Affiliates:



Super Smash Bros. Melee v1.2


WARNING: do not copy these codes to other sites!
ENABLE CODE (MUST BE ON)
1[M]VUH1-JVFJ-JTPNG
KNF6-7J55-J9A51
Debug Codes
2Debug Master Control Menu1VBF7-P9Y6-2788D
TDA5-YA0R-8947W
3Sound Debugger2CWJN-6KPZ-10TV4
9FW5-MYQN-H5Z7F
4Debug Master Control Menu (Fixed)3ZAP4-MMA5-Q9TMC
N9XW-KP0X-4AN7U
ET9C-C1N4-43ZG9
5Black Floors (From Debug)3PEW-BTAK-T2XA6
5BJH-6WTK-QR89D
6Dark Melee (From Debug)N66A-5AFV-YQF0Z
MTD9-3D4Z-2DQRG
7No Level Textures (From Debug)TMDP-VP9Q-WWK62
63GK-N1VA-6FM4D
8Amazing Fighting Triangles (From Debug)ZBD1-HRYG-AEN5D
PMVE-910Y-73UCW
9Wild Crowd (From Debug)43NBT-Q73X-4RN4Z
HYZ2-Z2TP-M6JVM
10Evil Character Melee (Black/Purple Shading On Characters - From Debug)KUYA-H0CX-YERWX
RN1J-2YPN-VAEV5
116-Player Debug Melee (Short Version)539D5-U9NE-93WNX
RGM2-69TH-KJ80U
Q6CZ-H78U-MR8J1
JJDR-CM2A-BK7C7
R6WN-Y5QX-6ZKVM
Q5FP-96GN-BHFT1
126-Player Debug Melee (Long Version)63PDT-9QAN-WQD7B
FGHB-VGKG-4UYHN
M4EJ-D9FZ-N0QF2
CA7W-33QH-2YBTN
39ZG-R2N0-GVYKH
TVRB-QAFG-CWAYJ
R5GP-ZKPM-ET70Q
DQYF-ZMBD-TEG68
RAU2-V3QR-Z6KRH
W07K-3VC8-TG4BJ
EQGT-8UBP-GJVU1
PCHW-7BZ5-W796P
4J70-ZWKW-8A3EC
HYYW-U36B-12YE5
AN6F-FH6P-KYCF4
YM68-1NCZ-CU2UN
3J66-2JWB-7G8ZE
058T-3Q62-YJCZX
9XK9-ZFJN-85BHK
RGM2-69TH-KJ80U
Q6CZ-H78U-MR8J1
Q5FP-96GN-BHFT1
CGCU-PRR4-21P0U
63VU-8WB2-ZFUG9
EURR-UXUJ-1VKYA
RJPX-EXCD-F7U7Y
13Debug Scale Modifier7XYFJ-PY65-UNCZ9
2GD9-2C1K-E120E
F52E-JNFA-0W4EQ
ET6Y-124N-E4KCT
7WQB-6K0M-D684D
14Mushroom Code8FQNF-X407-29EZR
D3H7-CA9J-R4K9M
D2MK-YEK3-JDRG7
15Stamina Mode/Status Modifiers In Debug Menu9Y35M-P7NF-ZFUKC
52GU-1RUH-JD20G
74MZ-NAZA-MYZND
N3E7-4WFP-7XM7H
7WXJ-UXKG-ZN7BU
TRBB-ZVX6-U8DNH
D4WT-3U6W-BGYE7
6AZ2-YHC8-8D91R
4XBU-DKUQ-Q8BAA
R6WG-6GEF-99JV9
TQXZ-6R96-6M00H
U05U-EVGN-FHM08
9TKQ-AXA8-PM7QU
2Y69-DK5X-ZU3JU
7Q5F-YBEZ-ZXCDY
EZAA-3DEV-REN4E
MUM2-XJYM-JCAJX
1W61-9901-5U7H5
E4MZ-TNPD-2TUKT
Q3ZT-JHNX-Y8CCF
7A10-ZBPG-JBB28
T37A-1F0Z-N1DV2
2KVU-JBP5-AY2EP
2T2Q-YRVE-DQQ5U
FZ33-WRG9-EJFXX
1P Screen Codes (1P Mode Only)
16Enemy Name's Sound Modifier04473699 000000XX
Victory Screen Codes (VS Mode Only)
17Elevated Victor (At Winner's Screen)YMTT-2JEG-YPPGC
43HG-ZMN1-CZAGD
18Super Sized Victor (At Winner's Screen)61EE-HQAB-1QA0Z
63EU-YM8X-C2XP2
19Super Sized Victor's Victory Stance Put Into All Four Boxes, No VictorBC8X-YFMA-HR3AA
K0H5-PCTP-07PN2
20Only Victor's Rectangular Box ShowsRHRC-GW2M-67CZT
DXFH-8H67-DGWDD
21No Winner at Win Screen109PE1-893T-0FHTQ
NAT4-K9H2-DHDY2
ZR99-YH7X-D6R1J


Notes
1This code discovered by Rune. It allows the player to choose any character in the game, their character's size, any level in the game, individual items, the frequency of items, including way too many other interesting options.

For these codes, go into the main menu, and select ANY mode. For a better understanding of what you can do in the Debug MCM, please click here. Much thanks goes to davidk and GCNHacker87 for the website, and donny2112 for providing the Global Edit FAQ!
2All of the music in the game (plus possibly some you've never heard) is here! You can choose your volume levels and play any music you wish!
3This fixed version prevents the game from freezing at the win screen with special characters.
4Every single time you attack someone, the crowd will always cheer. This can get annoying sometimes though.
5This code will freeze your game if the match ends. To avoid this, either use the longer version of this code, or quit before the match ends.
6Use with the Debug Menu code. When the Debug Menu first comes up, there will be a player selection there. That is Player 5. In the Melee selection criteria, the All Players value will be Player 6. Start the Melee match and P5 and P6 should be the people you chose.
7This changes the max allowable size in the debug menu from 5 to 1,000.
8This code allows the Mushrooms and Poison Mushrooms to stack. One mushroom doubles your size, a second one puts you at 4x size, ect., until you die.
9The "VIBRATION SELECT ->" menu under "MODE : RULE >" has been changed to a "FLAGS >" setting menu. You can set an integer for each player which translates into one of the following settings.

1 - stamina mode
4 - low gravity
8 - invisible
48 - metal mode


Notes:
To set the starting HP for stamina mode, go to "DAMAGE SET ->" under "MODE : DAIRANTOU >". The damage you set each of the stamina mode players to will be doubled and used as your starting HP.
10The flashing that goes along with your character appears, but your character does not. Mario's win pose of circular fireballs in the air is cool to watch. Some miscellaneous borders are got turned off in the process.


Credits
Codejunkies.com1
Ported by donny21122, 3
donny21124, 16, 17, 18, 19, 20, 21
Akuryu5, 6, 7, 8
ChunkyTiger9
Rune a.k.a. Hitler10
wParam11, 12, 13, 14, 15