Affiliates:
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WARNING: do not copy these codes to other sites! |
Item Modifiers
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1 | Quantity Digits Set 11 | N/A |
2 | Quantity Digits Set 22 | N/A |
3 | Quantity Digits Set 33 | N/A |
4 | Quantity Digits Set 44 | N/A |
Dam |
5 | Big Truck | 801D00C4 0004 |
6 | Change Armour Size | 801CFF8C 0004 |
7 | Change Sniper Rifle Size | 801CFF04 0004 |
8 | Change Truck | 801D00C9 00?? |
9 | Move Truck | 801D00CB 002D |
10 | Change & Move Truck | 801D00CC 0015 |
11 | Big Alarms5 | 801CFCD4 0004 801CFD64 0004 801CFDF4 0004 801CFE84 0004 |
12 | Change Sniper Rifle | 801CFF84 ???? |
13 | The First Gun You Pick Up Is | 811E18B2 ???? |
14 | Big Glass, Last Tower On Dam Wall | 801CFC30 00FF |
15 | Change Appearance of Sniper Rifle | 801CFF09 005D |
16 | One pane of glass not there | 801C9147 0004 |
17 | Unbreakable shoot thru | 801C90E2 0088 |
18 | Change Appearance of Body Armour | 801CFF91 006C |
Facility |
19 | Change Trevelyan's Gun(For You To Pick Up) | 801B9504 ???? |
20 | Ghost Soldiers | 801C060C 0025 801C07E8 0025 801C09C4 0025 801C0BA0 0025 801C0D7C 0025 801C0F58 0025 801C1134 0025 801C1310 0025 |
21 | All Guards Come To You At Start | 500062EE 0000 801C0604 00FF |
22 | Enemies Hatless & Gunless | 500062EE 0000 801C0600 0001 |
23 | Lots Of Guards At Start | 500062EE 0000 801C0602 0001 80160402 0001 80160502 0001 |
24 | Generated Guards Fully Equipped | 500062EE 0000 801C0607 0000 |
25 | Silhouette Guards | 500062EE 0000 801C0609 00FF |
26 | Guards Have Green Glow | 500062EE 0000 801C060B 00FF |
27 | Stacked Bottling Tanks at end of level | 811B0E34 01B0 811B0EC4 01B0 801B0ECB 0010 811B0F54 01B0 811B0FE4 01B0 801B0FEB 0012 811B1074 01B0 811B1104 01B0 801B110B 0014 811B1194 01B0 811B1224 01B0 801B122B 0016 811B12B4 01B0 811B1344 01B0 801B134B 0018 801B0F20 00A3 801B1040 00A3 801B1160 00A3 801B1280 00A3 801B13A0 00A3 |
28 | Bottling Tank Mod | 801B0E39 00?? 801B0EC9 00?? 801B0F59 00?? 801B0FE9 00?? 801B1079 00?? 801B1109 00?? 801B1199 00?? 801B1229 00?? 801B12B9 00?? 801B1349 00?? |
29 | All glass gone | 50001394 0000 801B6557 0004 |
30 | Change Enemies Hats | 800BB0C4 00ZZ 800BB044 00ZZ 800BAFC4 00ZZ 800BAF44 00ZZ 800BAEC4 00ZZ 800BAE44 00ZZ 800BADC4 00ZZ 800BAD44 00ZZ 800BACC4 00ZZ 800BAC44 00ZZ 800BABC4 00ZZ 800BAB44 00ZZ 800BAAC4 00ZZ 800BAA44 00ZZ 800BA9C4 00ZZ 800BA944 00ZZ 800BA8C4 00ZZ 800BA844 00ZZ 8008905C 00ZZ 800A3FFE 00ZZ 800A6012 00ZZ 800A6054 00ZZ 800B1BFE 00ZZ 800B701E 00ZZ |
Archives |
31 | Change Appearance of PP7 On Table At Start | 801B8CA9 00DC |
32 | Change PP7 for Any Other Gun | 801B8D24 ???? |
33 | Change Left Cabinet At Start | 801B8885 00B1 |
34 | Change Right Cabinet At Start | 801B8985 0092 |
35 | Change First Door | 801B9D5D 0088 |
36 | Change Second Door | 801B9E5D 0095 |
37 | Change Height First Door | 801B9D85 0011 |
38 | Change Height Second Door | 801B9E85 0011 |
39 | No Door6 | 801???5F 0001 |
40 | No Door To Natalya's Room | 801BAA5F 0001 |
Jungle |
41 | Modify Natalya's Gun7 | 80197EE8 ???? |
Cradle |
42 | Modify Trevelyan's Gun (To Pick Up) | 801BF7E8 ???? |
Notes |
1 | 00 - Double Alarm 01 - Alarm 02 - White Pyramid 03 - Ammo Box - Brown 04 - Ammo Box - Brown 05 - Ammo Box - Green 06 - Ammo Box - Green 07 - Ammo Box - Green 08 - Piece Of Egyptian Column 09 - Desk Blotter 0A - Red Book 0B - Full Bookshelf 0C - 11 - Control Console 12 - 17 - Cardboard Pistol Ammo Box 18 - Collar with A Microphone? 19 - 1B - Double Screen Consoles 1C - 25 - Single Screen Consoles 26 & 27 - White Table 28 - Archives Desk Lamp 29 - Part Of Aztec DAT Box 2A - Other Part Of Aztec DAT Box 2B - Two Drawer White Cabinet
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2 | 2C - Jerry Can 2D - Computer Keyboard 2E - 4-Door & Drawer Bench 2F - Desk In-Tray 30 - Mainframe 31 - Mainframe 32 - Chair 33 - 35 - Metal Crate 36 - Ribbed Steel Box 37 - Model Of Silo Rocket 38 - 4 Models In A Row 39 - 3E - 44 Gallon Drum 3F - Padlock 40 - Phone 41 - 44 - Radios 45 - Enlarged Silo Goldeneye Satelite 46 - Antenna Dish From Dam 47 - Small Tape Recorder Or Remote Control? 48 - Wooden Stool 49 - Swivel Chair 4A - Rack Of 3 Blue Rockets 4B - Small Television Or Monitor 4C - Steel Stand 4D & 4E - White Sheet Of A4 Standing On Edge 4F to 54 - Wooden Rifle Ammo Crates 55 - Archives PP7 Table 56 - Floppy Disc 57 - The First Blue & Gold Printed Circuit Cube 58 - Metal Crate Stack, 4x4 59 - Metal Crate Stack, 4x3 5A - Metal Crate Stack, 4x2 5B - Red Button On Vertical Slab (Enlarged?) 5C - Small Rocket 5D - Silo Rocket, Full Size
