
BC - AR33 Assault Rifle [08]
BD - D5K [08]
BE - Cougar Magnum [08]
BF - PP7 [08]
C0 - Shotgun [08]
C1 - Klobb [08]
C2 - Silenced D5K [08]
C3 - ZMG [08]
C4 - Grenade [08]
C5 - RCP-90 [08]
C6 - Briefcase [08]
C7 - Remote Mine [08]
C8 - Proximity Mine [08]
C9 - Timed Mine [08]
CA - Rocket [08]
CB - Grenade Launcher shot [08]
CC - Silenced PP7 [08]
CD - Dostovei DD44 [08]
CE - Silenced D5K [08]
CF - Auto Shotgun [08]
D0 - Golden Gun [08]
D1 - Hunting Knife [08]
D2 - Sniper Rifle [08]
D3 - Rocket laucher [08]

D4 = black hat [11]
D5 = black hat [11]
D6 = black hat [11]
D7 = black hat [11]
D8 = green hat [11]
D9 = helmet [11]
DA = helmet [11]
DB = moonraker helmet [11]
DC = black hat [11]
DD = blue special forces hat [11]
DE = red special forces hat [11]
DF = officers hat [11]
E0 to F0
F1 = briefcase laying down
F2 = briefcase standing up
F3 = yale key [04]
F4 = bolt key [04]
F5 = covert modem/tracker bug
F6 = small video camera with aerial
F7 = floppy disc
F8 = goldeneye key [08]
F9 = sunglasses
FA =
FB =
FC =
FD =
FE = safe without door [2B]
FF =
100 = classified folder (game intro)
101 =
102 = start folder
103 = DAT
104 = bunker2 plans
105 =
106 = audiotape
107 =
108 =
109 =
10A =
10B =
10C =
10D = red card
10E = red dossier [03]
10F = Bunker staff list [03]
110 = credit card
112 = orange helicopter "black" box
113 = cctv tape [03]
114 = Nintendo logo
115 = Goldeneye logo
116 = Folder with royal crest in sky (go to normal object location, look in sky) [07]
117 = Dam truck [27]
118 = jeep [27]
119 = red prime mover [28]
11A = brown helicopter [28]
11B = pirate helicopter [28]
11C = hound helicopter [28]
11D = soviet camouflage chopper [28]
11E = black trailer [07]
11F = motorcycle [07]
120 = tank [2D]
121 = amphibious vehicle [07]
122 = speedboat [07]
123 = Runway aeroplane [28]
124 = wall mount drone gun [0D when working, or 0C just to appear]
125 = safe door [01]
126 = Bunker2 key rack [03]
127 = Bunker2 sliding glass door
128 = Surface satellite dish, from top of building [28]
129 =
12A =
12B = free standing drone gun [0D]
12C = Depot train door
12D = Streets small white car
12E = Streets small white car
12F = Streets small white car
130 = Streets small red car
131 = Ouromov's car [27]
132 = vertical door with spikes
133 =
134 = red star on panel
135 = shutters
136 = beaker with blue
137 = beaker
138 = 5 beaker set
139 = blue Streets mines
13A = jungle bush
13B = jungle bush
13C = jungle bush
13D = pointy jungle bush
13E =
13F = Goldeneye intro screen
140 = Streets roads and buildings
141 = Streets
142 = Streets
143 = Streets
144 = Streets
145 = roller door
146 = Aztec vertical glass slider
147 = Aztec first stone vert slider
148 = Shuttle
149 = girder within girder?
14A = piece of concrete with two brass pipe chimneys
14B = cube of rock
14C = mainframe with green bits on front
14D = flag tag flag
14E = road barrier
14F = Dam screen for covert modem [0A]
150 = Dam sliding door activator [0B]
151 = standing console, no screen
152 = flare? lipstick?
153 = solid stone cairn


Credits
SeaSalt1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86