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GoldenEye 007


WARNING: do not copy these codes to other sites!
1Players can control guns (multi)1N / A


Notes
1This can get pretty interesting. Any player can control what gun other players have, the interesting bit is when the player presses the wrong button and gives their direct opponent, an advantage. I found all the addresses (they were in my code archive)
How the codes goes.
P1 Active gun 8008EF6B 00??
P2 Active gun 800919DB 00??
P3 Active gun 80094487 00??
P4 Active gun 80096EBB 00??

Now, put this code @ the top
D00572D0 0001
Then the P1 Active Gun code
D00572D0 0002
Then the P2 Active Gun code
D00572D0 0004
Then the P3 Active Gun code
D00572D0 0008
Then the P4 Active Gun code

?? is the gun you want to come up. The list with all the guns will be on ARHQ or my site.

If you want player 2 controlling it. You change the D.... line with...

P2 D00572D6
P3 D00572DC
P4 D00572E2
You can also have these as separate codes so each player can controltheir own or other peoples gun control. To control your own, you must have the Active Gun Player (whatever no. you are) after each D00 line.
The D line ending in 01 is left D-pad, 02 is right D-pad, 04 is down d-pad 08 is up D-pad (I think)

I haven't tried the rest of the levels yet, I'm gonna re-search the XX's etc.

BTW, the gun that is in the code will look like the gun you have in your hand during the switch.
I will start adding combos of buttons so it gets even more confusing. I will soon get the rest of the active gun codes. It's pretty basic and the chances are that the actual addresses have been found but not used in this way. They are a little like Seasalt's 'Bond weapon arsenal change except multiplayer with activators
Archives, Cradle

P1; 800 B476B
P2; 800 B71DB
P3; 800 B9C87
P4; 800 BC6BB

Basement, Stack, Library, Complex, & Temple
P1; 800 8EF6B
P2; 800 919DB
P3; 800 94487
P4; 800 96EBB

Bunker
P1; 800 A07BB
P2; 800 A31DB
P3; 800 A5C87
P4; 800 A86BB

Water Caverns, & Statue
P1; 800 ACF6B
P2; 800 AF9DB
P3; 800 B2487
P4; 800 B4EBB

Caves
P1; 800 C0F6B
P2; 800 C39DB
P3; 800 C6487
P4; 800 C8EBB

Facility
P1; 800 AF76B
P2; 800 B21DB
P3; 800 B4C87
P4; 800 B76BB

I just found the rough things in my codes that I quickly changed. Only Temple has been tested. Egyptian didn't look right so I'll post that later. Player 3 things upset the pattern but Temple P3 works. I don't know if P3's work.

You can add more weapons with button combinations. Look at activator FAQ's at various sites (I'm sure they're on ARHQ)


Credits
Anz1