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3 | 5E - Double Console On Castors 5F - Counter Or Bar 60 - Locker Set 61 - Locker Set 62 - Vision Is Blocked By Blue-Grey Graphics Cut Out Which Bridges Whole Room (Does Not Move With Gunfire) 63 - Frigate Square Pack Rocket Launcher, Pointing Down 64 - Frigate Square Pack Rocket Launcher, Pointing Up 65 - Frigate Gun Turret 66 - Frigate Rocket Rack 67 - Frigate Other-Type Rocket Launcher 68 - Square Foot Of Window Glass 69 - Window Lattice Frame 6A - Half Size Window Lattice 6B - Smaller Lattice 6C - Jungle Big Tree (Large) 6D - Jungle Palm 6E - Jungle Palm Resprouting After Loss Of Fronds 6F - Jungle Low Shrub 70 - Shrunken Facility Laboratory Bench 71 - Facility, Runway White Rubbish Bin 72 - Set Of 4 White Bins 73 - Body Armour 74 - Body Armour 75 - Shrunken Facility Gas Tank 76 - A Glass 77 - Big Metal Plate (3x Table Top Size) 78 - Train Brake Controller 79 - 7F - Ammo Clips
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4 | 80 - Fire Extinguisher 81 - Small Box Bullets 82 - Rolled Up Newspaper? 83 - 85 - Small Box Bullets 86 - Ammo Clip 87 = Grey door with warning strips on it 88 = Silo Door - Arrow Left 89 = Wierd Beta Door (Flashes) 8A = Silo Door (Again) - Arrow Left 8B = Clear Glass Door 8C = A diffent silo Door - Arrow Up 8D = The silver Silo doors (Corragated,With warning strips) 8E = Rusty Old Door 8F = Door With rust on it-It's on a level (maybe Archives) 90 = Metalic Blue Door - Silo 91 = A different rusty old door 92 = Stripey Blue door 93 = Blue door (With holes in it) 94 = Same 95 = Part of Runway Shutters 96 = Blue corragated door w/ Red and white diagonal lines 97 = Same but reversed 98 = Silo normal door (Grey With indents in) 99 = Same but with Keep clear on it 9A = Grey Door With blue stripe - Very cool 9B = The grey door in Facility 9C = Same 9D = Plain Wood door (looks like Sand 9E = Facility Normal (Big Brown ones) 9F = Facility Bathroom Door A0 = Clear Glass Door - From Labs in Facility A1 = Brown Wooden Door - Train A2 = Brown door with glass in it A3 = Brown door with glass in it (Unbreakable) A4 = Very wierd door that goes up and down A5 = Stretched Water Caverns Door A6 = Door from Huts on Surface A7 = Wierd green door with glass in it A8 = Plain green door A9 = Cradle Door AA = Stone door w/ prints on it AB = Sand door w/ prints on it AC = Darker Stone door w/ prints on it AD = Light brown wood door AE = Egyptian Door AF = Sand/Brown door B0 = Blast Door - Control B1 = White door B2 = A different Blast Door - Control B3 = A door with chains on it and arrow pointing up B4 = Mesh Door B5 = Blown Up door B6 = Wierd Prison Style Doors B7 - Statue Gates B8 - Gun KF7 B9 - Grenade Launcher BA - Throwing Knife BB - Laser BC - AR33 BD - D5K? BE - Magnum BF - PP7 C0 - Shotgun? C1 - Machine Pistol C2 - Silenced D5K? C3 - Machine Pistol C4 - ZMG? C5 - Auto Shotgun C6 - Exploding Briefcase C7 - Mine C8 - Mine C9 - Mine CA - Rocket Ammo CB - Unrecognisable Lump CC - PP7 Silenced CD - DD44 CE - D5K Silenced CF - Shotgun? D0 - Golden Gun D1 - Hunting Knife D2 - Sniper Rifle D3 - Rocket Launcher D4 - Black Hat D5 - Black Hat D6 - Black Hat D7 - Black Hat D8 - Green Hat D9 - Helmet DA - Helmet DB - Yellow and Black Item Of Apparel DC - Black Hat DD - FF - Repetitive Blue & Gold Printed Circuit Cubes |
5 | Use any number from 0000 to 00FF, but be prepared for how BIG that can be. |
6 | Where '???' can be B9A, B9B, B9C, B9D, B9E, B9F, BA0, BA1, BA2, BA3, BA4, BA5, BA6, BA7, BA8, BA9, BAA, BAB, BAC, BAD, BAE, BAF, BB0, or BB1. |
7 | The gun is for her use only. You can't pick her gun up if she dies! |
Credits |
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SeaSalt | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42 |
FoxDie | 27 |
Anz | 28 |
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